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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile
For the semi-automatic variants, see X12 and X16.
For the Call of Duty: Black Ops assault rifle with a similar name, see G11.

The Glock 18, usually abbreviated as G18, is a machine pistol featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. It is also briefly seen on perk icons in Call of Duty 4: Modern Warfare, and some unusable G18s are seen on a wall in the multiplayer map Checkmate in Call of Duty: Black Ops Cold War.

Call of Duty 4: Modern Warfare[]

A G18 is used in the icons for the perks Last Stand and Overkill in Call of Duty 4: Modern Warfare.

Gallery[]

Call of Duty: Modern Warfare 2[]

Campaign[]

The G18 is the sidearm when using the Snowmobile in "Cliffhanger", or the Spec Ops missions, "Race" and "Time Trial". It can also be found in some of the levels such as "The Gulag" in the armory, "Takedown", "The Hornet's Nest,", "Team Player " and "Loose Ends". It can also be found in Akimbo variants in various levels. It is also found in a large number of Special Ops missions. The G18 is also the player's starting secondary weapon at the beginning of "The Hornets Nest".

Multiplayer[]

The G18 is unlocked at Level 22.

The G18 has the worst damage profile of any machine pistol. At any range short of 7.5 meters, the G18 will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until 12.5 meters. At any range past 12.5 meters, the G18 will deal twenty damage per bullet, needing five shots to kill. The G18 has a four shot kill range of ten meters. Headshots will deal forty percent extra damage. A headshot will generally reduce the number of shots needed to kill by one up close, although at least three headshots are needed to reduce the number of shots needed to kill at medium range and beyond. The G18's damage profile is one of the weaker aspects of the weapon. The G18 has low penetration power. In addition to poor damage, the G18 performs poorly through walls.

The G18's damage profile improves considerably with Stopping Power. At any range short of 7.5 meters, the G18 will deal 42 damage per bullet, needing three shots to kill. Damage decreases linearly until 12.5 meters. At any range past 12.5 meters, the G18 will deal 28 damage per bullet, needing four shots to kill. In Hardcore, Stopping Power will have little effect, as the G18's one shot kill range is still very short. In Core game types, Stopping Power is very helpful, but the G18 is not very reliant on Stopping Power to be effective, despite benefitting severely from the perk on paper.

The G18's biggest strength is its rate of fire. The G18 is tied with the Vector for the fastest default rate of fire of any weapon in Modern Warfare 2 multiplayer, firing at 1111 RPM. This rate of fire more than offsets the G18's damage deficiency and gives the G18 a great damage output. The only weapons that can surpass the G18's rate of fire are certain SMGs using Rapid Fire. The G18 fires significantly faster than any other machine pistol.

The G18's biggest weakness is its accuracy. The iron sights are perfectly clean, but the recoil makes the G18 borderline unusable at medium range and beyond. The G18 not only has the largest recoil per shot of any machine pistol, but it has one of the most hostile recoil profiles in the game. The G18 has recoil values of 70 to the left and 70 to the right. The G18 has no downwards recoil value. The G18 kicks up with a recoil value of 25 or 65, kicking up with every shot. Not only does the G18 have the notoriously difficult aspect of kicking up with each shot, but it also comes with significant horizontal recoil, in addition to the vertical recoil essentially maxing out after only brief moments of fire. The G18 also has the worst centerspeed of any machine pistol, with a pedestrian centerspeed value of 1500. Virtually every aspect of the G18's accuracy is extremely poor. Coupled with an extremely high rate of fire, and the G18 is incredibly difficult to use outside of close range simply due to the weapon's enormous recoil.

The G18's handling characteristics are overall good, as is to be expected for a machine pistol. The G18 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The G18 allows users to aim down the sights in 200 milliseconds, and the G18's hip-fire spread is good, on par with an SMG. The G18's reload speeds are the slowest in class, however. the G18's reload animation is 2.3 seconds long, or 2.76 seconds long on an empty magazine. In either case, the user can Reload Cancel the G18 after 1.83 seconds. This is the slowest reload cancel speed on any machine pistol, but it is still tolerable. To make up for the G18's slower reload speeds, the G18 is faster to raise than the PP2000 and the TMP.

