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{{game|waw|bo|bods|bo2|bo3|codo|bo4|mobile|mw|wz|bocw|mwiii|z|wz2}}
[[File:Hellhound.jpg|thumb|200px|A Hellhound on [[Shi No Numa]]]]
 
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{{For|the [[Cyborg Rising]] variant|Cyborg Hound}}
 
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{{For|the variant in [[Alpha Omega]]|Lightning Hound}}
{{Quote
 
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{{For|the variant in [[Die Maschine]]|Plaguehound}}
|1 = Fetch me their souls!
 
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{{For|the [[Call of Duty: Vanguard]] faction|Hellhounds}}
|2 = The Demonic Announcer at the beginning of a Hellhound round.
 
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{{Infobox/army
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|image =<tabber>
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|-|MWIII=[[File:Hellhounds MWIII.jpg]]
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|-|BOCW=[[File:Hellhound BOCW.jpg]]
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|-|BO4=[[File:Hellhound BO4.png]]
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|-|BOIII=[[File:Hellhound Kino der Toten BO3.jpg]]
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|-|BOII=[[File:Hellhound BOII.png]]
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|-|BO=[[File:Hellhound Kino der Toten BO.jpg]]
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|-|WAW=[[File:Hellhounds WAW.jpg]]
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</tabber>
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|active = 1940s onwards <small>(Aether Story)</small><br>1984 onwards <small>(Dark Aether Story)</small>
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|leader = Demonic Announcer
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|games = ''[[Call of Duty: World at War]]''<br>''[[Call of Duty: Black Ops]]''<br>''[[Call of Duty: Zombies]]''<br>''[[Call of Duty: Black Ops Zombies]]''<br>''[[Call of Duty: Black Ops (Nintendo DS)]]''<br>''[[Call of Duty: Black Ops II]]''<br>''[[Call of Duty: Black Ops III]]''<br>''[[Call of Duty Online]]''<br>''[[Call of Duty: Black Ops 4]]''<br>''[[Call of Duty: Mobile]]''<br>''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''<br>''[[Call of Duty: Warzone]]''<br>''[[Call of Duty: Black Ops Cold War]]''<br>''[[Call of Duty: Modern Warfare III]]''<br>''[[Call of Duty: Warzone 2.0]]''
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|type = Dogs Experimented with [[MTD|teleporters]] and [[Element 115]] converted into [[Zombie]]s <small>(Aether Story)</small><br>Dogs teleported through the [[Dark Aether]] that returned as Zombies <small>(Dark Aether Saga)</small>
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|level = [[Shi No Numa]]<br>[[Der Riese]]<br>[[Kino der Toten]]<br>[[Dead Ops Arcade]]<br>[[Moon]]<br>[[Green Run]], [[The Giant]]<br>[[Der Eisendrache]]<br>[[Escape from Zombie Island|Zombie Island]]<br>[[Blood of the Dead]]<br>[[Classified]]<br>[[Tag der Toten]]<br>[[Firebase Z]]<br>[[Outbreak (Cold War)|Outbreak]]<br>[[Operation Deadbolt]]<br>[[Verrückt]] (Cut)<br>[["Five"]] (Cut)
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|announcer = [[Samantha Maxis]] (''WaW''-''BO'')<br>[[Edward Richtofen]] (Moon-Green Run)<br>Unknown (The Giant, Der Eisendrache, Tag der Toten)<br>[[Brutus (Zombies)|Warden]] (Blood of the Dead)<br>[[The Forsaken]] (''BOCW'')
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|name = Hellhounds
 
}}
 
}}
 
{{Quote|Fetch me their souls!|The [[Demonic Announcer]] at the beginning of a Hellhound round.}}
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[[File:Announcer Fetch Zombies.ogg|noicon|center]]
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The '''{{w|Hellhound}}s''' are an aggressive and murderous type of [[zombie]] that are encountered on their own special round in ''[[Call of Duty: World at War]]'', ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops III]]'', ''[[Call of Duty: Black Ops 4]]'', ''[[Call of Duty: Black Ops Cold War]]'', ''[[Call of Duty: Modern Warfare III]]'', and ''[[Call of Duty: Warzone 2.0]]''. A Hellhound also appears in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' and ''[[Call of Duty: Warzone]]'' as a [[Finishing Move]].
   
