FANDOM


(Undo revision 1561640 by Apple Films (talk))
(I know, but that’s how it appears in the subtitles.)
 
(214 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{game|bo|z|real}}{{protected}}
+
{{game|bo|bo4|z|real}}
 
 
{{Infobox/soldier
 
{{Infobox/soldier
|Name= '''George A. Romero'''
+
|image = [[File:George A. Romero.png|300px]]
|image=[[File:George A. Romero.png|300px]]
+
|aka = The Director<br />The Godfather of all Zombies<br> Über Zombie<ref>[[It's Oh so Quiet...]]</ref>
|games= ''[[Call of Duty: Black Ops]]''
+
|games = ''[[Call of Duty: Black Ops]]''<br>''[[Call of Duty: Black Ops 4]]''
|status = Zombified; Unknown
+
|nationality = American
  +
|status = Zombified; Deceased
  +
|killedby = Zombies; Purging of the Multiverse
 
|birth = February 4, 1940, New York City, New York, U.S.A.
 
|birth = February 4, 1940, New York City, New York, U.S.A.
|aka = The Director<br />The Godfather of all Zombies
+
|death = July 16, 2017, Toronto, Canada (age 77)
  +
|sex = Male
  +
|height = 6' 4" (1.93 m)
  +
|marks = Open skin (Berserk State)
  +
|hair = Grey (''[[Call of Duty: Black Ops]]'')<br>Black (''[[Call of Duty: Black Ops Zombies]]'')
  +
|race = Caucasian
 
|weapon = Stagelight
 
|weapon = Stagelight
|voiceactor= [http://www.imdb.com/name/nm0001681/ George A. Romero]
+
|timeline = [[Portal:Timeline/Zombies|Zombies Timeline]]
  +
|level = [[Call of the Dead]]<br>[[Tag der Toten]] (glasses, mentioned)
 
}}
 
}}
  +
{{Quote|Who’s glasses are these?<br />A great man, Sammy. He shined a light in the darkest corners of our souls.|[[Richtofen]] to [[Stuhlinger]] regarding George.}}
   
{{Quote|Years ago, I did research for a World War II movie. I came across some old Nazi documents. I couldn't believe what I was reading. Element 115, necromancers, raising the dead, real creepy stuff. The coolest thing? Some of that crazy shit happened right here.|George A. Romero}}
+
'''[[wikipedia:George A. Romero|George Andrew Romero]]''' is a movie director, a special [[Zombie]] and the main antagonist in the [[Zombies (mode)|Zombies]] map [[Call of the Dead]]. Romero was doing research for a [[World War II]] movie when he came across [[Nazi Germany|Nazi]] documents pertaining to [[Element 115]].<ref>http://www.youtube.com/watch?v=ZEF_RCVXc9s George A. Romero being unveiled along with a quick background.</ref>
   
'''[[Wikipedia: George Romero|George A. Romero]]''' stars as a special [[Zombie]] in the [[Zombies (mode)|Zombies]] map [[Call of the Dead]]. Romero was doing research for a [[World War II]] movie when he came across [[Nazi Germany|Nazi]] documents pertaining to [[Element 115]].<ref>http://www.youtube.com/watch?v=ZEF_RCVXc9s George A. Romero being unveiled along with a quick background.</ref>
+
==Entrance==
+
Romero appears via a lightning strike in the spawn area at the water to the front of the [[Quick Revive]] machine at the very beginning of the game, walking out of the steam and sea foam. He can be seen holding a giant knife if the player is quick enough to get to him, although this is only done through nocliping, as this becomes his stage light within about two seconds.
== Entrance ==
 
Romero spawns sometime before round one, in front of Quick Revive. A lightning strike is seen, and Romero emerges through the water.
 
