This map is set in the Vietnamese jungle. It is categorized by David Vonderhaar of Treyarch as a large map, and consists of a ruined village and a small military base, split by a river. The map caters to all types of gameplay, from ranged combat to close quarters and everything in between. It encourages vertical combat, with many slopes and ladders that allow for quick movement between levels.
The village section of the map is generally well-trafficked, and many of the close-quarters fights occur there. However, there are a few exposed perches with long lines of sight to support sniping, and the rocks, huts, and trees provide plenty of cover. The north-eastern area of the map with the rice paddies is an open level boundary that will kill the player with a landmine, similar to Wasteland's borders from Call of Duty: Modern Warfare 2. In the middle of the map, the player has a great sniping area as the rock has an open view of the central area of the map. There is only one access point, where a Claymore or other equipment can be used for protection. The height of the rock, however, is high enough that a fall from it will guarantee a death.
Jungle is also the name of another canceled map in the game, which was canceled during late development.
Jungle is the most altered map in the Wii version.
There are more plants and bushes on the Wii.
The player can go prone in the water on the Wii version.
On top of the ridge, there is an ammo box followed by a box of Cuban cigarettes. However, on the Wii version, there is only the Cuban cigarettes.
The flag of the Viet Cong is missing.
The flag of the Viet Cong can be seen in one of the huts in the map despite the fact they are not a playable faction in the map, or Multiplayer.
If the player dives to prone from the height of the rock onto the water in the river, the player will take no fall damage. This is due to the game's engine prioritizing the prevention of being prone in water over fall damage.
In the minefield area, the mine exploding seems to be determined by the amount of time the player is standing on it, as opposed to stepping on certain areas.