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The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: Classic. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article exists in or is relevant to the real world. This article was previously featured

Infinity Ward is a video game developer located in Woodland Hills, Los Angeles, California. Infinity Ward is the studio behind the creation of the Call of Duty series and is now one of the primary studios working on the franchise.


Infinity Ward was founded in 2002 by former employees of 2015, Inc., which developed Medal of Honor: Allied Assault and acquired by Activision in 2003. Infinity Ward's first game, Call of Duty, was released exclusively on PC and used the Id Tech 3 engine. The game won over 80 Game of the Year awards and 47 Editor's Choice Awards.

In 2005, Infinity Ward released Call of Duty 2 for the Xbox 360 and PC. The game used an in-house engine called IW engine which is still the main engine used in the franchise to this day. Call of Duty 2 sold more than one million copies in the United States of America alone and was the first Xbox 360 game to sell 1 million copies in the United States, making it the best selling Xbox 360 game until Gears of War.

Two years later, Infinity Ward released Call of Duty 4: Modern Warfare in 2007. The game became a huge success with over 13 million copies sold by May 2009. Its sequel, Call of Duty: Modern Warfare 2 released in 2009 became the biggest entertainment launch in history at the time earning $310 million during its launch day and $550 million within its first five days of release. The game grossed over $1 billion after two months.

Following tensions between the studio and Activision, leading to a lawsuit and the departure of half of Infinity Ward employees, the remaining staff worked alongside Sledgehammer Games and Raven Software to release Call of Duty: Modern Warfare 3 in 2011. Modern Warfare 3 was a massive success grossing over $400 million on its launch day, $775 million within its first five days of release and became the fastest-grossing entertainement product to reach $1 billion in 16 days, beating the Avatar movie, which earned $1 billion in 19 days. The record was eventually broken by Call of Duty: Black Ops II when it reached $1 billion in 15 days.

In 2013, Infinity Ward released Call of Duty: Ghosts. Three years later, in 2016, the studio released Call of Duty: Infinite Warfare. Both games saw their sales down compared to Black Ops II and Call of Duty: Black Ops III.

Infinity Ward came back in 2019 with Call of Duty: Modern Warfare, a re-imagining of the Modern Warfare franchise. The game featured a revamped version of the IW engine developped by Infinity Ward Poland over 5 years[2][3]. This allowed Infinity Ward to deliver large-scale maps supporting 64 players with drivable tanks and vehicles. The game became a massive success, grossing over $600 million within its first three days of release, the biggest launch for a Call of Duty game in the eighth generation of consoles. By December of the same year, the game grossed more than $1 billion.

On February 3, 2022, Activision confirmed during an investor's call that the year's Call of Duty title would be developed by Infinity Ward. [4] [5] On February 11, 2022, in a post on the Call of Duty blog, it has been confirmed that the Call of Duty title is a sequel of Call of Duty: Modern Warfare released in 2019 and also a new Warzone experience is in development, both led by Infinity Ward. [6] On April 28, 2022, officially confirms the name of the game as Call of Duty: Modern Warfare II and it is set to be released in late 2022. [7]


Two former employees of Infinity Ward, Jason West and Vince Zampella, were locked up in a lawsuit with Activision over unsettled royalties, which they did not receive for the sales of Call of Duty: Modern Warfare 2. Activision also sued West and Zampella along with Electronic Arts for $400 million,[8] for certain conspiracies which aimed to detriment Modern Warfare 2. West and Zampella were accused of helping EA with the development of rival game Battlefield: Bad Company 2, which would count as a breach of their contracts with Activision. Eventually, West and Zampella added fraud charges against Activision in their counterlawsuit.[9] As of June 2012, Activision settled all lawsuits involving former IW developers including West and Zampella.[10]

After the disputes, a significant amount of employees left Infinity Ward, Mike Seal and Carly Gillis left before the firings of West and Zampella, with some consequently joining Respawn Entertainment, a game company created by West and Zampella.


For more information, see Wikipedia's article on the controversies surrounding Call of Duty: Modern Warfare 2.

Infinity Ward was the focus of much controversy before Call of Duty: Modern Warfare 2 was officially released, when a video showing the mission, "No Russian", was released in which the player had the option to kill civilians as an undercover CIA agent posing as a terrorist. The player was, however, given an option to skip the level without being penalized in any term of progress or achievements/trophies.

Infinity Ward was also criticized for certain decisions announced further before the game was leaked, when it was revealed that they had removed support for dedicated servers for the PC version of the game, instead opting to use a matchmaking system similar to the console versions of the games, known as IWNet. This denied PC gamers from being able to mod the game easily, as well as limiting the amount of players in a match. It was also revealed that the developer console and leaning had also been removed.

A user on the Infinity Ward forums discovered that when one attempted to write the words "cunt" or "bitch", it would be censored and replaced with the word "girl", drawing complaints from gamers that this was "sexist". Robert Bowling, Infinity Ward's creative strategist, described it as a "word censor fail", and corrected the mistake the very next day.[11]

Infinity Ward was also accused of being homophobic, when a viral video about grenade spamming in Call of Duty: Modern Warfare 2 was uploaded on YouTube. The video called grenade spammers "pussies" and urged players to "Fight Against Grenade Spam", the acronym being "F.A.G.S.".

