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[[File:Grenade Launcher menu icon MW3.png|right|128px]] |
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[[File:Grenade Launcher menu icon MW3.png|right|128px]] |
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A '''[[wikipedia:Grenade launcher|Grenade Launcher]]''' is a device that shoots a [[grenade]]. These can be standalone launchers, such as the [[Thumper (weapon)|Thumper]] or [[China Lake]], or [[attachment]]s, such as the [[M203]]. Grenade Launchers appear in several forms throughout the ''Call of Duty ''series. |
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A '''[[wikipedia:Grenade launcher|Grenade Launcher]]''' is a device that shoots a [[grenade]]. These can be standalone launchers, such as the [[Thumper (weapon)|Thumper]] or [[China Lake]], or [[attachment]]s, such as the [[M203]]. Grenade Launchers appear in several forms throughout the ''Call of Duty ''series. |
- For the attachment in World War II games with a similar purpose, see Rifle Grenade.
- For a similar weapon, see XM31 Grenade and Exo Launcher .
A Grenade Launcher is a device that shoots a grenade. These can be standalone launchers, such as the Thumper or China Lake, or attachments, such as the M203. Grenade Launchers appear in several forms throughout the Call of Duty series.
Overview
The grenade shell has a safe arming distance of five to six meters and will not detonate unless it has traveled this distance before hitting a surface. Thus, shooting at nearby walls, ground or ceiling will simply cause the shell to bounce harmlessly away. This makes using a grenade launcher at close range very difficult. However, the shell will kill if it directly hits another player, and in turn the direct impact killfeed icon will be displayed. It is possible to even score a direct impact kill on multiple enemies with a single shell, though this is very rare.
The radius of explosions vary between game. The explosive damage of Grenade Launchers are affected by Danger Close in Call of Duty: Modern Warfare 2 and Call of Duty: Ghosts, enhancing their effective range and damage, and cancels out Blast Shield. In Call of Duty: Modern Warfare 3, the radius was reduced significantly, with the lethal explosive radius of an uninjured enemy being about 1.7 meters (this was likely done as a measure to prevent the over-usage of grenade launchers, which was the case in Call of Duty: Modern Warfare 2).
In some games, grenade launcher shells will not explode if fired in the first 10 to 15 seconds of a round/game to prevent easy spawn-killing. However, it is still possible to spawn kill in this case with the direct impact.
List of Underbarrel grenade launchers in the series
Call of Duty 4: Modern Warfare
The M203 in use; note the unique aiming recticle
The
AK-47 Grenadier with the GP-25
Call of Duty: Modern Warfare 2
A fired grenade launcher round
Call of Duty: Black Ops
Reloading the M203 on an
M16 (note presence of special heat shield)
Third person view of the Grenade Launcher
The Tishina, a unique attachment for AK74u
Reloading the GP-25 grenade launcher on the AK-47
A fired grenade launcher round
Call of Duty: Black Ops (Nintendo DS)
The M203 attached to the
M16A1
Call of Duty: Modern Warfare 3
The CM901 equipped with the M320 grenade launcher
Call of Duty: Modern Warfare 3: Defiance
The M203 attached to the
M4
Call of Duty: Black Ops II
A fired grenade launcher round
Call of Duty Online
Call of Duty: Ghosts
A
SC-2010 equipped with the FN EGLM
Call of Duty: Advanced Warfare
- "Underbarrel mounted grenade launcher."
- — In-game description
Campaign
An unnamed underbarrel grenade launcher is available in Call of Duty: Advanced Warfare. In campaign it is attached to the starting Bal-27 in the level "Fission", and it can be found on several HBRa3s in "Crash".
Multiplayer
The underbarrel grenade launcher is available to all assault rifles (except the AE4), and to the AMR9 submachine gun. The AK12 "Grenadier" and the AMR9 "Banger", "Noob Tube", "Pro Pipe" and "Royalty" supply drop variants have an integrated grenade launcher by default. The launcher has two grenades in total and cannot be replenished with Scavenger. Kills with the grenade launcher attachment will count towards the base weapon's challenges.
The explosives have very limited radius and damage within the explosive radius, making Danger Close very valuable.
On the AMR9, performing a Speed Reload will make the Grenade Launcher reload faster, increasing its rate of fire.
With the Grenade Launcher, there is a small delay between firing the grenade and the start of reloading the grenade. This delay can be shortened by pressing the corresponding reload button as soon as the grenade is fired.
The Grenade Launcher is very useful for completing strafe challenges on certain weapons, as boost jumping up in the air and killing someone with the Grenade Launcher will count towards said challenge.
