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{{game|mw2|bo|mw3|codo|codg|aw|codh}}
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{{game|mw2|bo|mw3|codo|codg|aw|codh|mw}}{{For|other uses|Juggernaut}}
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{{For|similar armored suit in [[Call of Duty: Advanced Warfare]]|XS1 Goliath}}
{{For|other uses|Juggernaut}}
 
[[File:Armor Piercing Load Screen MW2.png|thumb|280px|Juggernauts attack the player in ''<nowiki>Call of Duty: Modern Warfare 2'</nowiki>''s Spec Ops.]]
 
   
 
[[File:Armor Piercing Load Screen MW2.png|thumb|280px|Juggernauts attack the player in ''Call of Duty: Modern Warfare 2''’s Spec Ops.]]
The '''Juggernaut''' is a heavily armored enemy that first appeared in ''[[Call of Duty: Modern Warfare 2]]''<nowiki>'</nowiki>s [[Special Ops]] mode, with them being subsequently featured in ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty Online]]'', ''[[Call of Duty: Ghosts]]'', ''[[Call of Duty: Advanced Warfare]]'' and ''[[Call of Duty: Heroes]]''.
 
   
 
The '''Juggernaut''' is a heavily armored enemy that first appeared in ''[[Call of Duty: Modern Warfare 2]]''’s [[Special Ops]] mode, with them being subsequently featured in ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty Online]]'', ''[[Call of Duty: Ghosts]]'', ''[[Call of Duty: Advanced Warfare]]'', ''[[Call of Duty: Heroes]]'' and ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.
The ''Modern Warfare'' variants of Juggernauts are heavily protected by explosive ordnance disposal armor, requiring excessive amounts of damage to kill. When encountered, they are able to deal out massive injuries with a [[shotgun]] or a [[Light Machine Gun|light machine gun]]. In contrast, the ''Black Ops'' and ''Advanced Warfare'' variants appear to be wearing body armor, and as a result, don't have as much health.
 
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The ''Modern Warfare'' variants of Juggernauts are heavily protected by explosive ordnance disposal armor, requiring excessive amounts of damage to kill. When encountered, they are able to deal out massive injuries with a [[shotgun]] or a [[light machine gun]]. In contrast, the ''Black Ops'' and ''Advanced Warfare'' variants appear to be wearing body armor, and as a result, don't have as much health.
   
 
==Call of Duty: Modern Warfare 2==
 
==Call of Duty: Modern Warfare 2==
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Little is known about the Juggernauts. They are seen fighting alongside [[Shadow Company]] in "[[Snatch & Grab]]", with Makarov's elite mercenaries in "[[Estate Takedown]]", alone in "[[High Explosive]]" and "[[Armor Piercing (Special Ops)|Armor Piercing]]" and with Russian Armed Forces in "[[Museum]]". This is also supported by the fact that they use the [[M240]] and were supposed to use the [[Striker]], as seen in concept art.
 
Little is known about the Juggernauts. They are seen fighting alongside [[Shadow Company]] in "[[Snatch & Grab]]", with Makarov's elite mercenaries in "[[Estate Takedown]]", alone in "[[High Explosive]]" and "[[Armor Piercing (Special Ops)|Armor Piercing]]" and with Russian Armed Forces in "[[Museum]]". This is also supported by the fact that they use the [[M240]] and were supposed to use the [[Striker]], as seen in concept art.
   
The words "Get Sum!" and "Kick Me!" are scrawled on the front and rear groin sections of the Juggernaut's armor. A decal of a skull can also be seen in the armor that covers their shoulders.
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While they all speak in Russian, the words "Get Sum!" and "Kick Me!" are scrawled on the front and rear groin sections of the Juggernaut's armor. A decal of a skull can also be seen in the armor that covers their shoulders.
   
 
They appear in the [[Special Ops]] missions "Snatch & Grab", "Estate Takedown", "Armor Piercing", and "High Explosive".
 
They appear in the [[Special Ops]] missions "Snatch & Grab", "Estate Takedown", "Armor Piercing", and "High Explosive".
   
 
===Gameplay===
 
===Gameplay===
Juggernauts will sprint towards the player upon spawning, firing their machine guns non-stop once they get in range. Because of their armor, these mercenaries do not bother to take cover; their only concern is to get as close as possible to their targets.
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Juggernauts will sprint towards the player upon spawning, firing their machine guns non-stop until they get in an unspecified range of their foe in which they slow to a steady stroll. Because of their armor, these mercenaries do not bother to take cover; their only concern is to get as close as possible to their targets. The heavy spray of nonstop suppressing fire can make it very hard to deal damage to them allowing them to rush an opponent unapposed. A loud and distinct bass drum sound will play to indicate the spawn of a juggernaut.
 
