- "Fetch me their souls!"
- — The Demonic Announcer at the beginning of a Hellhound round.
The Hellhounds are an aggressive and murderous type of zombie that are encountered on their own special round in Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III and Call of Duty: Black Ops 4. A hellhound also appears in Call of Duty: Modern Warfare and Call of Duty: Warzone as a Finishing Move. They also appear as enemies in Call of Duty: Black Ops Cold War.
Hellhounds are essentially zombie-dogs that are a mutated version of Samantha's pet, Fluffy. Fluffy was put in the Der Riese mainframe teleporter and turned into a deadly Hellhound. She later had puppies, accounting for the rest of the Hellhounds. Hellhounds resemble badly deformed German Shepherds. They randomly spawn throughout the map (a ball of lightning will usually indicate whenever they spawn) in packs of two to four (depending on the amount of players) every four to five rounds and their sole objective is to kill the player by attacking with their teeth and claws or by exploding after death. The ground shakes whenever they spawn and there will be a heavy fog covering the map. There are two variants of the Hellhound: the flaming Hellhound, which on top of being perpetually on fire will explode on death, and the normal Hellhound, that simply falls to the ground and will not explode when killed. When the last Hellhound in their special round is killed, it will always drop a Max Ammo power-up. One exception to this is Shi No Numa, where the Max Ammo may not be dropped by the Hellhound, but the next zombie the player kills. The electric bolts that appear during a Hellhound round are supposedly linked towards the teleporter incident that occurred at the Der Riese facility.
In Green Run, through a Custom Games lobby, the host has the ability to turn on/off a Hellhound round if the host has selected a Survival or a Grief game mode map. The only maps that are available for Hellhound rounds are Bus Depot, Farm and Town.
Hellhounds make a return in Firebase Z as the Flaming variant. They begin spawning during the later rounds, or whenever the truth serum is created. However, unlike the previous installments where Flaming Hellhounds only explode when killed, their only attack in this game is to get close to the player and explode. Upon their detonation, they leave behind a pool of flames similar to a Molotov Cocktail, which can injure both players and zombies alike. As such, it is advisable to maintain distance from the Hellhounds when killing them. Hellhounds also make an appearance in the Outbreak mode, roaming aimlessly throughout the map.
In Der Riese, there are a series of radios that depicts the Hellhound's creation. Dr. Maxis and his assistant, Edward Richtofen, were doing tests at the Der Riese facility. One of the tests involved Samantha's dog, Fluffy, which was pregnant. When teleported, Fluffy vanished and later reappeared as a demonic variant of Samantha's dog; Fluffy became a Hellhound.
When this occurred, Richtofen followed through with his plot to get rid of the Maxis' by locking them in the teleportation laboratory with the possessed Fluffy and sending them through to the Aether. Dr. Maxis was teleported to The Crazy Place, while Samantha was sent to Griffin Station. It is unknown where Fluffy ended up, however it is believed that Fluffy then gave birth to the Hellhounds.
Main Game Entries
- Shi No Numa
- Der Riese
- Kino der Toten
- Dead Ops Arcade
- Green Run
- Bus Depot
- The Giant
- Der Eisendrache
- Blood of the Dead
- Tag Der Toten
- Firebase Z
Call of Duty: Mobile
The Hellhound was the first boss to be featured in the game's battle royale mode. The Hellhound (also known as the "Zombie Dog") was this time a large entity similar to the Cerberus. Just like any other boss encountered in this game mode, it has a large health pool and can deal massive damage. Defeating the boss results in it dropping high-tier loot as rewards for killing it.
The Hellhound boss was later replaced with The Butcher boss.
Call of Duty: Modern Warfare
- If one uses Insta-Kill to kill the last dog of a round, they will not drop a Max Ammo.
- Hellhounds will attack certain players and do not switch between targets until the one they are after is downed.
- In Der Riese, there is a door with a warning sign and a Hellhound head nailed to it. On the floor inside of the door, there is a lot of blood. It's possible that the rest of the Hellhound could probably be somewhere in the room this door would lead into, which would explain the blood on the floor.
- In Der Riese, if a teleporter is nearby during a Hellhound round, many Hellhounds will spawn out of the teleporter.
- On Call of Duty: Black Ops (Nintendo DS), there is no specific Hellhound round. Hellhounds can appear from round five and have increasing likelihood of appearing each round. These Hellhounds only spawn coming from barricades like zombies, and will knock down the barricades by jumping on them.
- In Der Riese, Dead Ops Arcade, Moon, The Giant, Der Eisendrache, Blood Of The Dead, and Classified they can appear alongside the zombie horde.
- Hellhounds were set to appear in "Five", since there are character response quotes for them in the game's files. Richard Nixon in one of his quotings refers to his dog Checkers.
- In the game files there is a scrapped audio file with the name
mx_dog_wave_b, suggesting there was to be a song played during the Hellhound round.
- A part of "Beauty of Annihilation" plays at the end of a Hellhound round in the World at War and Black Ops versions of Shi No Numa and Der Riese, as well as Kino der Toten, Green Run and Classified.
- Dempsey snickers "Devil Dogs" at times upon a Hellhound round, a reference to the nickname, supposedly given by the German military, to the U.S. Marine Corps.
- If one listens closely when a Hellhound round starts on Shi No Numa in Call of Duty: World at War you can hear what sounds like cackling
- In Call of Duty: Black Ops Cold War, damaging a Hellhound with a weapon that has Brain Rot will allow the player to pet them, similar to the Plaguehounds in Die Maschine.
- The Hellhound is one of the icons appearing in the Zombies Chronicles timeline.
- In Der Eisendrache, Hellhounds will spawn infinitely alongside Zombies in the My Brother's Keeper easter egg during the step of filling the Keeper ghost with souls, until the Keeper is sent into the Moon.