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:I don't see your reasoning behind saying that it is too soon to plan. {{Sig/Redskin-26}} 00:24, July 9, 2012 (UTC)
 
:I don't see your reasoning behind saying that it is too soon to plan. {{Sig/Redskin-26}} 00:24, July 9, 2012 (UTC)
 
::[http://callofduty.wikia.com/wiki/User_blog:Eltomo85/The_Tournament_and_You:_A_Guide_for_playing_in_an_MLG_competition Because this] maybe? [[User:Smuff|Smuff]]<sup><nowiki>[</nowiki>[[User talk:Smuff|''<span style="color:#1155FF">The cake is a lie</span>'']]<nowiki>]</nowiki></sup> 00:39, July 9, 2012 (UTC)
 
::[http://callofduty.wikia.com/wiki/User_blog:Eltomo85/The_Tournament_and_You:_A_Guide_for_playing_in_an_MLG_competition Because this] maybe? [[User:Smuff|Smuff]]<sup><nowiki>[</nowiki>[[User talk:Smuff|''<span style="color:#1155FF">The cake is a lie</span>'']]<nowiki>]</nowiki></sup> 00:39, July 9, 2012 (UTC)
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I like the idea of having smaller, more regular events for the community. However, I see a few flaws which will damage the chances of this thing being a success. Firstly, we should learn from experience that the theory of "everything will be done by a certain person at a certain time and everyone will show up" just doesn't happen. I think having a flexibility on dates and times I think is a good idea. Also having an event on a weekend is better, as it means it can be timed so that no continent is cut off.
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Secondly, leadership of the events. Firstly, no planning or leading of groups in an event like this should be done on their own. I believe we should have a pool of people who can lead. That way we should always be able to have cover if there is ever a problem. I was disappointed that I couldn't make it to the last event. I was also disappointed that no one was able to cover.
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I think what Chiafriend12 said, make the groups bigger so people being absent doesn't decimate the group, is a great idea to go with. However, what I get from the meet-ups is that it'll be small groups. The two concepts don't mix, so maybe we just implement Chia's idea to larger events rather than these playdates.
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What I would also say is that the idea of people sitting by their console and waiting patiently just isn't going to happen. People are giving up their time in the real-world/game schedule, so understandably they will not sit there for long. In order to counter this issue, we'd have to make these events slightly bigger to keep people happy. This once again doesn't exactly fit in with the idea of this event.
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In short: more flexibility, more cover, more active gaming. I'd love to see these things actually happen. This is something I think we'll have to slowly implement to get it to the scale Sxe talks about. If we can effectively address the issues that me and others raise, I think this is a worthwhile venture. [[User:Doc.Richtofen|<span style="font-family:Segoe UI;" title="Doc.Richtofen">'''''DrRichtofen'''''</span>]] (<small>[[User talk:Doc.Richtofen|<span title="Talk">'''Talk'''</span>]]</small>) 18:41, July 9, 2012 (UTC)

Revision as of 18:41, 9 July 2012

Forums: Index War Room Community Playdates
Forum logo

Hey everyone. I had an idea that will possibly supplement the CoD Wiki Events. I believe that the CoD Wiki Events take a while to set, for the sheer amount of people who want to join and the late people who sign up. What I am here to propose is a type of Community Playdate. These "playdates" will occur more frequently than the Events, and unlike the events we will be able to play other games such as Battlefield 3, GTA IV, Assassin's Creed: Revelations, etc.

When

I was thinking that these playdates should be twice a month (hopefully, if it works). The playdates should be on Wednesdays or Thursdays. The time they will start will probably be the same start time as the events, so for me it will be 11 AM PST or 1800 UTC.

How games will be chosen

Simple answer, by a vote. Various games will be provided and the users will vote for the one they will want to play. This vote will begin two weeks before the playdate and voting will last a week. The game with the highest votes wins. Now, there is a problem here. The problem is that there are games that are available for one console. The games that will be voted on will try not to be console specific, but if this happens, then at least two votes shall take place, one for PS3, one for Xbox 360, and if needed, one for PC.

How users will join

This part is tough. The method I suggest is how Achievement Hunter does their playdates. Once the game is chosen, a blog is made to state what game is going to be played, then users leave their gamertag, or PSN ID in the comments. Then on the playdate they will send messages to the person in charge (for us it will multiple people) and they will wait until they are invited to play. The users who want to play may not be immediately invited to play, but the playdates should last as long enough so that everyone who wants to play will play.

