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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Black Ops Cold War
For similar game modes, see Drop Zone and Grinder.

Hardpoint is a gamemode featured in Call of Duty: Black Ops II, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare and was also added to Call of Duty: Modern Warfare Remastered on December 13th, 2016 as a part of the December Update.

Hardpoint is also part of the Winter Crash 24/7 playlist in Call of Duty: Modern Warfare Remastered.

Overview

The teams must rush to secure a "hardpoint" on the map and repel the area from the enemies. Holding the hardpoint increases the teams' score, but if no players are in the hardpoint, no points are gained. It is similar to Headquarters, but respawning is always enabled, even if the player's team is holding the hardpoint. The Hardpoint switches to different set rotational positions on the map several times during the match. A point is granted every second a single team is present in the Hardpoint.

If players from both teams are present in the Hardpoint, it will be marked as "contested" and neither team will gain points until remaining enemies are removed from the objective. Players who arrive in a new Hardpoint or one that was previously occupied by enemies gains 200 score for "Securing the Hardpoint" and will receive a "Hardpoint Secure" medal. The first player who secures a hardpoint shortly after it changes gets a "Forward Position" medal.

Black Ops Cold War

Cranked Hardpoint

"Control the Hardpoint to earn score for your team and become Cranked. Chain kills to earn buffs and extend your Cranked timer. Keep killing to stay alive of BOOM! You're dead, Cowboy!"
— "Die Hardpoint" Playlist description

Cranked Hardpoint is a variant of Hardpoint available in Black Ops Cold War. The mode was first released during the 80s Action Heroes event and was originally called Die Hardpoint. The mode mixed gameplay from Hardpoint and Cranked available in both 6v6 and 12v12 matches.

When a player captured a Hardpoint or killed an enemy player, the Cranked timer would start with 15 seconds. The player would then need to capture or hold another Hardpoint or kill another player to increase their timer up to 30 seconds. If a player stayed in a Hardpoint controlled by their team, the Cranked timer would stop at 30 seconds. If the timer ran out, the player would die with an explosion. Hardpoints would rotate every 30s compared to 60s in standard Hardpoint. The team reaching 200 points won the match.

Kills streak provided buffs to the player, up to five consecutive kills or a Bloodthirsty medal. The buffs were reset on death. The buffs were as follows:

  • 1 kill = Improved Movement Speed
  • 2 kills = Improved Weapon Handling
  • 3 kills = Improved ADS Speed
  • 4 kills = Improved Slide Speed
  • 5 kills = Larger Explosion on death

Gallery

Videos

Trivia

  • Killing enemies, attacking, defending or securing the Hardpoint results in bonus points towards one's scorestreak. 125 points are awarded for doing one of these actions.
  • The game is also available on Call of Duty: Mobile, but has a maximun points of 150 for securing the hardpoint to win.

Black Ops Cold War

  • The song used as spawn theme was "Feel the Burn" by Adam W. Noble, James Hockley and Julian Emery from the album "AMPD 008 Rock Wave" while the song featured during the Play of the Game was "Turn It On" by Daniel Braunstein and Edward R. Wohl from the album "MX 348 80s Rock Explosion".
  • When a player managed to get an Unstoppable medal, indicating a 31 kills streak, a Nuke became available for the player. When launched, the nuke would detonate killing every player on the map.
  • If a player died after their Cranked timer ran out, the Killfeed would read "Welcome to the party, pal!".
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