Call of Duty Wiki
Call of Duty Wiki
(Added flamethrowers because they don't use hitscans.)
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'''Hitscans''' are fired by all bullet-firing weapons in the'' [[Call of Duty (series)|Call of Duty series]]'', apart from the [[Barrett .50cal]] in "[[One Shot One Kill]]" in ''[[Call of Duty 4: Modern Warfare]]'', the Barrett .50 Cal with a [[Thermal Scope]] in "[[Of Their Own Accord]]" in ''[[Call of Duty: Modern Warfare 2]]'', the [http://callofduty.wikia.com/wiki/M2_Flamethrower M2 Flamethrower], the [http://callofduty.wikia.com/wiki/Type_93_Flamethrower/Type_100_Flamethrower Type 93 Flamethrower/Type 100 Flamethrower], the [http://callofduty.wikia.com/wiki/Flammenwerfer_35 Flammenwerfer 35], the [http://callofduty.wikia.com/wiki/ROKS-2_Flamethrower/ROKS-3_Flamethrower ROKS-2 Flamethrower/ROKS-3 Flamethrower], the [http://callofduty.wikia.com/wiki/Flamethrower_(attachment) Flamethrower (attachment)], and some machine gun turrets. They travel in perfectly straight lines at infinite velocities and are infinitely thin. They disappear once all damage is lost due to wall penetration or when they hit a level's boundary. In the interest of balance, [[shotgun]] hitscans disappear after passing a certain distance, making it impossible to hit a target that is beyond a certain distance from the shooter.
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'''Hitscans''' are fired by all bullet-firing weapons in the'' [[Call of Duty (series)|Call of Duty series]]'', apart from the [[Barrett .50cal]] in "[[One Shot One Kill]]" in ''[[Call of Duty 4: Modern Warfare]]'', the Barrett .50 Cal with a [[Thermal Scope]] in "[[Of Their Own Accord]]" in ''[[Call of Duty: Modern Warfare 2]]'', the [http://callofduty.wikia.com/wiki/M2_Flamethrower M2 Flamethrower], the [http://callofduty.wikia.com/wiki/Type_93_Flamethrower/Type_100_Flamethrower Type 93 Flamethrower/Type 100 Flamethrower], the [http://callofduty.wikia.com/wiki/Flammenwerfer_35 Flammenwerfer 35], the [http://callofduty.wikia.com/wiki/ROKS-2_Flamethrower/ROKS-3_Flamethrower ROKS-2 Flamethrower/ROKS-3 Flamethrower], the [http://callofduty.wikia.com/wiki/Flamethrower_(attachment) Flamethrower (attachment)], the [[Ballistic Knife]], the [[Crossbow]] and some machine gun turrets. They travel in perfectly straight lines at infinite velocities and are infinitely thin. They disappear once all damage is lost due to wall penetration or when they hit a level's boundary. In the interest of balance, [[shotgun]] hitscans disappear after passing a certain distance, making it impossible to hit a target that is beyond a certain distance from the shooter.
   
 
Because the hitscans travel at infinite velocity and in perfectly straight lines, bullet drop and the target's movement does not need to be compensated for. This means that aiming above/in front of a target does not need to be done to hit a moving target or a target at long range.
 
Because the hitscans travel at infinite velocity and in perfectly straight lines, bullet drop and the target's movement does not need to be compensated for. This means that aiming above/in front of a target does not need to be done to hit a moving target or a target at long range.

Revision as of 20:57, 28 December 2010

The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty: Finest Hour. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: Roads to Victory. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty 4: Modern Warfare for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS).

Hitscans are fired by all bullet-firing weapons in the Call of Duty series, apart from the Barrett .50cal in "One Shot One Kill" in Call of Duty 4: Modern Warfare, the Barrett .50 Cal with a Thermal Scope in "Of Their Own Accord" in Call of Duty: Modern Warfare 2, the M2 Flamethrower, the Type 93 Flamethrower/Type 100 Flamethrower, the Flammenwerfer 35, the ROKS-2 Flamethrower/ROKS-3 Flamethrower, the Flamethrower (attachment), the Ballistic Knife, the Crossbow and some machine gun turrets. They travel in perfectly straight lines at infinite velocities and are infinitely thin. They disappear once all damage is lost due to wall penetration or when they hit a level's boundary. In the interest of balance, shotgun hitscans disappear after passing a certain distance, making it impossible to hit a target that is beyond a certain distance from the shooter.

Because the hitscans travel at infinite velocity and in perfectly straight lines, bullet drop and the target's movement does not need to be compensated for. This means that aiming above/in front of a target does not need to be done to hit a moving target or a target at long range.