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For a similar piece of equipment, see 9-Bang.

The Flashbang (sometimes referred to as a Flash Grenade in some installments) is a Tactical Grenade featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III and Call of Duty: Modern Warfare Remastered. As the name suggests, this device temporarily disorients anyone affected with a blinding flash and a deafening bang.

Call of Duty 4: Modern Warfare & Modern Warfare RemasteredEdit

"Device that blinds and deafens the target when detonated."
— Special Grenade description


Flashbangs are one of two types of special grenade available to the player in campaign (the other being Smoke Grenades). They can be restocked by picking up special Grenade Bags. They are vital in higher difficulty levels, as enemies cannot throw them back and they can give the player enough time to either recover from an attack or eliminate key enemies, which can save the player in certain situations.


Flashbangs, referred to as Flash Grenades, appear as one of the 3 special grenades available to the player in Multiplayer. Unlike the Stun Grenade, the flashbang grenade does not indicate whether or not a person is flashed. This is altered in Call of Duty: Modern Warfare Remastered however, as the Flashbang presents an indication when affecting an enemy player. Flashbangs are thrown more slowly than stun grenades. While targets blinded by flashbangs are unable to sprint, they are able to walk at full speed, unlike stun grenades which slow all movement. However, flashbangs blind targets for a longer duration than stun grenades.

Flashbangs are available in the Spec Ops and Sniper default classes.

Old School Mode Edit

The Flashbang appears in Old School Mode. Each sprite gives one flashbang. It is possible for a player to own 4 flashbangs in this mode.

  • Chinatown - Found in between the back of the fish market and the video store, underneath the lanterns, down the stairs, near the Mini-Uzi.
  • Overgrown - Found in the easternmost building, south of the riverbed.


Call of Duty 4: Modern WarfareEdit

Call of Duty: Modern Warfare RemasteredEdit

Call of Duty 4: Modern Warfare (Nintendo DS)Edit

The flashbang appears in "Call of Duty 4: Modern Warfare (Nintendo DS)".

Call of Duty: Modern Warfare 2Edit


The Flashbang (referred to as M84 in the game files) is the same as it was in Call of Duty 4: Modern Warfare.


The Flashbang behaves like it does in Call of Duty 4: Modern Warfare, but this time a hit indicator will appear if someone has been affected by its explosion. The throwing animation is also slightly longer than that of Call of Duty 4: Modern Warfare, most likely done for balance.

Call of Duty: Black OpsEdit


The Flashbang is used as the tactical grenade of the player for most of the campaign's missions. Enemies will use it against the player in the missions, "Numbers" and "WMD." Also, the player, as Mason, can use it in levels Crash Site and Redemption. For Hudson's, his can be obtained in Rebirth and the previous levels as for being used by the player.


The Flashbang returns in Call of Duty: Black Ops. This time, it is a tactical grenade instead of a special grenade. If the player uses flashbangs as their tactical grenade, they will receive 2. The player will also get an extra flashbang if they use Warlord Pro.

If the player successfully flashes an enemy, they will get a hitmarker, but it should be noted that they will also get a hitmarker if they flash a person using Tactical Mask Pro, which reduces the effect of stuns and flashes to just 10%.

If a player flashbangs an enemy and a teammate gets the kill, the player will be given an assist.

This special grenade has a larger area of effect, also completely blinding and deafening the player, whereas the Concussion Grenade only deafens and slows movement/rotation speed. However, if an enemy is some distance away from the flashbang's detonation point, they may recover enough to fight normally after a few seconds. In some situations the concussion grenade may be a better alternative, as its smaller range makes it less likely that the player will accidentally affect themselves, and it greatly slows the enemy's turning and movement speed, whereas a flashed enemy may still be able to blindfire and, with some luck, hit the player. Concussion grenades can also be deployed and thrown faster than flashbangs. On the other hand, if a concussed enemy is already facing towards the player, they may still be able to more accurately target the player than if they had been blinded by a flashbang.

Concussion grenades detonate after a certain time period and when they impact an object or the ground, whereas flashbangs detonate only after a certain time period. This means flashbangs may detonate while still airborne but concussion grenades will not detonate until they hit something. This can be an advantage for using the concussion grenade because if the grenade is being thrown over a long distance, a flashbang may detonate in mid-air before reaching the target, but a concussion will not do this.