Leaders

I will do my best to be apart of every playdate, but there may be times where I cannot be a leader. But other leaders will be needed, for I do not have a PS3 and I do not play games on my PC. I was thinking that those people who want to be a leader, we will let them, and if there is not enough leaders then users will be asked to fill in those positions.

These leaders will be responsible to invite the users who sent the him/her a message to play. Depending on the game, they will wait for a certain amount of time for the user to join and if they do not join then the leader will invite the next user on their list.

The leader will also determine how long they will play with each set of users, of course depending on the game.


Well this seems like that is it for now. If anything comes up in the discussion regarding these ideas, they will be changes. Thoughts? http://i.imgur.com/VwuEI.pngSXe Fiend · talkhttp://i.imgur.com/VwuEI.png01:39, July 2, 2012 (UTC)

Discussion

Too soon, this is like the third thing after the tournament. Qw3rty! (talk) 01:43, July 2, 2012 (UTC)

It's an idea, it hasn't been planned. Metroid.gif DarkMetroid567okay 01:47, July 2, 2012 (UTC)
True, but time will have passed in order to refine this idea, and more time to set up the first playdate. It does not have to be right away. It will be scheduled so that the Community events would not be so cluttered. http://i.imgur.com/VwuEI.pngSXe Fiend · talkhttp://i.imgur.com/VwuEI.png01:50, July 2, 2012 (UTC)
I meant this is the third thing people have been trying to do, RIGHT after the tournament failed. Qw3rty! (talk) 01:54, July 2, 2012 (UTC)
Why do we have to wait a while after the tournament has failed? If it didn't work, then people are still itching to play together. Joe Copp 02:45, July 2, 2012 (UTC)
Months of planning went into the tournament, then when it failed everyone just seems to be thinking "let's try again". To be honest in every community event we've had, groups have needed to merge because of no-shows, the tournament was cancelled because of no-shows, at the end of the day it's obvious if we want to play together we should just go into IRC or S:C and ask, because organised events are not working. 10:02, July 4, 2012 (UTC)

If it works, I could organize some Wii games on GoldenEye 007, The Conduit, and MW3. This is actually not a bad idea. MetlTalk 18:25, July 2, 2012 (UTC)

If I'm not mistaken, we still have the CoD4 event to do. Conqueror of all Zombies (talk) 03:58, July 3, 2012 (UTC)

I don't even remember. Joe Copp 12:21, July 3, 2012 (UTC)
We did have the CoD4 event. I don't remember when, but we certainly did. Madnessfan34537 http://i.imgur.com/lL5xjBH.png 13:43, July 3, 2012 (UTC)
It was the last event before the tournament. It didn't get as much attention as other events though. When there eventually were just two of us in my group (including me) within 20 or so minutes, we just decided to go to BF3. --MLGisNot4Me talk11:11, July 4, 2012 (UTC)

Pretty sure we're the Call of Duty Wiki? Why would we play anything other than cod as a "community"? Iw5 cardicon soapN7 TC 12:42, July 4, 2012 (UTC)

Because the community isn't focused on playing CoD alone. MLGisNot4Me talk12:46, July 4, 2012 (UTC)
The community doesn't seem to be focused about playing CoD at all. I reckon other games would just follow suit. 12:48, July 4, 2012 (UTC)
For a while now, we have had a problem with setting up our tournaments/events. I think this will be no different of a disaster then the previous that admins work so hard on, and have a fault in the end. I personally say no. However it is subject to change. Personal AndImBatman Sig imageBats a.k.a Rarity Filly  02:24, July 5, 2012 (UTC)
We've never had a problem with setting up any of our events and the tournament, the setting up was just fine. For the most part, our events have been successful but the tournament was sadly a dud. I'd assume these playdates aren't something someone works so hard on, kind of like our events. Metroid.gif DarkMetroid567okay 05:22, July 5, 2012 (UTC)
That is what I wanted with these playdates. Something that isn't very hard to set up, but can be fun. http://i.imgur.com/VwuEI.pngSXe Fiend · talkhttp://i.imgur.com/VwuEI.png06:52, July 5, 2012 (UTC)
We have no problem in setting them up, we just have a problem in people showing up. Most of the time it's users that make an account just to sign up, I know this is just for fun, but if we do it we should only really open it to people we know will turn up. 08:10, July 5, 2012 (UTC)
Here is the Xbox FFA listing, everyone in brown are the users that did not show up with no reason given, you'll notice around 90% of these no-shows are users that many of us have never heard of in the community. 08:13, July 5, 2012 (UTC)