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==Overview==
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Hellhounds are essentially zombie-[[dogs]] that are a mutated version of [[Samantha Maxis|Samantha]]'s pet, [[Fluffy]]. Fluffy was put in the Der Riese mainframe teleporter and turned into a deadly Hellhound. She later had puppies, accounting for the rest of the Hellhounds. Hellhounds resemble badly deformed German Shepherds. They randomly spawn throughout the map (a ball of lightning will usually indicate whenever they spawn) in packs of two to four (depending on the amount of players) every four to five rounds and their sole objective is to kill the player by attacking with their teeth and claws or by exploding after death. The ground shakes whenever they spawn and there will be a heavy fog covering the map. There are two variants of the Hellhound: the flaming Hellhound, which on top of being perpetually on fire will explode on death, and the normal Hellhound, that simply falls to the ground and will not explode when killed. When the last Hellhound in their special round is killed, it will always drop a [[Max Ammo]] power-up. One exception to this is Shi No Numa, where the Max Ammo may not be dropped by the Hellhound, but the next zombie the player kills. The electric bolts that appear during a Hellhound round are supposedly linked towards the teleporter incident that occurred at the Der Riese facility.
   
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In [[Green Run]], through a Custom Games lobby, the host has the ability to turn on/off a Hellhound round if the host has selected a [[Survival]] or a [[Grief]] game mode map. The only maps that are available for Hellhound rounds are [[Bus Depot]], [[Farm]] and [[Town]].
The '''Hellhounds''' are an aggressive new enemy first encountered in [[Shi No Numa]], and in [[Der Riese]]. They are deadly dog-like monsters covered in flames that presumably come from another realm. They randomly spawn throughout the map (a ball of lightning will usually erupt whenever they spawn) every few rounds and their sole objective is to kill the player by streaking towards them and either attacking with tooth and claw or by exploding. The ground shakes whenever they spawn or explode. They are extremely lethal and must be taken care of as soon as possible.
 
   
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Hellhounds make a return in [[Firebase Z]] as the Flaming variant. They begin spawning during the later rounds, or whenever the truth serum is created. However, unlike the previous installments where Flaming Hellhounds only explode when killed, their only attack in this game is to get close to the player and explode. Upon their detonation, they leave behind a pool of flames similar to a [[Molotov Cocktail]], which can injure both players and zombies alike. As such, it is advisable to maintain distance from the Hellhounds when killing them. Hellhounds also make an appearance in the [[Outbreak (Cold War)|Outbreak]] mode, roaming aimlessly throughout the map.
== History ==
 
[[Video:Call of Duty 5: Shi no Numa Hell Hounds(nazi zombies)|thumb|252px|right|Players struggle against these dogs.]]
 
   
 
==History==
It is possible they have something to do with [[Element 115]], as they have only appeared on maps that contain it or have contained it. It is also possible they are controlled by a single entity as at the start of a Hellhound round an evil voice says ''"Fetch me their souls!" (which is supposedly the voice of a ghostly Maxis).''
 
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In [[Der Riese]], there are a series of [[Der Riese/Radio Messages|radios]] that depicts the Hellhound's creation. [[Ludvig Maxis|Dr. Maxis]] and his assistant, [[Edward Richtofen]], were doing tests at the Der Riese facility. One of the tests involved [[Samantha Maxis|Samantha]]'s dog, [[Fluffy]], which was pregnant. When teleported, Fluffy vanished and later reappeared as a demonic variant of Samantha's dog; Fluffy became a Hellhound.
   
