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==Supply Drop Variants== |
==Supply Drop Variants== |
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− | *Thunder Tusk [Elite] (Accuracy <span style="color:green">+3</span>, Handling <span style="color:red">-1</span>, |
+ | *Thunder Tusk [Elite] (Accuracy <span style="color:green">+3</span>, Handling <span style="color:red">-1</span>, Magazine Capacity <span style="color:red">-8</span> bullets) |
*Boar Strike [Elite] (Range <span style="color:green">+2</span>, Damage <span style="color:green">+1</span>, Accuracy <span style="color:red">-2</span>, Fire Rate <span style="color:red">-1</span>) |
*Boar Strike [Elite] (Range <span style="color:green">+2</span>, Damage <span style="color:green">+1</span>, Accuracy <span style="color:red">-2</span>, Fire Rate <span style="color:red">-1</span>) |
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* Heart Breaker [Professional] (Damage <span style="color:red">-1</span>, integrated parabolic microphone) |
* Heart Breaker [Professional] (Damage <span style="color:red">-1</span>, integrated parabolic microphone) |
Revision as of 23:33, 9 November 2014
- "Four round burst. Print rounds to ammo reserve. Best in class damage."
- — In-game description.
The IMR (Integrated Munitions Rifle)[1] is a four-round burst assault rifle in Call of Duty: Advanced Warfare. It was first seen in the "Induction" gameplay reveal at E3 2014.
Multiplayer
The IMR is unlocked at level 32.
The IMR has medium damage per shot, requiring all four shots of a burst to hit at close range, regardless of shot placement. This damage profile is retained out until long ranges, where five hits, and thus a second burst, may be necessary. Headshots seem to have no beneficial effects. The rate of fire is high, the burst delay is short. Recoil is extremely low, rendering the foregrip almost ineffectual.
The IMR has a 36 round magazine, allowing for 9 bursts before a reload. Using Extended Mags boosts the capacity to 54 rounds, but comes with a downside: 54 is not divisible by four, only making 13 whole bursts and 1 2-round burst, similarly to the M8A1.
Due to its 3-D printing technology, an extra 4 bullets are added to the reserve ammo every couple of seconds. The reload time of the IMR is extremely quick, making it of extreme convenience and even lessening the need to Speed Reload, allowing players to save ammo.
The iron sights are rather clear. Using an optic is advised only for prescision accuracy.
Attachments
- Red Dot Sight
- Hybrid Sight
- Auto Focus Sight
- Target Enhancer
- Thermal
- ACOG Scope
- Laser Sight
- Foregrip
- Stock
- Tracker
- Extended Mags
- Suppressor
- Parabolic Microphone
- Quickdraw Grip
- Grenade Launcher
Supply Drop Variants
- Thunder Tusk [Elite] (Accuracy +3, Handling -1, Magazine Capacity -8 bullets)
- Boar Strike [Elite] (Range +2, Damage +1, Accuracy -2, Fire Rate -1)
- Heart Breaker [Professional] (Damage -1, integrated parabolic microphone)
- Impact [Enlisted] (Damage +1, Range -1)
- Hunted [Enlisted] (Fire Rate +1, Handling -1)
- Defense [Enlisted] (Handling +1, Mobility -1)
- Lightweight (Mobility +1, Accuracy -1)
- Hushed (Handling -1, integrated suppressor)
- Feedback [Marksman (300 kills)] (Fire Rate +2, Accuracy -1, Range -1)
Gallery
- For attachment images, see IMR/Attachments.
Trivia
The gun's 3D model when held by the operator has a substantially shorter stock than the image in create-a-class.