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The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile
For other uses, see Juggernaut.

Juggernaut is an Assault pointstreak in Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, a Killstreak in Call of Duty Online and Call of Duty: Modern Warfare and a Killstreak and Scorestreak in Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III.

Call of Duty: Modern Warfare 3[]

The Care Package is airdropped via C-130 Hercules and gives the player heavy duty body armor along with an M60E4 Light Machine Gun, an MP412 revolver, a Smoke Grenade, and a Frag Grenade. Players wearing the armor will have enhanced damage resistance (only receiving 8% damage), along with the perks Scavenger, Quickdraw and SitRep, allowing almost infinite ammunition, at the expense of severely limited movement (at 65% of the usual speed). Players will receive the pro benefits if they have it unlocked in Create-A-Class. The total amount of health when wearing the Juggernaut armour ranges from 1250 to 1750 health. Players with this suit will appear as a diamond on everyone's map in real time, even if the enemy team's radar has been jammed.

Advantages[]

The Juggernaut killstreak is exceedingly durable and can often survive dozens of shots from most weapons in the game. Due to Scavenger, Juggernauts can be guaranteed an almost infinite ammunition replenish, making them a force to be reckoned in situations where the enemies cannot properly coordinate and neutralize one. Quickdraw sharply reduces ADS time, so one can take out enemies without much problems, while SitRep protects the Juggernaut from explosive equipment. The EOD uniform is immune to a stick from a Semtex, requiring concentrated firepower from multiple enemies converging on the Juggernaut in order to destroy it. Lone players who try to take on a Juggernaut will need to either aim for its head or use the knife, leaving them vulnerable against retaliation.

Limitations[]

The Juggernaut is very slow, and alert team members who communicate often can afford to maintain their distance while staying behind solid cover to avoid said enemy, and coordinate with friendlies to eliminate this threat. Two or three teammates simultaneously focusing firepower on an individual will be devastating against it.[1] It is also extremely vulnerable to Stun Grenades (as Juggernauts would be in Survival Mode), slowing them down to a near stop and severely hindering their ability to turn (and fight back). 3 Predator Missiles fired at a Juggernaut in tandem or a single AC-130 105mm cannon blast can kill a Juggernaut swiftly: Predator missiles in particular can kill them with a direct headshot.[2] Five melee strikes (whether with the knife or riot shield), four throwing knife or six shotgun blasts are generally lethal against a Juggernaut, especially if used in conjunction with each other (for example, you can backstab a Juggernaut, throw a knife and hit him with a shotgun shell, then rinse and repeat).[3] Four direct impact shots with a grenade launcher can quickly down a Juggernaut. [4]

Furthermore, the Juggernaut will show up as a diamond on all players' radars, even if the enemies' HUD is jammed.[5]

While the Assault strike package's Precision Airstrike may be a lot less powerful, the Support package's Stealth Bomber is able to decimate enemy Juggernauts, or at the very least cause them major damage. The bomber is also undetectable, unlike the Airstrike which warns the enemy team of an incoming bombardment.

The Assault Juggernaut cannot regenerate health by any means, as a way to balance it out. The Juggernaut Recon does regen health, though this is to balance the fact that one only has a pistol for self-defense.

Finally, Juggernauts are extremely vulnerable to missile and rocket launchers, with the RPG-7 and SMAW able to kill in two shots, or one if it is a direct headshot.[6] An I.M.S. can kill a Juggernaut in three hits, and a falling Care Package can kill a Juggernaut instantly.[7] One shot fired by the Stinger is often fatal.[8] It remains unclear how many C4 charges are required to destroy a Juggernaut.

Lastly, the care package holding the suit itself is dropped in via a C-130, and as such, it takes significantly longer for it to come in compared to a normal Care Package, along with potentially alerting the enemy team where it is being called in. 

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Video[]

Call of Duty Online[]

The Juggernaut returns in Call of Duty Online as a killstreak. It is unlocked at level 44 and available for use by getting 11 (10 with Hardline) kills without dying.

Unlike Modern Warfare 3, when activating it, the player will instantly become a Juggernaut and receive a Desert Eagle and a special variant of MAG43 called the MAG43 Juggernaut, which has the same performance as M60E4 in Modern Warfare 3 since there is no M60E4 in the game.