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When this occurred, Richtofen followed through with his plot to get rid of the Maxis' by locking them in the teleportation laboratory with the possessed Fluffy and [[The Giant|sending them]] through to the Aether. Dr. Maxis was teleported to [[The Crazy Place]], while Samantha was sent to [[Moon|Griffin Station]]. It is unknown where Fluffy ended up, however it is believed that Fluffy then gave birth to the Hellhounds.
On Der Riese, there are a series of radios that can be turned on, two of them have the sounds of dogs in them. One of them is a recording of an experiment on a dog, using some sort of electrical chamber. The people who are experimenting sound German (maybe Nazi Scientists that are experimenting on, and maybe even had started the zombie outbreak). After the experiment, one of the scientists (known only as Doctor Maxis) tells his assistant to open the door, the assistant hesitates, Maxis snaps back to him and the assistant opens the door. The sound of electrical swirls and a Hell Hound can be heard, afterward a little girl can be heard saying "Father, what are you doing with Fluffy?". Maxis replies with "Dammit, Samantha, I told you never to come in here!", shouts to his assistant to remove Samantha from view of the dog. Samantha screams at the sight of her dog (formally known as Fluffy). She says "What is wrong with her? Daddy, what did you do? Fluffy!", Before running off. Maxis replies "Come back here Samantha. Stop Her." Maxis runs after her, while saying "Easy, come here Samantha. Good girl. Gently Samantha, we must get out of here" (all through that sentence, the Hellhound seems to have got out of the chamber and is destroying equipment and windows.) Before Maxis and Samantha have a chance to get out of the room, the assistant seems to have locked the door behind him as he came out. Maxis shouts "Edward! What are you doing! Open the door! Edward! Open this door now!". Samantha cries "I'm scared". Maxis says to Edward "Damn you, stay by me Samantha". Then the assistant speaks "Goodbye, [[Doctor Maxis]]!" in a voice very similar to [[Doctor Richtofen]]. Gunfire seems to be heard before Edward laughs in a evil tone. After that, the message cuts out into static. It is possible that Doctor Rictofen helped create the hellhounds.(if he is not in fact Edward)
 
   
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==Zombies Maps==
How exactly this one dog started the hellhound breed is unknown so far, but in one audio clip "you know she's going to have puppies?" is heard, presumably referring to the dog. It is also possible more tests on the hellhounds were continued by Edward, they multiply or that the first teleport test didn't just teleport them, but cloned them as well. Sometimes it will appear as if a [[teleporter]] is being powered up as the dog spawns, possibly stating that the dogs come from the teleporter. They could be able to spawn on shi no numa because when some test subjects (Possibly other dogs?) disappeared after teleporting they were stuck, and are starting to reappear.
 
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===Main Game Entries===
 
*[[Shi No Numa]]
 
*[[Der Riese]]
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*[[Kino der Toten]]
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*[[Dead Ops Arcade]]
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*[[Moon]]
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*[[Green Run]]
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*[[Bus Depot]]
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*[[Town]]
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*[[Farm]]
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*[[The Giant]]
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*[[Der Eisendrache]]
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*[[Blood of the Dead]]
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*[[Classified]]
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*[[Tag der Toten]]
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*[[Firebase Z]]
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*[[Outbreak (Cold War)|Outbreak]]
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*[[Operation Deadbolt]]
   
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===DS===
Weapon Effectiveness-
 
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*[[House (Zombies)|House]]
Shotguns (double barrel or trench gun)
 
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*[[Facility (Black Ops DS)|Facility]]
PPSH 41
 
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*[[Overlook]]
Ray gun (maybe)
 
Wunderwaffe(Yes but its a waste of ammo)
 
Browing M1919A6
 
MG42
 
.357 Magnum
 
All Submachine guns and Assualt rifles.
 
   
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===Cut Appearances===
Machine guns are at the bottom because you can spray the bullets all around and you can still die. One Shot kill weapons like the shotguns are excellent to use against these dogs. Keep a shotgun as a secondary weapon to deal with the dogs. PPSh 41 can spray bullets when timed right with no recoil at all. Small machine guns and assualt rifles don't do the damage needed. 357 Magnum will still take 2 or 3 hits to kill.
 
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*[[Verrückt]]
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*[["Five"]]
   
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==Call of Duty: Mobile==
== Strategies ==
 
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The Hellhound was the first boss to be featured in the game's battle royale mode. The Hellhound (also known as the "Zombie Dog") was this time a large entity similar to the [[Cerberus]]. Just like any other boss encountered in this game mode, it has a large health pool and can deal massive damage. Defeating the boss results in it dropping high-tier loot as rewards for killing it.
   
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The Hellhound boss was later replaced with The Butcher boss.
[[File:Shinonuma2 screenshot 600.jpg|thumb|250px|The Hellhounds attack [[Nikolai Belinski]]]]
 
*When playing alone or in an area by yourself, The machine gun or trench guns is always an effective weapon against hellhounds.
 