A major strength of the G18 is its magazine capacity. The G18 has, by a significant margin, the largest magazine capacity of any machine pistol, holding 33 rounds per magazine, 65% larger than the next largest capacity machine pistol in is class. The G18's magazine capacity is bigger than all other machine pistols even if they are using Extended Mags. Despite having the fastest rate of fire by a considerable margin among machine pistols, the G18 has great sustained combat capability as a result of its surplus magazine capacity. The G18's starting ammo loadout is also the largest of any machine pistol, with a starting ammo loadout of 99 rounds.

The G18 has the standard assortment of attachments that machine pistols have available to them. The optical attachments are virtually worthless, as the G18's accuracy is so terrible that the user will have little to no need for an iron sight replacement. Even then, the iron sights are the only aspect of the G18's accuracy that is respectable.

The Silencer reduces muzzle flash, makes the G18 quieter when firing, and prevents the user from appearing on radar when firing the G18, in exchange for shorter range. As the G18 is already not reliant on its damage profile to be effective, the Silencer has little penalty on the G18's performance. However, it is an attachment that is often ignored.

FMJ increases the G18's penetration power. It has no penalty, but it is a situational attachment, and ultimately, there are more interesting attachment options to consider.

Akimbo is widely considered the best attachment on the G18, and it is almost always the attachment that will be used by other players should they be using a G18. Akimbo provides a second G18, at the expense of the ability to aim. The G18 as it currently stands is inaccurate enough that the loss of the ability to aim down the sight is not a big deal. Not only is the G18's rate of fire essentially doubled, but the G18's hip-fire spread when moving is actually tighter than the default G18's hip-fire spread, with hip-fire accuracy on par with the .44 Magnum, Desert Eagle, and solo Model 1887 when hip-firing, which is among the best hip-fire accuracy in the game, and the best hip-fire accuracy on any Akimbo machine pistol by a comfortable margin. Akimbo is an attachment that has come to define the G18 as a weapon, and the Akimbo G18s have garnered notoriety for their effectiveness. The G18 is one of only two machine pistols that should ever be considered for Akimbo usage, the other being the M93 Raffica, but the M93 Raffica's hip-fire accuracy does worsen with the Akimbo attachment.

Extended Mags increases the G18's magazine capacity to an enormous fifty rounds, and spreads the ammo across just two magazines instead of three. It's an attachment without penalty and it provides a useful benefit, but it is tough to justify using it over Akimbo.

Overall, the G18 is a weapon meant only for CQC. The G18 is truly worthless at medium range and beyond, as it is simply way too inaccurate for said ranges without restricting one's own fire rate to such an extreme degree so as to neuter the G18's main advantage. Due to its sheer inaccuracy, many users have no qualms using the Akimbo attachment. In CQC, the G18 provides an enormous margin for error thanks to its extremely high fire rate, especially when using Akimbo. In its Akimbo configuration, the G18 is among the most ferocious weapons to face in CQC, as the combination of large magazines and a combined fire rate of over 2000 RPM allows the G18 to absolutely saturate an area with bullets, and such extreme damage output makes the G18 truly a weapon that does not need to use Stopping Power to be effective. As such, the G18 in its Akimbo configuration is one of the more common secondary choices in Modern Warfare 2 multiplayer, not only due to its extreme CQC proficiency, but the non-reliance on Stopping Power makes the G18 Akimbo a secondary choice that is extremely flexible for those using alternative perk 2 options.

Weapon Attachments[]

Gallery[]

For attachment images, see G18/Attachments.

Call of Duty: Modern Warfare 3[]

The G18 was first seen in the E3 demo of Call of Duty: Modern Warfare 3 during the Campaign mission "Hunter Killer" and "Bag and Drag". It has a darker finish, redesigned rear sights, a tactical light on the bottom, and a flared magazine well, which can be easily seen when reloading. The recoil is more randomized than its Call of Duty: Modern Warfare 2 counterpart, although it still does climb vertically while firing.