   
 
<gallery>
 
<gallery>
George_A._Romero's_entrance.jpg|George's lightning entrance.
+
George A. Romero's entrance.jpg|George's lightning entrance
 
</gallery>
 
</gallery>
   
 
==As a Zombie==
 
==As a Zombie==
 
===Origin===
 
===Origin===
George was at first human while working on a zombie movie with [[Danny Trejo]], [[Robert Englund]], [[Sarah Michelle Gellar]] and [[Michael Rooker]]. During one of the breaks due to a mistake by Michael, a real zombie crawls out of the window and snatches Romero away and later infecting him with Element 115. Romero has a different reaction to Element 115 than most humans usually do. Instead of becoming a zombie, he retained the ability to talk, and is not always aggressive, unlike his blood thirsty counterparts. However, Romero gains a craving for human flesh, and there are several quotes directly relating to his new cannabalistic ways.
+
George was at first human while working on a zombie movie with [[Danny Trejo]], [[Robert Englund]], [[Sarah Michelle Gellar]] and [[Michael Rooker]]. During one of the breaks due to a mistake by Michael, a real zombie crawls out of the window and snatches Romero away, later infecting him with Element 115.
   
==="Calm State"===
+
===Calm State===
[[File:TheGodFatherofAllZombies.jpg|thumb|160px|Romero's calm state. Notice the bluish aura.]]
+
[[File:TheGodFatherofAllZombies.jpg|thumb|160px|Romero's calm state; notice the bluish aura]]
When first appearing, Romero is calmly walking around while groaning as a massive blue aura surrounds him. Sometimes when he is calmed down after attacking, he says in a scared voice "I'm okay, I'm okay", indicating he cannot control these fits of rage. He will sometimes roar, similar to his "berserk mode". This will make the Zombies nearby sprint towards the player. In this state, except for the blue aura and orange eyes, he looks fairly human.
 
   
==="Berserk State"===
+
When first appearing, Romero is calmly walking around while groaning as a massive blue aura surrounds him. Sometimes when he is calmed down after attacking, he says in a scared voice "I'm okay, I'm okay", indicating he cannot control these fits of rage. He will sometimes roar, similar to his berserk mode. This will make the zombies nearby sprint towards the player. In this state, except for the blue aura and orange eyes, he looks fairly human.
After being shot or touched, Romero transforms into his "Berserk State". This involves chasing the players, striking the ground with his Stagelight, roaring spontaneously, and a change in appearance. In this state, his clothes are ripped, and the exposed flesh is rotten and decomposing. He also can electrify surrounding Zombies in this state by striking the ground with his Stagelight weapon, allowing the Zombies to give off an electric charge if they get too close. To return Romero to his calm state, lead him into water and he will return to his calm state or shoot him with the [[V-R11]]. However, the latter one will only calm him down temporarily, and he will go berserk again after approximately 10 seconds. He will also enter berserk state if he hits a player.
+
  +
===Berserk State===
  +
If he is damaged or he hits a player while not in water, Romero transforms into his berserk state. This state involves chasing the players while swinging his broken stagelight, roaring spontaneously, and distracting the player from the other zombies until he is reverted to his usual calm state. In this state, his clothes are ripped, and the exposed flesh is rotten and decomposing. He also can electrify surrounding zombies in this state by striking the ground with his Stagelight weapon, allowing the zombies to give off an electric charge if they get too close. One way to calm him down is to lead him into water and he will return to his calm state or by shooting him with the [[V-R11]]. However, the latter method will only calm him down temporarily, and he will go berserk again after approximately 10 seconds.
   