 
Juggernauts require an inordinate amount of firepower to take down, and flinch only when shot by the most powerful weapons. It is best to use high caliber firearms like the [[Desert Eagle]] and [[Barrett .50cal]], as well as explosive weapons like the [[RPG-7]] and [[Thumper (weapon)|Thumper]]. A direct headshot with the explosive weapons will often take these enemies out in one blow. 10 blocks of C4 or an equivalent amount of claymores is sufficient to kill them quickly as well.
 
Juggernauts require an inordinate amount of firepower to take down, and flinch only when shot by the most powerful weapons. It is best to use high caliber firearms like the [[Desert Eagle]] and [[Barrett .50cal]], as well as explosive weapons like the [[RPG-7]] and [[Thumper (weapon)|Thumper]]. A direct headshot with the explosive weapons will often take these enemies out in one blow. 10 blocks of C4 or an equivalent amount of claymores is sufficient to kill them quickly as well.
   
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They enter the map via an [[Mi-8]] helicopter (which can be attacked but is invulnerable for balance purposes). Once the helicopter is in position, a smoke grenade will be thrown and the Juggernaut will rappel down into the smoke. They will destroy any Sentry Turrets if they see them and/ or if attacked by the turret. The most effective weapons to kill a Juggernaut are explosives (C4 can be deployed under the rope they rappel from and used for an easy kill), shotguns (specifically the automatic models) and light machine guns.
 
They enter the map via an [[Mi-8]] helicopter (which can be attacked but is invulnerable for balance purposes). Once the helicopter is in position, a smoke grenade will be thrown and the Juggernaut will rappel down into the smoke. They will destroy any Sentry Turrets if they see them and/ or if attacked by the turret. The most effective weapons to kill a Juggernaut are explosives (C4 can be deployed under the rope they rappel from and used for an easy kill), shotguns (specifically the automatic models) and light machine guns.
   
Some types of assault rifles are usable against the Juggernaut, but only high damage ones are able to eliminate a Juggernaut with any practical success, examples would be the [[CM901]] and the [[MK14]], because both possess high damage, and the CM901 is capable of eliminating a Juggernaut at close range with one magazine at earlier waves if the player lands most of the shots in the head, or two magazines if hitting the body. The MK14 can be used if the player is fast enough, and more often than not, will eliminate a Juggernaut probably as fast as any other effective weapon for killing Juggernauts. Another effective method is with the M60E4, the player will need to get close to it and move around it staying out of its sights and shooting it and knife it a few times to take it down.
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Some types of assault rifles are usable against the Juggernaut, but only high damage ones are able to eliminate a Juggernaut with any practical success, examples would be the [[CM901]] [[AK-47]] and the [[MK14]], because both possess high damage, and the CM901 is capable of eliminating a Juggernaut at close range with one magazine at earlier waves if the player lands most of the shots in the head, or two magazines if hitting the body. The MK14 can be used if the player is fast enough, and more often than not, will eliminate a Juggernaut probably as fast as any other effective weapon for killing Juggernauts. Another effective method is with the M60E4, the player will need to get close to it and move around it staying out of its sights and shooting it and knife it a few times to take it down.
   
 
If the player uses a SMG or machine pistol, keeping a distance from the Juggernaut and aiming at the head can be effective.
 
If the player uses a SMG or machine pistol, keeping a distance from the Juggernaut and aiming at the head can be effective.
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Juggernaut armor crates can be acquired from the [[Juggernaut (Assault Strike Chain)|Juggernaut]] reward for Assault Strike Packages and the [[Juggernaut Recon]] reward for Support Strike Packages. All survivors in Infected "Striker vs Jugg" begin with a similar outfit by default and lose it once they are neutralized. The bomb carrier in 'Money in the Denk' is also equipped with heavy armor which disappears when the bomb is planted, when the player is killed, when the player leaves the game or when the match is over. For balance purposes, multiplayer Juggernauts have significantly less health than their Special Ops counterparts, unless they have a Riot Shield, and can easily be disposed of with a heavy explosive, or with headshots; alternatively, players facing these behemoths can simply use team tactics by concentrating substantial amounts of gunfire on them until they fall.
 
Juggernaut armor crates can be acquired from the [[Juggernaut (Assault Strike Chain)|Juggernaut]] reward for Assault Strike Packages and the [[Juggernaut Recon]] reward for Support Strike Packages. All survivors in Infected "Striker vs Jugg" begin with a similar outfit by default and lose it once they are neutralized. The bomb carrier in 'Money in the Denk' is also equipped with heavy armor which disappears when the bomb is planted, when the player is killed, when the player leaves the game or when the match is over. For balance purposes, multiplayer Juggernauts have significantly less health than their Special Ops counterparts, unless they have a Riot Shield, and can easily be disposed of with a heavy explosive, or with headshots; alternatively, players facing these behemoths can simply use team tactics by concentrating substantial amounts of gunfire on them until they fall.
   
===PlayStation Store===
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===Xbox Marketplace===
A Juggernaut suit for male and females is available on the PlayStation Store, a code for which was included in the Hardened edition of ''Modern Warfare 3''. A t-shirt bearing the Juggernaut icon is also available.
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A Juggernaut suit for male and females is available on the Xbox Marketplace, a code for which was included in the Hardened edition of ''Modern Warfare 3''. A t-shirt bearing the Juggernaut icon is also available.
   