*The best gun for Hellhounds is the [[M1897 Trenchgun|Trench gun]], as it is '''always''' a one hit kill, so at least one person should hold on to one in a group. This has been tested up to and over round 300. The [[PPSh-41]], the [[Browning M1919]], the [[FG42]] and the [[MG42]] are&nbsp;also extremely effective, and can also be used to hold off the Hellhounds indefinitely. The [[.357 Magnum]]&nbsp;and the&nbsp;[[PTRS-41]]&nbsp;also work just as well as the Trench Gun, especially in early rounds, although can be harder to aim at the fast moving Hellhounds; as for the [[Double Barreled Shotgun]], it works just as well, but frequent reloads make the Trench Gun preferred by&nbsp;most players, as for the [[Ray Gun]], while it always is a one hit kill against the Dogs just like the Trench Gun, using it is quite dangerous as the Hellhounds get close to you to attack, causing Spalsh Damage to kill yourself.
 
*Despite the Weapons above are extremely effective against the Hellhounds, a majority of other weapons in the game are extremely ineffective, Semi-automatic weapons, like the [[M1 Garand]], [[Gewehr 43]], and the [[M1 Carbine]] are extremely ineffective, its the same case with Bolt-action rifles, like the [[Kar98K]] and the [[Arisaka|Type 38 Arisaka]], the [[M2 Flamethrower]]&nbsp;and the [[StG-44]]&nbsp;are also extremely ineffective, and SMGs ,excluding the [[PPSh-41]],&nbsp;that are ineffective are the [[MP40]],&nbsp;and the [[Type 100]], while the [[M1 Thompson]] is good for the first 2 Hellrounds,&nbsp;but beyond that,&nbsp;it's pretty much useless.
 
*If on a Hellround, camping is the best solution, either in pairs or a group of four. Shotguns and MGs are equally effective, while the Ray Gun is quite dangerous to yourself, as the dogs will often get very close and cause you to kill yourself with the Ray Gun's splash damage, though this is an insignificant flaw and can still be used on a Hellround. Note that the [[Wunderwaffe DG-2]] should be saved for Zombie rounds instead, as the area effect has little bearing on Hellhounds (although this is nullified by the fact that you get a max ammo power-up at the end of the round, so as long as you keep a full magazine when the max ammo is taken, you can kill the hellhounds effectively with the Wunderwaffe). If you do not have an MG or [[Trench Gun]] yet in the first Hellhound, knifing them is rather easy (blindly tested, survived) you will get damaged, but if you continually knife in a corner, you should survive.
 
*A fairly good camping spot on Shi No Numa is at the first mystery box spawn, just around the corner where the dogs can only come from one direction.
 
*Another good spot is the little island to the left of the Comm Room (if facing the Comm Room) if the Comm Room isn't open, then there will be a good 3–4 seconds between dogs. If all the other rooms are open, there is around 10–30 seconds between each individual dog, giving time to reload, which is especially good if using the [[Browning M1919]]
 
*It is sometimes good to move from one place to another.
 
*The Hellhound picks a random target upon spawning, and will not deviate from that target unless it is downed. Because of this, if someone is standing with people blocking the Hellhound from attacking them, it will simply get stuck.
 
*On solo, there is never more than 10 Hellhounds per round. Because of this,&nbsp;[[Bouncing Betty]]'s (if all are placed during rounds between dogs and none are destroyed) can be used to complete a whole Hellround.
 
*[[Dogs]]&nbsp;will '''usually''' not go into the water if they don't have to. You can use this fact to funnel the Hellhounds.
 
*Another strategy is to have a [[Submachine Gun]], NOT&nbsp;AN&nbsp;MG! (e.g. [[PPSh-41]]&nbsp;idealy) and basically run and jump frequently around and shoot at the Hellhounds. This makes it very hard for the Hellhounds to get you because one, if you keep on jumping, it makes it hard for the Hellhounds to line up an attack, and two, if they do attack, they will likely miss since you have jumped out of the way. Also, when a Hellhound attacks and misses, it will usually stay still for a second before attacking again. You can use that precious second to your advantage and get an easy kill.
 
*In [[Der Riese]], there is a few good camping spots, the first one is the tunnel near the teleporter at the end of the factory, another good spot is the Catwalk next to the tunnel,&nbsp;both can funnel Hellhounds and&nbsp;[[Zombie]]'s alike.
 
