Call of Duty Wiki
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m (Nevermind the edit, ehe)
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{{game|bo3|z}}
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{{game|bo3|z|mobile}}
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{{For|another variant|ICR-7}}
 
{{For|similarly named items|ICU|ACR}}
 
{{For|similarly named items|ICU|ACR}}
   
 
The '''ICR-1''' is an [[assault rifle]] appearing in ''[[Call of Duty: Black Ops III]]'' and ''[[Call of Duty: Mobile]]''.
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==Call of Duty: Black Ops III==
 
{{Infobox weapon
 
{{Infobox weapon
 
|image = [[File:ICR-1 Gunsmith model BO3.png|256px]]
 
|image = [[File:ICR-1 Gunsmith model BO3.png|256px]]
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|maxammo = 30+240 (SP & MP)<br>30+210 (ZM)
 
|maxammo = 30+240 (SP & MP)<br>30+210 (ZM)
 
|level = Level 5 (SP) <br/> Level 16 (MP) <br/> Level 3 (ZM)
 
|level = Level 5 (SP) <br/> Level 16 (MP) <br/> Level 3 (ZM)
|damage = 35-26 (SP) <br> 30-22 (MP) <br>150-100 (ZM)
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|damage = 35-26 (SP)<br>32-22 (MP)<br>150-100 (ZM)
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|mult = x1.1 Head
|rof = 600rpm (638rpm w/ [[Rapid Fire]])
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|rof = 600 RPM (638 RPM w/ [[Rapid Fire]])
 
|reload = 2.03s (Loaded), 2.8s (Empty), 1.4s (Fast)
 
|reload = 2.03s (Loaded), 2.8s (Empty), 1.4s (Fast)
 
|recoil = Extremely Low
 
|recoil = Extremely Low
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|zombiecost = 1500<br>950 ([[Mystery Box]])
 
|zombiecost = 1500<br>950 ([[Mystery Box]])
 
|console = <tt>ar_accurate</tt>
 
|console = <tt>ar_accurate</tt>
|range = 1000-2001
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|range = 1250-2501
 
|pen = Medium}}
 
|pen = Medium}}
 
{{Quote|Fully automatic. Modest damage and minimal recoil.|In-game description}}
 
 
===Campaign===
{{quote|Fully automatic. Modest damage and minimal recoil.|In-game description}}
 
 
The '''ICR-1''' is an [[Assault Rifle|assault rifle]] appearing in ''[[Call of Duty: Black Ops III]]''.
 
 
==Campaign==
 
 
The ICR-1 can be commonly found around the campaign.
 
The ICR-1 can be commonly found around the campaign.
   
===Specifications===
+
====Specifications====
 
*Ammo: [[wikipedia:5.56×45mm NATO|5.56x45mm]]
 
*Ammo: [[wikipedia:5.56×45mm NATO|5.56x45mm]]
 
*Length: 900mm
 
*Length: 900mm
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*Country of Origin: United States
 
*Country of Origin: United States
   
==Multiplayer==
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===Multiplayer===
 
The ICR-1 is unlocked at level 16.
 
The ICR-1 is unlocked at level 16.
   
 
The ICR-1 is a low-damage-per-bullet assault rifle. At most ranges, the ICR-1 will take either four to five shots to kill. This is low for the assault rifle class, and is tied with the [[HVK-30]] and [[M8A7]] for the lowest damage per shot in its class. Unlike the HVK-30, the ICR-1 also possesses an average fire rate, making the ICR-1's time-to-kill ratio quite slow. The ICR-1 has medium penetration, and in Hardcore game modes, the ICR-1 is generally hit-or-miss in terms of one shot kills. Its one shot kill range is good at best, and won't match weapons like the [[XR-2]], [[Man-O-War]], or the M8A7 in terms of lethality.
 
The ICR-1 is a low-damage-per-bullet assault rifle. At most ranges, the ICR-1 will take either four to five shots to kill. This is low for the assault rifle class, and is tied with the [[HVK-30]] and [[M8A7]] for the lowest damage per shot in its class. Unlike the HVK-30, the ICR-1 also possesses an average fire rate, making the ICR-1's time-to-kill ratio quite slow. The ICR-1 has medium penetration, and in Hardcore game modes, the ICR-1 is generally hit-or-miss in terms of one shot kills. Its one shot kill range is good at best, and won't match weapons like the [[XR-2]], [[Man-O-War]], or the M8A7 in terms of lethality.
   