 
===Gallery===
 
===Gallery===
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KVA Juggernaut AW.png|KVA Juggernaut
 
KVA Juggernaut AW.png|KVA Juggernaut
 
Carma XBOX One achievement image CoDAW.jpg|Atlas Juggernaut.
 
Carma XBOX One achievement image CoDAW.jpg|Atlas Juggernaut.
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ATLAS Elite concept AW.jpg
  +
Atlas Elite 3D concept model AW.jpg
 
</gallery>
 
</gallery>
   
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|critical chance = 10%
 
|critical chance = 10%
 
|cost = 40 [[File:Gold Icon CoDH.png|15px]]
 
|cost = 40 [[File:Gold Icon CoDH.png|15px]]
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|move = 1.35}}The Juggernaut appears in ''Call of Duty: Heroes'' as a Unit. It wields a Riot Shield and a [[Ranger (weapon)|Ranger]] shotgun. They can absorbe a considerable amount of damage before dying while they slowly take out defensive structures such as Sentry Turrets and Howitzer Cannons. Combined with the RD1 healing drone, they can become difficult to defend against an enemy attack.
|move = 1.35}}
 
The Juggernaut appears in ''Call of Duty: Heroes'' as a Unit. It wields a Riot Shield and a [[Ranger (weapon)|Ranger]] shotgun.
 
   
 
===Gallery===
 
===Gallery===
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Juggernaut In-game Profile Call of Duty Heroes.png|A Juggernaut's statistics.
 
Juggernaut In-game Profile Call of Duty Heroes.png|A Juggernaut's statistics.
 
</gallery>
 
</gallery>
  +
 
{{Clr}}
 
{{Clr}}
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==Call of Duty: Modern Warfare (2019)==
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Juggernauts make a reappearance in the ''Modern Warfare'' reboot, appearing in both the campaign as one of [[Roman Barkov|General Barkov]]'s elite soldiers, and as enemies in [[Special Ops]]. Juggernaut suits also return in multiplayer as a killstreak reward.
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  +
===Campaign===
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A lone Juggernaut appears in [[Into the Furnace]], shortly after obtaining detonator charges from [[Nikolai (Modern Warfare)|Nikolai]]. As [[Alex (Modern Warfare)|Alex]] prepares to enter the staircase, the Juggernaut breaches in, blowing him back and destroying the charge. The Juggernaut wields a [[PKM]] light machine gun and, like in previous games, has very high health and will slowly approach the player and their allies. Effective weapons against the juggernaut are the [[DP-12|DP-12 Incendiary shotgun]], [[flashbangs]], sniper rifles such as [[Hadir's Sniper Rifle]], and [[M67 Grenade|frag grenades]]. Alternatively, carrying the [[Minigun]] over from earlier in the level to deal with him. After the Juggernaut is killed, the player can proceed into the furnace sub-levels.
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===Special Ops===
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Similar to previous titles, Juggernauts also appear in [[Special Ops]], serving as [[Al-Qatala fighters|Al-Qatala]] fighters under [[Khaled Al-Asad (2019)|Khaled Al-Asad]]. In this mode, they wield [[miniguns]].
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Juggernauts still move slower when firing, however, they can now sprint at a quite fast speed when they are somewhat distant from players. Compared to its predecessors, it is considered to be the toughest and the most annoying variant of all installments in the franchise, having even more heavier armor than the Armored Juggernaut in Modern Warfare 3. In terms of Health, they can sustain a colossal amount of any kind of damage, even from launchers and killstreaks. Generally, they can take around 150 to 200 headshots from LMGs dealt from a single player to kill, 15-20 sniper headshot rounds, more than a half magazine from a Shield Turret, a few Hydra rockets from the Chopper Gunner or even plenty of 40mm rounds of an Gunship.
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However, much like in previous Modern Warfare titles, Flashbangs are extremely useful, since they can stun a Juggernaut for several seconds. Molotov Cocktails are even more powerful because they can stun even longer and deal some extra damage while it is incapacitated. A deadly weapon against Juggernauts is the RPG-7, requiring only 3 direct-impact rockets to kill them. Another example is the Mingun itself, taking around 120 headshots to kill. Some streaks, such as Cruise Missile, Precision Airstrike and Cluster Strike can also be helpful by dealing considerable damage per explosion in a short amount of time.
   
