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The subject of this article appeared in Call of Duty: Modern Warfare 2.

"Evade enemy patrols and Ghillie Snipers near Chernobyl."
Spec Ops description

Hidden is the eleventh Special Ops level in Call of Duty: Modern Warfare 2 and it is in the first in the Charlie tier of operations. The objective is to reach the extraction point, silently eliminating any enemies you find or avoiding them altogether along the way.

Hidden is an replicate of the Call of Duty 4: Modern Warfare level "All Ghillied Up", albeit played backwards.

The Infinity Ward best time for Hidden is 1 minute 45.6 seconds.


Hidden takes place in Chernobyl (after the disaster), and the player must navigate their way to the extraction point, which is where the level "All Ghillied Up" began, from the shipping container area, passing through heavily infested radiated areas. The player begins the level with a suppressed Intervention and a silenced USP .45 with Tactical Knife. There are silenced weapons at the start that are able to be picked up as well: a MP5K, Mini Uzi, Striker and M1014. Swap out the pistol for one of these weapons - there is enough ammo in the Intervention to deal with the enemies on this level.

As Ghost states at the start of the level, players must watch out for radiated areas. Absorbing too much radiation will kill the player, though players aren't forced to go through an area with radiation to proceed further into the level.

There are small pockets of Ultranationalist soldiers and Ghillie snipers throughout the level. Soldiers are unaware of the player unless they have been alerted to by gunfire or nearby allies killed. Snipers are always aware of the player and are found in groups of three, equipped with WA2000s and USP .45s. Snipers always know where the player is and cannot be evaded by crawling or hiding in the vegetation, therefore the player's survival depends on shooting the snipers while they are moving, before they can fire. Aiding the player is the fact that the enemy's scopes will occasionally reflect light, briefly revealing his position with a dull flash. Enemy snipers are most vulnerable while they stand and walk, though they will often dive into prone shortly after the player sees them. A player can (barely) survive a single round from an enemy sniper, but no more.

Higher difficulties will result in small changes to enemy patrols and an additional sniper at the top of the tower at the church - however, this sniper acts much like a common guard rather than the standard sniper; i.e. it is not intrinisically alert to the player's presence.

Players are also given "rating" based on how they kill their enemies, as shown below:

Type of enemy/ type of kill Perfect Good Average
Soldier(s) The player must kill a soldier without being noticed The player has killed a suspicious soldier The player has killed an aware soldier
Ghillie sniper The player must kill a sniper without being hit The player was hit once by the sniper The player was hit more than once by the sniper

Weapon Loadout

Starting Loadout
Initial area
Found in level

These weapons can be found with and without attachments.



  • PC players can use console commands to NoClip outside of the playable area, and since the whole map was ported from COD4 to MW2, the player can follow the entire route that is taken on the mission All Ghillied Up, all the way to the end and further into the Chernobyl factories.
  • When outside of the map, following the All Ghillied Up mission route, if the player goes up the fire escape to the top floor, the player can enter a window and inside is a poster of Tanya Pavelovna, a character from Call of Duty: Finest Hour[1]
  • If the player continues further along the All Ghillied Up mission route, they will eventually pass by where the wild dog would be feasting on a dead ultranationalist, and enter the Complex. What is notable about this area is that in COD4, all of the upstairs rooms have their doors closed and cannot be accessed, but in this Spec Ops mission, the doors are open revealing fully modeled rooms that have televisions that can be turned on and destroyed, along with water bottles on top of tables.[2]
  • The player's character model will become blurry when they go prone.
  • All TVs in the map can be interacted with by using the use button, they will turn on and show a blank RGB Color test screen.
    • There are four TVs across the map; three in the main building in Chernobyl and one in a shipping container in the junkyard with the BMPs and Hind helicopters.
  • The telescopic sight on an F2000 found on this level will just be referred to as "F2000 Scope".
  • Enemies will not notice C4 next to them unless it is thrown at them from the top of the church.
  • For some reason, the ghillie snipers will not shoot at the player when they are inside the last building as long as the guards are kept alive. However, if the player steps out in the open, they will fire at them
  • For some reason, during the section with the destroyed BMP in the beginning of the level, the player may not have been shot at all by any of the snipers, but the kill will register as a good kill instead of a perfect kill