Call of Duty Wiki
Register
Advertisement
Call of Duty Wiki
The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Strike Team The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile
For the attachment with a similar name, see HAMR Scope.
For the assault rifle variants, see SCAR-L and SCAR-H.

The HAMR is a light machine gun featured in Call of Duty: Black Ops II, Call of Duty: Strike Team and Call of Duty: Modern Warfare III. It also makes a very brief appearance in Call of Duty: Black Ops III.

Call of Duty: Black Ops II[]

Campaign[]

"Fully automatic LMG. Reduces recoil during sustained fire."
— Description

The HAMR is available to use after completing the mission "Cordis Die". It is commonly seen being used by the Yemeni Army in the level "Achilles' Veil". Unlike its counterpart in multiplayer and Zombies, the HAMR in the campaign has a constantly high rate of fire of 937 rounds per minute, like the QBB LSW. It can also be found in the missions "Karma" where Mercs use it.

Multiplayer[]

"Fully automatic LMG. Reduces fire rate over time, becoming more accurate."
— Description

The HAMR is unlocked at level 37.

The HAMR is a moderate damage-per-bullet LMG. At any range short of 38 meters the HAMR will deal forty damage, taking three shots to kill regardless of bullet placement. At any range between 38 meters and 75 meters the HAMR will deal thirty damage, taking four shots to kill or three if at least two bullets hit the head. The HAMR will deal 24 damage at any range past 75 meters, resulting in a five shot kill, a four headshot kill if any bullet hits the head, and a two shot kill in Hardcore game types. The HAMR also has high penetration power, allowing the HAMR to be an exceptionally dangerous weapon when shooting through surfaces given its good damage output, initially high fire rate, and increasing accuracy the longer the burst.

The HAMR has a variable rate of fire. For the first seven rounds in a burst, the HAMR will fire at 937 RPM, the fastest possible for an LMG. However, after the first seven shots within a burst, the HAMR's rate of fire will decelerate to 625 RPM, the slowest possible for an LMG.

The HAMR's centerspeed is at 1650. The HAMR's recoil per shot reduces by three percent for each bullet in a burst, up until fifteen percent, or by the time the fifth bullet in a burst is fired. This gives the HAMR a dual-personality: initially the overall recoil profile will be very heavy as the fire rate will be elevated and the recoil will be full force. By continuing to fire, however, the HAMR will stabilize significantly, firing at a much slower rate and kicking at a smaller scale.

The HAMR's handling will move at ninety percent of the base speed, aim down the sight in 450 milliseconds, move at 32% of the base speed when aiming, and have large hip-fire crosshairs. The HAMR has the second fastest reload of all LMG's, reloading in 4.25 seconds for a partial top-up, or 4.8 seconds if the drum magazine was empty. In either case the HAMR will perform a Reload Cancel in 2.5 seconds.

Attachments[]

Zombies[]

The HAMR appears in all Zombies maps, except Mob of the Dead. It starts out with a 125-round magazine with 375 reserved. It is one of the more useful weapons, dealing moderate damage, having a large magazine, and possessing a moderately fast reload time for a light machine gun.

When Pack-a-Punched, it becomes the SLDG HAMR. The SLDG-HAMR has greatly decreased recoil, making overall shooting much more accurate. As well, the damage profile is increased by a decent amount. The SLDG-HAMR is one of the weapons that can be Pack-a-Punched multiple times to cycle through attachments. Possible attachments include an ACOG Scope, a Reflex Sight, and a Foregrip.

HAMR vs SLDG HAMR[]

HAMR SLDG HAMR
HAMR BOII SLDG HAMR BOII
Damage 190-120 250-190
Fire mode Automatic Automatic
Rate of fire 625 RPM (937 RPM for the first 7 rounds fired) 625 RPM (937 RPM for the first 7 rounds fired)
Magazine size 125 125
Max ammo 375+125 625+125
Mobility Low Medium
Extras More ammo, higher damage
Possible Attachments Reflex Sight, ACOG Scope, Grip


Gallery[]

For attachment images, see HAMR/Attachments.
For camouflage images, see HAMR/Camouflage.

