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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Mobile
For the successor, see KAP 45.

The KAP-40 (or KARD, as called in the game files) is a fully-automatic handgun that appears in Call of Duty: Black Ops II. It also makes minor appearances in Call of Duty: Black Ops III and Call of Duty: Mobile.

Call of Duty: Black Ops II[]

"Fully automatic pistol. Incorporates recoil-mitigation technology."
— Description

Campaign[]

The KAP-40 is used by the Mercs as a sidearm. KAP-40s are scarce throughout the campaign. The KAP-40 is unlocked for the player's use following the completion of "Fallen Angel", and equipped with a Suppressor is the recommended secondary weapon in the mission "Karma". One with a Reflex Sight is used to dispose of the Mercs on the dance floor of Club Solar during a slow-motion sequence later in the mission. The player can complete a challenge for this mission by obtaining five headshots during this sequence.

In "Cordis Die", Section has a KAP-40 but loses it during the crash; it is picked up by Johnson, who dies afterwards. It is also used by LAPD officers, whose KAP-40s seem to be restricted to semi-automatic use.

At the end of "Judgement Day", Section will take a KAP-40 from the corpse of a Merc and use it to kill two other Mercs who are protecting Raul Menendez, one of which may be DeFalco if he has survived up to that point. 

The KAP-40 is also used in the Strike Force missions by the SDC as a sidearm, and by the SEALs as a default sidearm. One is given to the player in "Dispatch" to kill Tian Zhao.

Multiplayer[]

In Multiplayer, the KAP-40 is unlocked at level 43, alongside the Ballista.

At any range outside of 7.5 meters, the KAP-40 will deal 45 damage per bullet, taking three shots to kill. At any range between 7.5 meters and a little over 21 meters, the KAP-40 will deal 33 damage per bullet, taking 4 shots to kill. At any range between 21 and 32.5 meters, the KAP-40 will deal 24 damage per bullet, taking 5 shots to kill. The KAP-40 will deal nineteen damage per bullet at any range beyond 32.5 meters, which is a six hit kill. The KAP-40 has no headshot multiplier. In Hardcore game types, the KAP-40 is a one hit kill up to 21 meters. The KAP-40 has low penetration power.

The KAP-40 fires fully-automatically, with a fire rate of 937 RPM. When playing One in the Chamber, the KAP-40 fires semi-automatically, even if the player has multiple bullets available to fire.

The KAP-40 has recoil values of 25 to the left, 25 to the right, 70 upwards, and 50 downwards. The KAP-40 has a centerspeed value of 1500. There is a very slight amount of shot spread when aiming down the sights.

The KAP-40 allows users to move at 100% of the base movement speed, or strafe at 84% of the base movement speed. The KAP-40 allows users to aim down the sights in 100 milliseconds, and the KAP-40's hip-fire accuracy is good. The KAP-40's reload animation is 1.5 seconds for a partial reload, or 1.85 seconds long for an empty reload. The KAP-40's Reload Cancel speed is 0.85 seconds.

The KAP-40 has a magazine capacity of fifteen rounds, and a starting ammo loadout of sixty rounds.

The KAP-40 has the standard assortment of handgun attachments. Most attachments work as intended on the KAP-40. As with the other handguns, Dual Wield changes several statistics of the KAP-40. Equipping Dual Wield makes the following changes to the KAP-40:

  • The three hit kill range is reduced to five meters, and the KAP-40 will now no longer take more than five shots to kill.
  • The reload time is changed, taking 1.9 seconds to perform a partial reload, 2.4 seconds to do an empty reload, and 1.3 seconds to reload cancel.
  • The KAP-40's starting ammo loadout is increased to 128 rounds on spawn.
  • The switch speeds are slightly elongated.
  • The hip-fire spread is increased considerably, equal to the size of the average shotgun's spread.
  • The recoil profile is completely revamped. The KAP-40s will have recoil values of 35 to the left and right, with a value of 10 or 30 upwards, with no downwards value. The centerspeed is lowered to 1100.

The KAP-40 is the second weapon tier on Gun Game, where it is equipped with the Dual Wield attachment. It is the main weapon of One in the Chamber, where it is semi automatic. It is also featured in the Pre-Made-Class, Scout Recon, where it is equipped with Dual Wield. It can also appear in Sharpshooter with any Attachment.

Attachments[]

Zombies[]

"The KAP, an automatic pistol with the recoil system of a rifle? The designer was indecisive and has created a sub-par weapon!"
Marlton Johnson, when obtaining the KAP-40 from the Mystery Box in Green Run.

The KAP-40 appears in Zombies, available from the Mystery Box for 950 points. It has a 12-round magazine and a high rate of fire with 96 rounds in reserve. Its usefulness drops after early rounds because of its low reserve ammo and small magazine. When Pack-a-Punched, it becomes the Karmic Atom Perforator 4000 and gains a 15-round magazine. It starts out with no attachment and can be Pack-a-Punched again for a Fast Mag. However, its usefulness is questionable, as the Karmic Atom Perforator retains its predecessor's low damage and low ammunition capacity. Even so, it can be used to provide more useful cover fire while downed. In the game mode Turned, it is the fifth weapon to be obtained if the player is a human.

KAP-40 vs Karmic Atom Perforator 4000[]

KAP-40 Karmic Atom Perforator-4000
Damage 150-100 200-140
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 12 15
Max ammo 96+12 180+15
Mobility High High
Extras More ammo, larger magazine
Possible Attachments Fast Mag


Gallery[]

For attachment images, see KAP-40/Attachments.
For camouflage images, see KAP-40/Camouflage.

Call of Duty: Black Ops III[]

A holstered KAP-40 can be see on the "Immortal" outfit for the female Player character in campaign mode. A holstered KAP-40 can also be found on Ultimis Nikolai's player model along his belt throughout Zombies Chronicles. Both instances are completely cosmetic and cannot be used by the player.

The KAP-40 can be obtained using console commands, using the same stats as in Black Ops II, firing in full-auto and using 12 and 20 round magazines in multiplayer and Zombies respectively; equipping Extended Mags will grant the KAP-40 a drum magazine. When meleeing with the KAP-40, the player will perform a pistol whip.

Gallery[]

Call of Duty: Mobile[]

Kryptis uses the KAP-40 in the 2021 Battle Pass comics of Season 7: Elite of the Elite and Season 10: Shadows Return.

Trivia[]

  • The KAP-40's serial number is KS702832.
  • The KAP-40 is semi-automatic in a few occasions:
  • With the Fast Mag attachment, the cocking sound effect for when the KAP-40 is equipped can be heard during reloading.
  • As the left hand is used for the Tactical Knife attachment, the KAP-40 isn't cocked during an empty reload.
  • Like the HAMR, it has a QR code painted on its left side, which is clearly visible when wielding it, and slightly visible in the Create-a-Class menu.
  • The text ".45 ACP" is engraved on the side of the gun.