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The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode
For the Pack-a-Punched weapon, see L115 Isolator.
For other variants, see L118A and L96A1.

The L115 is a bolt-action sniper rifle that first appeared in Call of Duty: Ghosts, and that was later added in Call of Duty Online.

Call of Duty Online

The weapon appears in Call of Duty Online as the L115A3.

Call of Duty: Ghosts

"Bolt-action. Deadly from the knee up through center mass. Recoil Compensator reduces kick with each kill."
— Description.


Several L115s can be found scattered throughout the campaign missions "No Man's Land", "Struck Down", "Federation Day" and "Sin City". Keegan also uses it sometimes as his main weapon.


The L115 (referred to as L115A3 in the game files) appears in multiplayer. It has an integrated Recoil Compensator, like the USR, which will decrease the weapon's kick with each kill. While this does not make follow up shots easier to place (the bolt-action nature of the L115 allows the sights to reset after each shot), it will reduce the scope's visual kick at a higher number of kills, which makes keeping track of targets easier.

The L115 is tied with the Lynx for the largest default one shot kill area without attachment modifications, as both have additional multipliers to the upper legs. When using Chrome Lined, however, the multiplier on the left upper leg is instead applied to the lower leg. The L115, along with the Lynx, gain the least benefit from using Chrome Lined, as the only one shot kill areas gained are to the right upper and left lower arms (the one shot kill area to the left leg is simply moved to the lower portion). This is as opposed to the USR or Maverick-A2, which gain multipliers to both the legs and arms (the entire left leg in the case of the Maverick). Still, the use of Chrome Lined is highly recommended to maximize one shot kill potential.

This weapon has the lowest default magazine size of all sniper rifles at five rounds, which makes it the best sniper to use to get the "Perfectionist" patch. Conversely, this also makes it the worst sniper to use Extended Mags with, as it only gets two extra rounds in the magazine. However, those two extra rounds in each magazine can be of great benefit to increase the ammunition count without the use of Scavenger or Fully Loaded, as the L115 effectively gets six extra bullets in total upon respawning, which is more than one whole magazine added in.

It handles slowly compared to its other bolt-action counterpart, the USR. The L115 has a lower rate of fire, lower movement speed, and slightly slower ADS movement speed. In addition, it has one less round in the magazine than the USR and also has slightly higher idle sway. The slightly greater sway and lower rate of fire combine to make follow up shots difficult; an enemy may be able to find cover or even kill the player before they can accurately place another shot.


The L115 is found in Extinction, on Point of Contact and Nightfall. It costs $1500 to buy, and comes equipped with a Variable Zoom attachment by default. It has an enhanced default magazine capacity of eight rounds.

The L115 is one of the least popular weapons in Extinction, largely due to its poor fire rate and complete lack of close quarters presence. It is also found very late on both maps it can be found on. It is also an incredibly sluggish weapon overall, so it is advised to be using Weapon Specialist or Team Boosters when using this weapon. Combining the Sniper Deadeye armory upgrade and Weapon Specialist power boost makes the L115 significantly more powerful, to the point where it can cleanly kill Scorpions and Hunters in one shot when not striking armour. Said enemies can survive a shot when not struck the right way, but the L115 will deal so much damage on a successful shot that said targets will require minimal follow-up damage, and a second hit will always kill them with sufficient boost.

The L115 is perhaps the worst weapon in the game to tackle on multiple enemies or Rhinos with, as its terrible fire rate gives it one of the worst damage ouptuts in the game. Should the user be chased down by a Rhino, it would be best to switch to another weapon entirely. However, making use of an ammo type that can take advantage of Arcing Stun can improve the L115's group combat capability, being able to arc powerful hits to nearby Cryptids. Despite its enormous shortcomings, the L115 is incredibly successful at killing enemies from a distance, due to the lack of damage drop-off. Due to the L115's ability to deal huge damage at long distances and its huge damage leaving surviving enemies with little health, the L115 works well with Incendiary Ammo, as the residual damage caused by flames can finish off those lucky enough to survive a single shot.

Due to how efficient it is with ammo and the fact that it can use Sniper Deadeye, the L115 is an amazing weapon to farm money with, as all kills with the L115 will net extra cash, which can be incredibly helpful in helping players afford more team supplies or strike packages, and the L115 doesn't run out of ammo quickly either, due to its aforementioned characteristics.

The L115 has a tough time competing with the VKS, another sniper rifle available on Point of Contact. The VKS may not have as much per shot power, but it more than makes up for it with a significantly higher damage output through semi-automatic fire.


  • Point of Contact: In the cabin area, leaning on a wall across from the main cabin.
  • Nightfall: In the break room of the main facility.







For attachments images, see L115/Attachments.
For camouflage images, see L115/Camouflage.


Call of Duty: Ghosts

  • The L115 uses .338 rounds, according to the ballistic computer mounted on the scope.
  • The L115 has a Campaign reticle different from the Multiplayer and Extinction one. It uses a circle reticle in campaign and a modern rangefinder reticle in Multiplayer and Extinction.
  • The L115's serial number is P 72894.