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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Strike Team The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appears in Call of Duty: Warzone 2.0 The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile
For the attachment with a similar name, see HAMR Scope.
For the assault rifle variants, see SCAR-L and SCAR-H.

The HAMR is a light machine gun featured in Call of Duty: Black Ops II, Call of Duty: Strike Team and Call of Duty: Modern Warfare III. It also makes a very brief appearance in Call of Duty: Black Ops III.

Call of Duty: Black Ops II[]

Campaign[]

"Fully automatic LMG. Reduces recoil during sustained fire."
— Description

The HAMR is available to use after completing the mission "Cordis Die". It is commonly seen being used by the Yemeni Army in the level "Achilles' Veil". Unlike its counterpart in multiplayer and Zombies, the HAMR in the campaign has a constantly high rate of fire of 937 rounds per minute, like the QBB LSW. It can also be found in the missions "Karma" where Mercs use it.

Multiplayer[]

"Fully automatic LMG. Reduces fire rate over time, becoming more accurate."
— Description

The HAMR is unlocked at level 37.

At any range short of 38 meters, the HAMR will deal forty damage per bullet, taking three shots to kill. At any range between 38 meters and 75 meters, the HAMR will deal thirty damage per bullet, taking four shots to kill. The HAMR will deal 24 damage at any range past 75 meters, resulting in a five shot kill, or a two shot kill in Hardcore game types. The HAMR deals 20% extra damage on headshots. Headshots are completely irrelevant in Hardcore, and in Core game types, headshots will only be relevant past 38 meters. The HAMR has high penetration power.

The HAMR is fully automatic and has a variable rate of fire. For the first seven rounds in a burst, the HAMR will fire at 937 RPM. However, after the first seven shots within a burst, the HAMR's rate of fire will decelerate to 625 RPM.

The HAMR has recoil values of 45 to the left, 45 to the right, 60 upwards, and 40 downwards. The HAMR has a centerspeed value of 1650. Unlike other LMGs, the HAMR does not gain additional centerspeed from crouching or laying prone. Instead, every shot after the first shot fired in a burst will have 3% less recoil than the shot before it, maxing out at a maximum recoil reduction of 15% after the first five shots in a burst are fired.

The HAMR allows users to move at 90% of the base speed, or strafe at 32% of the base speed. The HAMR allows users to aim down the sight in 450 milliseconds, and the HAMR has large hip-fire crosshairs. The HAMR's reload animation is 4.25 seconds long, or 4.8 seconds long if the drum magazine was empty. In either case, the HAMR will perform a Reload Cancel in 2.5 seconds.

The HAMR has a magazine capacity of 75 rounds, and a starting ammo loadout of 225 rounds.

The HAMR has the standard assortment of LMG attachments to choose from. Most attachments work as expected on the HAMR, but the HAMR has unusual behavior with Rapid Fire and the Hybrid Optic. Rapid Fire on the HAMR does not increase the fire rate of the first seven shots. The HAMR has a glitch when using the Hybrid Optic. When firing and aiming down the sight, switching between the two sights rapidly can reset the HAMR's fire rate mechanics to force it to begin firing at 937 RPM even after the first seven shots are fired in a burst.

Attachments[]

Zombies[]

The HAMR appears in all Zombies maps, except Mob of the Dead. It starts out with a 125-round magazine with 375 reserved. It is one of the more useful weapons, dealing moderate damage, having a large magazine, and possessing a moderately fast reload time for a light machine gun.

When Pack-a-Punched, it becomes the SLDG HAMR. The SLDG-HAMR has greatly decreased recoil, making overall shooting much more accurate. As well, the damage profile is increased by a decent amount. The SLDG-HAMR is one of the weapons that can be Pack-a-Punched multiple times to cycle through attachments. Possible attachments include an ACOG Scope, a Reflex Sight, and a Foregrip.

HAMR vs SLDG HAMR[]

HAMR SLDG HAMR
Damage 190-120 250-190
Fire mode Automatic Automatic
Rate of fire 625 RPM (937 RPM for the first 7 rounds fired) 625 RPM (937 RPM for the first 7 rounds fired)
Magazine size 125 125
Max ammo 375+125 625+125
Mobility Low Medium
Extras More ammo, higher damage
Possible Attachments Reflex Sight, ACOG Scope, Grip


Gallery[]

For attachment images, see HAMR/Attachments.
For camouflage images, see HAMR/Camouflage.

Call of Duty: Strike Team[]

The HAMR appears in Call of Duty: Strike Team.