The ICR-1's fire rate, as already stated, is average for its class. The ICR-1 will fire at 600 RPM. This rate of fire is slow overall, but for the assault rifle class, it is quite good, and is only beaten by the HVK-30 and just barely by the [[KN-44]] in terms of overall fire rate. Due to its low rate of fire, this makes the ICR-1 have a long time-to-kill ratio in comparison to other assault rifles.
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The ICR-1's fire rate, as already stated, is average for its class. The ICR-1 will fire at 600 RPM. This rate of fire is slow overall, but for the assault rifle class, it is quite good, and is only outdone by the HVK-30 and just barely by the [[KN-44]] in terms of overall fire rate. Due to its low rate of fire, this makes the ICR-1 have a long time-to-kill ratio in comparison to other assault rifles.
   
 
The ICR-1's selling point is its extreme accuracy. The ICR-1 has good iron sights, and the recoil per shot is very low, as the weapon kicks both minimally and predictably and, due to the average rate of fire, allows the center-speed to counteract a lot of the recoil.
 
The ICR-1's selling point is its extreme accuracy. The ICR-1 has good iron sights, and the recoil per shot is very low, as the weapon kicks both minimally and predictably and, due to the average rate of fire, allows the center-speed to counteract a lot of the recoil.
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[[Long Barrel]] is a good attachment to consider on the ICR-1, as it increases the ICR-1's four shot kill range, making it more powerful. This attachment is extremely powerful in Hardcore game modes, as Long Barrel will affect the one shot kill range of the ICR-1 positively, making Long Barrel a great choice for Hardcore game modes. Outside of Hardcore game modes, the Long Barrel is fairly decent, as the player will usually get the benefit of the long barrel in medium range combat.
 
[[Long Barrel]] is a good attachment to consider on the ICR-1, as it increases the ICR-1's four shot kill range, making it more powerful. This attachment is extremely powerful in Hardcore game modes, as Long Barrel will affect the one shot kill range of the ICR-1 positively, making Long Barrel a great choice for Hardcore game modes. Outside of Hardcore game modes, the Long Barrel is fairly decent, as the player will usually get the benefit of the long barrel in medium range combat.
   
==Attachments==
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===Attachments===
 
*[[Reflex Sight|Reflex]] (unlocked at weapon level 2)
 
*[[Reflex Sight|Reflex]] (unlocked at weapon level 2)
 
*[[Quickdraw Handle|Quickdraw]] (unlocked at weapon level 3)
 
*[[Quickdraw Handle|Quickdraw]] (unlocked at weapon level 3)
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*[[Rapid Fire]] (unlocked at weapon level 18)
 
*[[Rapid Fire]] (unlocked at weapon level 18)
   
==Zombies==
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===Zombies===
The ICR-1 appears in [[Zombies (mode)|Zombies]], where it can be obtained from the [[Mystery Box]] as well as a wall buy in [[Verrückt]], [[Zetsubou No Shima]], [[Kino Der Toten]], and [[Gorod Krovi]] for 1500 points. It sports itself as an above average wall weapon, featuring a stable fire rate, dependable damage and a reliable accuracy.
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The ICR-1 appears in [[Zombies (mode)|Zombies]], where it can be obtained from the [[Mystery Box]] as well as a wall buy in [[Verrückt]], [[Zetsubou No Shima]], [[Kino Der Toten]], [[Origins]] and [[Gorod Krovi]] for 1500 points. It sports itself as an above average wall weapon, featuring a stable fire rate, dependable damage and a reliable accuracy.
   
 
When upgraded via the [[Pack-a-Punch Machine]], it becomes the '''Illuminated Deanimator''', which has increased damage, more reserve ammo, and a larger magazine capacity.
 
When upgraded via the [[Pack-a-Punch Machine]], it becomes the '''Illuminated Deanimator''', which has increased damage, more reserve ammo, and a larger magazine capacity.
   