   
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==Call of Duty: Modern Warfare==
== Glitches ==
 
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A Hellhound is used as a [[Finishing Move]] for both ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' and ''[[Call of Duty: Warzone]]'' obtained from the "Undead Forces" bundle released in [[Season Six (Modern Warfare)|Season Six]].
*Sometimes, when killed, a Hellhound will not fall down as normal, but instead will freeze in the standing position. This can look awkward and cause a problem during particularly intense Hellhound rounds because players might reflexively shoot at a seemingly live Hellhound that is actually dead, wasting ammo. It is also possible for a Hellhound to continue bounding or running after it is killed, thus tricking players even further. (confirmed on [[PS3]], [[Xbox 360]], and [[PC]])
 
*([[Shi No Numa]]) In the 'Warning room' there is a pallet and barrel to the left of the gate, if you are standing in the correct place next to the pallet and in front of the barrel, the Hellhounds run up to you and don't attack you. This can help, especially if you need to reload a large capacity gun, such as the [[Browning M1919]].
 
*([[Der Riese]]) After opening the teleporter room behind the electricity generator, go past the teleporter and into the underground alley. If you go in the corner at the end, the Hellhounds will attack the wrong area. Give them enough time next to you however, and they will figure out where you are exactly and attack you.
 
   
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==Call of Duty: Warzone 2.0==
== Trivia ==
 
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Hellhounds return in ''[[Call of Duty: Warzone 2.0]]'' where they can be killed during the second circle of [[Resurgence (Warzone)|Slay Ride Resurgence]] in the Deer Hunt Public Event. They can be seen wearing deer antlers with Christmas lights and decorations. Upon killing them, they will drop various high-tier loot and items.
*It is often thought that the dogs are Fluffy's puppies, because in Der Riese Maxis tells Samantha that she is going to have puppies. Richtofen also says "Poor puppies, they know no better." at the beginning of a Hellround.
 
*The Hellhounds are the first and currently only enemies encountered in a [[Zombie]] Mode Game that aren't confirmed zombies.
 
*In the map pack Der Riese some of the random recordings here and there(and yes you have to find them) announce some interesting things about the hell hounds and the normal zombies in the zombies series,e.g. How the first hell hound was Samantha's dog fluffy.
 
*The Hellhounds first appeared in Shi No Numa, and made a return in Der Riese.
 
*The Hellhounds have several different appearances just like the zombies. Some are large and intimidating while others look frail and badly burned.
 
*The Hellhounds appear approximately every five rounds, although they are guaranteed to appear somewhere from rounds 5 to 8 (Reference to this comes from a poster board in Der Riese that has pictures of Hellhounds, and says 'Levels 5-8 must remain) . After Round 8 this becomes a 50/50 chance. Note that if teams complete a Hellround, it cannot happen again for three rounds, at which point it returns to the 50/50 probability.
 
*(Shi No Numa) It takes '''three''' hits from a Hellhound to down you, even if you have Jugger-Nog, however, the flaw is improved as in&nbsp;Der Riese, it takes 6 hits to down you.
 
*Hellhounds have '''much''' lower health and are more vulnerable than the zombies of the equivalent round.
 
*The last Hellhound will usually drop a Max Ammo when killed. One of the only times that it is not dropped is when the Wunderwaffe DG-2 is used. If no Max Ammo is received, the very first zombie that is killed in the next round will drop it
 
*(Shi No Numa) When looking in the direction of the Comm Room from outside Storage, one will notice a meteor that makes an interesting noise. There is electricity around it, similar to the electricity visible just before a Hellhound spawns, and the surface of the meteor has a texture resembling that of the Hellhound's skin.
 
*When the Hellround begins, an ominous tune, rumbling thunder and a demonic voice saying "Fetch me their souls!" can be heard. Also, the map turns foggy until the last Hellhound is killed.
 
*Interestingly, the flaming Hellhounds can be killed by the [[M2 Flamethrower]], although it is '''EXTREMELY''' ineffective.
 
*Hellhounds that aren't on fire don't explode.
 
*Hellhounds, at least on Der Riese, attack certain players and wont switch between targets until the one their after is downed. (Note:Once the downed person is saved, the hellhound will return to their old target)
 
*The demonic tone at the start of a hellround is most likely the Ghost of Maxis, as he is most likely referring to Dr. Richtofen and his "three friends"
 
*As the Hellhounds are faster than zombies, the zombies can down/kill you in two hits, but the Hellhounds can do this in three, rendering the Hellhounds and zombies equally lethal.
 
*Hellhounds are noticeably bigger than regular dogs.
 
*The name "Hellhounds" might be a reference to the term "devildog", a nickname for Marines. This is used as a pun as Dempsey says"The Devil's Dogs, no match for the US Marines!"
 
