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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Black Ops 4
German Gore WaW

A display of the amount of gore in Call of Duty: World at War

A gib is a piece of a character, usually after blown off with an explosive weapon or a powerful weapon. Killing someone in this manner is known as "gibbing". The games in which the player can gib enemies at any given time are Call of Duty: World at WarCall of Duty: Black OpsCall of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: WWII and Call of Duty: Black Ops 4.

Nevertheless, some unique gibbing sequences can also be seen in Call of Duty 4: Modern Warfare, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3, Call of Duty: Ghosts and Call of Duty: Advanced Warfare.

Call of Duty 4: Modern Warfare

Zakhaev's blown off arm One Shot One Kill CoD4

Zakhaev's arm after being gibbed

The only instance in Call of Duty 4: Modern Warfare where gibbing is seen is when Lt. John Price ends up sniping off Imran Zakhaev's left arm with a Barrett .50 cal in the level "One Shot, One Kill".

Call of Duty: World at War

Players can gib throughout the entire game, decapitating and blowing off limbs. Gibbing is also required to complete the multiplayer challenge, Gib Factory in Call of Duty: World at War.

The following weapons can gib:

Gibbing is also very common in Zombies and players can easily gib with any weapon equipped except for the Colt M1911 and the normal knife. Only shooting at a zombie will make it lose its right arm; explosives can make it lose its legs, and with a headshot, it will lose its head. Also, when Insta-Kill is active, any damage to the zombie will make it lose its head.

Gallery

Call of Duty: Black Ops

Gibbing works almost identically to Call of Duty: World at War in Call of Duty: Black Ops due to utilization of an identical, albeit modified game engine and assets. It can only be done in single player and Zombies. Explosive weapons that go off near enemies will usually cause gibbing. When an enemy loses their limb, they will often not immediately die. If one loses their arm or leg, they will stand and clutch their wound before dying. This rule applies to all gibbing in Call of Duty: Black Ops. If an enemy is stuck with an explosive-tipped Crossbow, they will not always lose a limb. When gibbing occurs by explosive, the player will often see an upward arc of blood fly in the air with the gib on the far end of the arc. Friendly forces cannot be visually "gibbed" however some wound sustained in combat will cause them to enter a similar animation state as gibbed enemies by clutching their "wound" even though all limbs remain intact. Unlike in its World at War instalment, enemies combatant's head do not explode or "decapitate" when shot at the head with any calibre weapon. This feature is however, retained in Zombies.

In the mission "S.O.G.", the player blows an enemy completely in half when an NVA soldier tackles Mason and he unpins a grenade attached to one of the soldier's webbings. Limbs and even pieces of bone can also be seen after the gruesome explosion. In "Victor Charlie", Mason's Python in Rat Tunnel blows off limbs very easily at close range.

The following weapons can gib:

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Call of Duty: Black Ops (Nintendo DS)

In Zombies mode, the player can gib zombies with the Grenade launcher. If a grenade explodes near a zombie, its legs will get blown off. The player can also gib by throwing a regular hand grenade at the zombies.

Call of Duty: Modern Warfare 3

Zakhaev getting shot Pripyat MW3

Zakhaev's arm being blown off.

Gibbing is, once again, seen very briefly in Yuri's flashback to "One Shot, One Kill" in "Blood Brothers", when Zakhaev loses his arm.

Call of Duty: Black Ops II

Decapitating PDF soldier BOII

Decapitating a Panamanian soldier

Gibbing can be done in Call of Duty: Black Ops II, but in the campaign and Zombies only. Most of the weapons can gib such as all shotguns, light machine guns, and sniper rifles. In the campaign, it is no longer possible to gib enemy heads with firearms or explosives, but special melee weapons (such as the machete) allow for decapitations. It is worth noting that gibbing is surprisingly rare in the campaign. For the most part, shooting an enemy will only result in blood splatter. Whether or not the player will gib an enemy depends mostly on chance.

With shotguns like the M1216, gibbing almost never occurs on full-auto. If the player burst fires, they have a better chance of removing a body part. A glitch occurs quite often in the game where the enemy will grab their shoulder or hip as though they have lost the limb, but it will still be attached. Gibbing in Zombies is almost the same as in Call of Duty: World at War and Call of Duty: Black Ops.