 
===Killing Romero===
 
===Killing Romero===
Romero has ''extremely'' high health and it takes a lot of time and ammunition to damage him enough to retreat. [[Pack-A-Punch]]ed [[Dragunov]] or [[L96A1]] work best, as they will do 1,000 damage per shot (if every shot hits the head) respectively, being able to neutralize him in the matter of two/three magazines. The [[Death Machine]] can work effectively as well, although it will take several machines before enough damage is done. Upgraded [[Ray Gun]]s and upgraded light machine guns work well together. Another good way of killing Romero is when the player has 15000-25000 points to go to the [[Mystery Box]] and lure Romero around. Once the player has exhausted their weapon's ammunition, using the Mystery Box again and repeating. This might take a while as some weapons are better than others. Another effective way to kill Romero is to get a Pack-a-Punched [[Scavenger]], and use every shot they have to lower his health significantly, usually 24 body shots will cause him retreat. (Note: This weapon starts out with 6+30 rounds, so aim carefully) Upgraded assault rifles have multipliers ranging from 2.5 to 9.5x against George. The Famas has the highest multiplyer at 9.5. Pack a punched Assault rifle damage (per shot) ranges from 500 (Aug) to 1425 (Famas). If one were to hit the hit the head, the damage would be upped to 2,500 and 7125 respectively.
+
Romero's health does not increase throughout the higher rounds. His health is based on the number of players in the game; Romero has 250,000 health for every player in the game, up to a total of 1,000,000 health in a four-player game.
   
As George takes more and more damage, the blue aura around his stage-light will start flicking, then if damaged more, it changes to orange. During this near-death state Romero's speed increases. (He will also begin to roar much more often). When finally damaged enough, he will retreat into the water, then return to the game after two rounds have passed, including the round when the player neutralized him.
+
Romero has extremely high health and it takes a lot of time and ammunition to damage him enough to retreat. The [[Dragunov|D115 Disassembler]] ([[Pack-a-Punched]] Dragunov) is extremely effective at killing George Romero, as every headshot deals 10,000 damage, meaning that the D115 Disassembler can completely kill Romero in 25 shots on Solo, 50 shots if playing with two players, or 75 shots if playing with three players. However, shots must be aimed carefully, especially if playing with three players, as ammunition is limited. In the case of four players, the D115 Disassembler cannot kill Romero before it runs out of ammunition, as it only has 90 shots, which allow it to deal a potential 900,000 damage to Romero, whilst Romero will still have 100,000 health left to deplete. The [[L96A1|L115 Isolator]] (Pack-a-Punched L96A1) also deals 10,000 per headshot, but its low rate of fire and lower ammunition capacity make it inferior to D115 Disassembler. The [[Death Machine]] can work effectively as well, although it will take several machines before enough damage is done. Upgraded [[Ray Gun]]s and upgraded light machine guns work well together. Another good way of killing Romero is when the player has 15,000-25,000 points to go to the [[Mystery Box]] and lure Romero around. Once the player has exhausted their weapon's ammunition, using the Mystery Box again and repeating. This might take a while as some weapons are better than others. Another effective way to kill Romero is to get a Pack-a-Punched [[Scavenger]], and use every shot they have to lower his health significantly, usually 24 body shots will cause him retreat. Another way of killing him is to shoot him with a Pack-a-Punched Scavenger while Romero is in the water, as he will enter his berserk state and will quickly change back to his calm state, making the job of killing him very much easier.
   
Upon his retreat the Death Machine and a [[Random Perk Bottle]] power-up will spawn. Romero will drop a [[Lightning Bolt]] power-up instead of a Death Machine if the player has the [[Stand-in]] achievement and is playing a solo game or if the player has the [[Ensemble Cast]] achievement.
+
Obviously, if the player attacks Romero on land, he will enter the berserk state, therefore it is a good idea to keep him in the water, no matter what weapon the player uses. He should constantly calm down.
   
Romero's health does not increase throughout the higher rounds. His health is based on the number of players in the game; Romero has 250,000 health for every player in the game.
+
As George takes more and more damage, the blue aura around his stagelight will start flicking, then if damaged more, it changes to orange. During this near-death state Romero's speed increases (he will also begin to roar much more often). When finally damaged enough, he will retreat into the water, then return to the game after two rounds have passed, including the round when the player neutralized him (one full round and the current round).
  +
  +
Upon his retreat the Death Machine and a [[Random Perk Bottle]] power-up will spawn. Romero will drop a [[Lightning Bolt]] power-up [[Wunderwaffe DG-2]] instead of a Death Machine if the player has the [[Stand-in]] achievement and is playing a solo game or if the player has the [[Ensemble Cast]] achievement. The player will also get the Wunderwaffe DG-2 if they are in co-op as long as they have Ensemble Cast or Stand-in achievement.
   