Call of Duty: Black Ops III[]

The HAMR can be seen in the armory section of the map Rift from the Eclipse DLC. It can be obtained using Console Commands where it reuses the same stats as in Black Ops II. The Pack-a-Punched variant, the SLDG HAMR, also exists in Zombies, where it reuses the same stats as in Black Ops II. As the Hybrid Optic is not in the game, the ELO sight is used instead.

Gallery[]

Call of Duty: Modern Warfare III[]

"Fully automatic LMG that utilizes a prototype firing method going from a closed to open bolt system starting out at a blazing fast Rate of Fire before quickly slowing down and becoming more accurate."
— In-game description

The HAMR returns in Call of Duty: Modern Warfare III as the TAQ Eradicator. It was added on the November 29th, 2023 update.

Overview[]

Zombies[]

The TAQ Eradicator can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the TAQ-E.

Attachments[]

Muzzle[]

  • Bruen Harmonic Suppressor L
  • Husher-65 Silencer
  • FR Titan Silencer
  • PolarFire-S
  • ZLR Talon 5
  • EchoLine GS-X
  • Zulu-60
  • Kastovia DX-90
  • Cronen SP-DR
  • ELR BlackFire Compensator L
  • EX-01 Match Compensator L
  • T51R Billeted Brake L
  • Tempus GH50
  • TY-LR8
  • Lockshot KT85
  • SA Leveler 55
  • Bore-490
  • Sakin Tread-40
  • GL Clear Breach
  • TA HUL-Breach KL
  • Eight Point Flash Hider
  • TZL-90 V3
  • Cronen Dark KX30

Barrel[]

  • Exiler-84 Short Barrel
  • Conquer-70 Long Barrel
  • Nullifier-7 Light Barrel

Laser[]

  • SL RazorHawk Laser Light
  • Pro Sapphire Box Laser
  • Verdant Hook Box Laser
  • SZ 1MW PEQ
  • Schlager PEQ Box IV
  • Corio LAZ-44 V3
  • FSS OLE-V Laser
  • Canted Vibro-Dot 7
  • 1MW Laser Box
  • STOVL DR Laser Box
  • Corvus PEQ Beam-5
  • FTAC GrimLine Laser
  • Luminate-44
  • DXS Flash 90

Optic[]

  • SZ Bullseye Optic
  • Cronen Intlas MSP-12
  • Intlas CAS-14
  • XTen ERX-10 Mini
  • Slimline Pro
  • SZ Mini
  • Cronen Mini Dot
  • Cronen Mini Pro
  • SZ Sigma-IV Optic
  • SZ MiniTac-40
  • KR MiniTac-40 Riser
  • FSS Spectre Microtherm
  • KR V4 1x Riser
  • Caucasus Reflex Sight
  • Mk. 3 Reflector
  • XRK On-Point Optic
  • Aim Op-V4
  • DF105 Reflex Sight
  • Monocle CT90
  • Corvus Sol-76
  • SZ Recharge-DX
  • SZ SRO-7
  • Corio RE-X Pro
  • KR V4 1x Riser
  • Corio Enforcer Optic
  • SZ LoneWolf Optic
  • Kazan-Holo
  • SZ Battle Optic
  • Corvus Downrange-00
  • XTen Angel-40
  • SZ Holotherm
  • Corio ELT-10 2.5
  • KR Mortis Precision 2.5x
  • Corio EaglesEye 2.5x
  • KR Marauder 9 Riser
  • TOS Nightfall 2.5x Thermal Optic
  • AOK 4.0x RQ-9 Recon
  • TX4 Havoc
  • VLK 4.0 Optic
  • Schlager 3.4x
  • Forge Tac Delta 4
  • Cronen Zero-P Optic
  • SZ Aggressor-IR Optic
  • Schlager Night View
  • VX350 Thermal Optic
  • Teplo-OP3 Scope
  • DR582 Hybrid Sight
  • Hybrid Firepoint
  • SZ Vortex-90
  • BPZ40 Hybrid
  • SZ Oscar-9
  • Thermo-Optic X9
  • Teplo Clear Shot
  • FTAC Charlie7
  • HMW-20 Optic
  • Luca Bandera Scope
  • DS FarSight 11
  • 3x RFL-Optic
  • Drexsom Prime-90
  • Ares Clear Shot
  • XTEN Intlas AS-7

Stock[]

  • Tactique Brute Stock
  • TV XLine Pro
  • TacVerte Core Stock
  • TV Ballast Stock

Underbarrel[]

