Call of Duty Wiki
Advertisement
Call of Duty Wiki
The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appears in Call of Duty: Black Ops 6 The subject of this article appeared in Zombies mode The subject of this article exists in or is relevant to the real world.

Kevin Drew is the Associate Director of Design at Treyarch. Drew started working on the Call of Duty franchise as a designer and scripter for Call of Duty: Black Ops and was responsible for the designs of several Campaign, Multiplayer and Zombies levels.

Drew designed the level Vorkuta in Black Ops and the mission Celerium in Call of Duty: Black Ops II. He also worked on the Afterlife mechanic and layout of Mob of the Dead, as well as Origins. For Call of Duty: Black Ops III, Drew worked on the campaign missions New World and Hypocenter; alongside directing the Zombies experience Zetsubou No Shima.

During the development of Call of Duty: Black Ops 4, Drew also worked on the Career mode and transitioned to full-time Zombies development following its cancelation[1]. He was the Design Director for the levels Blood of the Dead and Ancient Evil; also designing the Outbreak experience and the Zombies mechanics in Call of Duty: Black Ops Cold War.

References[]

Advertisement