Campaign[]

The G18 is found in the missions "Hunter Killer", used by the captain of the Oscar II-class SSGN. It is often used by enemies in Last Stand.

Multiplayer[]

The G18 is unlocked at Level 70. It is slightly stronger than in Call of Duty: Modern Warfare 2, albeit with a considerably higher recoil, and its magazine size is reduced in comparison to campaign and Call of Duty: Modern Warfare 2; it only holds 20 rounds. However, it remains an effective close-quarters weapon, especially with Akimbo. Be aware, however, that using the G18 Akimbo quickly exhausts its ammunition supply, therefore making Scavenger a good perk to bring along if planning to use the G18s heavily.

However, when compared to the FMG9, it has similar damage at close-range (but the FMG9 still needs one less bullet at long range to kill), a similar recoil and fire rate, and most of all, a much smaller magazine even with Extended Mags. And considering the fact the G18 is locked until a high level, the G18 is an uncommon weapon to encounter while playing in multiplayer.

It is worth noting, however, that the G18 has a significantly faster draw time than other machine pistols, comparable to handguns, making it much more suited for an emergency sidearm in case of running out of ammo during a fight. This makes it the only secondary weapon combining the fire rate of machine pistols with the very fast draw time of handguns, and makes the weapon an interesting choice for certain classes despite being slightly weaker than other machine pistols in most aspects.

The G18 is also seen in the game mode Money in the Denk, where it is seen in the "Denk" class. It has Akimbo attached.

Special Ops[]

The G18 is available for both Survival and Mission modes.

Mission Mode[]

The G18 is used by enemies in Last Stand in several Mission Mode challenges. In addition, it is used during the snowmobile portion of the level "Black Ice". This is only on solo.

Survival Mode[]

The G18 is available in Survival Mode by default and costs $1500. The rather high damage in close range and high rate of fire makes the G18 a decent weapon in early waves, however its high recoil and small magazine capacity reduces its potential. It is ill-advised to use the G18 to deal with MH-6 Little Birds due to its low damage over range.

Attachments[]

Gallery[]

For attachment images, see G18/Attachments.

Call of Duty Online[]

The G18 returns in Call of Duty Online as the Glock 18.

Attachments[]

Gallery[]

For attachment images, see G18/Attachments.

Call of Duty: Infinite Warfare[]

"Full-auto ballistic pistol. Delivers the highest fire rate and recoil across all weapon classes."
— Description.

The G18 returns in Call of Duty: Infinite Warfare as the Hornet. It has a finish and rear sights similar to the Call of Duty: Modern Warfare 2 version. As with the Call of Duty: Modern Warfare 3 version, recoil is more randomized than its Call of Duty: Modern Warfare 2 counterpart, although it still does climb vertically while firing. Its new name is derived from the mission "The Hornet's Nest" from Modern Warfare 2, where the G18 was the starting handgun.[1]

Multiplayer[]

The Hornet is available in multiplayer as a classic weapon, and functions similarly to the G18 from Modern Warfare 3. It has moderate damage, a very high fire rate but high recoil, making it only effective at close range.

Zombies[]

The Hornet can be obtained from the Magic Wheel in Zombies in SpacelandRave in the Redwoods and The Beast From Beyond for $950. In Shaolin Shuffle and Attack of the Radioactive Thing, it is a wall weapon, available in the spawn rooms for $750.

This weapon does decent damage, with an extremely high rate of fire without Bang Bangs, with even higher recoil. Therefore its use is relegated to close quarters where it can rapidly kill zombies in the player's way. The player should use the Hornet as a back-up weapon as the weapon has low ammo for its rate of fire and the player may run out of ammo easily on a map where this gun is a weapon from the Magic Wheel.

Deadeye Dewdrops is a viable option as the weapon's recoil will be removed completely, as well as improving hipfire, helping to bolster the close and mid/long range abilities of the weapon, although using the Hornet at range is still not recommended.