*In Der Riese, hellhounds spawn without fire. They limp around until they find their target. When they find their target, the hellhound will catch fire and start running.
 
*Hellhounds seem to have designated targets, as tested on Der Riese where one player split from the other 3, the majority of hounds would run right past the lone player, and attack their designated target, leaving the loner to only face a small number of hounds.
 
*The Bowie knife is excellent at fighting off hellhounds, especially on the earlier rounds as one slash can kill a hound up until the 3rd batch of hounds
 
*It is quite possible that the dogs are Hyenas, considering that on the chalkboards you can find the word hyena, and that on the posterboard there is a map of Africa.
 
*Occasionally when a Hellhound is killed a girl's scream can be heard, possibly Samantha's.
 
*In Der Riese, the Hellhounds will limp around and lock on a&nbsp;target, however, if you shoot at them they will lock on to the target that shoot at them regardless of the distance.
 
*
 
   
== Quotes ==
+
==Gallery==
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<gallery>
*Those don't sound like freak bags - [[Tank Dempsey]]
 
  +
HellhoundSize.jpg|The Hellhound's size in ''[[Call of Duty: World at War]]''.
*Shit!...Here come the dogs! - [[Tank Dempsey]]
 
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HellhoundDerRiese.png|A Hellhound poster seen in [[Der Riese]] and [[Kino der Toten]].
*The Devil's Dogs, no match for the [[Marine Raiders|U.S Marines!]] - [[Tank Dempsey]]
 
  +
Hellhound Kino Der Toten BO.png
*I hear some angry fucking dogs! - [[Nikolai Belinski ]]
 
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Hellhounds BOZ.png|Hellhounds in ''[[Call of Duty: Black Ops Zombies]]''.
*The air hangs heavy with&nbsp;stench of dog shit! - [[Nikolai Belinski]]
 
  +
Hellhounds Zombie Mode BODS.jpg|The Hellhound as it appears in [[Call of Duty: Black Ops (Nintendo DS)]].
*The spirits are toying with us! - [[Takeo Masaki]]
 
  +
Hellhound BO3.png|Hellhound in ''Black Ops III''.
*Die! You diseased Dog! - [[Takeo Masaki]]
 
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Hellhound Chronicles Drawing BO3.png|A drawing of a Hellhound as seen in the [[Zombies Chronicles]] timeline poster.
*My flesh will not be consumed! - [[Takeo Masaki]]
 
  +
Fetch TagDerToten Bo4.png|A Hellhound, as seen on the icon for the achievement [[Fetch]].
*Fluffy? Is that you? - [[Doctor Richtofen]]
 
  +
HellHound MW.png|The icon used for the Hellhound finishing move in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.
*Poor puppies, they know no better - [[Doctor Richtofen]]
 
  +
Hellhound Promo MWIII.png|Hellhound in ''[[Call of Duty: Modern Warfare III]]''.
*Something is coming through! - [[Doctor Richtofen]]
 
  +
YouCanPetTheDog Achievement Image MWIII.png|Tamed Hellhound in ''Call of Duty: Modern Warfare III''.
*The dimension! they splitting in half! [[Doctor Richtofen]]
 
  +
Santa's Slayground Event Promo10 WZ2 MWIII.jpg|Festive Hellhounds.
  +
</gallery>
   
== Appearances ==
+
==Trivia==
  +
*If one uses Insta-Kill to kill the last dog of a round, they will not drop a Max Ammo.
*[[Shi No Numa]]
 
 
*Hellhounds will attack certain players and do not switch between targets until the one they are after is downed.
*[[Der Riese]]
 