Call of Duty: Strike Team[]

The HAMR appears in Call of Duty: Strike Team.

Call of Duty: Black Ops III[]

The HAMR can be seen in the armory section of the map Rift from the Eclipse DLC. It can be obtained using Console Commands where it reuses the same stats as in Black Ops II. The Pack-a-Punched variant, the SLDG HAMR, also exists in Zombies, where it reuses the same stats as in Black Ops II. As the Hybrid Optic is not in the game, the ELO sight is used instead.

Gallery[]

Call of Duty: Modern Warfare III[]

"Fully automatic LMG that utilizes a prototype firing method going from a closed to open bolt system starting out at a blazing fast Rate of Fire before quickly slowing down and becoming more accurate."
— In-game description

The HAMR returns in Call of Duty: Modern Warfare III as the TAQ Eradicator. It was added on the November 29th, 2023 update.

Overview[]

Zombies[]

The TAQ Eradicator can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the TAQ-E.

Attachments[]

Muzzle[]

  • Bruen Harmonic Suppressor L
  • Husher-65 Silencer
  • FR Titan Silencer
  • PolarFire-S
  • ZLR Talon 5
  • EchoLine GS-X
  • Zulu-60
  • Kastovia DX-90
  • Cronen SP-DR
  • ELR BlackFire Compensator L
  • EX-01 Match Compensator L
  • T51R Billeted Brake L
  • Tempus GH50
  • TY-LR8
  • Lockshot KT85
  • SA Leveler 55
  • Bore-490
  • Sakin Tread-40
  • GL Clear Breach
  • TA HUL-Breach KL
  • Eight Point Flash Hider
  • TZL-90 V3
  • Cronen Dark KX30

Barrel[]

  • Exiler-84 Short Barrel
  • Conquer-70 Long Barrel
  • Nullifier-7 Light Barrel

Laser[]

  • SL RazorHawk Laser Light
  • Pro Sapphire Box Laser
  • Verdant Hook Box Laser
  • SZ 1MW PEQ
  • Schlager PEQ Box IV
  • Corio LAZ-44 V3
  • FSS OLE-V Laser
  • Canted Vibro-Dot 7
  • 1MW Laser Box
  • STOVL DR Laser Box
  • Corvus PEQ Beam-5
  • FTAC GrimLine Laser
  • Luminate-44
  • DXS Flash 90

Optic[]

  • SZ Bullseye Optic
  • Cronen Intlas MSP-12
  • Intlas CAS-14
  • XTen ERX-10 Mini
  • Slimline Pro
  • SZ Mini
  • Cronen Mini Dot
  • Cronen Mini Pro
  • SZ Sigma-IV Optic
  • SZ MiniTac-40
  • KR MiniTac-40 Riser
  • FSS Spectre Microtherm
  • KR V4 1x Riser
  • Caucasus Reflex Sight
  • Mk. 3 Reflector
  • XRK On-Point Optic
  • Aim Op-V4
  • DF105 Reflex Sight
  • Monocle CT90
  • Corvus Sol-76
  • SZ Recharge-DX
  • SZ SRO-7
  • Corio RE-X Pro
  • KR V4 1x Riser
  • Corio Enforcer Optic
  • SZ LoneWolf Optic
  • Kazan-Holo
  • SZ Battle Optic
  • Corvus Downrange-00
  • XTen Angel-40
  • SZ Holotherm
  • Corio ELT-10 2.5
  • KR Mortis Precision 2.5x
  • Corio EaglesEye 2.5x
  • KR Marauder 9 Riser
  • TOS Nightfall 2.5x Thermal Optic
  • AOK 4.0x RO-9 Recon
  • TX4 Havoc
  • VLK 4.0 Optic
  • Schlager 3.4x
  • Forge Tac Delta 4
  • Cronen Zero-P Optic
  • SZ Aggressor-IR Optic
  • Schlager Night View
  • VX350 Thermal Optic
  • Teplo-OP3 Scope
  • DR582 Hybrid Sight
  • Hybrid Firepoint
  • SZ Vortex-90
  • BPZ40 Hybrid
  • SZ Oscar-9
  • Thermo-Optic X9
  • Teplo Clear Shot
  • FTAC Charlie7
  • HMW-20 Optic
  • Luca Bandera Scope
  • DS FarSight 11
  • 3x RFL-Optic
  • Drexsom Prime-90
  • Ares Clear Shot