In addition, the player's original perks will be substituted for Scavenger, Steady Aim and buffed Flak Jacket. Player will also appear on the minimap in real-time.

Due to the Flak Jacket that Juggernaut has, launchers like RPG can no longer kill Juggernauts with one direct-hit shot.

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Call of Duty: Ghosts[]

The Juggernaut returns in Call of Duty: Ghosts as an 11 pointstreak in the Assault Strike Chain. Similarly to Modern Warfare 3, a unique care package is airdropped via C-130 Hercules. Once obtained, the player will receive a minigun similar to the Death Machine, a P226, and a Canister Bomb. The player will appear as a diamond on everyone's map in real-time. While equipping the Juggernaut suit, the player can only collect ammo for the P226. Also, unlike Modern Warfare 3, the player's health does not regenerate while operating the suit for balancing. An AI version can be called in with the Loki pointstreak; the AI Juggernaut's kills will add to the owner's pointstreak and can help the owner potentially earn a K.E.M. Strike after 25 (24 with Hardline) total non-killstreak kills. The AI Juggernaut is oftentimes a killing machine, having near-perfect accuracy at all ranges and is a serious threat.

Once again, the Juggernaut is extremely resistant to gunfire and explosions. Without proper coordination or suppression from the enemy team, the player can rip through enemies and push the enemy back into their spawns or clear the way to capture objectives. Like the Death Machine, the minigun can only be fired from the hip and is effective at close and medium ranges. The Canister Bomb is effective as it can be used to clear rooms or objectives without risking lethal gunfire in close quarters combat. Because the suit is slow and visible to everyone, it is best to coordinate with the player's team, if possible, and stay with them as the player's teammates can provide backup or provide bait for easy kills.

The Juggernaut suit is extremely slow and is visible as a diamond on everyone's minimap in real-time. Enemies can easily swarm the Juggernaut with proper coordination. Close quarters combat is not recommended, as the Juggernaut cannot maneuver very quickly and they will take damage extremely quickly. Concentrated fire and explosions can easily swarm them and kill them in a matter of seconds. Concussion Grenades severely hinder their movement and bring almost to a complete standstill. Thermobaric Grenades can weaken their armor and do severe damage to their suit. Sentry Guns and the I.M.S. or any high pointstreaks can also do lethal damage to the Juggernaut armor.

The care package holding the suit itself is dropped in via a C-130, and as such, it takes significantly longer for it to come in compared to a normal Care Package, along with potentially alerting the enemy team where it is being called in. In Ghosts, all care packages containing "heavy" killstreaks like the (Maniac, Juggernaut Recon, Death Mariachi, Michael Myers, Trinity Rocket) are shaped differently from regular care packages, being much thinner and shorter crates with four small legs on it. Due to this design, this type of care package can easily get stuck on objects that a normal care package would otherwise just roll or fall off of upon landing on it, potentially wasting a hard-earned Juggernaut by having it land out-of-reach if the player's placement with the smoke marker is not careful.

Gallery[]

Call of Duty: Modern Warfare[]

"Call in a care package that contains the Juggernaut assault gear. The minigun will drop when the Juggernaut dies."
— In-game description


The Juggernaut returns in Call of Duty: Modern Warfare as a killstreak and is identical to its previous versions, but one of three heavy metal tracks will be played as soon as the Juggernaut suit is used, which can be heard by the player and other players when they are close enough. The music can be disabled, which is recommended since it can drown out important audio cues.

The player is given a Minigun while using the Juggernaut suit like in Ghosts, but will be dropped upon death; the Juggernaut has unlimited ammunition for the Minigun while in the hands of a player, the weapon has only 320 rounds.

Much like in Ghosts, the Juggernaut does not regenerate health, but compared to the previous games, their health has been greatly increased to the point that it takes almost ten hits to the body from most rocket launchers to kill the Juggernaut and Sentry Guns do minimal damage towards them. While playing as a Juggernaut and taking damage, the visor will begin to visibly crack and eventually begin to shatter giving players a rough estimate of remaining health.