  +
* In Der Riese, there is a door with a warning sign and a Hellhound head nailed to it. On the floor inside of the door, there is a lot of blood. It's possible that the rest of the Hellhound could probably be somewhere in the room this door would lead into, which would explain the blood on the floor.
  +
*In [[Der Riese]], if a [[teleporter]] is nearby during a Hellhound round, many Hellhounds will spawn out of the teleporter.
  +
*On ''[[Call of Duty: Black Ops (Nintendo DS)]]'', there is no specific Hellhound round. Hellhounds can appear from round five and have increasing likelihood of appearing each round. These Hellhounds only spawn coming from barricades like [[zombie]]s, and will knock down the barricades by jumping on them.
  +
*In Der Riese, [[Dead Ops Arcade]], [[Moon]], [[The Giant]], [[Der Eisendrache]], Blood Of The Dead, and Classified they can appear alongside the zombie horde.
  +
*Hellhounds were set to appear in [["Five"]], since there are character response quotes for them in the game's files. Richard Nixon in one of his quotings refers to his dog Checkers.
  +
*In the game files there is a scrapped audio file with the name <code>mx_dog_wave_b</code><ref>[http://i.imgur.com/lSQCCAn.png Screenshot of file directory]</ref>, suggesting there was to be a song played during the Hellhound round.
  +
*A part of "[[Beauty of Annihilation]]" plays at the end of a Hellhound round in the World at War and Black Ops versions of [[Shi No Numa]] and Der Riese, as well as [[Kino der Toten]], [[Green Run]] and Classified.
  +
*[[Tank Dempsey|Dempsey]] snickers "Devil Dogs" at times upon a Hellhound round, a reference to the nickname, supposedly given by the German military, to the [[United States Marine Corps|U.S. Marine Corps]].
  +
*If one listens closely when a Hellhound round starts on [[Shi No Numa]] in ''[[Call of Duty: World at War]]'' you can hear what sounds like cackling
  +
*In ''Call of Duty: Black Ops Cold War'', damaging a Hellhound with a weapon that has [[Brain Rot]] will allow the player to pet them, similar to the [[Plaguehound|Plaguehounds]] in [[Die Maschine]].
  +
*The Hellhound is one of the icons appearing in the [[Zombies Chronicles]] timeline.
  +
*In [[Der Eisendrache]], Hellhounds will spawn infinitely alongside Zombies in the [[My Brother's Keeper]] easter egg during the step of filling the Keeper ghost with souls, until the [[Keeper]] is sent into the [[Moon]].
  +
*The Hellhounds present in ''[[Call of Duty: Modern Warfare III]]'' are, similarly to Samanatha's pet [[Notso Fluffy|Notso]], rottweilers.
  +
  +
==References==
  +
{{Reflist}}
   
{{NaziZombies}}
+
{{Zombies mode}}
  +
{{CoDMobile Zombies mode}}
[[Category:Enemies]]
 
  +
{{CoDWZ Features}}
[[Category:Nazi Zombies]]
 
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[[Category:Call of Duty: Modern Warfare III Zombies Enemies]]
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Latest revision as of 16:49, 20 December 2023

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone 2
For the Cyborg Rising variant, see Cyborg Hound.
For the variant in Alpha Omega, see Lightning Hound.
For the variant in Die Maschine, see Plaguehound.
For the Call of Duty: Vanguard faction, see Hellhounds.

"Fetch me their souls!"
— The Demonic Announcer at the beginning of a Hellhound round.

The Hellhounds are an aggressive and murderous type of zombie that are encountered on their own special round in Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Modern Warfare III, and Call of Duty: Warzone 2.0. A Hellhound also appears in Call of Duty: Modern Warfare and Call of Duty: Warzone as a Finishing Move.

Overview

Hellhounds are essentially zombie-dogs that are a mutated version of Samantha's pet, Fluffy. Fluffy was put in the Der Riese mainframe teleporter and turned into a deadly Hellhound. She later had puppies, accounting for the rest of the Hellhounds. Hellhounds resemble badly deformed German Shepherds. They randomly spawn throughout the map (a ball of lightning will usually indicate whenever they spawn) in packs of two to four (depending on the amount of players) every four to five rounds and their sole objective is to kill the player by attacking with their teeth and claws or by exploding after death. The ground shakes whenever they spawn and there will be a heavy fog covering the map. There are two variants of the Hellhound: the flaming Hellhound, which on top of being perpetually on fire will explode on death, and the normal Hellhound, that simply falls to the ground and will not explode when killed. When the last Hellhound in their special round is killed, it will always drop a Max Ammo power-up. One exception to this is Shi No Numa, where the Max Ammo may not be dropped by the Hellhound, but the next zombie the player kills. The electric bolts that appear during a Hellhound round are supposedly linked towards the teleporter incident that occurred at the Der Riese facility.

In Green Run, through a Custom Games lobby, the host has the ability to turn on/off a Hellhound round if the host has selected a Survival or a Grief game mode map. The only maps that are available for Hellhound rounds are Bus Depot, Farm and Town.