Call of Duty games

Assistant Developer

Major employees

Current Employees

  • Steve Ackrich - CEO
  • Candice Capen - Production Coordinator
  • Scott Carpenter - Lead Multiplayer Level Designer
  • Joe Cecot - Co-Design Director
  • Simon Cournoyer - Technical Director
  • Madison Cromwell - Associate Producer
  • Mike Denny - Lead Game Designer
  • Joshua Dunham - Senior Environment Artist
  • Joel Emslie - Studio Art Director
  • Mark Grigsby - Animation Director, voiced SSgt. Griggs (Call of Duty 4: Modern Warfare)
  • Steve Holmes - Event Designer
  • Julian Luo - Principal Designer
  • Dom McCarthy - Producer
  • David Mickner - Multiplayer Designer
  • John Mundy - Senior Game Designer
  • Jolyon Myers - Senior Level Designer
  • Travis Ramon - Production Coordinator
  • Velinda Reyes - Lead Lighting Artist
  • Alexander Roycewicz - Senior Multiplayer Designer
  • Paul Sandler - Lead Level Designer
  • Ranon Sarono - Senior Animator
  • Dan Savage - Lead Vehicle Artist
  • Nathan Silvers - Tools Engineer
  • Geoffrey Smith - Multiplayer Design Director
  • Dave Stohl - Studio Head
  • Zach Volker - Lead Animator

Infinity Ward's employees during the post-Modern Warfare 2 period.

Former employees

Before Modern Warfare 2

  • Benjamin Bastian - Software Engineer
  • Lacey Bronson - Executive Assistant
  • Richard Cheek - Technical Animator
  • Kevin Chen - Artist
  • Hyun Jin Cho - Software Engineer
  • James Chung - Artist
  • Grant Collier - President of Infinity Ward
  • Ursula Escher - Animator
  • Brian Gilman - Level Designer
  • Carl Glave - Software Engineer
  • Jack Grillo - Audio
  • Chris Hassell - Artist
  • Rodney Houle - Level Designer
  • Eric Johnsen - Associate Producer
  • Paul Jury - Artist
  • Brian Langevin - Software Engineer
  • Patrick Lister - Associate Producer
  • Herbert Lowis - Artist
  • Steve Massey - Game Designer
  • Sarah Michael - Software Engineer
  • Michael Nichols - Senior Recruiter
  • Bryan Pearson - Software Engineer
  • Eric Riley - Producer
  • Linda Rosemeier - Audio
  • Emily Rule - Animator
  • Chuck Russom - Audio
  • Nicole Scates - Administrative Assistant
  • Alexander Sharrigan - Information Technology
  • Dan Smith - Associate Producer
  • Jiwon Son - Artist
  • Soompoom Tangchupong - Artist
  • Justin Thomas - Lead Artist
  • Ken Turner - Development Director
  • Harry Walton - Animator

After Modern Warfare 2

The people who left before the firings of West and Zampella

  • Carly Gillis - Executive Assistant
  • Mike Seal - Quality Assurance Manager

The people who were fired in March 2, 2010

The people who resigned between April-May 2010

  • Roger Abrahamsson - Level Designer
  • Mohammad Alavi - Game Designer
  • Todd Alderman - Multiplayer Design Director
  • Brad Allen - Senior Artist, Concept Artist
  • Richard Baker - Lead Software Engineer
  • Chad Barb - Software Engineer
  • Keith "Ned" Bell - Level Designer
  • Christopher Cherubini - Lead Environment Artist
  • William Cho - Artist
  • Kristin Christopher - Human Resources/Recruitment
  • Jon Davis - Software Engineer
  • Christopher Dionne - Level Designer
  • Bruce Ferriz - Senior Animator
  • Robert Field - Lead Software Engineer
  • Steve Fukuda - Lead Game Designer, Writer, Additional Writer and Additional Voice Director
  • Robert Gaines - Lead Visual Effects Artist
  • Francesco Gigliotti - Lead Software Engineer
  • Preston Glenn - Game Designer
  • Joel Gompert - Software Engineer
  • Chad Grenier - Game Designer
  • John Haggerty - Software Engineer
  • Earl Hammon - Lead Software Engineer
  • Cathie Ichige - Executive Assistant
  • Jake Keating - Game Designer
  • Chris Lambert - Software Engineer
  • Ryan Lastimosa - Artist (specialized in weapons)
  • Mackey McCandlish - Lead Game Designer
  • Jason McCord - Level Designer
  • Drew McCoy - Systems Administrator
  • Brent McLeod - Game Designer
  • Paul Messerly - Lead Animator
  • Mario Perez - Motion Capture Artist
  • Zied Rieke - Lead Game Designer
  • Jon Shiring - Software Engineer
  • Jiesang Song - Software Engineer
  • Sean Slayback - Game Designer
  • Richard N. Smith - Artist
  • Todd Sue - Artist
  • Rayme C. Vinson - Software Engineer
  • Charlie Wiederhold - Game Designer