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Call of Duty: Modern Warfare II[]

"Juggernaut assault gear delivered by care package. The minigun will drop when the Juggernaut dies."
— In-game description


The Juggernaut returns in Call of Duty: Modern Warfare II as both Killstreak and Scorestreak functioning similarly to the previous games.

The Juggernaut was also available as a killstreak in the limited-time event Shadow Siege. There, it can be obtained and used through the supply drops that the Mi-24 Hind dropped when they are destryoed.

Gallery[]

Call of Duty: Modern Warfare III[]

"Juggernaut assault gear delivered by care package. The minigun will drop when the Juggernaut dies."
— In-game description


The Juggernaut returns in Call of Duty: Modern Warfare III as both Killstreak and Scorestreak functioning identically to its Modern Warfare II version.

The Juggernaut is also available as a Killstreak in Zombies mode. It is activated similarly to its Multiplayer counterpart; however, when used, it is only active for a limited time. The timer is displayed in the Field Upgrade HUD; once the timer is up, the Juggernaut suit automatically disappears.

Trivia[]

Call of Duty: Modern Warfare 3[]

  • Getting kills with the Juggernaut suit does not count toward other pointstreak rewards; however, completing objectives will still count towards other pointstreaks.
    • It is possible to acquire pointstreaks with the Juggernaut suit equipped, if the player is using the fallen helicopter's minigun on Bakaara, as seen here, and by knifing.
  • When damaging a Juggernaut, the Juggernaut icon appears under the hit marker.
  • When being delivered via care package, unlike most other airdrops, the Juggernaut armor is not dropped by a Little Bird, but rather by a C-130 Hercules, like the Emergency Airdrop. This happens with all other Juggernaut suits available to the player.
  • The Juggernaut killfeed symbol used in multiplayer is the same killfeed icon that was cut from Call of Duty: Modern Warfare 2 multiplayer. It is also seen when killed by a Juggernaut in Special Ops.
  • Juggernauts are also able to withstand a direct hit by a Throwing Knife. The thrown blade, however, will still be embedded within the Juggernaut.
  • A Care Package can kill a Juggernaut instantly if it falls on top of them as seen here.
  • The FIM-92 Stinger can lock on to enemy Juggernaut players in private matches [8]. However, this was patched on the PlayStation 3 version.
  • Each of the factions have a different Juggernaut model. 
  • Interestingly, when reloading the MP412 in the Juggernaut suit, it can be reload canceled as soon as the casings are emptied from the cylinder.
  • When the player is in a Juggernaut suit (at full health) and attempts to overcook a fragmentation grenade and have it explode in their hand, he will still die. The same happens if attempting to throw back an already cooked grenade. This is because a fragmentation grenade that explodes in the player's hand will deal exactly 50,000 points of damage, which is far more health than the Juggernaut suit provides.
  • The C-130 will always fly in the direction the player was facing when they threw the smoke marker.
  • They are affected by killstreak spawn protection, meaning they do no damage to players for the first few seconds of a respawn.
  • Destroying enemy equipments with the Juggernaut suit unlocks the Pro version of the SitRep perk.

Call of Duty: Ghosts[]

  • The Juggernaut's first person hand models are reused from Modern Warfare 3.

Call of Duty: Modern Warfare[]

  • The Russian words on the front crotch protector of the Juggernaut reads "Canned Meat".
  • A Juggernaut can jump from a height and if they land near enemy players, this will trample them with a loud explosion. The killfeed will display the icon of getting killed by a care package.

Call of Duty: Modern Warfare II[]

  • The logo of Al-Qatala is painted all over the Juggernaut suit.
  • The Drill Charge can bust open the Juggernaut's ammo backpack, which visibly damages it and leaves a loose belt of ammo for the minigun hanging around.
  • Just like Call of Duty: Modern Warfare, Juggernauts can once again crush players by jumping near them from a height.
  • Although the Juggernaut can swim around in water without any movement penalties, they lose their minigun, and are left without any weapon at all above water. In water, they are automatically equipped with an X13.
  • While Juggernauts can call in and pick up killstreaks, they'll lose their minigun, and become glitched, unable to move or look around properly.

References[]

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