 
===Getting Rid of Romero===
 
===Getting Rid of Romero===
George Romero can be made to retreat into the water for several Rounds. This is done by luring Romero into the water and then shooting him with the Pack-A-Punched [[V-R11]]. He will still utter phrases from underneath the island that Quick Revive is located on until he reemerges just as he does at the beginning of the match, minus the lightning effect.
+
George A. Romero can be forced to retreat into the water via shooting him with a [[V-R11|V-R11 Lazarus]]. He will not appear for the remainder of the round, and will reappear the next round. This can be a useful method if in very high rounds, when players want to focus solely on progressing through rounds, as only one shot in the V-R11 Lazarus is required to banish Romero for the round, which can easily be replenished during the round if a zombie happens to drop a [[Max Ammo]]. Note that he will not drop a free perk or Death Machine by doing this method.
  +
===Romero's Glasses===
  +
In Tag der Toten, George's glasses can be found in a table near the buildable table in the lighthouse. If the player interacts with the glasses, each of the characters will give a quote about George, and the player will be awarded with 1000 points. 
   
<gallery captionalign="left">
+
<gallery>
Walking_Romero.jpg|Romero's (left) calm state
+
Walking Romero.jpg|Romero's (left) calm state
Captura.PNG|Romero attacking.
+
Captura.PNG|Romero attacking
Last State.png|Orange Light signifies Romero is almost dead.
+
Last State.png|Orange Light signifies Romero is almost dead
 
</gallery>
 
</gallery>
   
 
==Weapon==
 
==Weapon==
George A. Romero's weapon is a Stagelight with exposed wires protruding out of the end causing it to glow blue. The weapon takes two hits to down a player, or three hits with [[Juggernog]], dealing a massive 90 damage per hit to the player, whereas a normal Zombie only does 50 damage per hit ( Zombies alike), he can also use it to strike the player when close enough. When Romero strikes the ground with his stage light, the player is slowed. However, the zombies remain at normal speed and can easily down a player until the effects of George's stage light wear off. Romero will only use his weapon when shot by the player or when a player comes within close range. (Note: the 90 damage George does has essentially the same effect of a zombie's 50 damage if you are hit only once, as the zombies will still require four additional hits to down you. Only after you are hit a 2nd or 3rd time does George's 90 damage become relevant).
+
George A. Romero's weapon is a stage light with exposed wires protruding out of the end causing it to glow blue. The weapon takes two hits to down a player, or three hits with [[Juggernog]], dealing a massive 90 damage per hit to the player, whereas a normal Zombie only does 50 damage per hit. One of his main attacks is to strike the ground to electrocute players and Zombies alike, he can also use it to strike the player when close enough. Romero will only use his weapon when shot by the player or when a player comes within close range.
   
+
<gallery>
<gallery captionalign="left">
+
George Romero Sledgehammer.jpg|George Romero attacking with a Stagelight
George Romero Sledgehammer.jpg|George Romero attacking with a Stagelight.
+
Romero Full Body Shot.jpg|George Romero wielding his weapon
Romero Full Body Shot.jpg|George Romero wielding his weapon.
+
Romero Swing Attack.jpg|Romero's electrocution effect
Romero_Swing_Attack.jpg|Romero's electrocution effect.
 
 
</gallery>
 
</gallery>
   
 
==Achievement/Trophy==
 
==Achievement/Trophy==
'''[[Quiet on the Set]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Trophy bronze.png|15px]]) - Cut the lights on the Director.
+
'''[[Quiet on the Set]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Cut the lights on the Director. (Kill George A. Romero.)
 