Call of Duty: Ghosts

Archer without Right Arm

Archer with his arm cut off

In the intro cutscene of the Extinction map "Awakening", Samantha Cross uses a machete to cut off David Archer's infected right arm.

Call of Duty: Advanced Warfare

Mitchells Severed arm 2 AW

Mitchell's gibbed arm

Gibbing is seen in the mission "Induction", where Mitchell, the playable character, is hit by a piece of shrapnel that severs his left arm.

In "Throttle", it is also possible to gib an MD Turret operator if they're close to the Warbird. Mitchell will open the turret hatch and throw the operator into the Warbird's rotor, shredding the operator into pieces

Gibbing is also present in the final Zombies round of Exo Survival on the map Riot, as well as in Exo Zombies mode in a similar manner to Zombies in Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops II. Gibbing zombies in Exo Zombies, however, is a little different than Zombies, as more parts can end up coming off (sometimes all the limbs, including the head, can end up coming off).

Call of Duty: Black Ops III

Gib BO3

An NRC soldier gibbed with the Annihilator revolver

Gibbing returns in Call of Duty: Black Ops III. This time, however, enemies can be completely blown into gory pieces using certain Specialist weapons or Cyber-Core abilities. These weapons are the H.I.V.E., War Machine, Sparrow, Annihilator, Gravity Spikes, Ripper and the Scythe. Gibbing also appears in Zombies mode.

Certain Black Market melee weapons can also gib limbs. These weapons are the Buzz Cut, Slash N' Burn and Fury's Song.

Several scripted gibbing sequences occur during the campaign, most notably in the first mission "Black Ops", where the Player's arms are ripped off by a combat robot.

Call of Duty: Infinite Warfare

Some weapons such as the P-LAW, the F-SpAr Torch and the Ballista EM3 are able to gib enemies in Call of Duty: Infinite Warfare. Moreover, when fighting Settlement Defense Front soldiers, they will explode into a large bloody puddle particularly when certain weapons are used such as Seekers and frag grenades. In addition, the helmets of most SetDef soldiers can be shot off or knocked off using a melee attack. Enemy robots are also susceptible to gibbing especially when energy weapons are used.

Call of Duty: WWII

Gibbing returns in Call of Duty: WWII.

Decapitation is present, as well as dismemberment; enemies' clothes will get soaked in blood upon death, and there is a burning damage model.

Trivia

General

  • Gibbing is disabled in all German versions of Call of Duty: World at War and Call of Duty: Black Ops because it's against the German youth protection law.
    • However, gibbing is enabled in the German version of Call of Duty: Black Ops II, although the amount of blood present in zombies is reduced.
    • Also, although  the player is still able to snipe off Zakhaev's arm in Call of Duty 4: Modern Warfare, the amount of blood has been reduced, but the animation for gibbing is still used.

Call of Duty: World at War

  • On occasion, when enemy's head is blown off, the enemy will shriek in agony for a few seconds after, even without a mouth/head to scream with.
  • Gibbing cannot be done on the Nintendo Wii version.
  • Even with the Graphic Content Filter on, zombies' heads still explode upon a headshot, though there is no blood or meat chunks.
  • Due to the power of a Sawed-Off Shotgun in general, the Sawed-Off Shotgun will do more damage than the M1897 Trench Gun even if at the same distance. If the player shoots an enemy with the Double-Barreled Sawed-Off Shotgun at a close range below the hip, both legs will be blown off and the enemy will scream in pain, clenching his legs before dying three to four seconds later. But when the M1897 Trench Gun is fired at the same area at the same distance, it will either blow one leg off or it will simply just kill the enemy without any gib.
  • Japanese officers cannot be gibbed.

Call of Duty: Black Ops

  • Players cannot gib enemies in the Nintendo Wii version, with the exception of Zombies, where they can do the same gibbing as its HD counterparts.
  • In the campaign mission, "Operation 40", it is impossible to gib a police officer.
  • It is impossible to gib enemies with the Python in the com-sat on the level "Executive Order".

Call of Duty: Black Ops II

  • Unscripted gibbing is difficult to accomplish in the Single Player Campaign (excluding zombies) is due to limited disk space. Gibbing utilities significant power and RAM. The limited disk space for Call of Duty: Black Ops II (largely due to the sandbox campaign) requires that many files for gibbing be omitted, making gore a less prominent feature in the game.
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