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The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode The subject of this article exists in or is relevant to the real world.

Jason Blundell was the Co-Studio Head and Game Director at Treyarch. Blundell started working on the Call of Duty franchise as a Producer for Call of Duty 3.

He became Executive Producer on Call of Duty: Black Ops and was one the Campaign Design Directors for Call of Duty: Black Ops II. He also directed two maps for the Zombies mode of Black Ops II, Mob of the Dead and Origins. Blundell also directed the Campaign and Zombies modes of Call of Duty: Black Ops III, taking over the position previously held by Jimmy Zielinski.

He is also co-created for the story in the Zombies Comics for the Aether and Chaos stories. He remained Game Director for the Zombies mode of Call of Duty: Black Ops 4 after the Career mode was canceled.[3]

On November 2016, Blundell became Co-Studio Head of Treyarch alongside Dan Bunting and Mark Gordon.[4] On February 28th, 2020, Treyarch announced Jason Blundell was leaving the studio.[5] On June 10th, 2021, Blundell and Dave Anthony announced a new studio, Deviation Games. On September 8th, 2022, it was announced that Jason Blundell had left Deviation Games entirely[6].

Gallery[]


Quotes[]

Jason Blundell has appeared in many interviews and videos over the years. Here are a few of his quotes:

"Oh by the way, did I mention the Giant Robots? We have 1000 foot mechanical giants striding across the landscape. That gives a verticality and scale we've never seen before in Zombies."
— In the Apocalypse DLC Map Pack Preview
"We have a larger scale than we have ever done before, further enhanced by dynamic weather, from rain, fog rolling in, snow falling."
— In the Apocalypse DLC Map Pack Preview
"I'm a sucker for medieval castles, that's where we're going in Der Eisendrache."
— In the Awakening DLC Pack Preview
"I've been given the challenge of writing more convoluted Easter eggs to bury into the game... And the community keeps on finding them and keeps on decoding. So, going into Black Ops III, I'm fed up now, and I'm really going to put one in that you guys can't break ; and it will be hidden in different arenas."
— In an interview with Tech Insider
"The job of constructing (the storyline) is like building a wall. And then you get so far up, and then 'I'm going to take this brick out'. They have to go back and rebuild the wall... Working out cliffhangers, and things that are going to pay off in 3 years time, or 6 years time.. take real work and effort."
— In a Zombies Chronicles interview with RadAustin27.
"There is such passion in the community... I'm sure there are still people working on some of these (Revelations) ciphers... and I love that, because there's other things that will appear. But yeah, I deliberately made couple aren't easy.. It's complicated."
— In a Zombies Chronicles interview with MrDalekJD.
"I was very fortunate, very blessed, to do a lot of traveling earlier in my career.. Every time I turn to a new country, I used to ask some local person for whatever they considered to be their mythology... Wherever it was, I'd always ask for a book."
— In an interview with MrRoflWaffles.

Videos[]

Trivia[]

  • His favorite character is Nikolai Belinski.
  • His favorite color is purple.
  • At the beginning of the Black Ops mission Crash Site, the Marine on the radio calls out that the next song, which is The Rolling Stones' Sympathy for the Devil, goes out to "Sergeant Blundell."
  • Blundell started working on the Zombies mode with Der Riese on Call of Duty: World at War. He was behind the idea of the teleporters and the Pack-a-Punch Machine.[7]

References[]

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