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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Modern Warfare III
Hardcore Icon MWR

Hardcore mode is an alternative to the normal playlists featured in all games since Call of Duty 4: Modern Warfare. As the name suggests, the gameplay is more unforgiving and realistic, making general gameplay more skill-based, with the following implications:

  • Significantly less health - Players can only withstand 30 damage before dying or going into Last Stand/Final Stand/Second Chance/Dead Man's Hand mode. This practically makes every weapon kill in one or two hits unless losing damage due to bullet penetration.
  • Limited HUD - The player's HUD is limited to certain objective related things, such as objective markers and whether the player has an enemy flag in Capture the Flag for example. Other things on the HUD are altered from normal play. For instance, when picking up extra ammo with Scavenger the player would receive a vulture icon, with Hardcore mode this symbol is changed to a 'hit marker'. Also, green names are also seen above teammates, but the red text that identifies enemies is absent. Normal HUD features such as the mini-map, ammo counter and equipment slots are missing. The minimap will be available for the duration of a UAV (and its other variants). In some games, the map is available without it in the pause menu as well. In the hardcore Wii version of Call of Duty: World at War, there is a white dot used as a reticle in the game. In Modern Warfare 2, all notifications (upper right corner of the screen) of players calling in or destroying killstreaks, achieving match targets or other notifications such as triple kills are disabled, with the exceptions of enemy players copying their class or destroying their tactical insertion.
  • Friendly Fire on - Teammates can be damaged and killed. Deliberate team-killers are punished; in Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2, a player is automatically killed and sat out for a period of time after 3 or more team-kills (in the latter, certain actions such as killing the team with a launcher in the start of a round can lead to harsher penalties). Additionally, a player-controlled Killstreak ends prematurely if the penalty is given. In Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III and Call of Duty: WWII, the player is automatically kicked out of the game (and is banned from joining the session) after three team-kills. In Call of Duty: Black Ops II, if the player does this too many times, they will be placed in "probation" which temporary disables the player from joining any match. Some Killstreak/Scorestreak kills do not count towards a kick, a notable example being the Warthog. In Call of Duty: Modern Warfare and Call of Duty: Vanguard, after two team-kills, each shot on a teammate will result in reflection of damage, effectively killing that player, but that player will not be placed on a timeout or get kicked out of the session.

Game Modes Available[]

Call of Duty 4: Modern Warfare[]

Call of Duty: World at War[]

Call of Duty: Modern Warfare 2[]

Call of Duty: Black Ops[]

Call of Duty: Modern Warfare 3[]

Call of Duty: Black Ops II[]

Call of Duty: Ghosts[]

Call of Duty: Advanced Warfare[]

Call of Duty: Black Ops III[]

Call of Duty: Infinite Warfare[]

Call of Duty: Modern Warfare Remastered[]

Call of Duty: WWII[]

Call of Duty: Modern Warfare III[]

Gallery[]

Video[]

Trivia[]

  • In Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II and Call of Duty: Black Ops III, when a player is kicked for killing many teammates, the announcer will berate the player by making an insult towards them (such as Get that son of a bitch out of my sight! or I'm sick of this asshole, get rid of him!).
  • Call of Duty: Modern Warfare 2 originally featured Hardcore mode for all playlists, but it was cut because of dedicated servers removal.
  • In Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops II, the player is not kicked for teamkilling if they are the host. However, in the first of the three, the player will not be able to spawn in a period of time as a penalty.
  • In Call of Duty: Black Ops II it is notable that the players' characters do not speak in Hardcore mode like they do in Core mode (ex. saying "He's down" upon getting a kill or yelling "Frag out" upon throwing a grenade). In fact, the characters do not even so much as make a sound when killed.
  • In Call of Duty: Black Ops II, an update replaced Hardcore Capture the Flag with Hardcore Domination.
  • In Call of Duty: WWII, Hardcore playlists were originally giving teamkillers a respawn delay. This was changed in the December 7th, 2017 update, where players are kicked after 3 teamkills. Players who also teamkill to steal a Care Package are unable to do so as a result of the update.[1]

References[]

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