 
==Weapons==
 
==Weapons==
 
===Light Machine Guns===
 
===Light Machine Guns===
*[[M240]] (''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]'' Spec Ops and "[[Museum]]", and ''[[Call of Duty Online|Online]]'' Survival Mode)
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*[[M240]] (''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]'' Spec Ops and "[[Museum]]")
 
*[[RPK]] (''[[Call of Duty: Black Ops|Black Ops]]'' Singleplayer)
 
*[[RPK]] (''[[Call of Duty: Black Ops|Black Ops]]'' Singleplayer)
 
*[[PKP Pecheneg]] (''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' Singleplayer, Survival Mode, Chaos mode, and Spec Ops mission "[[Toxic Paradise]]")
 
*[[PKP Pecheneg]] (''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' Singleplayer, Survival Mode, Chaos mode, and Spec Ops mission "[[Toxic Paradise]]")
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*[[L86 LSW]] (''MW3'' Spec Ops mission "[[Invisible Threat]]")
 
*[[L86 LSW]] (''MW3'' Spec Ops mission "[[Invisible Threat]]")
 
*[[M60E4]] (''MW3'' [[Juggernaut (Assault Strike Chain)|Juggernaut]] Pointstreak)
 
*[[M60E4]] (''MW3'' [[Juggernaut (Assault Strike Chain)|Juggernaut]] Pointstreak)
*[[MG4]] (''Online'' juggernaut)
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*[[MG4]] (''Online'' Juggernaut Killstreak)
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*[[PKM]] ([[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]] Singleplayer)
   
 
===Heavy Weapons===
 
===Heavy Weapons===
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===Specials===
 
===Specials===
*[[Minigun]] (portable weapon for the ''[[Call of Duty: Ghosts|Ghosts]]'' Juggernaut Pointstreak)
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*[[Minigun]] (portable weapon for the ''[[Call of Duty: Ghosts|Ghosts]]'' Juggernaut Pointstreak and ''MW (2019)'' Juggernaut Killstreak)
 
*[[Combat Knife]] (''Ghosts'' [[Maniac]] Pointstreak)
 
*[[Combat Knife]] (''Ghosts'' [[Maniac]] Pointstreak)
 
*[[Riot Shield]] (''MW3'' Spec Ops, [[Juggernaut Recon]] Pointstreak in ''MW3'' and ''Ghosts'', and Unit in ''Heroes'')
 
*[[Riot Shield]] (''MW3'' Spec Ops, [[Juggernaut Recon]] Pointstreak in ''MW3'' and ''Ghosts'', and Unit in ''Heroes'')
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===Assault Rifles===
 
===Assault Rifles===
 
*[[M4A1]] (''MW3'' Singleplayer)
 
*[[M4A1]] (''MW3'' Singleplayer)
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*[[AK12]] (''Advanced Warfare'' Singleplayer - KVA)
 
*[[Bal-27]] ['''Carbon''' variant] (''Advanced Warfare'' Singleplayer - Atlas)
 
*[[Bal-27]] ['''Carbon''' variant] (''Advanced Warfare'' Singleplayer - Atlas)
 
*[[HBRa3]] (''Advanced Warfare'' Singleplayer - Atlas)
 
*[[HBRa3]] (''Advanced Warfare'' Singleplayer - Atlas)
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===Submachine Guns===
 
===Submachine Guns===
 
*[[KF5]] [modified version of the '''Single Stack''' variant] (''Advanced Warfare'' Singleplayer - Atlas)
 
*[[KF5]] [modified version of the '''Single Stack''' variant] (''Advanced Warfare'' Singleplayer - Atlas)
 
*[[SN6]] (''Advanced Warfare'' Singleplayer - Atlas)
 
*[[SN6]] (''Advanced Warfare'' Singleplayer - Atlas)
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*[[AMR9]] (''Advanced Warfare'' Singleplayer - Atlas)
   
 
===Shotguns===
 
===Shotguns===
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*[[USP .45]] (''MW3'' Juggernaut Recon Pointstreak)
 
*[[USP .45]] (''MW3'' Juggernaut Recon Pointstreak)
 
*[[.44 Magnum]] (''MW3'' [[Infected|Infected: Striker vs Jugg]], and ''Ghosts'' Juggernaut Recon Pointstreak)
 
*[[.44 Magnum]] (''MW3'' [[Infected|Infected: Striker vs Jugg]], and ''Ghosts'' Juggernaut Recon Pointstreak)
*[[Desert Eagle]] (bomb carrier in ''MW3'' [[Money in the Denk]] playlist)
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*[[Desert Eagle]] (bomb carrier in ''MW3'' [[Money in the Denk]] playlist, and ''Online'' Juggernaut Killstreak)
 
*[[P226]] (''Ghosts'' Juggernaut Pointsteak)
 
*[[P226]] (''Ghosts'' Juggernaut Pointsteak)
 
*[[Atlas 45]] [standard and '''A1''' variant] (''Advanced Warfare'' Singleplayer - Atlas)
 
*[[Atlas 45]] [standard and '''A1''' variant] (''Advanced Warfare'' Singleplayer - Atlas)
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===Launchers===
 
===Launchers===
 
*[[M320 GLM]] (''MW3'' Spec Ops missions "Toxic Paradise" and "Invisible Threat")
 
*[[M320 GLM]] (''MW3'' Spec Ops missions "Toxic Paradise" and "Invisible Threat")
*[[MAHEM]] (''Advanced Warfare'' Singleplayer - Atlas)
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*[[MAHEM]] (''Advanced Warfare'' Singleplayer - KVA & Atlas)
   