=== ICR-1 vs Illuminated Deanimator ===
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====ICR-1 vs Illuminated Deanimator====
 
{{PaPComparison
 
{{PaPComparison
 
|regname = ICR-1
 
|regname = ICR-1
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|extras = [[Extended Mags]], [[FMJ]], higher damage, more reserve ammo}}
 
|extras = [[Extended Mags]], [[FMJ]], higher damage, more reserve ammo}}
   
==Gallery==
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===Gallery===
 
{{For|camouflage images|ICR-1/Camouflage}}
 
{{For|camouflage images|ICR-1/Camouflage}}
 
{{For|attachment images|ICR-1/Attachments}}
 
{{For|attachment images|ICR-1/Attachments}}
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</gallery>
 
</gallery>
   
== Trivia ==
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==Call of Duty: Mobile==
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{{Infobox/weapon
* When the foregrip is equipped, the strap on the handguard will be removed.
 
  +
|image=[[File:ICR-1 model CoDMobile.png|300px]]
* Oddly, FMJ adds an integral laser sight on top of the barrel.
 
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|class=[[Assault Rifle]]
* "108" can be seen written on the side of the weapon. This can be easily seen in first person view without any camouflage.
 
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|magazine = 30 rounds (38 w/ [[Extended Mag]])
*Atop the Charging Handle, "E-5239/0" can be seen. This is easiest to see in the [[Paintshop]].
 
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|fire=Automatic
*On the left side of the weapon, "TB/829-15" Can be seen, but only in the [[Paintshop]].
 
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}}
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The ICR-1 was added to ''Call of Duty: Mobile''.
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===Attachments===
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====Optics====
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*[[Red Dot Sight]]
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*[[Holographic Sight]]
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*[[Tactical Scope]]
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====Other====
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*[[Foregrip]]
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*[[Suppressor]]
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*[[Extended Mag]]
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*[[Quickdraw Handle|Quickdraw]]
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*[[Laser Sight]]
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*[[Stock]]
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*[[Fast Reload]]
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*[[FMJ]]
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==Trivia==
  +
===Call of Duty: Black Ops III===
 
*When the foregrip is equipped, the strap on the handguard will be removed.
 
*Oddly, FMJ adds an integral laser sight on top of the barrel.
 
*"108" can be seen written on the side of the weapon. This can be easily seen in first person view without any camouflage.
 
*Atop the charging handle, "E-5239/0" can be seen. This is easiest to see in the [[Paintshop]].
 
*On the left side of the weapon, "TB/829-15" Can be seen, but only in the Paintshop.
   
 
{{CoD12 Weapons}}
 
{{CoD12 Weapons}}
 
{{ZombiesWeapons}}
 
{{ZombiesWeapons}}
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{{CoDMobile Weapons}}
 
[[Category:Call of Duty: Black Ops III Assault Rifles]]
 
[[Category:Call of Duty: Black Ops III Assault Rifles]]
  +
[[Category:Call of Duty: Mobile Assault Rifles]]

Revision as of 12:05, 21 February 2020

The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Mobile
For another variant, see ICR-7.
For similarly named items, see ICU and ACR.

The ICR-1 is an assault rifle appearing in Call of Duty: Black Ops III and Call of Duty: Mobile.

Call of Duty: Black Ops III

"Fully automatic. Modest damage and minimal recoil."
— In-game description

Campaign

The ICR-1 can be commonly found around the campaign.

Specifications

  • Ammo: 5.56x45mm
  • Length: 900mm
  • Weight: 3.5kg
  • Barrel: 368mm
  • Production Years: 2042 - Present
  • Country of Origin: United States

Multiplayer

The ICR-1 is unlocked at level 16.

The ICR-1 is a low-damage-per-bullet assault rifle. At most ranges, the ICR-1 will take either four to five shots to kill. This is low for the assault rifle class, and is tied with the HVK-30 and M8A7 for the lowest damage per shot in its class. Unlike the HVK-30, the ICR-1 also possesses an average fire rate, making the ICR-1's time-to-kill ratio quite slow. The ICR-1 has medium penetration, and in Hardcore game modes, the ICR-1 is generally hit-or-miss in terms of one shot kills. Its one shot kill range is good at best, and won't match weapons like the XR-2, Man-O-War, or the M8A7 in terms of lethality.