Hey guys! I'm bolding this because I'm pretty sure I've said this before but we haven't done it and now we've experienced problems it would fix. If we organize larger groups then the problem of absenteeism—upwards of 50% for what has happened to every group I've led—is greatly deminished. If we organize groups as large as 18, even if half don't show up the group can still play Ground War. If two-thirds don't show up, there will still be enough people for any other type of match. If more than half of the listed members show up, then the group can still play Ground War. This will solve the problem of some groups having to merge to be able to function and other groups not being able to function at all as a result of no-shows. Master SergeantSgt. ChiafriendRifleman 12:13, July 5, 2012 (UTC)

The Leaders will invite those players who have sent them a message on the day of the playdate. So those who sent a message and are present will play. http://i.imgur.com/VwuEI.pngSXe Fiend · talkhttp://i.imgur.com/VwuEI.png13:59, July 5, 2012 (UTC)

<I'm okay with it, but I have a very strong felling that it will be a disaster.--Personal AndImBatman Sig imageBats a.k.a Rarity Filly  16:19, July 5, 2012 (UTC)

If we did do this, I don't think Wednesdays or Thursday would work very well. I, for one, wouldn't be able to participate due to the fact that once school starts, the time that events are usually at are at 12:00 pm for me, which would be in the middle of practice (in August) or the middle of school (in September). I have a feeling that many other users would run into similar problems too. I'd rather have a community every few months on saturdays. Conqueror of all Zombies(talk) 02:01, July 7, 2012 (UTC)

The date and times of the playdates can be changed. http://i.imgur.com/VwuEI.pngSXe Fiend · talkhttp://i.imgur.com/VwuEI.png02:20, July 7, 2012 (UTC)
I know, I'm just saying the proposed date and time wouldn't work that well. Conqueror of all Zombies (talk) 00:28, July 9, 2012 (UTC)
I know. I just realized that the classes I registered for fall are in conflict with one of the proposed dates. http://i.imgur.com/VwuEI.pngSXe Fiend · talkhttp://i.imgur.com/VwuEI.png16:06, July 9, 2012 (UTC)

It's a great idea, but too soon. --Sgt. Sackboy (talk) 00:51, July 8, 2012 (UTC)

I don't see your reasoning behind saying that it is too soon to plan. Redskin-26 00:24, July 9, 2012 (UTC)
Because this maybe? Smuff[The cake is a lie] 00:39, July 9, 2012 (UTC)

I like the idea of having smaller, more regular events for the community. However, I see a few flaws which will damage the chances of this thing being a success. Firstly, we should learn from experience that the theory of "everything will be done by a certain person at a certain time and everyone will show up" just doesn't happen. I think having a flexibility on dates and times I think is a good idea. Also having an event on a weekend is better, as it means it can be timed so that no continent is cut off.

Secondly, leadership of the events. Firstly, no planning or leading of groups in an event like this should be done on their own. I believe we should have a pool of people who can lead. That way we should always be able to have cover if there is ever a problem. I was disappointed that I couldn't make it to the last event. I was also disappointed that no one was able to cover.

I think what Chiafriend12 said, make the groups bigger so people being absent doesn't decimate the group, is a great idea to go with. However, what I get from the meet-ups is that it'll be small groups. The two concepts don't mix, so maybe we just implement Chia's idea to larger events rather than these playdates.

What I would also say is that the idea of people sitting by their console and waiting patiently just isn't going to happen. People are giving up their time in the real-world/game schedule, so understandably they will not sit there for long. In order to counter this issue, we'd have to make these events slightly bigger to keep people happy. This once again doesn't exactly fit in with the idea of this event.

In short: more flexibility, more cover, more active gaming. I'd love to see these things actually happen. This is something I think we'll have to slowly implement to get it to the scale Sxe talks about. If we can effectively address the issues that me and others raise, I think this is a worthwhile venture. DrRichtofen (Talk) 18:41, July 9, 2012 (UTC)