 
===Equipment===
 
===Equipment===
 
*[[M203]] (''MW3'' Singleplayer)
 
*[[M203]] (''MW3'' Singleplayer)
 
*[[Knife]] (''MW3'' Singleplayer/Multiplayer/Spec Ops and ''Ghosts'' Multiplayer ''[excluding the Maniac]'')
 
*[[Knife]] (''MW3'' Singleplayer/Multiplayer/Spec Ops and ''Ghosts'' Multiplayer ''[excluding the Maniac]'')
*[[M67 Grenade|Frag Greande]] (''MW3'' Juggernaut Pointstreak and Singleplayer/Spec Ops)
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*[[M67 Grenade]] (''MW3'' Juggernaut Pointstreak and Singleplayer/Spec Ops)
  +
*[[Fragmentation Grenades|Fragmentation Grenade]] (''Advanced Warfare'' Singleplayer - Atlas)
 
*[[Canister Bomb]] (''Ghosts'' Juggernaut Pointstreak)
 
*[[Canister Bomb]] (''Ghosts'' Juggernaut Pointstreak)
 
*[[Throwing Knife]] (''Ghosts'' Maniac Pointstreak)
 
*[[Throwing Knife]] (''Ghosts'' Maniac Pointstreak)
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*All Juggernaut models present in multiplayer are of the Armored Juggernaut variant.
 
*All Juggernaut models present in multiplayer are of the Armored Juggernaut variant.
 
*A calendar depicting a Juggernaut on a beach entitled "Summer Juggernaut" can be found in various places throughout ''Call of Duty: Modern Warfare 3. ''Note the ''Call of Duty: Modern Warfare 2'' model.
 
*A calendar depicting a Juggernaut on a beach entitled "Summer Juggernaut" can be found in various places throughout ''Call of Duty: Modern Warfare 3. ''Note the ''Call of Duty: Modern Warfare 2'' model.
  +
*Armored Juggernauts also appear to be staturally larger than many of their comrades including other Juggernauts, with their character models standing a head higher than others. This likely was a design decision to make them stand out on the battlefield as well as be bigger and easier targets to hit in order to counter their massive damage intake.
   
 
===Call of Duty: Ghosts===
 
===Call of Duty: Ghosts===
 
*It reads "Juggernaut Quad Optics System" on the top of each Juggernaut's visor.    
 
*It reads "Juggernaut Quad Optics System" on the top of each Juggernaut's visor.    
*Juggernauts have four different types of optics; though they cannot be used by the player in gameplay. The optics are Night Vison, Infared, Fluorescent, and Normal.[[File:Maniac visor CoDG.png|thumb|150px|The optics as seen using the [[Maniac]].]]
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*Juggernauts have four different types of optics; though they cannot be used by the player in gameplay. The optics are Night Vision, Infared, FLIR and normal.[[File:Maniac visor CoDG.png|thumb|150px|The optics as seen using the [[Maniac]].]]
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===Call of Duty: Modern Warfare (2019)===
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*The Juggernaut armor in Modern Warfare appears to be Russian in origin. The base uniform is a tan Gorka suit and the phrase written on the groin pad is in Russian (КОНСЕРВА МЯСНАЯ), which translates to “CANNED MEAT”.
   
 
==References==
 
==References==
 
<references/>
 
<references/>
 
 
{{SurvivalMode}}
 
{{SurvivalMode}}
 
{{CoDH Units}}
 
{{CoDH Units}}

Revision as of 11:32, 11 January 2020

The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appears in Call of Duty: Heroes The subject of this article appears in Call of Duty: Modern Warfare (2019)
For other uses, see Juggernaut.
For similar armored suit in Call of Duty: Advanced Warfare, see XS1 Goliath.
Armor Piercing Load Screen MW2

Juggernauts attack the player in Call of Duty: Modern Warfare 2’s Spec Ops.

The Juggernaut is a heavily armored enemy that first appeared in Call of Duty: Modern Warfare 2’s Special Ops mode, with them being subsequently featured in Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Heroes and Call of Duty: Modern Warfare.

The Modern Warfare variants of Juggernauts are heavily protected by explosive ordnance disposal armor, requiring excessive amounts of damage to kill. When encountered, they are able to deal out massive injuries with a shotgun or a light machine gun. In contrast, the Black Ops and Advanced Warfare variants appear to be wearing body armor, and as a result, don't have as much health.

Call of Duty: Modern Warfare 2

Juggernauts appear in the Special Ops mode of the game, and Museum bonus level of Call of Duty: Modern Warfare 2's singleplayer campaign and were cut from multiplayer.

Background

Little is known about the Juggernauts. They are seen fighting alongside Shadow Company in "Snatch & Grab", with Makarov's elite mercenaries in "Estate Takedown", alone in "High Explosive" and "Armor Piercing" and with Russian Armed Forces in "Museum". This is also supported by the fact that they use the M240 and were supposed to use the Striker, as seen in concept art.

