FANDOM


CoDC CoDUOtr CoDFHtr CoD2tr CoD3tr Cod4topright CoD4DStr Cod5topright CoD5DStr CoD5FFtr MW2icontr MW2DStr BlackopsNewTopright Bodstopright Ztr MW3tr MW3DStr BO2topright CoDO Icon Codghostsicon Call of Duty Ghosts Extinction icon AWtopright BO3topright IW top right icon MWRtr WWIINewTopRight BO4topright

As with most first person shooter games, the player has a health system in the Call of Duty series. The Damage Multiplier mechanic plays hand-in-hand with the health system. Some weapons are an instant kill, namley headshots from higher-powered weapons, shotgun blasts within a certain range, most killstreak weapons, explosives within the lethal blast radius, rocket launchers/grenade launchers in the lethal blast radius, the Knife, most melee attacks, some special weapons, like the CrossbowBallistic Knife, some specialist weapons, and the throwable melee weapons, like the TomahawkCombat AxeThrowing Knife or the Spike Drone. Large falls can instantly kill players, along with "death zones", or certain areas on some maps throughout the francise where walking onto them/falling into them/ect. will instantly kill a player, regardless of how much health they have. Falling damage can be negated with perks in certain games, such as the infamous Commando (Perk), Resilience, or some versions of the Dead Silence perk.

OverviewEdit

In all games before Call of Duty 2 and Call of Duty: WWII’s campaign mode, the player needed to pick up health kits in order to regain health. Starting with Call of Duty 2, health kits were removed in favor for a regenerative health system. Whenever the player is below 33% of their maximum health, tunnel vision or a red tinge (depending on the game) will appear on screen, accompanied by a raised heartbeat and strained breathing. In Hardcore, health regeneration is disabled, and maximum health is reduced to 30 points. In Old School, health regeneration is also disabled, and the player's maximum health is increased to 200.

In Call of Duty 4: Modern Warfare, if the player is above 55 health of the total 100, all health is instantly regenerated after 5 seconds since the player was last damaged. If the player is at or below 55 health, and after 5 seconds since the player was last damaged, health will regenerate in chunks of 10 every 0.05 seconds until he gains maximum health or the process is interrupted by damage.[1] The infamous Juggernaut (Perk) gives the player a 25% damage reduction from all sources of damage, except for instant-kill weapons, the Knife, falling damage and death zones that instantly kill players. This makes nearly every weapon in the game require 1-2 shots more to kill a Juggernaut player. Stopping Power is a direct counter to this, making all damage from bullet weapons the user fires do 40% more damage compared to normal damage values, reducing the shots needed to kill players not using Juggernaut by 1-2 shots. Juggernaut and Stopping Power cancel out eachother, and Juggernaut cancels out Sonic Boom, a perk that increases all explosive damage by 25%. All these same effects apply to Call of Duty: Modern Warfare Remastered.

In Call of Duty: World at War, if the player is above 55 health of the total 100, all health is instantly regenerated after 5 seconds since the player was last damaged. If the player is at or below 55 health, and after 5 seconds since the player was last damaged, health will regenerate in chunks of 10 every 0.05 seconds until he gains maximum health or the process is interrupted by damage.[2] The infamous Juggernaut (Perk) gives the player a 25% damage reduction from all sources of damage, except for instant-kill weapons, the Knife, falling damage and death zones that instantly kill players. This makes nearly every weapon in the game require 1-2 shots more to kill a Juggernaut player. Stopping Power is a direct counter to this, making all damage from bullet weapons the user fires do 40% more damage compared to normal damage values, reducing the shots needed to kill players not using Juggernaut by 1-2 shots. Juggernaut and Stopping Power cancel out eachother, and Juggernaut cancels out Sonic Boom, a perk that increases all explosive damage by 25%. 

Starting with Call of Duty: Modern Warfare 2, blood replaces the tunnel vision effect and gradually appears as the player takes damage. A player can tell when their character has successfully regenerated their health by an exhaling sound. The Juggernaut (Perk) has been removed in this game, Stopping Power returns, making all damage from bullet weapons the user fires do 40% more damage compared to normal damage values, reducing the shots needed to kill players by 1-2 shots. The much-hated Danger Close perk makes it's debut in Modern Warfare 2, increasing all explosive damage by a massive 40%. 

In Zombies, purchasing the perk Juggernog increases health to 250.

In Call of Duty: Modern Warfare 3, if the player's health is below 100, after 5 seconds of not receiving damage, health regenerates at a rate of 1 every 0.05 seconds.[3] The Support Strike Package introduced Ballistic Vests, which absorbs 50 damage before it is depleted, the last shot on the vest can absorb 50 additional damage in core modes, effectively giving the vest a range of 50-100 HP increase.[4] When using a Juggernaut, a player will only take 8% of all normal damage. Essentially, this means the player will have 1250 health points while in a Juggernaut suit. However, only the Juggernaut Recon regenerates health in this game; the regular Juggernaut (Killstreak) does not, for balancing reasons.

In multiplayer in Call of Duty: Ghosts, a Resistance Perk called ICU halves the entire duration of a player's health regeneration time. A critically injured player can effectively regenerate to full health in less than 5 seconds. As before, the Ballistic Vests gives players 50-100 more health upon use. The three different types of Juggernaut suits all give a massive health boost/ damage reduction to the player. The Juggernaut ReconManiac and the regular Juggernaut (Killstreak) do not regenerate health at all, compared to the previous version of the Juggernaut Recon.

In Extinction mode in Call of Duty: Ghosts, the health is represented by a bar in the bottom left corner of the screen, but still works pretty much the same, although health regeneration is slower.

In Call of Duty: Advanced Warfare, if Paintball Effects is turned on, the blood on the player's screen indicating they are damaged will be replaced with yellowish-green paint. Otherwise, health is the classic 100 health. The Goliath robotic Juggernaut-like suit gives the player hundreds of more health, though not nearly to the same degree a juggernaut suit does. 

In Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: WWII (for the multiplayer) and Call of Duty: Modern Warfare Remastered, the health system remains the same, with all players having a default of 100 health. However, Call of Duty: Black Ops 4  revolutionizes how the system works, with all players in multiplayer having a default of 150 health. This makes the game play slower compared to previous installments, encouraging more tactical gameplay and planning ahead. All specialists can use a needle shot to instantly regenerate all lost health, though this ability has a short cooldown. As there is no campaign, this is only seen in the multiplayer and Blackout, a massive-scale battle royale mode akin to Fortnite, without the building elements. Seeing as none of those games have a Juggernaut-like killstreak, the default health is what the users get in total, except for a specialist ability in Black Ops 4, where the user can charge up all teammates to have 200 health on use.

In Call of Duty: Modern Warfare (2019), the health system has returned to the classic 100 default health, though Stim Shots can be used to drastically speed up the health regeneration process, if the user is hurt. A perk avalible to players called Quick Fix will regenerate player health faster, if they capture an objective or kill an enemy while they are hurt. However, the perk is useless when the user is not injured, and may be a very poor choice of tier-one perk, depending on the map size and game mode type. 

GalleryEdit

ReferencesEdit

  1. http://denkirson.proboards.com/thread/6748/health-mechanics-revisited
  2. http://denkirson.proboards.com/thread/6748/health-mechanics-revisited
  3. http://denkirson.proboards.com/thread/6748/health-mechanics-revisited
  4. http://denkirson.proboards.com/thread/3455/mw3-ballistic-vests-100-core
Community content is available under CC-BY-SA unless otherwise noted.