When upgraded, it becomes the Deckard, gaining more ammo and damage. Also, the first few ADS shots do not produce recoil, and as such is still viable without Deadeye Dewdrops. However, recoil will kick in after the first few shots and this effect will not occur when the player hipfires or does so before aiming the weapon. In the higher scenes where more bullets are needed to kill, Deadeye Dewdrops are still a good choice.

When upgraded again, it becomes the Chen Checker, gaining more ammo and damage.

Attachments[]

Optics[]

Other[]

Gallery[]

For camouflage images, see G18/Camouflage.
For attachment images, see G18/Attachments.

Call of Duty: Modern Warfare II & Modern Warfare III[]

"The highly specialized, fully automatic trigger assembly of the X13 delivers a staggering 20 rounds per second while sacrificing a great deal of accuracy and effective range."
— In-game description

The G18 returns in Call of Duty: Modern Warfare II as the X13 Auto.

The X13 Auto is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.

Overview[]

Campaign[]

The X13 Auto appears as the secondary weapon in Ghost Team for Soap's loadout. It is also used by Al-Qatala throughout the campaign

In the post-credit scene for the campaign, an Ultranationalist is seen assembling a 3D printed X13 Auto aboard a plane.

Attachments[]

Muzzle[]

  • CN30 Suppressor
  • Forge DX90-F (Long)
  • FT Steel Fire
  • Forge DX90-F (Short)
  • DZS Open Comp
  • SLAB-10 Comp
  • XRK-Ventor 900
  • Comp 905F Pistol
  • Bruen Tri-Port
  • Corvus Series-D
  • XRK QZ-105
  • SA GF90 Flash Hider
  • Hole Punch Breacher

Barrel[]

  • XRK LUC-9
  • XRK Sidewinder-6 Slide
  • Impact Point

Laser[]

  • Series 710 Pistol Laser
  • FJX DIOD-70
  • XTEN Sidearm-L400
  • 1mw Pistol Laser
  • DZM-1000 L
  • FTAC Vortex 200

Optic[]

  • XRK On-Point Optic
  • DF105 Reflex Sight
  • Monocle CT90
  • Corvus SOL-76
  • SZ Recharge-DX
  • SZ SRO-7
  • Corio RE-X Pro
  • Corio Enforcer Optic
  • SZ Lonewolf Optic
  • Kazan-Holo
  • Corvus Downrange-00
  • SZ Holotherm
  • XTEN Angel-40
  • Slimline Pro
  • SZ Mini
  • Cronen Mini Red Dot
  • Cronen Mini Pro
  • SZ Sigma IV Optic
  • SZ Minitac-40

Stock[]

(only can be equipped if "Impact Point" Barrel equipped)

  • XRK Dynamic Precision Stock
  • XRK Bar Stock
  • X13 Coachwip Stock

Underbarrel[]

(only can be equipped if "Impact Point" Barrel equipped)

  • FTAC Tiger Grip
  • FSS Sharkfin 90
  • Agent Grip
  • Bruen Sync Shot Grip
  • XTEN Drop Grip
  • Phase-3 Grip
  • OP-X9 Foregrip
  • Operator Foregrip
  • TV Wrecker Grip
  • Bruen Tilt Grip
  • Cronen Grooveshot Grip
  • Bruen Warrior Grip
  • Merc Foregrip
  • Lockgrip Precision-40
  • Hex-40 Grip
  • Schlager Tango
  • VX Pineapple

Ammunition[]

  • 9mm Frangible
  • 9mm Hollow Point
  • 9mm Armor Piercing

Magazine[]

  • 24 Round Mag
  • 33 Round Mag
  • 50 Round Drum

Rear Grip[]

  • XRK Field Grip
  • FTAC OL-Z Grip
  • Cronen Lima-6
  • Akimbo X13

Receiver[]

Blueprints[]