While they all speak in Russian, the words "Get Sum!" and "Kick Me!" are scrawled on the front and rear groin sections of the Juggernaut's armor. A decal of a skull can also be seen in the armor that covers their shoulders.

They appear in the Special Ops missions "Snatch & Grab", "Estate Takedown", "Armor Piercing", and "High Explosive".

Gameplay

Juggernauts will sprint towards the player upon spawning, firing their machine guns non-stop until they get in an unspecified range of their foe in which they slow to a steady stroll. Because of their armor, these mercenaries do not bother to take cover; their only concern is to get as close as possible to their targets. The heavy spray of nonstop suppressing fire can make it very hard to deal damage to them allowing them to rush an opponent unapposed. A loud and distinct bass drum sound will play to indicate the spawn of a juggernaut. Juggernauts require an inordinate amount of firepower to take down, and flinch only when shot by the most powerful weapons. It is best to use high caliber firearms like the Desert Eagle and Barrett .50cal, as well as explosive weapons like the RPG-7 and Thumper. A direct headshot with the explosive weapons will often take these enemies out in one blow. 10 blocks of C4 or an equivalent amount of claymores is sufficient to kill them quickly as well.

On April 13th, 2012, the official Call of Duty: Modern Warfare 3 Facebook page confirmed that "Heavy Armor", like the Juggernaut killstreak, was to appear in Call of Duty: Modern Warfare 2 but was scrapped before it was added to the game.

Robert Bowling also stated it was originally to be a level 4 upgrade for the Juggernaut perk in multiplayer, however this was replaced by Pro versions of perks.[1]

Gallery

Call of Duty: Black Ops

The Juggernauts or "Heavies", as the game files refer to them as, appear in the singleplayer missions "Vorkuta" and "Redemption"

The Juggernauts are visually distinct from their Call of Duty: Modern Warfare 2 counterparts, equipped with what appears to be riot armor, leading them to somewhat resemble the Flak Jacket character model from multiplayer.

When first encountered, they are Soviet prison guards, sent in to quell the Vorkuta escape attempt by trying to stop Viktor Reznov and Alex Mason as they try to break into the armory. In "Redemption" Juggernauts are part of the Soviet detachment on-board the Rusalka, defending it from attacking American forces.

The ones in Vorkuta wield KS-23 shotguns, while the ones in Redemption use RPKs. The latter can also be put into Last Stand, in which this case they will pull out a Full-Auto CZ75.

Gallery

Call of Duty: Modern Warfare 3

"Yes, there are juggernauts returning from the previous games; there will be several different types of them, too."
— Rubin discussing Juggernauts in Modern Warfare 3.
MW3 Juggernauts

Juggernaut (left) and Armored Juggernaut (right) in Call of Duty: Modern Warfare 3.

Juggernauts appear in Call of Duty: Modern Warfare 3, once again taking the form of enemies in Special Ops, Survival Mode and Special Ops Chaos.

Compared to Call of Duty: Modern Warfare 2, Juggernauts in this game are noticeably slower, moving at a steady walk instead of running, although they can sprint (albeit slower than a regular soldier) to catch up with the player if the player is on the far side of the map (they will also sprint when their health is low).

As with Call of Duty: Modern Warfare 2, and unlike their Black Ops counterparts, Juggernauts are tough enemies, with the basic variant capable of withstanding at least 70 assault rifle rounds at close range or around 80 to 90 rounds at long range, while the armored counterpart is significantly more durable. Juggernauts also receive a minor health multiplier in later rounds or higher difficulty maps.

Juggernauts appear in three variants: the regular Juggernaut armed with a PKP Pecheneg, the Riot Shield Juggernaut armed with a Riot Shield and said light machine gun, as well as the Armored Juggernaut which begins to appear in later boss waves and possesses heavier armor (visually similar in appearance to the EOD suit seen in the campaign and multiplayer) which allow them to sustain even more damage than a regular Juggernaut. Juggernauts will never drop their PKP Pecheneg when killed, although Riot Shield Juggernauts will drop their Riot Shield. However, the dropped shield will invariably have its durability almost depleted (note that unlike other modes, player-held Survival mode Riot Shields eventually break from damage).

Survival Mode

On Easy difficulty, they mostly appear in waves 10 (one Juggernaut), 15 (two Juggernauts), 20 (three Juggernauts), and 26 (two Armored Juggernauts and one Riot Shield Juggernaut). On the opposite end of the spectrum is Insane difficulty, where they first appear in every sixth wave (waves 6, 11 and 16), and from then on, in every third wave (19, 22, 25, 28, etc.); on Insane, they are accompanied by 6 to 12 normal troops, sometimes dogs, and attack helicopters, increasing the complexity and difficulty of handling the Juggernauts.