Call of Duty: Modern Warfare 3Edit


The Flashbang is included in Call of Duty: Modern Warfare 3's multiplayer and is unlocked as soon as Create-A-Class is unlocked. It was seen in a player's inventory in Call of Duty XP, with the name "Flash Grenade". Blinding an enemy counts as "tagging" an enemy while using Recon, but the radius of which it will paint a target on radar is smaller than its area of effect, meaning targets can be hit but not painted.

Flashbangs are much more commonly used than in previous titles, as Concussion Grenades no longer have a faster throw time than other grenades. They can often backfire due to their large area of effect, which can blind the user (or teammates in hardcore gametypes) and render the user as defenseless as one's target.

Survival ModeEdit

Flashbangs return in Survival Mode, working identically to the Call of Duty: Modern Warfare 2 version. It costs $1000 to refill the player's flashbang supply up to four. The flashbangs are handy for stunning Juggernauts, or if the player is surrounded by enemies, they can be used for a good getaway.

Call of Duty: Modern Warfare 3: DefianceEdit


The Flashbang returns in Call of Duty: Modern Warfare 3: Defiance's multiplayer as the optional grenade to Mk 2 grenade in the grenade weapon slot.

Being much more useful than its Mobilized counterpart, instead of leaving just a white circle obstructing most of the opponent's view that fades afterwards, catching sight of a flashbang's explosion flashes the entire screen white obstructing complete view. The screen will gradually fade, leaving a white circle (similar to Mobilized) then the circle fades.

Call of Duty: Black Ops IIEdit

"Blinds targets, impair hearing, and temporarily disables enemy equipment and turrets."
Create-A-Class Description.

The Flashbang returns in Call of Duty: Black Ops II, and is essentially unchanged from previous Call of Duty games. In multiplayer, each flashbang grenade costs one Pick Ten point, up to a maximum of two grenades. Flashbang grenades can be rendered almost totally ineffective by the Tactical Mask perk.

Call of Duty: Black Ops: DeclassifiedEdit

"A grenade that blinds and deafens its victims for several seconds"
— In-game description.

The Flash Bang Grenade returns in Call of Duty: Black Ops: Declassified.

Call of Duty: GhostsEdit

The Flashbang only appears in the campaign of Call of Duty: Ghosts. Like in previous games, it is used to blind enemies. However, as an addition, fully cooking a flashbang kills the enemy if he is very close to the blast radius. In multiplayer, the flashbang is replaced by the 9-Bang.

Call of Duty OnlineEdit

The Flashbang makes a reappearance in Call of Duty Online.

Call of Duty: Advanced WarfareEdit

The Flash grenade can only be used in the Campaign, as one of the options of the Variable Grenade, which is available from "Atlas" onwards. Flashbangs are also used by enemies at some points like "Aftermath" and "Utopia".


Call of Duty: Black Ops IIIEdit

The Flashbang returns in Call of Duty: Black Ops III.

Their purpose and function remains unchanged since earlier Call of Duty games.

Call of Duty: Mobile Edit

The Flashbang reappears in Call of Duty: Mobile, under the name "Flashbang Grenade".



  • It is possible to kill a player at full health with a flashbang. If they're in a corner, and the flashbang gets behind them, it will bounce back and forth between them and the corner until they die. This is possible with any tactical grenade.
  • The Spetsnaz forces sometimes shout 'ya brosayu flashbang' (I'm throwing a flashbang), this being linguistically incorrect since the word flashbang is English. Flashbang in Russian is светошумовая граната (svetoshumovaya granata).
  • It is possible to kill a severely wounded player just by the effect of the grenade, rather than direct impact, as the Flashbang's blast does one unit of damage.
  • In Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3, there is an unused warning icon when a flashbang is near the player.

Call of Duty 4: Modern WarfareEdit

  • When one arms a flashbang, gets shot and falls into Last Stand while still holding the flashbang, it will turn into a Frag Grenade, which can be thrown while in Last Stand.

Call of Duty: Black OpsEdit

  • "Fuze M-201A1 IW 7-070 M-84 Flashbang Tactical Diversion Device" can be seen written on the Flashbang.

Call of Duty: Modern Warfare 3: DefianceEdit

  • Oddly enough, the closer the player/opponent is to the flashbang, the less effective the flashbang's effects are.

Call of Duty: Modern Warfare Remastered Edit

  • "TACTICAL DIVERSIONARY DEVICE" can be seen written underneath the firing pin.
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