  • FTAC Ripper 56
  • VX Pineapple
  • XRK Edge BW-4 Handstop
  • FTAC MSP-98 Handstop
  • DR-6 Handstop
  • XTen Phantom-5 Handstop
  • XTen TX-12 Handstop
  • FTAC SP-10 Angled Grip
  • Bruen Bastion Angled Grip
  • Chewk Angled Grip
  • Commando Foregrip
  • Edge-47 Grip
  • Demo Firm Grip
  • XTen Gravedigger
  • Demo Cleanshot 40
  • Demo IMP-44 Grip
  • FTAC Tiger Grip
  • FSS Sharkfin 90
  • Agent Grip
  • Bruen Sync Shot Grip
  • XTen Drop Grip
  • XTen Nexus Grip
  • Phase-3 Grip
  • Kimura Ryn-03 Vertical Grip
  • SL Skeletal Vertical Grip
  • Holger Vertical Grip
  • Bruen Tactical Vertical Grip
  • Bruen Pivot Vertical Grip
  • Merc Foregrip
  • Lockgrip Precision-40
  • Hex-40 Grip
  • Schlager Tango
  • OP-X9 Foregrip
  • Operator Foregrip
  • TV Wrecker Grip
  • Bruen Tilt Grip
  • Cronen Grooveshot Grip
  • EXF Backdraft Grip
  • Bruen Warrior Grip
  • Bipod V9 Grip
  • Core BP2
  • Level Aim Bipod
  • Cornerstone Bipod
  • XTen Stable Shot
  • DI-Grip 4.5
  • Hound-9G Grip
  • BO52 Grip

Ammunition[]

  • 7.62x51mm Frangible
  • 7.62x51mm Hollowpoint
  • 7.62x51mm Armor Piercing
  • 7.62x51mm Overpressured +P
  • 7.62x51mm High Velocity
  • 7.62x51mm Incendiary
  • 7.62x51mm High Grain Rounds
  • 7.62x51mm Low Grain Rounds
  • 7.62x51mm Round Nose
  • 7.62x51mm Mono

Magazine[]

  • 45 Round Mag
  • 150 Round Drum

Rear Grip[]

  • XRK Response Grip
  • FSS Combat Grip
  • Marksman Palm Grip
  • Demo Cleanshot Grip

Blueprints (Modern Warfare III)[]

Blueprint Image How to Obtain
Angler Ruse Tracer Pack: Beast Battalion: Net Devil Ultra skin New Weapon Bundle
Anilius Cryptids: Nessie Bundle
Cellular Collapse Battle Pass Season Four Sector 11
Dino Might Tracer Pack: CODasaurus Ultra Skin Bundle
Endless Abyss Tracer Pack: The Entity Ultra Skin Mastercraft Bundle
Enredo Carnaval Bundle
Fluent Blaze Inner Beam Bundle
Full Stop Battle Pass Season Two Sector B12
Full Stop BlackCell Battle Pass Season Two Sector B12 (BlackCell Exclusive)
New Friend Tracer Pack: Wubz and Friendz Bundle
Quasar Tracer Pack: Resonance Ultra Skin Bundle
Shell Casing Tracer Pack: Zodiac: Cancer Pro Pack
Splash Damage Tracer Pack: Phyto Fighter Bundle
Sworn Blade Battle Pass Season Three Sector 5
The Boys Special Complete all 6 challenges during The Boys: Supe Siege event.
The Revenge Konni Empress Bundle
Tidal Lock Tracer Pack: Augmented Human Bundle
White Tiger Chroma Bundle

Blueprints (Warzone Mobile)[]

Blueprint Image Rarity How to Obtain
Nexus Breaker Rare Mechanized Merc Pro Pack

Trivia[]

Call of Duty: Black Ops II[]

  • There is a barcode on the side of the gun like the KAP-40.
  • The name of the Pack-a-Punched HAMR is "SLDG HAMR", which is a play on "Sledge Hammer".
  • There is an unusable bipod on the bottom of the HAMR.
  • As of patch 1.07, along with several other weapons, HAMR has roughly 30% increased recoil in Zombies.
  • The Create-a-Class menu icon, pick-up icon, and the first-person view shows the HAMR with a long visible barrel, while in the third-person view the HAMR has a much shorter barrel compared to the icons and first-person view. This is opposite of the SCAR-H.
  • "R&W EL PASO, TEXAS", "SCAR M-ARs cal. 7.62×51", "MADE IN U.S.A." and "SANTA MONICA CA" is written on the side of the gun.
  • It has its sling wrapped around the body.
  • The weapon appears to be badly maintained, as the magwell appears to have cracked, and then later patched up.