They enter the map via an Mi-8 helicopter (which can be attacked but is invulnerable for balance purposes). Once the helicopter is in position, a smoke grenade will be thrown and the Juggernaut will rappel down into the smoke. They will destroy any Sentry Turrets if they see them and/ or if attacked by the turret. The most effective weapons to kill a Juggernaut are explosives (C4 can be deployed under the rope they rappel from and used for an easy kill), shotguns (specifically the automatic models) and light machine guns.

Some types of assault rifles are usable against the Juggernaut, but only high damage ones are able to eliminate a Juggernaut with any practical success, examples would be the CM901 AK-47 and the MK14, because both possess high damage, and the CM901 is capable of eliminating a Juggernaut at close range with one magazine at earlier waves if the player lands most of the shots in the head, or two magazines if hitting the body. The MK14 can be used if the player is fast enough, and more often than not, will eliminate a Juggernaut probably as fast as any other effective weapon for killing Juggernauts. Another effective method is with the M60E4, the player will need to get close to it and move around it staying out of its sights and shooting it and knife it a few times to take it down.

If the player uses a SMG or machine pistol, keeping a distance from the Juggernaut and aiming at the head can be effective.

Flashbangs are also extremely useful because they can incapacitate a Juggernaut for several seconds and can give the player's team a chance to take it out. Predator missiles and airstrikes are also highly effective against these enemies due to their potential to kill multiple Juggernauts at once. Note that the airstrike will deal much more damage than a Predator, and won't require a direct hit on higher levels, although it is more difficult to use without the Juggernauts killing the player or moving out of the airstrike impact zone due to the wait-time before the AC-130 fires upon them. Flashbangs are useful for pinning them in place while waiting for the airstrike shells to arrive. If you run out of flashbangs, run in circles around them stabbing and shooting an auto shotgun at their general head area. Their extremely low maneuverability will allow the player to escape and never get shot whatsoever.

Special Ops Chaos

Juggernauts also appear in Special Ops Chaos Mode, in all three of their forms (Riot Shield, normal and Armored).

Multiplayer

Juggernaut armor crates can be acquired from the Juggernaut reward for Assault Strike Packages and the Juggernaut Recon reward for Support Strike Packages. All survivors in Infected "Striker vs Jugg" begin with a similar outfit by default and lose it once they are neutralized. The bomb carrier in 'Money in the Denk' is also equipped with heavy armor which disappears when the bomb is planted, when the player is killed, when the player leaves the game or when the match is over. For balance purposes, multiplayer Juggernauts have significantly less health than their Special Ops counterparts, unless they have a Riot Shield, and can easily be disposed of with a heavy explosive, or with headshots; alternatively, players facing these behemoths can simply use team tactics by concentrating substantial amounts of gunfire on them until they fall.

Xbox Marketplace

A Juggernaut suit for male and females is available on the Xbox Marketplace, a code for which was included in the Hardened edition of Modern Warfare 3. A t-shirt bearing the Juggernaut icon is also available.

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Call of Duty: Ghosts

Campaign

A Maniac-like enemy is seen at the end of the mission "Homecoming".

Multiplayer

Juggernaut armor crates can be acquired from the Juggernaut and the Maniac rewards for Assault Strike Packages, as well as the Juggernaut Recon reward for Support Strike Packages. Additionally, AI controlled Juggernauts and Recon Juggernauts can be dropped from the Loki and Odin pointstreaks, respectively.

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Call of Duty: Advanced Warfare

The Juggernauts of the KVA only appear in the mission "Manhunt", whereas those of Atlas appear in "Sentinel", "Bio Lab", "Collapse", "Armada", "Captured" and "Terminus". Atlas Juggernauts use a laser sight on their weapons most of the times, though it is unusable by the player.

Juggernauts in Advanced Warfare require four hits from the MDL or the Exo Melee. In Exo Survival, the Atlas Juggernaut model is used for the EM1 Troops.

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Call of Duty: Heroes

The Juggernaut appears in Call of Duty: Heroes as a Unit. It wields a Riot Shield and a Ranger shotgun. They can absorbe a considerable amount of damage before dying while they slowly take out defensive structures such as Sentry Turrets and Howitzer Cannons. Combined with the RD1 healing drone, they can become difficult to defend against an enemy attack.

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Call of Duty: Modern Warfare (2019)

Juggernauts make a reappearance in the Modern Warfare reboot, appearing in both the campaign as one of General Barkov's elite soldiers, and as enemies in Special Ops. Juggernaut suits also return in multiplayer as a killstreak reward.

Campaign

A lone Juggernaut appears in Into the Furnace, shortly after obtaining detonator charges from Nikolai. As Alex prepares to enter the staircase, the Juggernaut breaches in, blowing him back and destroying the charge. The Juggernaut wields a PKM light machine gun and, like in previous games, has very high health and will slowly approach the player and their allies. Effective weapons against the juggernaut are the DP-12 Incendiary shotgun, flashbangs, sniper rifles such as Hadir's Sniper Rifle, and frag grenades. Alternatively, carrying the Minigun over from earlier in the level to deal with him. After the Juggernaut is killed, the player can proceed into the furnace sub-levels.