==Quotes==
 
{{Main|Call of the Dead/Quotes}}
 
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="left" widths="257">
+
<gallery>
George_Romero_Rope.jpg|Romero using the [[Zipline]].
+
George Romero Rope.jpg|Romero using the [[Zipline]]
GeorgeRomeroZombie.png|Romero coming out of the water.
+
GeorgeRomeroZombie.png|Romero coming out of the water
TrejoEnglundRomero Callofthedead.jpg|[[Danny Trejo]], [[Robert Englund]], and an un-Zombified Romero in [[Call of the Dead]].
+
TrejoEnglundRomero Callofthedead.jpg|[[Danny Trejo]], [[Robert Englund]] and an un-Zombified Romero in [[Call of the Dead]]
Call of the Dead poster.jpg|Romero leading a pack of Zombies.
+
Call of the Dead poster BO.jpg|Romero leading a pack of Zombies
George Romero.jpg|George entering the water, calming him down.
+
George Romero.jpg|George entering the water, calming him down
Coftd.jpg|George A. Romero in Call of the Dead : Director's Cut
+
Coftd.jpg|George A. Romero in Call of the Dead: Director's Cut
  +
George A Romero full body shot iPhone version.PNG|Full body shot of Romero (minus his lighting weapon)
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Neither [[Insta-Kill]] nor the [[Nuke (Zombies)|Nuke]] will affect him.
+
*Neither [[Insta-Kill]] or the [[Nuke (Zombies)|Nuke]] will affect him.
**When a [[Nuke (Zombies)|Nuke]] has been activated, George will laugh, to mock the player since it doesn't affect him.
+
**When a Nuke has been activated, George will laugh.
 
*Despite the fact that the [[Wunderwaffe DG-2]] has infinite damage, it will do only one point of damage on George to prevent ease of killing him.
 
*Despite the fact that the [[Wunderwaffe DG-2]] has infinite damage, it will do only one point of damage on George to prevent ease of killing him.
*Sometimes, when he roars, the sound of rocks scraping can be heard.
+
*Sometimes after defeating George, the power-ups will spawn in another area of water in the map (usually the spawning area) instead of where George went away, much like the teleporters in Der Riese. When this happens, George will vanish when he is about to walk in the nearest pool of water and [[Samantha Maxis|Samantha's]] giggle is heard.
*If George strikes nearby a Zombie, that zombie will turn electric, and each time the player touches it, they will be electrocuted for a second. These zombies also cannot freeze in water, regardless of their health.
+
*In the mobile version of Call of the Dead, his hair is black.
*Sometimes after defeating George, the power-ups will spawn in another area of water in the map (usually the spawning area) instead of where George went away. When this happens, George will vanish when he is about to walk in the nearest pool of water and [[Samantha Maxis|Samantha's]] giggle is heard.
+
**He also does not have glasses in the mobile version.
*Rarely, George can stop if he is chasing the player. After stopping, he stands still peacefully and shakes his stage light. He does not move and cannot be killed for the rest of the game. He will sometimes do this when a player is downed on solo with [[Quick Revive]].
+
**Killing George in his berserk state would cause him to run into the water and his body is seen physically falling as he touches the water in the mobile version.
*His health will not change throughout the rounds.
+
**He also has a unique warning counter, as opposed to the standard zombie warning counter.
*In Call of the Dead: Director's cut, his hair is black.
+
*Romero makes a slight cameo in Tag Der Toten, as a pair of his own glasses. He died before the time of the map, and since it was a remaster of Call of The Dead, where he originally appeared, his glasses were put in.
  +
**Each member of Victis, excluding Stuhlinger, will show remorse for George. Instead, Richtofen will show remorse for Samuel’s part.
  +
*The name of Tag der Toten (German for Day of the Dead) may be a reference to George Romero's own film of the same name. 
   
