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{{game|bo|z}}
 
{{game|bo|z}}
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{{For|a similarly named cut weapon|HK79}}
The '''[[wikipedia:Heckler & Koch HK21|HK21]]''' is a [[light machine gun]] featured in ''[[Call of Duty: Black Ops]]''.
 
 
==Call of Duty: Black Ops==
 
 
{{Infobox/weapon
 
{{Infobox/weapon
 
|image = [[File:HK21 Menu Icon BO.png|256px]]
 
|image = [[File:HK21 Menu Icon BO.png|256px]]
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|range = Multiplayer<br>
 
|range = Multiplayer<br>
 
[[File:RangeLMGBO.png|180px]]
 
[[File:RangeLMGBO.png|180px]]
|recoil = Moderate (SP and MP)<br />Low (Zombies)
+
|recoil = Moderate (SP)<br />Low (MP and Zombies)
 
|center = 1700
 
|center = 1700
 
|fire = Automatic
 
|fire = Automatic
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</youtube>
 
</youtube>
 
<br>'''H115 Oscillator''' Sound<youtube width="155" height="25">http://www.youtube.com/watch?v=25kjRK1fUjw
 
<br>'''H115 Oscillator''' Sound<youtube width="155" height="25">http://www.youtube.com/watch?v=25kjRK1fUjw
</youtube>
+
</youtube>}}
  +
{{quote|Seven hundred rounds, two minutes of continuous fire? I approve.|[[Robert McNamara]], when obtaining the weapon from the [[Mystery Box]] in [["Five"]].}}
|video = <center>[[Video:HK21 Light Machine Gun - All Attachments (Call of Duty® Black Ops)|248px]]</center>}}
 
  +
===Campaign===
 
 
The '''[[wikipedia:Heckler & Koch HK21|HK21]]''' is a [[light machine gun]] featured in ''[[Call of Duty: Black Ops]]''.
The HK21 is the secondary starting weapon for [[Hudson]] on the level "[[Rebirth]]." It is very powerful and usually kills in one or two shots to the torso, and has the ability to [[gib]] most enemies. It can also be found in other missions, such as "[[Numbers]]" and "[[WMD]]". Rarely, it can be found with a [[Round Drum]], which gives the player 80 rounds per drum, making for a very effective weapon.
 
   
===Multiplayer===
+
==Campaign==
 
The HK21 is the secondary starting weapon for [[Hudson]] on the level "[[Rebirth]]." It is very powerful and usually kills in one or two shots to the torso, and has the ability to [[gib]] most enemies. It can also be found in other missions, such as "[[Numbers]]" and "[[WMD (mission)|WMD]]". Rarely, it can be found with a [[Round Drum]], which gives the player 80 rounds per drum, making for a very effective weapon.
   
  +
==Multiplayer==
The HK21 is unlocked at Level 2 to the player, as part of the default LMG class.
 
   
 
The HK21 is unlocked at Level 2 to the player, as part of the default LMG class. It is also automatically unlocked in [[Create-a-Class]].
The HK21 will kill in 3 shots at any range, or in 2 consecutive headshots, and has medium recoil. It also has no damage drop off at range. This makes the HK21 extremely powerful at medium to longe range. Long-range encounters can be dealt with by firing in small bursts. The HK21 is tied with the [[Stoner63]] for the smallest capacity out of all the LMGs so the [[Extended Mags]] attachment is extremely useful, as it doubles the ammunition capacity to 60 rounds. The iron sights, while clear and open, can be difficult to use for some. For this reason, some players may find the [[Red Dot sight|Red Dot Sight]] or [[Reflex Sight]] useful.
 