Special Ops

Similar to previous titles, Juggernauts also appear in Special Ops, serving as Al-Qatala fighters under Khaled Al-Asad. In this mode, they wield miniguns.

Juggernauts still move slower when firing, however, they can now sprint at a quite fast speed when they are somewhat distant from players. Compared to its predecessors, it is considered to be the toughest and the most annoying variant of all installments in the franchise, having even more heavier armor than the Armored Juggernaut in Modern Warfare 3. In terms of Health, they can sustain a colossal amount of any kind of damage, even from launchers and killstreaks. Generally, they can take around 150 to 200 headshots from LMGs dealt from a single player to kill, 15-20 sniper headshot rounds, more than a half magazine from a Shield Turret, a few Hydra rockets from the Chopper Gunner or even plenty of 40mm rounds of an Gunship.

However, much like in previous Modern Warfare titles, Flashbangs are extremely useful, since they can stun a Juggernaut for several seconds. Molotov Cocktails are even more powerful because they can stun even longer and deal some extra damage while it is incapacitated. A deadly weapon against Juggernauts is the RPG-7, requiring only 3 direct-impact rockets to kill them. Another example is the Mingun itself, taking around 120 headshots to kill. Some streaks, such as Cruise Missile, Precision Airstrike and Cluster Strike can also be helpful by dealing considerable damage per explosion in a short amount of time.

Weapons

Light Machine Guns

Heavy Weapons

  • Pytaek (Advanced Warfare Singleplayer - KVA juggernauts)
  • Ameli [Swift supply drop variant] (Advanced Warfare Singleplayer - Atlas juggernauts)

Specials

Assault Rifles

  • M4A1 (MW3 Singleplayer)
  • AK12 (Advanced Warfare Singleplayer - KVA)
  • Bal-27 [Carbon variant] (Advanced Warfare Singleplayer - Atlas)
  • HBRa3 (Advanced Warfare Singleplayer - Atlas)

Submachine Guns

  • KF5 [modified version of the Single Stack variant] (Advanced Warfare Singleplayer - Atlas)
  • SN6 (Advanced Warfare Singleplayer - Atlas)
  • AMR9 (Advanced Warfare Singleplayer - Atlas)

Shotguns

  • KS-23 (Black Ops Singleplayer)
  • Bulldog (Advanced Warfare Singleplayer - KVA)
  • Tac-19 [Runner variant] (Advanced Warfare Singleplayer - Atlas)
  • Ranger (Unit in Heroes)

Handguns

Launchers

  • M320 GLM (MW3 Spec Ops missions "Toxic Paradise" and "Invisible Threat")
  • MAHEM (Advanced Warfare Singleplayer - KVA & Atlas)

Equipment

Trivia

General

  • At the Call of Duty XP event, attendees were able to sumo wrestle in Juggernaut suits.

Call of Duty: Modern Warfare 2

  • The Juggernaut helmet emblem can be earned by getting a three killstreak with a riot shield without dying.
  • The Juggernaut's helmet says R7130.
  • Juggernauts do not use melee. Even if a player stands next to one, it will keep firing its weapon.
  • Juggernauts speak in the Special Ops mission, "Armor Piercing", and sometimes speak in the Special Ops mission, "Snatch & Grab", where one can hear some Russian dialogues while all the Shadow Company soldiers speak English.

Call of Duty: Modern Warfare 3

Juggernaut calendar girl MW3
  • Juggernauts will generally spawn as close to the player as possible. Unless an allied chopper (not Perk Care Package Chopper, it must be dropping off Delta or Riot Shield personnel) is in the airspace, they will always spawn in the immediate area of the player. This will apply if a player is on one end of the map, and the other player on the other, one Juggernaut will go after whichever one is closest to it.
  • All Juggernaut models present in multiplayer are of the Armored Juggernaut variant.
  • A calendar depicting a Juggernaut on a beach entitled "Summer Juggernaut" can be found in various places throughout Call of Duty: Modern Warfare 3. Note the Call of Duty: Modern Warfare 2 model.
  • Armored Juggernauts also appear to be staturally larger than many of their comrades including other Juggernauts, with their character models standing a head higher than others. This likely was a design decision to make them stand out on the battlefield as well as be bigger and easier targets to hit in order to counter their massive damage intake.

Call of Duty: Ghosts

  • It reads "Juggernaut Quad Optics System" on the top of each Juggernaut's visor.    
  • Juggernauts have four different types of optics; though they cannot be used by the player in gameplay. The optics are Night Vision, Infared, FLIR and normal.
    Maniac visor CoDG

    The optics as seen using the Maniac.

Call of Duty: Modern Warfare (2019)

  • The Juggernaut armor in Modern Warfare appears to be Russian in origin. The base uniform is a tan Gorka suit and the phrase written on the groin pad is in Russian (КОНСЕРВА МЯСНАЯ), which translates to “CANNED MEAT”.

References