 
==References==
 
==References==
<references/>
+
<references />
{{CoD7Characters}}
+
[[Category:Call of Duty: Black Ops Zombie Characters]]
{{NaziZombies}}
+
[[Category:Real Characters]]
[[Category:Characters]]
+
[[Category:Call of Duty: Black Ops Zombies Enemies]]
[[Category:Call of Duty: Black Ops Characters]]
+
[[Category:Guest Characters]]
[[Category:Enemies]]
 
[[Category:Zombies Mode]]
 
[[Category:Call of the Dead]]
 
[[Category:Civilian]]
 
[[Category: Antagonists]]
 
[[Category:Characters]]
 
[[Category:Call of Duty: Black Ops Characters]]
 
[[Category:Enemies]]
 
[[Category:Zombies Mode]]
 
[[Category:Call of the Dead]]
 
[[Category:Civilian]]
 
[[Category: Antagonists]]
 

Latest revision as of 08:40, August 1, 2020

BlackopsNewTopright BO4topright Ztr RealWorldtr
"Who’s glasses are these?
A great man, Sammy. He shined a light in the darkest corners of our souls.
"
Richtofen to Stuhlinger regarding George.


George Andrew Romero is a movie director, a special Zombie and the main antagonist in the Zombies map Call of the Dead. Romero was doing research for a World War II movie when he came across Nazi documents pertaining to Element 115.[2]

EntranceEdit

Romero appears via a lightning strike in the spawn area at the water to the front of the Quick Revive machine at the very beginning of the game, walking out of the steam and sea foam. He can be seen holding a giant knife if the player is quick enough to get to him, although this is only done through nocliping, as this becomes his stage light within about two seconds.

As a ZombieEdit

OriginEdit

George was at first human while working on a zombie movie with Danny Trejo, Robert Englund, Sarah Michelle Gellar and Michael Rooker. During one of the breaks due to a mistake by Michael, a real zombie crawls out of the window and snatches Romero away, later infecting him with Element 115.

Calm StateEdit

TheGodFatherofAllZombies

Romero's calm state; notice the bluish aura

When first appearing, Romero is calmly walking around while groaning as a massive blue aura surrounds him. Sometimes when he is calmed down after attacking, he says in a scared voice "I'm okay, I'm okay", indicating he cannot control these fits of rage. He will sometimes roar, similar to his berserk mode. This will make the zombies nearby sprint towards the player. In this state, except for the blue aura and orange eyes, he looks fairly human.

Berserk StateEdit

If he is damaged or he hits a player while not in water, Romero transforms into his berserk state. This state involves chasing the players while swinging his broken stagelight, roaring spontaneously, and distracting the player from the other zombies until he is reverted to his usual calm state. In this state, his clothes are ripped, and the exposed flesh is rotten and decomposing. He also can electrify surrounding zombies in this state by striking the ground with his Stagelight weapon, allowing the zombies to give off an electric charge if they get too close. One way to calm him down is to lead him into water and he will return to his calm state or by shooting him with the V-R11. However, the latter method will only calm him down temporarily, and he will go berserk again after approximately 10 seconds.

Killing RomeroEdit

Romero's health does not increase throughout the higher rounds. His health is based on the number of players in the game; Romero has 250,000 health for every player in the game, up to a total of 1,000,000 health in a four-player game.

Romero has extremely high health and it takes a lot of time and ammunition to damage him enough to retreat. The D115 Disassembler (Pack-a-Punched Dragunov) is extremely effective at killing George Romero, as every headshot deals 10,000 damage, meaning that the D115 Disassembler can completely kill Romero in 25 shots on Solo, 50 shots if playing with two players, or 75 shots if playing with three players. However, shots must be aimed carefully, especially if playing with three players, as ammunition is limited. In the case of four players, the D115 Disassembler cannot kill Romero before it runs out of ammunition, as it only has 90 shots, which allow it to deal a potential 900,000 damage to Romero, whilst Romero will still have 100,000 health left to deplete. The L115 Isolator (Pack-a-Punched L96A1) also deals 10,000 per headshot, but its low rate of fire and lower ammunition capacity make it inferior to D115 Disassembler. The Death Machine can work effectively as well, although it will take several machines before enough damage is done. Upgraded Ray Guns and upgraded light machine guns work well together. Another good way of killing Romero is when the player has 15,000-25,000 points to go to the Mystery Box and lure Romero around. Once the player has exhausted their weapon's ammunition, using the Mystery Box again and repeating. This might take a while as some weapons are better than others. Another effective way to kill Romero is to get a Pack-a-Punched Scavenger, and use every shot they have to lower his health significantly, usually 24 body shots will cause him retreat. Another way of killing him is to shoot him with a Pack-a-Punched Scavenger while Romero is in the water, as he will enter his berserk state and will quickly change back to his calm state, making the job of killing him very much easier.