   
  +
The HK21 has the regular damage of LMGs: it will kill in two headshots, or three body shots, at any range. This damage makes it a one-shot kill in Hardcore at any range.
Because the HK21 has very low movement speed, perks like [[Lightweight]] can be effective to use with this weapon. [[Scavenger (perk)|Scavenger]] is recommended for providing prolonged fire, which is commonly combined with the [[Extended Mags|drum mag]]. [[Flak Jacket]] Pro is always excellent for an LMG class, as enemies' explosives will be less likely to kill the player. [[Steady Aim]] benefits the HK21 as it improves its CQB capabilities and is useful if caught off guard. [[Tactical Mask]] Pro will prevent special grenades from disorienting the player, which are commonly thrown at choke points. [[Sleight of Hand]] can also be very useful for this weapon, as it dramatically reduces the amount of time needed to reload, as well as improving [[ADS]] speed with the Pro version. [[Warlord]] can be used to combine the drum mag with an optic of choice, allowing for easier targeting at close or long range. [[Hardened (perk)|Hardened]] is a very useful perk for any of the LMG's, as it will allow the HK21's normally high damage to carry through enemy cover.
 
   
  +
The accuracy of the HK21 is questionable. The iron sights are somewhat bulky, but the recoil is the lowest in its class. The moderate rate of fire at 750 RPM, coupled with its impressive centerspeed, makes the recoil very controllable. The use of an optic can greatly affect the player's handling of the weapon. Overall, the HK21 is a very accurate weapon statistically.
===Attachments===
 
  +
  +
The HK21's handling is rather poor, along with the other LMG's. Aim times are very slow, and the hip-fire is mediocre at best. In addition, reloads are painfully long, and can be quite commonplace with the small 30 round magazine.
  +
  +
The HK21 gains the usual assortment of attachments in its class. [[Extended Mags]] makes a 60 round drum magazine while still retaining the same amount of ammunition, allowing HK21 users to shoot for much longer before having to reload. If an optic isn't needed nor wanted, Extended Mags is, by default, the best attachment option.
  +
  +
The usual optical attachments are on the HK21 as well. The [[Red Dot Sight]] and the [[Reflex Sight]] can make the HK21 much more accurate for some, removing the bulky rear sights from being used. However, the [[ACOG Scope]] and the [[Infrared Scope]] do not work well with the HK21, as its moderate recoil becomes a major problem with its reduced centerspeed.
  +
  +
For perks, Tier 2 perks are of most help for the HK21. [[Warlord]] can allow a player to use a Red Dot Sight and a Drum Mag for an "Overwatch" class, placing accurate fire without the need to reload frequently. [[Sleight of Hand]] Pro can easily mitigate its slow reload and aim times. Finally, [[Hardened|Hardened Pro]] can allow the HK21 to easily rip through surfaces, and flinching won't severely throw off a player's aim.
  +
 
==Attachments==
 
*[[Extended Mag|Extended Mag (Drum Mag)]]
 
*[[Extended Mag|Extended Mag (Drum Mag)]]
 
*[[ACOG Scope]]
 
*[[ACOG Scope]]
Line 48: Line 57:
 
*[[Infrared Scope]]
 
*[[Infrared Scope]]
   
===Zombies===
+
==Zombies==
The HK21 can be found in the [[Nazi Zombies]] game mode and can only be obtained from the [[Mystery Box]]. It starts with a magazine size of 125 rounds and with an extra 500 rounds. When [[Pack-A-Punched]], it becomes the' "'''H115 Oscillator'''" This increases the magazine size to 150 rounds with 750 extra rounds, and gives an increase in damage. The HK21 is somewhat similar to the [[RPK]], but sacrifices a low rate of fire for a larger magazine, higher damage, and higher reserve ammo.
+
The HK21 can be found in Zombies mode and can only be obtained from the [[Mystery Box]]. It starts with a magazine size of 125 rounds and with an extra 500 rounds. It has a reduced rate of fire from Multiplayer, firing at a measly 535 RPM, making it very unforgiving in this regard. However, the high amount of ammunition at disposal, and the low rate of fire, make reloads few and far in between. That being said, however, reloads can be painfully long, usually tempting the player to buy the expensive [[Speed Cola]]. [[Double Tap Root Beer]] is extremely useful on this weapon, as the large magazine will still take a long time to deplete, despite the great increase in the rate of fire. However, [[Double Tap Root Beer]] is absent on [[Ascension]]. The HK21 is often viewed as a "Love it or hate it" style weapon. Some players will love the high magazine size and power; however, others can simply detest the handling of the weapon, particularly the ADS time, reload times, and movement speeds, alongside the extremely slow rate of fire.
   