Hellhounds make a return in Firebase Z as the Flaming variant. They begin spawning during the later rounds, or whenever the truth serum is created. However, unlike the previous installments where Flaming Hellhounds only explode when killed, their only attack in this game is to get close to the player and explode. Upon their detonation, they leave behind a pool of flames similar to a Molotov Cocktail, which can injure both players and zombies alike. As such, it is advisable to maintain distance from the Hellhounds when killing them. Hellhounds also make an appearance in the Outbreak mode, roaming aimlessly throughout the map.

History

In Der Riese, there are a series of radios that depicts the Hellhound's creation. Dr. Maxis and his assistant, Edward Richtofen, were doing tests at the Der Riese facility. One of the tests involved Samantha's dog, Fluffy, which was pregnant. When teleported, Fluffy vanished and later reappeared as a demonic variant of Samantha's dog; Fluffy became a Hellhound.

When this occurred, Richtofen followed through with his plot to get rid of the Maxis' by locking them in the teleportation laboratory with the possessed Fluffy and sending them through to the Aether. Dr. Maxis was teleported to The Crazy Place, while Samantha was sent to Griffin Station. It is unknown where Fluffy ended up, however it is believed that Fluffy then gave birth to the Hellhounds.

Zombies Maps

Main Game Entries

DS

Cut Appearances

Call of Duty: Mobile

The Hellhound was the first boss to be featured in the game's battle royale mode. The Hellhound (also known as the "Zombie Dog") was this time a large entity similar to the Cerberus. Just like any other boss encountered in this game mode, it has a large health pool and can deal massive damage. Defeating the boss results in it dropping high-tier loot as rewards for killing it.

The Hellhound boss was later replaced with The Butcher boss.

Call of Duty: Modern Warfare

A Hellhound is used as a Finishing Move for both Call of Duty: Modern Warfare and Call of Duty: Warzone obtained from the "Undead Forces" bundle released in Season Six.

Call of Duty: Warzone 2.0

Hellhounds return in Call of Duty: Warzone 2.0 where they can be killed during the second circle of Slay Ride Resurgence in the Deer Hunt Public Event. They can be seen wearing deer antlers with Christmas lights and decorations. Upon killing them, they will drop various high-tier loot and items.

Gallery

Trivia

  • If one uses Insta-Kill to kill the last dog of a round, they will not drop a Max Ammo.
  • Hellhounds will attack certain players and do not switch between targets until the one they are after is downed.
  • In Der Riese, there is a door with a warning sign and a Hellhound head nailed to it. On the floor inside of the door, there is a lot of blood. It's possible that the rest of the Hellhound could probably be somewhere in the room this door would lead into, which would explain the blood on the floor.
  • In Der Riese, if a teleporter is nearby during a Hellhound round, many Hellhounds will spawn out of the teleporter.
  • On Call of Duty: Black Ops (Nintendo DS), there is no specific Hellhound round. Hellhounds can appear from round five and have increasing likelihood of appearing each round. These Hellhounds only spawn coming from barricades like zombies, and will knock down the barricades by jumping on them.
  • In Der Riese, Dead Ops Arcade, Moon, The Giant, Der Eisendrache, Blood Of The Dead, and Classified they can appear alongside the zombie horde.
  • Hellhounds were set to appear in "Five", since there are character response quotes for them in the game's files. Richard Nixon in one of his quotings refers to his dog Checkers.
  • In the game files there is a scrapped audio file with the name mx_dog_wave_b[1], suggesting there was to be a song played during the Hellhound round.
  • A part of "Beauty of Annihilation" plays at the end of a Hellhound round in the World at War and Black Ops versions of Shi No Numa and Der Riese, as well as Kino der Toten, Green Run and Classified.
  • Dempsey snickers "Devil Dogs" at times upon a Hellhound round, a reference to the nickname, supposedly given by the German military, to the U.S. Marine Corps.
  • If one listens closely when a Hellhound round starts on Shi No Numa in Call of Duty: World at War you can hear what sounds like cackling
  • In Call of Duty: Black Ops Cold War, damaging a Hellhound with a weapon that has Brain Rot will allow the player to pet them, similar to the Plaguehounds in Die Maschine.
  • The Hellhound is one of the icons appearing in the Zombies Chronicles timeline.
  • In Der Eisendrache, Hellhounds will spawn infinitely alongside Zombies in the My Brother's Keeper easter egg during the step of filling the Keeper ghost with souls, until the Keeper is sent into the Moon.
  • The Hellhounds present in Call of Duty: Modern Warfare III are, similarly to Samanatha's pet Notso, rottweilers.

References