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|logo = [[file:Ideaworks Game Studio logo.jpg|250px]]
 
|type = Limited Company
 
|type = Limited Company
 
|foundation = 1998
 
|foundation = 1998
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Phil Waymouth (Head of Business Development)<br>
 
Phil Waymouth (Head of Business Development)<br>
 
Russell Clarke (Head of Engineering)<br>
 
Russell Clarke (Head of Engineering)<br>
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Henric Swahn (Senior Game Designer & Writer)<br>
 
Barclay Deeming (Head of Product Development)<br>
 
Barclay Deeming (Head of Product Development)<br>
 
|industry = Interactive Entertainment
 
|industry = Interactive Entertainment
 
|products = ''[[Call of Duty: Zombies]]''<br>''[[Call of Duty: Black Ops Zombies]]''
 
|products = ''[[Call of Duty: Zombies]]''<br>''[[Call of Duty: Black Ops Zombies]]''
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}}
|website = |logo = [[file:Ideaworks Game Studio logo.jpg|250px]]}}'''Ideaworks Gamestudios''' (IGS) is a video game developer based in London, UK. Founded in 1998, originally trading as Ideaworks3D, the studio has a heritage of developing high-end native cross platform technology and games for the iPhone and Smartphone markets.{{Clear}}
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'''[[wikipedia:Ideaworks Game Studio|Ideaworks Gamestudios]]''' is a video game developer based in London, UK. Founded in 1998, originally trading as Ideaworks3D, the studio has a heritage of developing high-end native cross-platform technology and games for the iPhone and Smart Devices markets. In 2009 Ideaworks began working with [[Activision|Activision Publishing Inc.]] to create the mobile adaptations of the [[Treyarch]] [[Nazi Zombies]] gamemode, known as [[Call of Duty: Zombies]] and its eventual sequel, [[Call of Duty: Black Ops Zombies]]. 
==Games Made==
 
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{{Clear}}
*[[Call of Duty: Zombies|''Call of Duty: Zombies'']]
 
*[[Call of Duty: Black Ops Zombies|''Call of Duty: Black Ops Zombies'']]
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==Games developed for the ''Call of Duty'' series==
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{| style="vertical-align:middle; width:100%; border:1px solid #71D1EF;-moz-border-radius:10px;clear:both"
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| style="padding: .3em .3em .3em" |<center>[[File:World_at_War_Zombies_Mobile_starting_screen.png|120px]]<br />'''[[Call of Duty: Zombies|Call of Duty: Zombies]]'''(Nov. 2009)''<br/ />(In collaboration with Infinity Ward)</center>
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| style="padding: .3em .3em .3em" |<center>[[File:Zombies_bo.jpg|120px]]<br />'''[[Call of Duty: Black Ops Zombies|''Call of Duty: Black Ops Zombies'']]'''<br />''(Dec. 2011, IOS)''<br />''(Jan. 2012, Android)''</center>
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|}
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==Gallery==
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<gallery>
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Ideaworks.PNG|Ideaworks Gamestudios' logo, as seen in [[Call of Duty: Black Ops Zombies]].
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</gallery>
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[[Category:Game Developers]]
 
[[Category:Game Developers]]

Revision as of 03:00, 5 July 2018

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article exists in or is relevant to the real world.
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This page uses content from Wikipedia. The original article was at Ideaworks Gamestudios.
The list of authors can be seen in the page history.
As with the Call of Duty Wiki, the text of Wikipedia is available under the Creative Commons License.
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Ideaworks Gamestudios is a video game developer based in London, UK. Founded in 1998, originally trading as Ideaworks3D, the studio has a heritage of developing high-end native cross-platform technology and games for the iPhone and Smart Devices markets. In 2009 Ideaworks began working with Activision Publishing Inc. to create the mobile adaptations of the Treyarch Nazi Zombies gamemode, known as Call of Duty: Zombies and its eventual sequel, Call of Duty: Black Ops Zombies

Games developed for the Call of Duty series

World at War Zombies Mobile starting screen
Call of Duty: Zombies(Nov. 2009)
(In collaboration with Infinity Ward)
File:Zombies bo.jpg
Call of Duty: Black Ops Zombies
(Dec. 2011, IOS)
(Jan. 2012, Android)

Gallery