Stock[]

  • Tactique Brute Stock
  • TV XLine Pro
  • TacVerte Core Stock
  • TV Ballast Stock

Underbarrel[]

  • FTAC Ripper 56
  • VX Pineapple
  • XRK Edge BW-4 Handstop
  • FTAC MSP-98 Handstop
  • DR-6 Handstop
  • XTen Phantom-5 Handstop
  • XTen TX-12 Handstop
  • FTAC SP-10 Angled Grip
  • Bruen Bastion Angled Grip
  • Chewk Angled Grip
  • Commando Foregrip
  • Edge-47 Grip
  • Demo Firm Grip
  • XTen Gravedigger
  • Demo Cleanshot 40
  • Demo IMP-44 Grip
  • FTAC Tiger Grip
  • FSS Sharkfin 90
  • Agent Grip
  • Bruen Sync Shot Grip
  • XTen Drop Grip
  • XTen Nexus Grip
  • Phase-3 Grip
  • Kimura Ryn-03 Vertical Grip
  • SL Skeletal Vertical Grip
  • Holger Vertical Grip
  • Bruen Tactical Vertical Grip
  • Bruen Pivot Vertical Grip
  • Merc Foregrip
  • Lockgrip Precision-40
  • Hex-40 Grip
  • Schlager Tango
  • OP-X9 Foregrip
  • Operator Foregrip
  • TV Wrecker Grip
  • Bruen Tilt Grip
  • Cronen Grooveshot Grip
  • EXF Backdraft Grip
  • Bruen Warrior Grip
  • Bipod V9 Grip
  • Core BP2
  • Level Aim Bipod
  • Cornerstone Bipod
  • XTen Stable Shot
  • DI-Grip 4.5
  • Hound-9G Grip
  • BO52 Grip

Ammunition[]

  • 7.62x51mm Frangible
  • 7.62x51mm Hollowpoint
  • 7.62x51mm Armor Piercing
  • 7.62x51mm Overpressured +P
  • 7.62x51mm High Velocity
  • 7.62x51mm Incendiary
  • 7.62x51mm High Grain Rounds
  • 7.62x51mm Low Grain Rounds
  • 7.62x51mm Round Nose
  • 7.62x51mm Mono

Magazine[]

  • 45 Round Mag
  • 150 Round Drum

Rear Grip[]

  • XRK Response Grip
  • FSS Combat Grip
  • Marksman Palm Grip
  • Demo Cleanshot Grip

Blueprints[]

Blueprint Image How to Obtain
Anilius Cryptids: Nessie Bundle
Enredo Carnaval Bundle
Full Stop Battle Pass Season Two Sector B12
Full Stop BlackCell Battle Pass Season Two Sector B12 (BlackCell Exclusive)
Quasar Tracer Pack: Resonance Ultra Skin Bundle
The Boys Special The Boys Special TAQ Eradicator Blueprint MWIII Complete all 6 challenges during the The Boys: Supe Siege event.
White Tiger Chroma Bundle

Trivia[]

Call of Duty: Black Ops II[]

  • There is a barcode on the side of the gun like the KAP-40.
  • The name of the Pack-a-Punched HAMR is "SLDG HAMR", which is a play on "Sledge Hammer".
  • There is an unusable bipod on the bottom of the HAMR.
  • As of patch 1.07, along with several other weapons, HAMR has roughly 30% increased recoil in Zombies.
  • The Create-a-Class menu icon, pick-up icon, and the first-person view shows the HAMR with a long visible barrel, while in the third-person view the HAMR has a much shorter barrel compared to the icons and first-person view. This is opposite of the SCAR-H.
  • "R&W EL PASO, TEXAS", "SCAR M-ARs cal. 7.62×51", "MADE IN U.S.A." and "SANTA MONICA CA" is written on the side of the gun.
  • It has its sling wrapped around the body.
  • The weapon appears to be badly maintained, as the magwell appears to have cracked, and then later patched up.
Advertisement