Call of Duty Wiki
Call of Duty Wiki
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===Multiplayer===
 
===Multiplayer===
The Holographic Sight is now an attachment in ''[[Call of Duty: Modern Warfare 2]]'''s multiplayer and is awarded for getting 60 kills while aiming down the [[Red Dot Sight]] for primary weapons, 100 kills with [[Machine Pistol]]s, and 250 kills with [[Shotgun]]s (the latter two without the Red Dot Sight prerequisite). Unlike the ''Call of Duty 4'' version, the optics relative size and reticule on the screen is smaller and the player's peripheral vision is far greater than before.
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The Holographic Sight is now an attachment in ''[[Call of Duty: Modern Warfare 2]]'''s multiplayer and is awarded for getting 60 kills while aiming down the [[Red Dot Sight]] for primary weapons, 100 kills with [[Machine Pistol]]s, and 250 kills with [[Shotgun]]s (the latter two without the Red Dot Sight prerequisite). Unlike the ''Call of Duty 4'' version, the optics' relative size and reticule on the screen is smaller and the player's peripheral vision is far greater than before.
   
 
The key difference between the Holographic Sight and the Red Dot Sight is that the Red Dot is smaller which allows for better accuracy at range whereas the Holographic sits higher on the weapon and reduces the effects of the muzzle flash when a player is aiming down their sights. Some people find it easier to see their target and quickly find the reticule due to the translucent "cut-out" cross-hair which is a small circle with a larger circle around it. Others find that the larger sight actually obscures the target making it hard to aim precisely and acquire targets at range. The larger circle is much closer to the smaller circle, which is why the larger one obscures the target so much. It has a thicker frame than the [[Red Dot Sight]], again reducing visibility. The preference between this sight and [[Red Dot Sight]] depends on whether the player needs long range pinpoint accuracy and has time for the sway to settle or whether the player will be firing on the move. It is also important to note that on the sunny maps (such as [[Afghan]]), the Holographic sight will sometimes appear to glare, making far shots difficult, especially against snipers who are difficult to see.
 
The key difference between the Holographic Sight and the Red Dot Sight is that the Red Dot is smaller which allows for better accuracy at range whereas the Holographic sits higher on the weapon and reduces the effects of the muzzle flash when a player is aiming down their sights. Some people find it easier to see their target and quickly find the reticule due to the translucent "cut-out" cross-hair which is a small circle with a larger circle around it. Others find that the larger sight actually obscures the target making it hard to aim precisely and acquire targets at range. The larger circle is much closer to the smaller circle, which is why the larger one obscures the target so much. It has a thicker frame than the [[Red Dot Sight]], again reducing visibility. The preference between this sight and [[Red Dot Sight]] depends on whether the player needs long range pinpoint accuracy and has time for the sway to settle or whether the player will be firing on the move. It is also important to note that on the sunny maps (such as [[Afghan]]), the Holographic sight will sometimes appear to glare, making far shots difficult, especially against snipers who are difficult to see.

Revision as of 22:15, 9 January 2012

The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty 4: Modern Warfare for the Nintendo DS. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3.


The Holographic Sight is an optical attachment that appears in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2, and Call of Duty: Modern Warfare 3.


Call of Duty 4: Modern Warfare

The Holographic Sight is first introduced to the player in "The Bog". It is available in USMC single-player missions on the M4A1 Carbine Grenadier variant. This attachment only appears in The Bog, "War Pig", "Shock and Awe" and "Game Over". It is dropped by an SAS operative who dies after a car explodes on the destroyed bridge. It is different from the Red Dot Sight in that it has a higher zoom, but limits the player's peripheral vision; it can be compared to the ACOG in this respect. It has a large red circle that has a small red dot in the middle of the sight. The Holographic Sight is exclusive to the Single-Player campaign.

Call of Duty 4: Modern Warfare (Nintendo DS)

The Holographic Sight appears in the Nintendo DS version of Call of Duty 4: Modern Warfare as one of the two optical sights available in game, the other being the default, nondetachable sniper scope. It looks just like the holographic sight on the console versions, and even more similar, is only available in single player. However, it is always found attached to the M16A4, which is found on all USMC missions, extending its appearance, and making it more useful to the player.