Obviously, if the player attacks Romero on land, he will enter the berserk state, therefore it is a good idea to keep him in the water, no matter what weapon the player uses. He should constantly calm down.

As George takes more and more damage, the blue aura around his stagelight will start flicking, then if damaged more, it changes to orange. During this near-death state Romero's speed increases (he will also begin to roar much more often). When finally damaged enough, he will retreat into the water, then return to the game after two rounds have passed, including the round when the player neutralized him (one full round and the current round).

Upon his retreat the Death Machine and a Random Perk Bottle power-up will spawn. Romero will drop a Lightning Bolt power-up Wunderwaffe DG-2 instead of a Death Machine if the player has the Stand-in achievement and is playing a solo game or if the player has the Ensemble Cast achievement. The player will also get the Wunderwaffe DG-2 if they are in co-op as long as they have Ensemble Cast or Stand-in achievement.

Getting Rid of RomeroEdit

George A. Romero can be forced to retreat into the water via shooting him with a V-R11 Lazarus. He will not appear for the remainder of the round, and will reappear the next round. This can be a useful method if in very high rounds, when players want to focus solely on progressing through rounds, as only one shot in the V-R11 Lazarus is required to banish Romero for the round, which can easily be replenished during the round if a zombie happens to drop a Max Ammo. Note that he will not drop a free perk or Death Machine by doing this method.

Romero's GlassesEdit

In Tag der Toten, George's glasses can be found in a table near the buildable table in the lighthouse. If the player interacts with the glasses, each of the characters will give a quote about George, and the player will be awarded with 1000 points. 

WeaponEdit

George A. Romero's weapon is a stage light with exposed wires protruding out of the end causing it to glow blue. The weapon takes two hits to down a player, or three hits with Juggernog, dealing a massive 90 damage per hit to the player, whereas a normal Zombie only does 50 damage per hit. One of his main attacks is to strike the ground to electrocute players and Zombies alike, he can also use it to strike the player when close enough. Romero will only use his weapon when shot by the player or when a player comes within close range.

Achievement/TrophyEdit

Quiet on the Set (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Cut the lights on the Director. (Kill George A. Romero.)

GalleryEdit

TriviaEdit

  • Neither Insta-Kill or the Nuke will affect him.
    • When a Nuke has been activated, George will laugh.
  • Despite the fact that the Wunderwaffe DG-2 has infinite damage, it will do only one point of damage on George to prevent ease of killing him.
  • Sometimes after defeating George, the power-ups will spawn in another area of water in the map (usually the spawning area) instead of where George went away, much like the teleporters in Der Riese. When this happens, George will vanish when he is about to walk in the nearest pool of water and Samantha's giggle is heard.
  • In the mobile version of Call of the Dead, his hair is black.
    • He also does not have glasses in the mobile version.
    • Killing George in his berserk state would cause him to run into the water and his body is seen physically falling as he touches the water in the mobile version.
    • He also has a unique warning counter, as opposed to the standard zombie warning counter.
  • Romero makes a slight cameo in Tag Der Toten, as a pair of his own glasses. He died before the time of the map, and since it was a remaster of Call of The Dead, where he originally appeared, his glasses were put in.
    • Each member of Victis, excluding Stuhlinger, will show remorse for George. Instead, Richtofen will show remorse for Samuel’s part.
  • The name of Tag der Toten (German for Day of the Dead) may be a reference to George Romero's own film of the same name. 

ReferencesEdit

  1. It's Oh so Quiet...
  2. http://www.youtube.com/watch?v=ZEF_RCVXc9s George A. Romero being unveiled along with a quick background.
Community content is available under CC-BY-SA unless otherwise noted.