The ICR-1's fire rate, as already stated, is average for its class. The ICR-1 will fire at 600 RPM. This rate of fire is slow overall, but for the assault rifle class, it is quite good, and is only outdone by the HVK-30 and just barely by the KN-44 in terms of overall fire rate. Due to its low rate of fire, this makes the ICR-1 have a long time-to-kill ratio in comparison to other assault rifles.

The ICR-1's selling point is its extreme accuracy. The ICR-1 has good iron sights, and the recoil per shot is very low, as the weapon kicks both minimally and predictably and, due to the average rate of fire, allows the center-speed to counteract a lot of the recoil.

The ICR-1 has a 30 round magazine capacity, which is standard for the assault rifle class. Due to the ICR-1's low damage, reloads may be more frequent. However, the slower fire rate may also help alleviate this somewhat.

The ICR-1 has the standard assortment of attachments in its class available to it. The optical attachments are worth considering, as some players might not like the iron sights due to the somewhat large rear sight. Optics can give better clarity of targets making target acquisition and focusing on targets easier.

The magazine modifying attachments, Extended Mag and Fast Mag, are well worth considering. The ICR-1 uses a lot of ammunition due to its lower damage per shot. The default reload time is already fairly fast, at just over two seconds, which makes Extended Mag a much more valuable option.

The Adjustable Stock and Quickdraw Handle are good options for the ICR-1, which fits best as a medium range assault rifle. With these two attachments, its performance increases, allowing the user to aim quickly and avoid incoming fire easier.

FMJ isn't the best attachment to consider on the ICR-1, as its low damage per bullet discourages players from shooting through walls. High Caliber, however, is a great attachment to use on the ICR-1, as the increased headshot multiplier allows players to potentially net three hit kills with a headshot, making the ICR-1's time-to-kill profile much faster.

The Laser Sight is a good attachment to consider, as it makes the ICR-1 more accurate when firing from the hip. The ICR-1 is one of the more forgiving assault rifles to fire from the hip thanks to its rate of fire, making the ICR-1 quite workable in close quarters. The Suppressor will cut down severely on the ICR-1's four shot kill range; however, due to the ICR-1's rate of fire, lower damage per bullet, and low damage differential, the ICR-1 is one of the best Assault Rifles to use a Suppressor with. The user is always at risk of losing a straight gunfight by a matter of one bullet, due to the ICR-1's low damage per shot. If the player can use the suppressor properly, the player will be able to easily take enemies by surprise, while not sacrificing too much in the form of power.

Long Barrel is a good attachment to consider on the ICR-1, as it increases the ICR-1's four shot kill range, making it more powerful. This attachment is extremely powerful in Hardcore game modes, as Long Barrel will affect the one shot kill range of the ICR-1 positively, making Long Barrel a great choice for Hardcore game modes. Outside of Hardcore game modes, the Long Barrel is fairly decent, as the player will usually get the benefit of the long barrel in medium range combat.

Attachments

Zombies

The ICR-1 appears in Zombies, where it can be obtained from the Mystery Box as well as a wall buy in Verrückt, Zetsubou No Shima, Kino Der Toten, Origins and Gorod Krovi for 1500 points. It sports itself as an above average wall weapon, featuring a stable fire rate, dependable damage and a reliable accuracy.

When upgraded via the Pack-a-Punch Machine, it becomes the Illuminated Deanimator, which has increased damage, more reserve ammo, and a larger magazine capacity.

ICR-1 vs Illuminated Deanimator

ICR-1 Illuminated Deanimator
ICR-1 BO3 Illuminated Deanimator BO3
Damage 150-100 250
Fire mode Automatic Automatic
Rate of fire 600 RPM
Magazine size 30 45
Max ammo 210+30 360+45
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Gallery

For camouflage images, see ICR-1/Camouflage.
For attachment images, see ICR-1/Attachments.

Call of Duty: Mobile

The ICR-1 was added to Call of Duty: Mobile.

Attachments

Optics

Other

Trivia

Call of Duty: Black Ops III

  • When the foregrip is equipped, the strap on the handguard will be removed.
  • Oddly, FMJ adds an integral laser sight on top of the barrel.
  • "108" can be seen written on the side of the weapon. This can be easily seen in first person view without any camouflage.
  • Atop the charging handle, "E-5239/0" can be seen. This is easiest to see in the Paintshop.
  • On the left side of the weapon, "TB/829-15" Can be seen, but only in the Paintshop.