  +
When [[Pack-a-Punch Machine|Pack-a-Punched]], it becomes the "'''H115 Oscillator'''". The magazine capacity is increased to 150 rounds, and the maximum reserve ammunition is increased substantially to 750 rounds, effectively leaving 900 rounds to be used as soon as it's obtained. The damage gets an increase as well. However, the maximum bullet damage of 210 is definitely less forgiving than other weapons, coupled with the excruciatingly low rate of fire; however, the high amount of ammunition offsets this.
Due to this weapon's high power and large magazine, it is arguably one of the best non-[[Wonder Weapons]] in [[Nazi Zombies|Zombies Mode]].
 
   
  +
In terms of performance, it is often compared to the [[RPK]], due to their extremely large magazine capacities, and LMG statistics. The RPK is generally better when damage is concerned, as the much healthier rate of fire will often prove to down zombies quicker than the HK21 is capable of. However, the HK21 has overall better ammo conservation, and it has a much larger reserve supply. However, both of these weapons have little ammo consumption concerns, barring when the RPK user is using Double Tap Root Beer. Generally, many players will prefer the RPK over the HK21, for the higher damage, in trade for less ammunition, which it packs plenty of.
The low rate of fire, very high magazine size and high reserve capacity makes ammo less of an issue for the HK21 than for other weapons. However, the very slow reload time makes [[Speed Cola]] useful when using this weapon. [[Double Tap Root Beer]] is also useful from rounds 18+ because of the HK21's low rate of fire. The HK21 also hinders the player's movement speed; however this can be rectified by using [[Stamin-Up]]. The HK21 can be viewed as a "love it or hate it" weapon. Some will love the high ammo, but the low rate of fire and movement speed will deter others from using the weapon. You'll want to at least have a light secondary weapon for situations where speed becomes priority over killing power.
 
   
====HK21 vs H115 Oscillator====
+
===HK21 vs H115 Oscillator===
 
{{PaPComparison
 
{{PaPComparison
 
|regname=HK21
 
|regname=HK21
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|papdamage=210-150
 
|papdamage=210-150
 
|regfire=Automatic
 
|regfire=Automatic
 
 
|papfire=Automatic
 
|papfire=Automatic
  +
|regrof=535 RPM
 
|regrof=535
+
|paprof=535 RPM
|paprof=535
 
 
|regmag=125
 
|regmag=125
 
|papmag=150
 
|papmag=150
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|regmobility=Low
 
|regmobility=Low
 
|papmobility=Low
 
|papmobility=Low
|extras=Higher damage, larger magazine, more ammo|reginaction = [http://www.youtube.com/watch?v=13XTyjGlBxc HK21 in Action]
+
|extras=Higher damage, larger magazine, more ammo
  +
|papmultiplier = Head: x3<br>Chest: x1<br>Abdomen: x1
|papinaction = [http://www.youtube.com/watch?v=CfDSVDU87uM&feature=player_embedded#at=91 H115 Oscillator in Action]|papsound = <center><youtube width="150" height="25">http://www.youtube.com/watch?v=25kjRK1fUjw
 
  +
|regmultiplier = Head: x3<br>Chest: x1<br>Abdomen: x1}}
</youtube></center>
 
 
==Gallery==
|regsound = <center><youtube width="175" height="25">http://www.youtube.com/watch?v=lK3LhxgyILQ
 
