The Glock 18, in most cases abbreviated as G18, is a machine pistol featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online and Call of Duty: Infinite Warfare. It is also briefly seen on perk icons in Call of Duty 4: Modern Warfare.
Call of Duty 4: Modern WarfareEdit
Call of Duty: Modern Warfare 2Edit
The G18 is the sidearm when using the Snowmobile in "Cliffhanger", or the Spec Ops missions, "Race" and "Time Trial". It can also be found in some of the levels such as "The Gulag" in the armory, "Takedown", "The Hornet's Nest,", "Team Player " and "Loose Ends". It can also be found in Akimbo variants in various levels. It is also found in a large number of Special Ops missions. The G18 is also the player's starting secondary weapon at the beginning of "The Hornets Nest".
The G18 is unlocked at Level 22 and has low damage, high recoil, a large 33-round magazine, and the highest fire rate of all the guns in the game, except for the Vector with Rapid Fire. This high fire rate makes Stopping Power less effective outside of long ranges, because it only reduces the number of bullets needed to kill by one.
The G18 is best used at close-range because of its high recoil. A Suppressor makes the G18 an effective stealth sidearm and eliminates the large muzzle flash which can block the player's view. It is widely regarded that Akimbo is the best attachment for the G18, as even without Steady Aim, the crosshairs are the smallest of any Akimbo weapon, and the G18s high fire rate makes this Akimbo pair devastating in close-quarters, and even usable in medium ranges. However, using the G18 Akimbo is frowned upon by the majority of players because the relative ease of getting close to mid-range kills. The G18 is an excellent compliment for Riot Shield users as the high fire rate and a relatively large magazine makes it deadly in close-quarters, much like the default Riot Shield class which has the PP2000 Akimbo.
Due to the gun's nature, Marathon is a great perk to race to the enemy quickly. However, when using Akimbo G18s, Extended Magazines is a viable attachment that allows the player to quickly take out large amounts of players in close-range very quickly. Bling Pro is also useful to pair Akimbo and the Suppressor, removing muzzle flash and staying off of the minimap, while preserving the main advantage of Akimbo. Scavenger would be another good perk, as the G18's high fire rate will burn through the player's ammo very quickly. Lightweight is viable with the G18, especially with Marathon, as Stopping Power is less useful due to the high fire rate. Lightweight Pro is even more useful, as the player can quickly fire at a target after sprinting.
Call of Duty: Modern Warfare 3Edit
The G18 was first seen in the E3 demo of Call of Duty: Modern Warfare 3 during the Campaign mission "Hunter Killer" and "Bag and Drag". It has a darker finish, redesigned rear sights, a tactical light on the bottom, and a flared magazine well, which can be easily seen when reloading. The recoil is more randomized than its Call of Duty: Modern Warfare 2 counterpart, although it still does climb vertically while firing.
The G18 is unlocked at Level 70. It is slightly stronger than in Call of Duty: Modern Warfare 2, albeit with a considerably higher recoil, and its magazine size is reduced in comparison to campaign and Call of Duty: Modern Warfare 2; it only holds 20 rounds. However, it remains an effective close-quarters weapon, especially with Akimbo. Be aware, however, that using the G18 Akimbo quickly exhausts its ammunition supply, therefore making Scavenger a good perk to bring along if planning to use the G18s heavily.
However, when compared to the FMG9, it has similar damage at close-range (but the FMG9 still needs one less bullet at long range to kill), a similar recoil and fire rate, and most of all, a much smaller magazine even with Extended Mags. And considering the fact the G18 is locked until a high level, the G18 is an uncommon weapon to encounter while playing in multiplayer.
It is worth noting, however, that the G18 has a significantly faster draw time than other machine pistols, comparable to handguns, making it much more suited for an emergency sidearm in case of running out of ammo during a fight. This makes it the only secondary weapon combining the fire rate of machine pistols with the very fast draw time of handguns, and makes the weapon an interesting choice for certain classes despite being slightly weaker than other machine pistols in most aspects.
The G18 is also seen in the game mode Money in the Denk, where it is seen in the "Denk" class. It has Akimbo attached.
The G18 is available for both Survival and Mission modes.
The G18 is available in Survival Mode by default and costs $1500. The rather high damage in close range and high rate of fire makes the G18 a decent weapon in early waves, however its high recoil and small magazine capacity reduces its potential. It is ill-advised to use the G18 to deal with Little Birds due to its low damage over range.
- Silencer - Unlocked at weapon level 2.
- Akimbo - Unlocked at weapon level 5.
