- "Full-auto ballistic firearm. Uses heavy terrestrial ammo for best in class stopping power."
- — In-game description.
The HVR is one of the rarest weapons to find in the game, where it can only be obtained from killed enemies. However, each soldier will have different weapons on each playthrough, making it hard to obtain.
When all side missions are completed, the HVR unlocks the Dual Wield upgrade, which allows the player to dual wield HVRs.
- Weapon Type - Submachine Gun
- Bullet Type - Ballistics
- Special Features - None
The HVR is unlocked at level 32. It is the last Submachine Gun to be unlocked in Multiplayer.
With user friendly iron sights, optics on this weapon are of questionable use. Many players will find more use in other attachments. As well, recoil is pretty manageable, making the HVR a great choice amongst other weapons due to it's accuracy.
The HVR has an extremely small damage dropoff: there is only a five damage difference between the maximum and minimum damage, and both damage profiles allow for three-hit kills; however, to counterbalance the high damage, the HVR has the lowest rate of fire of all Submachine Guns, bar the MacTav-45.
The HVR's biggest strengths are its high damage output alongside great accuracy and ammunition control. This makes the HVR a very deadly weapon, and is amongst one of the most powerful weapons in the game.
The HVR's epic prototype, the Gemini, allows the player to be equipped with akimbo HVRs, with the Gun Perk's icon and the look of the weapon extremely similar to the UMP45 with akimbo from Modern Warfare 2. While it struggles with long range, at close range the Gemini is a force to reckon with, due to its high stopping power ability along with high hip fire accuracy.
The HVR features its own integrated ELO Sight with a bright green half cross reticle. It also features an ammo counter that refers to the amount of ammunition in the current magazine on a panel underneath the ELO Sight.
- Reflex - Unlocked at weapon level 1.
- Scout Hybrid - Unlocked at weapon level 4.
- Trojan - Unlocked at weapon level 7.
- VMC - Unlocked at weapon level 9.
- ELO - Unlocked at weapon level 11.
- Thermal - Unlocked at weapon level 13.
- Foregrip - Unlocked at weapon level 2.
- Quickdraw - Unlocked at weapon level 3.
- Laser Sight - Unlocked at weapon level 5.
- Extended Mag - Unlocked at weapon level 6.
- Suppressor - Unlocked at weapon level 8.
- FMJ - Unlocked at weapon level 10.
- Rifled Barrel - Unlocked at weapon level 12.
- Stock - Unlocked at weapon level 14.
- Akimbo - Gemini Epic variant only.
|Name||Rarity||Gun Perks||Cost (Salvage)||Notes|
|Gunslinger||Common||Steady||N/A||Unlocked via a level 10 Sabre Team Seven player.|
|Atlas||Rare||Sensor, Stability||N/A||Unlocked via a level 30 JTF Wolverines player.|
|Carnage||Legendary||Hitman, Sharpshooter||N/A||Unlocked via a level 30 Wraith player.|
|Forsaken||Legendary||Nuclear, Stockpile||N/A||Magazine size: 31 rounds, Unlocked via a level 40 Blood Anvil player.|
|Gemini||Epic||Twinsanity, Readiness||N/A||Unlocked via a level 50 Sabre Team Seven player.|
The HVR appears in Zombies in Spaceland and Rave in the Redwoods, and can be bought as a wall weapon for 1250 points. It has fairly high damage, and a middling fire rate which makes it perfect for prolonged fire without having to worry about wasting shots. The weapon's preferable fire rate makes Bang Bangs an unnecessary addition, as the weapon will simply spray away, increasing recoil and losing accuracy.
When upgraded via the Pack-a-Punch Machine, the HVR becomes the Pray N' Spray, gaining increased damage, a larger magazine, and more reserve ammo. When Pack-a-Punched again, the HVR becomes the Swan Seung, which further increases ammo capacity, ammo reserves and damage.
- Upon the side of the weapon, 藤原 (Fujiwara) can be seen.
- In Campaign, the HVR uses the MacTav-45's Create-a-Class description.
- The HVR has an unusable integrated laser sight.