</youtube></center>
 
|papdemo = <center>[[Video:Black Ops Zombies - HK21 Upgrade Overview|248px]]</center>
 
|regdemo = <center>[[Video:Black Ops Zombies - HK21 Overview|248px]]</center>}}
 
 
===Weapon handling===
 
 
{|align="center" style="border-spacing:125px 0;"
 
|[[File:Clapperboard.png|center|70px|link=http://www.youtube.com/watch?v=tiTtzIAWa9k]]
 
|[[File:Clapperboard.png|center|70px|link=http://www.youtube.com/watch?v=HqmxkRjsXC0]]
 
|-! style="text-align:center;"
 
|<sub>[[File:VideoGo.png|15px]] Firing the HK21 [[File:VideoGoReverse.png|15px]]</sub>
 
|<sub>[[File:VideoGo.png|15px]] Firing the H115 Oscillator [[File:VideoGoReverse.png|15px]]</sub>
 
|}
 
{{Clear}}
 
 
 
===Gallery===
 
 
{{For|Attachment images|HK21/Attachments}}
 
{{For|Attachment images|HK21/Attachments}}
 
{{For|Camouflage images|HK21/Camouflage}}
 
{{For|Camouflage images|HK21/Camouflage}}
<gallery widths="123" captionalign="left">
+
<gallery widths="123">
HK21_BO.png|First person view of the HK21.
+
HK21 BO.png|First person view of the HK21
HK21_Iron_Sights_BO.png|The HK21's [[iron sights]].
+
HK21 Iron Sights BO.png|The HK21's [[iron sights]]
H115 Oscillator Iron Sight Zombies.png|The '''H115 Oscillator''''s [[Iron sights]].
+
H115 Oscillator Iron Sight Zombies.png|The '''H115 Oscillator''''s iron sights
ELITE_HK21.png|Render of the HK21.
+
HK21 Cocking BO.png|Cocking the HK21
HK21 Reload BO.png|Reloading the HK21.
+
ELITE HK21.png|Render of the HK21
  +
BO1BetaHK21.JPG|The HK21's beta menu icon (note the olive finish)
HK21_Cocking_BO.png|Cocking the HK21.
 
HK21 Extended Mags Reload BO.png|Reloading the HK21 with [[Extended Mags]].
+
HK21 Reload BO.png|Reloading the HK21
HK21 Dive to Prone BO.png|Diving with the HK21.
+
HK21 Extended Mags Reload BO.png|Reloading the HK21 with [[Extended Mag]]
  +
HK21 Dive to Prone BO.png|Diving with the HK21
File:H115 Oscillator BO.jpg|The HK21 Pack-A-Punched into the "H115 Oscillator".
 
File:HK21 Third Person BO.jpg|3rd Person View of the HK21.
+
H115 Oscillator BO.jpg|The HK21 Pack-A-Punched into the "H115 Oscillator"
HK21 Stats BO.jpg|The HK21's Multiplayer stats.
+
HK21 Third Person BO.jpg|3rd Person View of the HK21
  +
HK21 Stats BO.jpg|The HK21's Multiplayer stats
File:HK21 BO Z.png|The HK-21 in ''[[Call of Duty: Black Ops Zombies]]''.
 
File:H115 Oscillator BOZ.png|The H115 Oscillator in ''Call of Duty: Black Ops Zombies''.
+
HK21 BO Z.png|The HK21 in ''[[Call of Duty: Black Ops Zombies]]''
 
H115 Oscillator BOZ.png|The H115 Oscillator in ''Call of Duty: Black Ops Zombies''
 
</gallery>
 
</gallery>
   
== Trivia ==
+
==Trivia==
*The HK21 has a noticeably slower rate of fire in [[Zombies (mode)|Zombies]].
 
*The HK21 in [[Zombies (mode)|Zombies]] holds 125 rounds, even though it uses the 30 round magazine model instead of the drum magazine. This high magazine capacity was most likely for balancing reasons, as LMGs in ''[[Call of Duty: World at War]]'' had more than a hundred rounds in Zombies.
 
 
*The HK21 has a fingerprint on the back of the iron sight.
 
*The HK21 has a fingerprint on the back of the iron sight.
 
*The "115" in "[[H115 Oscillator]]is a reference to [[Element 115]].
*When changing the magazine, if one listens closely, removing the magazine uses a similar sound as the [[PPSH 41|PPSH-41]] from ''Call of Duty: World at War''.
 