Call of Duty: Modern Warfare 2

Singleplayer

The Holographic Sight appears on many weapons dropped by fallen teammates in the campaign missions featuring the U.S. Army Rangers and Task Force 141, such as Team Player and The Hornet's Nest. It is seen mostly on the M4A1 equipped with an M203 Grenade Launcher.

Multiplayer

The Holographic Sight is now an attachment in Call of Duty: Modern Warfare 2's multiplayer and is awarded for getting 60 kills while aiming down the Red Dot Sight for primary weapons, 100 kills with Machine Pistols, and 250 kills with Shotguns (the latter two without the Red Dot Sight prerequisite). Unlike the Call of Duty 4 version, the optics' relative size and reticule on the screen is smaller and the player's peripheral vision is far greater than before.

The key difference between the Holographic Sight and the Red Dot Sight is that the Red Dot is smaller which allows for better accuracy at range whereas the Holographic sits higher on the weapon and reduces the effects of the muzzle flash when a player is aiming down their sights. Some people find it easier to see their target and quickly find the reticule due to the translucent "cut-out" cross-hair which is a small circle with a larger circle around it. Others find that the larger sight actually obscures the target making it hard to aim precisely and acquire targets at range. The larger circle is much closer to the smaller circle, which is why the larger one obscures the target so much. It has a thicker frame than the Red Dot Sight, again reducing visibility. The preference between this sight and Red Dot Sight depends on whether the player needs long range pinpoint accuracy and has time for the sway to settle or whether the player will be firing on the move. It is also important to note that on the sunny maps (such as Afghan), the Holographic sight will sometimes appear to glare, making far shots difficult, especially against snipers who are difficult to see.

Due to the height of the Holographic Sight and its positioning, many will choose the type of sight depending on the sight on the gun. For example, for the UMP .45, where the sight is lower down (see image) many will choose a Holographic Sight over a Red Dot Sight, as the Holographic Sight doesn't block as much of the screen as it normally would. However, on weapons such as the AK-47 where the sight sits on top, many players will choose the Red Dot Sight instead, as the Holographic Sight will take up more space and obstruct the player's peripheral view.

The Holographic also adds key benefits to certain weapons, such as the FAL and M16A4. In addition to providing a clearer sight picture, the FAL gains 5 damage minimum damage. This translates to two hit kills at any range with Stopping Power or 1 shot to the head at close range. The M16A4's Holographic Sight reduces the recoil to a level more manageable than that of the FAMAS, rendering the M16A4 with Stopping Power and the Holographic superior.

Call of Duty: Modern Warfare 3

The Holographic Sight returns in Call of Duty: Modern Warfare 3. The model for the sight is much more detailed, featuring labels and the manufacturer's logo. The default reticule is the same as in Modern Warfare 2, but can be customized with the selection of reticules available for the Red Dot Sight and ACOG Scope. It is also a component of the Hybrid Sight. It has an enhanced zoom relative to the Red Dot Sight, being a 1.5x zoom when aiming though it, acting as an intermediary between the RDS and the ACOG scope. Furthermore, the area of the screen blocked by the sight frame is more significant than its MW2 variant.

The Holographic Sight is avaliable as weapon upgrade in Survival Mode from level one and costs $1000. It can be purchased from the Weapons Armory.

Gallery

Trivia

Call of Duty 4: Modern Warfare

  • If the player goes behind a fallen M4A1 Grenadier with the proper angle, it is possible to see the sight's cross-hairs.

Call of Duty: Modern Warfare 2

  • In the level Loose Ends, the player's beginning ACR has a Holographic Sight with the zoom of an ACOG Scope.
  • When playing Campaign and Spec Ops, (not including "Museum") when rapidly moving, it is possible to see the reticule of the Holographic Sight.
  • A rare FAMAS with Holographic Sight can be found on the Spec Ops mission Hidden.
  • The Holographic Sight has a button to enable its use with night vision goggles. However, night vision is unavailable in multiplayer.

Call of Duty: Modern Warfare 3

  • Upon Call of Duty ELITE's release, one of the images used for the Holographic Sight was the image used for Modern Warfare 2's Create-A-Class variant.[1]
  • On the left side, the words Law Enforcement/Military use are seen, and below the lens, EOTech is written instead of buttons. This is because the Holographic Sight in Modern Warfare 3 uses a different model, where the controls are on the side.
  • The dot is more opaque than before.

References

  1. File:Holographic Sight ELITE inconsistency MW3.png