The AMR9 - Noob Tube equipped with a Grenade Launcher
The Grenade Launcher in use on the
IMR
Call of Duty: Infinite Warfare
The OSA with its integral FN EGLM
The Trencher - Blitzkrieg with its rifle grenade
Call of Duty: Black Ops 4
In the Zombies mode of Call of Duty: Black Ops 4, the Overkill special weapon gains a semi-automatic grenade launcher attached to the rail at level two.
Call of Duty Modern Warfare
List of Standalone grenade launchers
Call of Duty 4: Modern Warfare
Call of Duty: Modern Warfare 2
Call of Duty: Black Ops
Call of Duty: Black Ops DS
Call of Duty: Modern Warfare 3
Call of Duty: Black Ops II
Call of Duty Online
Call of Duty: Ghosts
Call of Duty: Advanced Warfare
Call of Duty: Heroes
- "Launch a grenade to inflict damage on obstacles within the target area."
- — Description
In Call of Duty: Heroes, the Grenade Launcher is a Hero Skill available to Price. It has a performing range of 10.5 tiles and deals 300 damage.
Call of Duty: Black Ops III
Call of Duty: Infinite Warfare
Call of Duty: Black Ops 4
Call of Duty: Mobile
Trivia
General
- In Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, the player can complete a challenge called "Ouch" by killing someone with the grenade's direct impact. This will result in the title "Noob Tuber", a reference to the aforementioned derogative against players who use this attachment.
- It is possible to get a headshot with a grenade from a grenade launcher. This is denoted if the grenade strikes an enemy directly and then explodes.
- Any kill with the Grenade Launcher counts to the gun's total kills. The same goes for the Masterkey, Shotgun, Flamethrower and the Tactical Knife.
- A kill with the M203 and GP-25 counts as a hip fire kill.
- In the Modern Warfare series, the Create-a-Class icon is of a M203 (except for the AK-47 in Modern Warfare 2), where as in Call of Duty: Black Ops, the icon is of a GP-25.
- The Grenade Launcher attachment is listed as a secondary weapon on the Call of Duty ELITE Create-a-Class menu.
- In the Zombies mode of Black Ops, there is no minimum distance that the grenade must travel to explode; this can lead to shell shock if used at close range. In Black Ops II however, there is a minimum distance.
- In Call of Duty 4: Modern Warfare, when firing the grenade launcher, the vapor trail left behind by the grenade flying through the air is a zig-zag pattern, and it seems to fly faster than grenades launched from a grenade launcher in newer games. In Call of Duty: Modern Warfare 2, the vapor trail arc is more round and it seems to fly slower. The same effect is present with further titles, as the zig-zag effect is not in them. This can throw off aiming if the player is used to the smoother vapor trail of newer games.
Call of Duty 4: Modern Warfare
- In the extended mission of "F.N.G.", it was stated that the grenade launcher cancels out when fired too close for "safety" purposes.
- If the 'Infinite Ammo' cheat is activated in the campaign, the grenade launcher becomes fully automatic. The M203 on the M4A1 will fire at 200 RPM, and the GP-25 at 120 RPM, whereas the M203 on the M16A4 will fire significantly faster at 600 RPM.
- There were originally three more grenade launchers: AG36 (G36C), HK79 (G3) and FN EGLM. The names can be found in localized strings.
Call of Duty: Modern Warfare 2
- When using Scavenger, the grenade has to be loaded to pick up another grenade. There are two slots for the grenade launcher: one that is loaded and one that is in reserve.
- The Create-a-Class picture lacks a trigger-guard.
- On the FAL, the grenade launcher is misspelled as "Grenade Laucher".
Call of Duty: Black Ops
- In the first 15 seconds of a match, any grenades from a grenade launcher will never explode. This was done to prevent using the grenade launcher to kill the enemy team quickly upon spawning, as they are naturally stacked up.
- In the campaign, in third-person, non-playable characters hold their weapon as if it does not have an Grenade Launcher, but in multiplayer and Zombies, they do.
Call of Duty: Modern Warfare 3
- Using the underbarrel grenade launcher replaces the regular ammo counter with its own, unlike in previous games.
- The damage output seems to have been lowered for balancing purposes and Recon tags. Kills by the grenade launcher now usually occur by direct impact, close proximity detonation, or killing an enemy with low health.
- Oddly, there is no killfeed icon for the Grenade Launcher. Kills with it show up as the gun it is attached to. The same applies to the shotgun attachment.
Call of Duty: Black Ops II
- When playing a 1980's campaign mission, using the underbarrel grenade launcher doesn't replace the regular ammo count with its own, but it does in the 2025's missions, as well as in multiplayer and Zombies.
- When using Fast Mag, the Grenade Launcher will reload faster.
Call of Duty: Advanced Warfare
- Attaching a Grenade Launcher onto the Bal-27 will change the Bal-27's empty and regular reload animations.