Call of Duty Wiki

Welcome to the Call of Duty Wiki! Create an account and join the community.


Learn why you should create an account today!

READ MORE

Call of Duty Wiki
Call of Duty Wiki
The subject of this article appears in Call of Duty: Ghosts

For a similar weapon in Call of Duty: Black Ops II, see Kinetic Strike Weapon.
For similar killstreaks, see Tactical Nuke, M.O.A.B., DNA Bomb, V-2 Rocket and MGB.

The K.E.M. (Kinetic Energy Missile) Strike is a hidden 25 pointstreak (24 with Hardline) that appears in Call of Duty: Ghosts. Similar to the Tactical Nuke and M.O.A.B. from Modern Warfare 2 and Modern Warfare 3 respectively, once it is called in a ten-second countdown timer begins. Upon reaching zero, a brief slow-motion scene will occur and it will kill all enemy players simultaneously.

The K.E.M Strike is obtainable with any Strike Chain, however points earned towards it will only count through gun/melee kills and Hardline assists performed specifically while the player is not inside a Juggernaut suit (except Hardline assists) or while holding out ground streaks and performing melee kills, such as an Ammo Crate or Ballistic Vests. Furthermore, spawned in ally soldiers that perform gun/melee kills, such as the Support Squadmate, and both AI Juggernauts spawned by the Odin and Loki satellites, do not count towards the kills/assists required.

It will additionally drastically change the terrain and layout of the map Strikezone. The K.E.M. Strike leaves an EMP effect afterwards similar to the M.O.A.B., making enemy streaks unusable for 60 seconds, all while giving the user's team double XP for the rest of the game. Enemy streaks that are present on the map will be destroyed, including Odin, Loki, Care Package(s) and Sentry Guns. Multiple K.E.M. Strikes cannot be earned in a single life unless it is from a Field Order Care Package:

  • Strikezone Field Order reward: as itself. Only 1 K.E.M. Strike can be earned through Care Packages this way per match. Notably, the map will not have the signature yellow haze unless a second K.E.M Strike is called in during the same match.
  • Ruins Field Order reward: Predator. Upon taking enough damage, the player will drop into a second chance position and initiate a K.E.M. strike, killing all enemies. If the Predator takes too much damage in this state, the K.E.M will be detonated prematurely. There can only be 1 Predator per match.
  • Showtime Field Order reward: Slot Machine. This reward can be earned multiple times per match. Due to the ability to potentially earn multiple, the odds of earning the K.E.M. Strike are much lower than seen on Strikezone and Ruins.

Gallery[]

Trivia[]

  • When the K.E.M. is detonated on Strikezone, the player appears to be teleported to a section of the map/an alternate map placed above the original, this can be seen if the friendly team has thrown down Ballistic Vests or an Ammo Crate; these end up underneath the map and are rendered unusable.
  • If a friendly K.E.M. Strike detonates as the first one of a match on Strikezone at the same time the player or an ally is in the middle of picking up any type of Care Package/Juggernaut Suit, they will not be teleported to the destroyed version of the map, the Care Package will disappear, and the player will remain stuck on the original version of the map while the match continues on the destroyed version of the map far above. To successfully teleport, the only way is to die via one's explosives or from fall damage.
  • An ambient K.E.M. Strike is fired off in the distance on the map Ignition, causing the rocket outside the map the explode and spread debris across the map shortly into a match. Earning a K.E.M. Strike will not further change the terrain.
  • Getting multiple K.E.M. Strikes, just like the M.O.A.B., will stack the Double XP effect. So two K.E.M. Strikes gives the team Quadruple XP, three K.E.M. Strikes rewards the team with Sextuple XP and so-on.
  • Like the M.O.A.B., the K.E.M. Strike is also available in Infected and Drop Zone.