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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3.
For the perk of the same name, see Juggernaut (perk).
For the Zombie Perk-a-Cola with a similar name, see Juggernog
File:Juggernaut SpecOps.jpg

Juggernauts attack the player in Call of Duty: Modern Warfare 2's Spec Ops.

The Juggernau

is a unique type of enemy found in the Call of Duty: Modern Warfare 2 campaign, Special Ops game mode of Call of Duty: Modern Warfare 2' and Call of Duty: Modern Warfare 3, and rarely in Call of Duty: Black Ops during the campaign. They are heavily protected by explosive-ordinance disposal suits, requiring excessive amounts of damage to kill. In game, they are able to deal out massive amounts of injury with a shotgun or a light machine gun (mostly with their LMG´s). Juggernauts are first encountered in the "Snatch & Grab" Special Op Mission. The Juggernaut was originally supposed to be a level 4 upgrade for the Juggernaut perk in Multiplayer, however this was replaced by Pro perks.[1] In Call of Duty: Modern Warfare 3, players can wear Juggernaut suits obtained by strike packages in Multiplayer, or in Spec Ops.

Call of Duty: Modern Warfare 2

Juggernauts are heavily armored enemies that appear in several Special Ops challenges. A Juggernaut's tactics differ from a normal enemy in that they tend to approach the player head on and rarely take cover or aim down their sights, though in some missions, they do take cover (most notably on Armor Piercing). Juggernauts are usually accompanied by an ominous musical cue that plays just before they appear on screen. They do not appear in the Modern Warfare 2 singleplayer campaign.

Unlike regular enemies, Juggernauts do not lose their footing or become stunned while taking fire due to their heavy armor. Even a direct hit from an explosive will only cause them to stumble slightly. However, a direct hit from a sniper rifle will cause one to stagger or possibly fall over, interrupting its attack.

Juggernauts can survive an incredible amount of damage, requiring almost 80 rounds of assault rifle fire, at least five Intervention sniper rifle torso shots, around 14 shotgun blasts, or five-six direct hits from a M203 40mm grenade launcher to kill.

By far the best weapons with which to engage Juggernauts are the Barrett .50cal, which only requires three-five shots to kill, and the Thumper, which, if aimed right, can kill a Juggernaut with one hit to the head. One must note that the round must explode but not direct impact to one shot kill a Juggernaut. 10 claymores stacked together or a similar amount of C4 charges are also able to 1 hit kill a Juggernaut. Laptop guided missiles are very effective against Juggernauts and can kill then with just one hit (or at least a very close one).

The words "Get Sum!" and "Kick Me!" are graffitied on the front and rear groin sections of the Juggernaut's armor, a reference to the film Full Metal Jacket . This is more easily seen in the Museum level. A decal of a skull can also be seen in the armor that covers their shoulders.

They appear in Special Ops missions Snatch & Grab, Estate Takedown, Armor Piercing and High Explosive". When they do appear, a lone drumbeat sounds. In Armor Piercing and High Explosive, unharmed, newly spawned ones will stand still and move only after some time or after the player shoots at them. When dealing with multiple enemies, a Juggernaut should take top priority. While most enemies will stay behind cover and keep their distance, the Juggernaut will seek out and attack the player.

Little is known about the Juggernauts. It is probable they are Russians, as they speak Russian and are seen with other Russian forces in the Museum level. It is unknown who employed them or who they officially work for, but it is most likely they are mercenaries, as they are seen fighting alongside Shadow Company in Snatch & Grab, with Makarov's elite mercenaries in Estate Takedown, alone in High Explosive and Armor Piercing and with Russian Armed Forces in Museum. This is also supported by the fact that they use the M240, an American weapon.

Gallery

Call of Duty: Black Ops

The Juggernauts appear very differently than their Call of Duty: Modern Warfare 2 counterpart; they now look more alike the Flak Jacket character model in multiplayer. They also wear balaclavas. They appear in the missions Vorkuta and Redemption, and wield shotguns and Light Machine Guns, most commonly the KS-23, and the RPK. They can also be put into Last Stand, in which case they will pull out a Full-Auto CZ-75.