- Red Dot Sight - Unlocked at weapon level 7.
- Holographic Sight - Unlocked at weapon level 8.
- Extended Mags - Unlocked at weapon level 10.
Call of Duty OnlineEdit
The G18 returns in Call of Duty Online as the Glock 18.
- Red Dot Sight
- Muzzle Brake
- Adjustable Stock
- Fast Mag
- Drum Mag
- ORS (PST) Red Dot Sight
Call of Duty: Infinite WarfareEdit
- "Full-auto ballistic pistol. Delivers the highest fire rate and recoil across all weapon classes."
- — Description.
The G18 returns in Call of Duty: Infinite Warfare as the Hornet. It has a finish and rear sights similar to the Call of Duty: Modern Warfare 2 version. As with the Call of Duty: Modern Warfare 3 version, recoil is more randomized than its Call of Duty: Modern Warfare 2 counterpart, although it still does climb vertically while firing. Its new name is derived from the mission "The Hornet's Nest" from Modern Warfare 2, where the G18 was the starting handgun.
The Hornet is available in multiplayer as a classic weapon, and functions similarly to the G18 from Modern Warfare 3. It has moderate damage, a very high fire rate but high recoil, making it only effective at close range.
The Hornet can be obtained from the Magic Wheel in Zombies in Spaceland, Rave in the Redwoods and The Beast from Beyond for $950. In Shaolin Shuffle and Attack of the Radioactive Thing, it is a wall weapon, available in the spawn rooms for $750.
This weapon does decent damage, with an extremely high rate of fire without Bang Bangs, with even higher recoil. Therefore its use is relegated to close quarters where it can rapidly kill zombies in the player's way. The player should use the Hornet as a back-up weapon as the weapon has low ammo for its rate of fire and the player may run out of ammo easily on a map where this gun is a weapon from the Magic Wheel.
Deadeye Dewdrops is a viable option as the weapon's recoil will be removed completely, as well as improving hipfire, helping to bolster the close and mid/long range abilities of the weapon, although using the Hornet at range is still not recommended.
When upgraded, it becomes the Deckard, gaining more ammo and damage. Also, the first few ADS shots do not produce recoil, and as such is still viable without Deadeye Dewdrops. However, recoil will kick in after the first few shots and this effect will not occur when the player hipfires or does so before aiming the weapon. In the higher scenes where more bullets are needed to kill, Deadeye Dewdrops are still a good choice.
When upgraded again, it becomes the Chen Checker, gaining more ammo and damage.
Call of Duty: Modern Warfare 2Edit
- On Infinity Ward's official website, the G18 was voted the favorite machine pistol in Call of Duty: Modern Warfare 2 due to its high rate of automatic fire.
- In the Campaign, Shadow Company soldiers fall into Last Stand with the pistol, but fire it as if it were semi-automatic. However, if picked up afterwards, it will be fully automatic.
- The serial number on the G18 is 2558914.
- On the left side of the slide, it reads "Gluke T0319 Pistol", and above that "Austria". It is the same on the right side, but the text is backwards. The main cause of this is textures which can be made for only one side of a gun and they re-use the texture on the other side making text appear backwards.
- In first person, the gun is held one handed. However, in third person, it is held with both hands.
- In the remastered version, the gun is now held with both hands in first person.
- When fired from the snowmobile in "Cliffhanger", the G18 seems to have a lowered rate of fire.
- When the player changes their first tier Perk from One Man Army to another perk, the G18 becomes the default secondary.
- During "The Hornet's Nest", the player is scripted to not wield nor carry any weapon during the Pave Low chase. However, if the player goes prone while they are running, they will see a G18 with a Suppressor and both a Red Dot Sight and a Holographic Sight in their right hand.
- The Create-a-Class picture lacks a magazine.
Call of Duty: Modern Warfare 3Edit
- The G18's Create-A-Class picture and pickup icon has an attached rail system with an underbarrel flashlight, but in-game this is only present on the weapon when the player uses an optical attachment.
- On the side, the slide reads "Gluke".
- When using Akimbo, one can see from third-person that one of the G18 has an underbarrel flashlight while the other does not; however, this does not occur in first-person.
- Using Akimbo lowers the rate of fire down to a considerable amount.
Call of Duty OnlineEdit
- In earlier versions of the game, the Glock 18 was semi-automatic, at least when dual-wielded in Cyborg Rising mode. It has been changed to full-auto like in other games.
Call of Duty: Infinite Warfare Edit
- The HUD icon lacks a magazine.