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The subject of this article appeared in Call of Duty: Classic. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty: Finest Hour. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty 4: Modern Warfare for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Zombies mode The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Black Ops Cold War

As with most first person shooter games, the player has a health system in the Call of Duty series. The Damage Multiplier mechanic plays hand-in-hand with the health system. Some weapons are an instant kill, namely headshots from higher-powered weapons, shotgun blasts within a certain range, most killstreak weapons, explosives within the lethal blast radius, rocket launchers/grenade launchers in the lethal blast radius, the Knife, most melee attacks, some special weapons, like the CrossbowBallistic Knife, some specialist weapons, and the throwable melee weapons, like the TomahawkCombat AxeThrowing Knife or the Spike Drone. Large falls or "death zones" can instantly kill players, regardless of how much health they have.

Overview

In all games before Call of Duty 2 and Call of Duty: WWII’s campaign mode, the player needed to pick up health kits in order to regain health. Starting with Call of Duty 2, health kits were removed in favor of a regenerative health system. Whenever the player is below 33% of their maximum health, tunnel vision or a red tinge (depending on the game) will appear on screen, accompanied by a raised heartbeat and strained breathing. In Hardcore, health regeneration is disabled, and maximum health is reduced to 30 points. In Old School, health regeneration is also disabled, and the player's maximum health is increased to 200.

Call of Duty 4: Modern Warfare

In Call of Duty 4: Modern Warfare, if the player is above 55 health of the total 100, all health is instantly regenerated after 5 seconds since the player was last damaged. If the player is at or below 55 health, and after 5 seconds since the player was last damaged, health will regenerate in chunks of 10 every 0.05 seconds until he gains maximum health or the process is interrupted by damage. The Juggernaut (Perk) gives the player a 25% damage reduction from all sources of damage, except for instant-kill weapons, the Knife, falling damage and death zones that instantly kill players. This makes nearly every weapon in the game require 1-2 shots more to kill a Juggernaut player. Stopping Power is a direct counter to this, making all damage from bullet weapons the user fires do 40% more damage compared to normal damage values, reducing the shots needed to kill players not using Juggernaut by 1-2 shots. Juggernaut and Stopping Power cancel out eachother, and Juggernaut cancels out Sonic Boom, a perk that increases all explosive damage by 25%. All these same effects apply to Call of Duty: Modern Warfare Remastered.

Call of Duty: World at War

In Call of Duty: World at War, if the player is above 55 health of the total 100, all health is instantly regenerated after 5 seconds since the player was last damaged. If the player is at or below 55 health, and after 5 seconds since the player was last damaged, health will regenerate in chunks of 10 every 0.05 seconds until he gains maximum health or the process is interrupted by damage. The Juggernaut (Perk) gives the player a 25% damage reduction from all sources of damage, except for instant-kill weapons, the Knife, falling damage and death zones that instantly kill players. This makes nearly every weapon in the game require 1-2 shots more to kill a Juggernaut player. Stopping Power is a direct counter to this, making all damage from bullet weapons the user fires do 40% more damage compared to normal damage values, reducing the shots needed to kill players not using Juggernaut by 1-2 shots. Juggernaut and Stopping Power cancel out each other, and Juggernaut cancels out Sonic Boom, a perk that increases all explosive damage by 25%. 

In Zombies, purchasing the perk Juggernog increases the player's health to 250.

Call of Duty: Modern Warfare 2

Starting with Call of Duty: Modern Warfare 2, blood replaces the tunnel vision effect and gradually appears as the player takes damage. A player can tell when their character has successfully regenerated their health by an exhaling sound. The Juggernaut (Perk) has been removed in this game, Stopping Power returns, making all damage from bullet weapons the user fires do 40% more damage compared to normal damage values, reducing the shots needed to kill players by 1-2 shots.

Call of Duty: Modern Warfare 3

In Call of Duty: Modern Warfare 3, if the player's health is below 100, after 5 seconds of not receiving damage, health regenerates at a rate of 1 every 0.05 seconds. The Support Strike Package introduced Ballistic Vests, which absorbs 50 damage before it is depleted, the last shot on the vest can absorb 50 additional damage in core modes, effectively giving the vest a range of 50-100 HP increase. When using a Juggernaut, a player will only take 8% of all normal damage. Essentially, this means the player will have 1250 health points while in a Juggernaut suit. However, only the Juggernaut Recon regenerates health in this game; the regular Juggernaut (Killstreak) does not, for balancing reasons.

Call of Duty: Ghosts

In Call of Duty: Ghosts, a Resistance Perk called ICU halves the entire duration of a player's health regeneration time. A critically injured player can effectively regenerate to full health in less than 5 seconds. As before, the Ballistic Vests gives players 50-100 more health upon use. The three different types of Juggernaut suits all give a massive health boost/ damage reduction to the player. The Juggernaut ReconManiac and the regular Juggernaut (Killstreak) do not regenerate health at all, compared to the previous version of the Juggernaut Recon.

In the Extinction mode, the health is represented by a bar in the bottom left corner of the screen, but still works pretty much the same, although health regeneration is slower.

Call of Duty: Advanced Warfare

In Call of Duty: Advanced Warfare, the health system is the classic 100 health which acts similar to previous instalments. If Paintball Effects is turned on, the blood on the player's screen indicating they are damaged will be replaced with yellowish-green paint. The Goliath robotic Juggernaut-like suit gives the player hundreds of more health, though not nearly to the same degree a Juggernaut suit does. 

Call of Duty: Black Ops 4

In Call of Duty: Black Ops 4, the health system is reworked, with all players having a default of 150 health. In Multiplayer, players can use a health pack to instantly start their healing process, however this ability has a short cooldown. The cooldown of the health pack can be reduced by equipping Stim Shot in your loadout.

This change encourages a more tactical flow to the gameplay, where all players must heal themselves before and after each combat engagement. As there is no campaign in Black Ops 4, this new healing system is only in Multiplayer and Blackout. There is also a specialist weapon exclusive to Crash called the TAK-5 which can instantly boost the health of his teammates.

Call of Duty: Modern Warfare

In Call of Duty: Modern Warfare (2019), the health system has returned to the classic 100 default health, though Stim Shots can be used to drastically speed up the health regeneration process. There's also a new perk called Quick Fix that will speed up the player's health regeneration while capturing objectives, and restores a part of the player's health upon killing an enemy with a weapon (excluding Killstreaks.)

Gallery

Reference

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