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The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode
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"Transported across the Millennia, Scarlett, Diego, Bruno and Shaw find themselves caught up in a sinister ritual, where they are thrust into brutal gladiatorial combat against waves of unnatural enemies that stand between them and the High Priest of Chaos..."
— Mission Briefing

IX (pronounced Nine) is the second Zombies map featured in Call of Duty: Black Ops 4, and the twenty-sixth map overall. Chronologically, it is the third map in the Chaos story. This map introduces two new special enemies: the Destroyers and the Marauders. There are also Zombified Tigers that appear randomly throughout the map. The map also introduces a new wonder weapon, the Death of Orion, as well as a new variant of the shield, the Brazen Bull.

Overview[]

IX is set in a gladiatorial arena in Egypt during the time of the Roman Empire. The map is relatively small, with players spawning in a tunnel that leads into the main arena. From there, the player can either buy the door to the Danu temple or Ra temple, with the Odin and Zeus temple gates being accessible from the inside. Each of the temples connect to a circular underground chamber, which leads into the main temple that contains the Pack-a-Punch Altar.

Features[]

IX shares similar mechanics to previous maps in the Zombies franchise. As each round progresses, difficulty gradually increases. A new element unique to this map is that in certain key areas the floors are fitted with a device that produces streams of fire. The pattern in which they go off is randomized by each round, but rotates through a few specific patterns.

Crowd Affinity[]

With the setting of a gladiatorial arena, you are measured by the crowd from how well you perform in the game. This is measured by the skeletal hand right above your character icon and points. The hand will gradually move to a thumbs up the better you do and gradually move to a thumbs down the worse you do.

To increase your affinity, you simply kill zombies. The speed in which you kill zombies matters too. The longer you take to advance between rounds might make your affinity go up slower. Killing Gladiators or Brawlers increases the affinity the most.

To lose affinity, you simply take damage. By taking damage from any zombie enemy, you have a chance of lowering the affinity. Taking damage from traps has a much higher chance to lower your affinity. Going down guarantees you lose affinity. Another way to lose affinity is by attacking the crowd by throwing a Frag Grenade, Acid Bomb, or Wraith Fires at them.

When your affinity is close to being completely good or bad, the crowd will start to give you rewards. If your affinity is good or almost good, then every round the crowd will throw a random power-up to the Arena. If your affinity is bad or almost bad, then the crowd will throw a chunk of poop to the Arena. Picking up the poop makes you lose 250 points and might cause a small amount of damage to you. If you’re in the arena while your affinity is this low, the crowd might even hurl things at you, causing a decent amount of damage.

Trials[]

Next to each entrance of the temples in the Arena, there is a banner that's held up by rope. By knifing the rope, you will start off a set of challenges, shown towards the left of your screen. Most of the challenges are random, but the rewards will be the same for each challenge number. The rewards spawn in the very center of the arena in a bowl that is in the direction of the temple depending on the banner you chose. The next challenge won’t start until the reward from the current challenge is picked up. The rewards will not disappear.

Rewards[]
  • Challenge 1: Self-Revive
  • Challenge 2: Bonus Points Power-Up
  • Challenge 3: Pack-A-Punch’ed Strife
  • Challenge 4: Max Ammo Power-Up
  • Challenge 5: Full Power Power-Up
  • Challenge 6: A random Assault or Tactical Rifle
  • Challenge 7: Extra Perk Power-Up
  • Challenge 8: Max Ammo Power-Up
  • Challenge 9: A Pack-A-Punch’ed Hades

Free Doors[]

Upon completion of Abandon Ship or Venerated Warrior, the player will be able to open doors on any map (except Alpha Omega and Tag der Toten) for free for the remainder of the game session. This ability persists until the player closes the game. In a co-op Private Match, only the party host will gain this ability, and the ability will extend to other players as long as they are playing in the same lobby with said host.

Weapons[]

Starting Weapons
Special Weapons
Off-Wall Weapons
Mystery Box
Buildables

Easter Eggs[]

Main Quest[]

Main article: Venerated Warrior

Cutscenes[]

Intro Cutscene[]

Transcript

The scene opens with Scarlett Rhodes, Diego Necalli, Bruno Delacroix, and Stanton Shaw in an abandoned temple in Delphi, Greece.

Oracle (voice over): You are travelers. You come seeking answers.

The four sit around a giant bowl filled with a mysterious substance. Each of them holds a smaller bowl containing the substance.

Oracle (voice over): Hear my voice. Heed my warning. The knowledge you seek was not intended for mortal man. Breathe deeply. The power of the vapors will transport you. Let yourself fall through the ages. Through time and space itself.

The four inhale the vapors from the bowl. Diego's eyes turn completely black.

Oracle (voice over): And pray for your safe return...

'The scene changes to Diego, who's eyes change to blue. He is also dressed in gladiator attire and face paint. The camera zooms out, showing the other three are also wearing new outfits. All four are in a cage, watching the High Priest of Chaos greet the crowd from the podium in the center of the arena. Prisoners are brought out by members of The Order. A member of the order kneels down and presents the Ra Sentinel Artifact to the High Priest. The High Priest raises it to the crowd, to thunderous applause. He then pulls out a headpiece, which attaches itself to the Artifact, creating a force field around the High Priest and releasing Prima Materia outside of it. The prisoners are transformed into zombies, while gladiators are released into the arena to fight them. A zombie tries to grab the four through the gate, but then decides to attack the gladiators. The gladiators are mauled to death by the zombies. Afterwards, Scarlett, Diego, Bruno, and Shaw are let into the arena. The zombies turn their attention to them and attack them, but are all killed by the group. A tied up prisoner starts screaming. A Blightfather emerges from his chest, killing him. The four face towards the Blightfather as the cutscene ends.

Outro Cutscene[]

Transcript

The scene opens with blue symbols coming together in the arena, opening up a portal before disappearing. The High Priest of Chaos walked toward it, reaching his hand inside. The portal collapses, burning the High Priest's hand and face with Prima Materia, causing him to scream in pain. He removes his mask, showing scars.

Scarlett: Novum Ignotum!

The High Priest puts his mask back on and turns to Scarlett.

Scarlett: The Novum Ignotum Proclamation dictates you must grant us clemency.

High Priest: You should not have knowledge of such texts.

The High Priest grabs Scarlett by the throat.

High Priest: You are but an ignorant slave!

Scarlett: I know more than you think! And I'm nobody's slave!

Scarlett spits in the High Priest's face. He then pushes her to the ground.

Diego: What are you talking about, Scarlett? (to members of The Order) Get your filthy hands off me!

The High Priest gestures to his men to prepare Scarlett, Diego, Bruno, and Shaw to be executed by decapitation.

Shaw: This can't be happening! We're going to die...

Bruno: Oui.

An executioner raises an axe above Scarlett's head. After he swings it downwards, the screens goes to black. The scene resumes as a first person view in the arena. The High Priest removes his mask. Diego's decapitated head is shown being held by an executioner as the High Priest walks away. The cutscene ends.

Scrolls[]

Main article: IX/Scrolls

Gallery[]

Videos[]

References[]

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