*The "115" in '[[H115 Oscillator]]' is a reference to [[Element 115]].
 
 
*Clan Tags are placed on the rear of the iron sights and are completely clear and visible, even when aiming down the iron sights.
 
*Clan Tags are placed on the rear of the iron sights and are completely clear and visible, even when aiming down the iron sights.
 
*On the Wii version, the handguard and stock are black, whereas the Xbox, PS3, and PC versions have a tan color.
 
*On the Wii version, the handguard and stock are black, whereas the Xbox, PS3, and PC versions have a tan color.
 
**In early stages, the HK21 had an olive finish rather than a tan one.
*On the Wii version of ''[[Call of Duty: Black Ops]]'', the H115 Oscillator сamo will be green.
 
 
*In third person the HK21 has a lot of muzzle flash; however, it is barely noticeable in first person.
 
*In third person the HK21 has a lot of muzzle flash; however, it is barely noticeable in first person.
 
*In the [[Create-A-Class]] display, the character's arm goes through a corner of the gun's stock.
 
*In the [[Create-A-Class]] display, the character's arm goes through a corner of the gun's stock.
*The iron sights' range are set to '2'.
+
*The iron sights' range are set to "2".
 
*In the trailer for [[Call of the Dead]], the HK21 can be seen with a [[Extended Magazines|Drum Mag]] and an [[Infrared Scope]]. However, this setup does not appear in the map.
 
*In the trailer for [[Call of the Dead]], the HK21 can be seen with a [[Extended Magazines|Drum Mag]] and an [[Infrared Scope]]. However, this setup does not appear in the map.
  +
*Despite the HK21's rate of fire being 535 RPM in Zombies mode, [[Robert McNamara]] states that it fires "seven hundred rounds", which is close to the multiplayer variant instead.
*Hudson's HK21 has a drum mag as default [http://callofduty.wikia.com/wiki/Rebirth during the fight on Rebirth Island.]
 
  +
*When using Double tap, the Weapon will fire at 750 RPM like the Campaign and Multiplayer variants.
*In early stages, the HK21 had an olive finish rather than a tan one.
 
*In [[Rebirth]], the HK21 and the [[Enfield]] have the same firing sound.
 
   
 
{{CoD7 Weapons}}
 
{{CoD7 Weapons}}

Revision as of 05:06, 18 April 2020

The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode
For a similarly named cut weapon, see HK79.

"Seven hundred rounds, two minutes of continuous fire? I approve."
Robert McNamara, when obtaining the weapon from the Mystery Box in "Five".


The HK21 is a light machine gun featured in Call of Duty: Black Ops.

Campaign

The HK21 is the secondary starting weapon for Hudson on the level "Rebirth." It is very powerful and usually kills in one or two shots to the torso, and has the ability to gib most enemies. It can also be found in other missions, such as "Numbers" and "WMD". Rarely, it can be found with a Round Drum, which gives the player 80 rounds per drum, making for a very effective weapon.

Multiplayer

The HK21 is unlocked at Level 2 to the player, as part of the default LMG class. It is also automatically unlocked in Create-a-Class.

The HK21 has the regular damage of LMGs: it will kill in two headshots, or three body shots, at any range. This damage makes it a one-shot kill in Hardcore at any range.

The accuracy of the HK21 is questionable. The iron sights are somewhat bulky, but the recoil is the lowest in its class. The moderate rate of fire at 750 RPM, coupled with its impressive centerspeed, makes the recoil very controllable. The use of an optic can greatly affect the player's handling of the weapon. Overall, the HK21 is a very accurate weapon statistically.

The HK21's handling is rather poor, along with the other LMG's. Aim times are very slow, and the hip-fire is mediocre at best. In addition, reloads are painfully long, and can be quite commonplace with the small 30 round magazine.

The HK21 gains the usual assortment of attachments in its class. Extended Mags makes a 60 round drum magazine while still retaining the same amount of ammunition, allowing HK21 users to shoot for much longer before having to reload. If an optic isn't needed nor wanted, Extended Mags is, by default, the best attachment option.