They are more resistant to bullets compared to ordinary enemies; and are also highly resistant to explosions. Whilst on lower difficulties they are easy to kill, on Veteran difficulty the player is recommended to go for headshots to quickly dispose of them. However, they are not as powerful as their Call of Duty: Modern Warfare 2 counterparts, and can easily be dispatched by a single headshot on lower difficulties. In Vorkuta It takes about 2-3 KS-23 shots to the torso, one shot to the head although a full on close up shot will kill them without a headshot.(confirmed on PS3), roughly 27-45 bullets from an AK-47 to the chest and approximately half of a mag of the AK-47 to the head. Also it is possible to gib the Juggernaut, although doing so is difficult.

Call of Duty: Modern Warfare 3

Survival Mode Screenshot 41

A Juggernaut using a smoke grenade to conceal its arrival by air in Survival Mode.

"Yes, there are juggernauts returning from the previous games; there will be several different types of them, too."
— Rubin discussing Juggernauts in Modern Warfare 3.

Juggernauts were first confirmed to return by Infinity Ward executive producer Mark Rubin in an USA Today interview; before first being seen in a screenshot released by Robert Bowling. Instead of using the M240, they appear to use the PKP Pecheneg instead, although it is reasonable to suggest that the different types of Juggernaut may use different weapons. It is also known that Juggernauts can appear with Riot Shields. Juggernauts appear again in the Spec Ops Survival Trailer, possibly being a "boss" type of enemy. In the trailer, a Juggernaut descends from a helicopter, employing smoke to conceal its approach. Juggernauts early in the game have less armor than their heavier counterparts.

In Survival Mode they mostly appear in levels 10 (1 Juggernaut),15 (2 Juggernauts), and 20 (3 Juggernauts).They will kill your Sentry when it starts attacking them or they see it. The most effective weapons to kill an Juggernaut are explosives and LMGs. Flashbangs are also extremely useful, as they can incapacitate a Juggernaut for several seconds and can give the player's team a chance to take it out.

In certain Survival missions, namely, the last four maps, there is an "Armored Juggernaut" that appears in the boss waves. These Juggernauts heavily resemble the ones from Modern Warfare 2 and are much harder to kill than most other Juggernauts.

The player gets to wear an EOD suit in the Spec Ops mission "Invisible Threat." This suit is similar to what Juggernauts wear.

In Multiplayer, players have access to Juggernaut armour upon achieving a 15 point streak with the Assault Strike Package, or an 18 point streak with the Support Strike Package. The former grants the player an M60E4 and MP412, whereas the latter gives a Riot Shield, USP.45 and Portable Radar.

Weapons

Trivia

  • Getting a Game Winning Killcam with a Riot Shield earns the player a comic Juggernaut head emblem and the "Owned" title.
  • In the museum, before one presses the button, the Juggernaut can be killed with one hit from anything - including a direct hit from a flashbang (as with all other characters). Pressing the button reverts him back to his normal health and durability.
  • They were originally planned to use the Striker in combination with an M240.
  • Juggernauts are not bulletproof, as rounds will pass straight through them and kill enemies.
  • The Juggernaut was originally a usable character model in multiplayer that would increase the player's health. However, this proved to be overpowered and was replaced by Painkiller. The character model was reused and put into Special Ops.[2]
  • If the player looks closely, the Juggernaut appears to hold the M240 as if it has a grip .
  • In Modern Warfare 2, the Juggernaut's helmet says R7130.
  • At the Call of Duty XP event, attendees were able to sumo wrestle in Juggernaut suits.
  • In Modern Warfare 2, the Juggernaut's weapons can have a ACOG scope, Red Dot Sight or a Red Dot Sight with a Heartbeat Sensor or other attachments.
  • When Juggernauts use their riot shield, they hold their PKPs in one hand.
  • When Juggernauts holding riot shields take enough damage, they drop their riot shield and continue fighting with their main gun.
  • .You cannot pick up the PKPs the Juggernauts use in Survival Mode when you kill them.
  • In the later waves of Survival Missions, Juggernauts may actually sprint for short periods of time, and occasionally even try to melee players.
  • Juggernauts can be knocked off their feet by Riot Shield squads in Survival, however they will merely sit up and shoot at the particular soldier that knocked them down.
  • Juggernauts have gained the ability to hip-throw (judo flip) and execute friendly AI (Delta Squads and Riot Squads) at melee range in Survival mode. This can be best observed on close quarters maps like Resistance.

References

  1. http://fourzerotwo.com/post/684828156/juggs Robert Bowling's website displaying concept art for the Juggernaut as well as its origins.
  2. http://fourzerotwo.com/post/684828156/juggs Robert Bowling's website displaying concept art for the Juggernaut as well as its origins.
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