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The subject of this article appeared in Modern Warfare 2: Ghost. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this artcile appears in Call of Duty: Advanced Warfare Exo Zombies The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone
For other uses, see Hybrid.

The Hybrid Sight is an attachment appearing in Modern Warfare 2: Ghost, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare.

Modern Warfare 2: Ghost[]

The Hybrid Sight is attached to Kevin Sparks' M4A1 in Dead for a Day.

Gallery[]


Call of Duty: Modern Warfare 3[]

"4x scope with attached reflex sight."
— In-game description


The Hybrid Sight attaches a Holographic Sight and a magnifier; it was first seen attached to the M4A1 in the E3 trailer. The magnifier can flip from the right side to the top of the weapon on the fly, allowing for versatile aiming that can be adapted to different combat situations. To prevent people from using the Holographic Sight exclusively, both scopes are brought up slower, with the magnifier having a slower ADS than the ACOG Scope, along with slightly increased weapon sway. The magnifier is activated and deactivated by using the control for the first equipment item (left D-pad for consoles, key 3 on PC). Since this is the same button used to ready an underbarrel attachment, the Hybrid Sight cannot be used in conjunction with one.

Campaign[]

The Hybrid Sight makes three appearances in the campaign, all three times being part of the player's starting loadout being used by Frost and Yuri. In "Black Tuesday", the player has an M4A1 with a Hybrid Sight attached, while it is attached to the ACR 6.8 in "Scorched Earth". The third appearance is a unique sniper rifle version in "Eye of the Storm" attached to the RSASS used by Yuri. Interestingly the scope is fixed on top of the gun while the red dot sight is fixed to the left side, this means the gun has to be turned on its side when using the red dot sight.

Special Ops[]

The M4A1 with which player(s) begin Fatal Extraction and Flood the Market will always have a Hybrid Sight.

Multiplayer[]

The Hybrid Sight is also present in multiplayer, available exclusively for all of the Assault Rifles. It has a 1.2x zoom without the magnifier and a 2.4x zoom with the magnifier, contrary to the in-game description. The Hybrid Sight is most effective on Assault Rifles with controllable recoil and good range, such as the ACR 6.8 or the G36C, as player can ensure that their bullets make their mark. SMGs can mount a similar sight called the HAMR. The HAMR has a much faster switch between the two reticles, and is much less obstructive when using the scope, however, the HAMR's Red Dot is half of the normal size.

Advantages[]

Because the Hybrid Sight provides both a low-zoom optic and a high-zoom optic simultaneously, players using it can more easily engage enemies at a wider variety of distances.

Limitations[]

The Hybrid Sight has a slower ADS time compared to the standalone ACOG, although Quickdraw may partially remedy this effect. Users also must swap between appropriate sights at the right time, or else they could be left using the wrong scope at the wrong time. The act of having to flip the magnifier between the two optics might put users at a disadvantage compared to enemies with weapons that have simpler one-zoom optics. Also, the Hybrid Sight will obstruct more of the user's peripheral vison with both magnifications, due to the large size of the magnifier. With the MK14, the Hybrid Sight allows the player to push the rifle into a mid-range DMR like role, however, the ACOG Scope would be better suited for this task. The Hybrid Sight also dramatically increases the view bobbing of any weapon it is applied to, regardless what sight is being aimed through.

Gallery[]

Call of Duty: Ghosts[]

"Integrated Hybrid Sight that toggles between SMG and AR combat modes."
— Part of the Ripper's description

While several hybrid optics appear in Call of Duty: Ghosts, the Hybrid Sight itself appears as an integrated attachment into the Ripper weapon from the Devastation DLC. Toggling the sight (done in a similar manner to the Tracker Sight) changes the gun between SMG and AR mode, where the SMG sight acts as a traditional iron sight, and the AR sight has an electronic interface.

Gallery[]

Call of Duty: Advanced Warfare[]

"4x magnifier with attached red dot sight."
— Description

The Hybrid Sight returns in Call of Duty: Advanced Warfare. It is a 4x magnifier with a fixed frontal red dot sight. When the player wishes to zoom in, the magnifier sides back and thus magnifies the red dot sight. The Hybrid Sight is available to all assault rifles, submachine guns (except the SAC3), heavy weapons (except the XMG), and to the Crossbow. The Hybrid Sight will slightly decrease ADS time on Heavy Weapons and decrease ADS sprint out times on all weapons.

It should be noted that the Hybrid Sight eclipses the ACOG Scope in terms of usefulness: the ACOG Scope is known to increase idle sway, blur peripheral vision, and lacks a close range zoom ability. The Hybrid Sight lacks these downsides, has a close range zoom level, and is easier to unlock than the ACOG Scope. The only thing making the ACOG Scope stand out from the Hybrid Sight is its compatibility on the Sniper Rifles (bar the Atlas 20mm) and the Pistols.

Gallery[]

Call of Duty: Infinite Warfare[]

While several hybrid optics appear in Call of Duty: Infinite Warfare, the Hybrid Sight itself appears as an integrated attachment into the RPR Evo/Ripper weapon in a identical way akin to Call of Duty: Ghosts. Toggling the sight (Hold Y/Triangle) changes the gun between SMG and AR mode, where the SMG sight acts as a traditional iron sight, and the AR sight has an electronic interface.

Call of Duty: Modern Warfare[]

"Long range 4.0x optic manually flips to closer range holographic sight."
— Description

The attachment appears in Call of Duty: Modern Warfare as the 4.0 Flip Hybrid. It is present alongside the Integral Hybrid, Canted Hybrid and Thermal Hybrid sights.

It is available to the assault rifles (except the Oden and AK-47), the marksman rifles (except the Crossbow and SP-R 208), as well as the AUG, MP7, Striker 45 and ISO submachine guns, and the M91, Holger-26, Bruen Mk9 and FiNN LMG light machine guns.

Trivia[]

Call of Duty: Modern Warfare 3[]

  • The reticle cannot be customized.
  • The loss of peripheral vision is similar to that of the ACOG Scope from Call of Duty 4: Modern Warfare.
  • A sniper variant of the attachment appears on the RSASS in "Eye of the Storm", where the player has either the option of the default sniper scope or an attached Red Dot Sight. This is not available in Multiplayer.
  • The Holographic sight in the front of the magnifier has 1.2 times zoom which is actually lower than the standard 1.35 times zoom on the iron sights of assault rifles.
  • When switched to Holographic Sight, the blocking frame is smaller than the actual Holographic Sight alone. The blocking frame is similar to the Call of Duty: Modern Warfare 2 Holographic Sight variant.
  • In multiplayer, the Hybrid Sight appears to be zoomed in less than campaign, possibly because there are longer sight-lines in campaign due to the levels being larger.
  • Quickdraw Pro will not make the player change sights quicker.
  • Interestingly, the Hybrid Sight in campaign, when the weapon is put down, will always be set off to the side, even though the M4A1 will automatically have it set up when picked up.

Call of Duty: Advanced Warfare[]

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