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The subject of this article appears in Call of Duty: Black Ops Declassified


For similar game modes, see Survival Mode and Safeguard (game mode).

Hostiles is a survival mode in Call of Duty: Black Ops Declassified.

Gameplay

Hostiles involves surviving endless waves of enemies. The player will also receive Care Package drops between waves, which can contain ammunition, weapons, or a Killstreak in the form of a Mortar Strike or a Sentry Gun; however, the player must take the care package before the round ends or it will disappear, even if it the player is still in the prossess of taking it. The player always starts with a different semi-automatic pistol depending on the map and has limited equipment in the form of four M67s or 5 Semtexes and two Flash Bang Grenades. The pistol will either have a Tactical attachment and one spare magazine, or it will have no attachments and two spare magazines. The game ends when the player is killed, or if the player chooses to quit. The enemies always have different weapons depending on which round it is, but most of them will carry the same weapon (the only exception being the Close-Range Bombers; they will carry the same guns as each other but usually a different one than the regular enemies). For example, the first two rounds will have the enemies using a type of Shotgun, then slowly starting to use more diverse types of weapons, such as Submachine Guns, Assault Rifles, and even LMGs. All of the dropped weapons from enemies can be picked up, but they will almost always have no reserve ammo and a partially filled magazine, in which case the player must use an ammo crate or pick up the ammo of weapons that other enemies have used in order to fill up the weapon's magazine. The latter method can easily be used to fill up the ammunition of a weapon in the early rounds, as the enemies in the later rounds will use different weapons between soldiers, even in the same round, which leaves the latter method rather gimmicky.

Similar to flipping the map in Call of Duty: Advanced Warfare's Exo Survival mode, after surviving thirteen rounds, the enemies will start carrying shotguns again, then move on to the other weapons they previously carried. They will also have more health, and weapons they drop will give the player much less ammo (generally only one to six bullets), making the player have to rely more on ammo care packages and weapon care packages.

The final score is determined based upon accuracy, amount of kills, and the difficulty setting (which automatically increases with consecutive waves). The player can receive up to 3 stars on their mission, but every later mission will require more kills to get stars. One star is rewarded if the player reaches the first kill goal, two stars for the second kill goal, and three stars for the third kill goal.

Playing Hostiles can, and will, add Campaign XP for every mission played.[1]

Enemy Types

There are a few types of enemies, but they vary between the map the player is playing. Only one enemy type will be present at once in one round, with the exception of the Close-Range Bomber, which will always be present alongside another enemy type. The enemy types are:

  • Shotgunner: A lightly-armored enemy that uses a different shotgun depending on the map. They are the first enemy that the player encounters.
  • Submachine Gunner: A lightly-armored enemy that uses a different submachine gun depending on the map. They are the second enemy encounters.
  • Close-Range Bomber: They are lightly armored and have a bomb on them that will explode a few seconds after their death, which blinks red after they die, almost exactly like the Suicide Bombers from Call of Duty: Modern Warfare 3 Survival Mode. They use a random weapon that changes when the weapon that the other enemies use changes. It can be any weapon, but it's usually a submachine gun or assault rifle. They are the third enemy that the player encounters.
  • Assault Rifleman: A medium-armored enemy that uses a different assault rifle depending on the map.
  • Light Machinegunner: A medium-armored enemy that uses a different light machine gun depending on the map.

Maps

All of the maps are basically renamed multiplayer maps.


Trivia

  • Enemies killed from the explosion of a Close-Range Bomber's bomb will not give points to the player.

References

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