The usual optical attachments are on the HK21 as well. The Red Dot Sight and the Reflex Sight can make the HK21 much more accurate for some, removing the bulky rear sights from being used. However, the ACOG Scope and the Infrared Scope do not work well with the HK21, as its moderate recoil becomes a major problem with its reduced centerspeed.

For perks, Tier 2 perks are of most help for the HK21. Warlord can allow a player to use a Red Dot Sight and a Drum Mag for an "Overwatch" class, placing accurate fire without the need to reload frequently. Sleight of Hand Pro can easily mitigate its slow reload and aim times. Finally, Hardened Pro can allow the HK21 to easily rip through surfaces, and flinching won't severely throw off a player's aim.

Attachments

Zombies

The HK21 can be found in Zombies mode and can only be obtained from the Mystery Box. It starts with a magazine size of 125 rounds and with an extra 500 rounds. It has a reduced rate of fire from Multiplayer, firing at a measly 535 RPM, making it very unforgiving in this regard. However, the high amount of ammunition at disposal, and the low rate of fire, make reloads few and far in between. That being said, however, reloads can be painfully long, usually tempting the player to buy the expensive Speed Cola. Double Tap Root Beer is extremely useful on this weapon, as the large magazine will still take a long time to deplete, despite the great increase in the rate of fire. However, Double Tap Root Beer is absent on Ascension. The HK21 is often viewed as a "Love it or hate it" style weapon. Some players will love the high magazine size and power; however, others can simply detest the handling of the weapon, particularly the ADS time, reload times, and movement speeds, alongside the extremely slow rate of fire.

When Pack-a-Punched, it becomes the "H115 Oscillator". The magazine capacity is increased to 150 rounds, and the maximum reserve ammunition is increased substantially to 750 rounds, effectively leaving 900 rounds to be used as soon as it's obtained. The damage gets an increase as well. However, the maximum bullet damage of 210 is definitely less forgiving than other weapons, coupled with the excruciatingly low rate of fire; however, the high amount of ammunition offsets this.

In terms of performance, it is often compared to the RPK, due to their extremely large magazine capacities, and LMG statistics. The RPK is generally better when damage is concerned, as the much healthier rate of fire will often prove to down zombies quicker than the HK21 is capable of. However, the HK21 has overall better ammo conservation, and it has a much larger reserve supply. However, both of these weapons have little ammo consumption concerns, barring when the RPK user is using Double Tap Root Beer. Generally, many players will prefer the RPK over the HK21, for the higher damage, in trade for less ammunition, which it packs plenty of.

HK21 vs H115 Oscillator

HK21 H115 Oscillator
HK21 BO H115 Oscillator
Damage 150-110 210-150
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Extras Higher damage, larger magazine, more ammo


Gallery

For Attachment images, see HK21/Attachments.
For Camouflage images, see HK21/Camouflage.

Trivia

  • The HK21 has a fingerprint on the back of the iron sight.
  • The "115" in "H115 Oscillator" is a reference to Element 115.
  • Clan Tags are placed on the rear of the iron sights and are completely clear and visible, even when aiming down the iron sights.
  • On the Wii version, the handguard and stock are black, whereas the Xbox, PS3, and PC versions have a tan color.
    • In early stages, the HK21 had an olive finish rather than a tan one.
  • In third person the HK21 has a lot of muzzle flash; however, it is barely noticeable in first person.
  • In the Create-A-Class display, the character's arm goes through a corner of the gun's stock.
  • The iron sights' range are set to "2".
  • In the trailer for Call of the Dead, the HK21 can be seen with a Drum Mag and an Infrared Scope. However, this setup does not appear in the map.
  • Despite the HK21's rate of fire being 535 RPM in Zombies mode, Robert McNamara states that it fires "seven hundred rounds", which is close to the multiplayer variant instead.
  • When using Double tap, the Weapon will fire at 750 RPM like the Campaign and Multiplayer variants.