Blueprint Image How to Obtain
Bebok Bebok X13 Auto Blueprint MWII Fringe Tactical Bundle
Damysus Damysus X13 Auto Blueprint MWII Battle Pass Season One Sector A4
Delicate Demise Delicate Demise X13 Auto Blueprint MWII Rose Skulled Bundle
Downforce Downforce X13 Auto Blueprint MWII Apex Rush Bundle
Feelin' Jumpy Feelin' Jumpy X13 Auto Blueprint MWII Fighting Frogs Bundle
Floral Axis Floral Axis X13 Auto Blueprint MWII Tracer Pack: Golden Blossom Bundle
Glazematic Glazematic X13 Auto Blueprint MWII Donuts Go Nuts Bundle
Hammer Strike Hammer Strike X13 Auto Blueprint MWII Damascus Forge Bundle
Oni Oracle Oni Oracle X13 Auto Blueprint MWII Season One Combat Pack
Penumbra Penumbra X13 Auto Blueprint MWII Shadow Company Bundle
Shiroi Inazuma Shiroi Inazuma X13 Auto Blueprint MWII Recruit A Friend Program Reward.
Side Impact Reach level 15 during the Multiplayer Open Beta
Steel Fire Steel Fire X13 Auto Blueprint MWII Engraved Dragon Bundle
Steel Ghost Steel Ghost X13 Auto Blueprint MWII Complete the White Lotus "Flight Recon" Tier 1 mission in DMZ during Season One.
Tactical Match Tactical Match X13 Auto Blueprint MWII Tactical Human 1.0 Bundle
The Knack The Knack X13 Auto Blueprint MWII Complete the Black Mous "Labs Investigation" Tier 1 mission in DMZ during Season Two and Season Three.

Gallery[]

Trivia[]

Call of Duty: Modern Warfare 2[]

  • On Infinity Ward's official website, the G18 was voted the favorite machine pistol in Call of Duty: Modern Warfare 2 due to its high rate of automatic fire.
  • In the Campaign, Shadow Company soldiers fall into Last Stand with the pistol, but fire it as if it were semi-automatic. However, if picked up afterwards, it will be fully automatic.
  • The serial number on the G18 is 2558914.
  • On the left side of the slide, it reads "Gluke T0319 Pistol", and above that "Austria". It is the same on the right side, but the text is backwards. The main cause of this is textures which can be made for only one side of a gun and they re-use the texture on the other side making text appear backwards.
  • In first person, the gun is held one handed. However, in third person, it is held with both hands.
    • In the remastered version, the gun is now held with both hands in first person. 
  • When fired from the snowmobile in "Cliffhanger", the G18 seems to have a lowered rate of fire.
  • When the player changes their first tier Perk from One Man Army to another perk, the G18 becomes the default secondary.
  • During "The Hornet's Nest", the player is scripted to not wield nor carry any weapon during the Pave Low chase. However, if the player goes prone while they are running, they will see a G18 with a Suppressor and both a Red Dot Sight and a Holographic Sight in their right hand.
  • The Create-a-Class picture lacks a magazine.
  • In Campaign Remastered, The G18 is held with two hands and has more controllable recoil. it also has a new reload animation.

Call of Duty: Modern Warfare 3[]

Gluke

The "Gluke" pistol.

  • The G18's Create-A-Class picture and pickup icon has an attached rail system with an underbarrel flashlight, but in-game this is only present on the weapon when the player uses an optical attachment.
  • On the side, the slide reads "Gluke".
  • When using Akimbo, one can see from third-person that one of the G18 has an underbarrel flashlight while the other does not; however, this does not occur in first-person.
    • Using Akimbo lowers the rate of fire down to a considerable amount.

Call of Duty Online[]

  • In earlier versions of the game, the Glock 18 was semi-automatic when dual-wielded in Cyborg Rising mode. It has been changed to full-auto like in other games.

Call of Duty: Infinite Warfare[]

  • The HUD icon lacks a magazine.

Call of Duty: Modern Warfare II[]

  • When equipped with camouflages, the X13 Auto's iron sights turns black, unlike the X12.

References[]

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