Before/After Modern Warfare 3

  • Gennaday Babinchenko - Environmental Artist
  • Alessandro Bartolucci - Software Engineer
  • Peter Blumel - Associate Producer
  • Robert "fourzerotwo" Bowling - Creative Strategist
  • Andy Dohr - Associate Producer
  • Aaron Eady - Game Programmer
  • Derric Eady - Artist
  • Chance Glasco - Animator
  • John Harries - Senior Software Engineer
  • Jeff Heath - Environment Artist
  • Brian Horton - Studio Art Director
  • Neel Kar - Technical Animator
  • Richard Kriegler - Art Director
  • Bryan Kuhn - Software Engineer
  • Chris Lai - Information Systems Analyst
  • Cheng Lor - Technical Animator
  • Jeremy Luyties - Senior Game Designer
  • Timothy McGrath - Art Director
  • Sami Onur - Artist
  • Tina Palacios - Production Coordinator
  • Eric Pierce - Lead Technical Animator/Artist
  • Carlos Pineda - Game Designer
  • Mark Rubin - Executive Producer
  • John Sahas - Senior Game Designer
  • Jesse Snyder - Gameplay Director
  • Theerapol Srisuphan - Artist
  • Lisa Stone - Receptionist
  • Janice Turner - Office Manager
  • Andrew Wang - Software Engineer
  • Sarah Wang - Artist
  • John Wasilczyk - Associate Producer
  • Lei Yang - Animator
  • Jeff Zaring - Senior Level Designer
  • Lee Ross - Former Associate Project Director
  • Ashton Williams - Former Senior Communications Manager

Former and current Quality Assurance Testers

  • Athena Abdo
  • Cory Aldridge
  • Bryan Anker
  • Adrienne Arrasmith
  • Andrew Baxter
  • Estevan Becerra
  • Mary Benitez
  • Scott Bergin
  • Chelsy Berry
  • Jason Boles
  • Valentin Cain
  • Reilly Campbell
  • Candice Capen
  • Brian Carl
  • Alex Carracino
  • Terran Casey
  • Shamen'e Childress
  • William Cho
  • Clifton Cline
  • Kyle Collier
  • Zack Cooper
  • Jerry Cortes
  • Vincent Couch
  • David De La Torre
  • Dimitri Del Castillo
  • Brian Dionne
  • Keith Doran
  • Paco Erskine
  • Veronica Flint
  • Richard Garcia
  • Jemuel Garnett
  • Oliver George
  • Daniel Germann
  • Kristopher Green
  • James Gutierrez
  • Ed Harmer
  • Justin Harris
  • Evan Hatch
  • Clive Hawkins
  • Chris Hermans
  • Ronald Hines
  • Meghan House
  • Paul Hunt
  • Anthony Interrante
  • Alex Jacobson
  • Winyan James
  • Dagmar Jantzen
  • Matthew Jones
  • Brant Kortman
  • Tan La
  • Matthew Lackowski
  • Stephanie Langwell
  • Rene Lara
  • Keith Leopold
  • Eric Liffer
  • Steve Louis
  • Scott Matloff
  • Gavin McCandlish
  • Patrick McGinnis
  • Alexander Mejia
  • Robert Mercado
  • Matthew Mercer
  • Jessica Miller
  • Michael Miller
  • Adrian Montoya
  • Maria Morales
  • Christian Murillo
  • Obed Navas
  • Gavin Niebel
  • Keith Norwood
  • Peter Nuoffer
  • David Oberlin
  • Benjamin O'Brien
  • Norman Ovando
  • Kevin Pai
  • Romulo Pedroza
  • Ruy Pena
  • Michael Penrod
  • Thaddeus Phillips
  • Juan Ramirez
  • Travis Ramon
  • Robert Riter
  • Michael Robinson
  • Lindsey Root
  • Brian Roycewicz
  • Anthony Rubin
  • Andrew Rumer
  • Mark Ruzicka
  • Tristen Sakurada
  • Enrique Sanchez
  • Adrian Sandoval
  • Georgina Schaller
  • David Schultz
  • Justin Schwartz
  • Mike Seal
  • Alexander Sharrigan
  • Chris Shepherd
  • Ann Smith
  • Drew Surmenian
  • Keane Tanyoue
  • John Theodore
  • Jason Tom
  • Patrick Tomsen
  • Vaughn Vartanian
  • Max Vo
  • Robert Wai
  • Krystle Wallis
  • Daniel Wapner
  • Irma Ward
  • James Waters
  • Alex Weldon
  • Brandon Willis



  • In their games, most of the American characters' names are named after Infinity Ward staff. Many signs and buildings can be seen with the names of employees on them as well.
  • The Infinity Ward logo is an obtainable emblem for the player's multiplayer callsign in Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. It is also available as an accessory in Call of Duty: Infinite Warfare.
  • The Infinity Ward logo "atom" and the IW acronym are referenced in their games as mostly obscure easter eggs.

External links