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The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Modern Warfare III

Gear is a Create-A-Class feature in the Multiplayer mode of Call of Duty: Black Ops 4 and Call of Duty: Modern Warfare III.

Call of Duty: Black Ops 4[]

In Call of Duty: Black Ops 4, Gears cost 1 allocation in the Pick Ten System and each class can only feature a single gear. Most Gears work similarly to Perks

Gear Function
Equipment Charge Equipment and Specialist Weapons recharge faster, working similarly to Overclock.
Stim Shot Heal faster with faster recharge. Users can fire their weapons from the hip when healing.
COMSEC Device Scorestreaks are earned at a discounted cost, working similarly to Hardline
Body Armor Reduces enemies' bullet damage at the cost of slower movement. Destroyed after receiving enough damage. This is the only gear that has negative affects, and is also the only one that can be destroyed. Weapons with FMJ destroy armor faster.
Acoustic Sensor Enemy movements are easier to hear, working similarly to Awareness.

Call of Duty: Modern Warfare III[]

Gears return in Call of Duty: Modern Warfare III and work exactly like Perks, as the game doesn't feature traditional Tiered Perk category.

Gear Description
EOD Padding Reduces damage from non-killstreak explosives and fire.
Tac Mask Reduces strength of enemy flash, stun, and gas grenades. Immunity to shock, EMP, and Shapshot Grenades.
Mission Control Comlink Reduce Killstreak cost by one (1) kill. Reduced Scorestreak cost by 125.
Bone Conduction Headset Reduces combat noise, allowing improved identification of enemy footsteps and gunshots.
L/R Detector Warns of hostile laser and radiation sources.
Ghost T/V Camo While moving, blocks detection by UAVs, enemy radar sources, and Heartbeat Sensors

Gallery[]

Trivia[]

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