The L86 LSW, referred to as SA80 in the game files, is a bullpup light machine gun featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Mobile, Call of Duty: Modern Warfare, and Call of Duty: Modern Warfare 2 Campaign Remastered.
Call of Duty: Modern Warfare 2
The L86 LSW makes its first appearance as a Light Machine Gun in Call of Duty: Modern Warfare 2. It appears in both the campaign and multiplayer modes with a 100-round drum magazine, iron sights and the carrying handle. Uniquely, when the ACOG Scope attachment is equipped, it takes the appearance of the British 'SUSAT' Scope.
In the campaign, the L86 LSW makes its only appearances in the campaign mission "Loose Ends", and the Special Ops mission Estate Takedown. Three of them (complete with SUSAT sights) can be found in the room next to the kitchen on the first floor of the house. Another L86, with Iron Sights only, can be found in the basement of the weapon and ammo cache armory. It is extremely useful as it has LMG firepower and magazine size without the long reload time associated with an LMG. Unlike its multiplayer counterpart, the campaign version L86 LSW has near-zero recoil.
The L86 LSW is a high damage per bullet LMG. It deals forty damage per bullet at all ranges, making it have an infinitely long three shot kill, and an infinitely long two headshot kill if both shots hit the head. The L86 LSW becomes a two shot kill at all ranges when Stopping Power is equipped. The L86 LSW has high penetration power, allowing it to retain a lot of damage when shooting through obstructions. Even without Stopping Power, the L86 LSW is a highly competitive weapon at long range just on account of its damage. The L86 LSW is a one shot kill at all ranges in Hardcore game types, and even has some damage to spare, allowing it to potentially get one shot kills when penetrating objects.
The L86 LSW's rate of fire is also good. It has the third fastest fire rate in its class, at 800 RPM. More notably, it is the fastest firing LMG that can net a three shot kill by default, or a two shot kill with Stopping Power. This gives the L86 LSW a great blend of damage output and per-shot power that the other LMGs cannot match. Every other LMG either has a slower rate of fire or weaker bullet damage than the L86 LSW.
The L86 LSW's biggest weakness is accuracy. The iron sights are polarizing. While simple in design, the rear sight will block peripheral vision. The L86 LSW has the heaviest recoil per shot of all LMGs. The L86 LSW has recoil values of 80 to the left, and 80 to the right. The L86 LSW has no downwards recoil values, instead always kicking upwards with a value of either 20 or 65. The L86 LSW kicks upwards with every shot, and also has severe horizontal recoil. The L86 LSW has some of the worst per-shot recoil of any fully automatic weapon in Modern Warfare 2 Multiplayer. The L86 LSW does have a very large centerspeed value of 1700, but with the fire rate high and the recoil per shot being so large, the L86 LSW, despite the good centerspeed, is easily the least accurate LMG. Users will need to be very careful not to fire the L86 LSW for too long, lest the recoil get way out of control. Burst firing or single fire tapping is needed more on the L86 LSW than with most other weapons.
The L86 LSW has good handling characteristics for an LMG, but bad handling overall. the L86 LSW slows users down to 87.5% of the base movement speed, or down to 35% while strafing. The L86 LSW has a slow aim down sight time of 350 milliseconds and a large hip-fire spread. The large hip-fire spread prevents the L86 LSW from being a lethal weapon in close quarters on account of its inconsistency, but using Steady Aim can make the L86 LSW a more than capable CQC weapon. The L86 LSW has very fast reload speeds for an LMG, since it is drum-fed. The L86 LSW's reload animation is five seconds long, although users can Reload Cancel after just three seconds. This is the second fastest reload speed in its class, only bested by the AUG HBAR, which pays for its swift reloads with a heavily reduced magazine capacity. The L86 LSW combines fast reloads (relative to other LMGs) with great sustained firepower. Users will not be reloading for very long with the L86 LSW, and it makes Sleight of Hand not nearly as important.
The L86, like most other LMGs, has a 100 round magazine capacity. The user will spawn in with two full drum magazines, one already loaded in the gun, for a starting ammo loadout of 200 rounds.
The L86 LSW has the usual assortment of LMG attachments to choose from. The Grip heavily increases the L86 LSW's centerspeed from 1700 to 2100. For as large as the L86 LSW's recoil is, 2100 centerspeed is such a big value that it can mostly mitigate the heavy recoil. Not only will it make the L86 LSW more accurate, but it will make it so that the user doesn't need to burst fire or tap fire as often. It opens up more situations where the user can comfortably take full advantage of the L86 LSW's great damage output. As a result, the Grip is one of the best attachment choices on the L86 LSW.
The Red Dot Sight and Holographic Sight present alternative sight options for the L86 LSW. Quite a few users of the L86 LSW do not like its iron sights and will tend to use one of these attachments, often combined with the Grip.
The Silencer is a bad attachment on the L86 LSW, as it reduces the base damage of the weapon to thirty damage per bullet, needing four shots to kill, or three with Stopping Power. No matter what class setup the user has, the Silencer will make the L86 LSW need one more shot to kill in all situations in Core game types.
The ACOG Scope is a bad attachment on the L86 LSW. Although it allows users to more easily acquire targets at long range, it slows down the user's aim down sight time to 400 milliseconds, and it dangerously lowers the L86 LSW's centerspeed to 1300, making the weapon monumentally less accurate. The ACOG Scope should never be used on its own due to it dangerously reducing the only aspect of the L86 LSW's accuracy keeping the weapon from being completely unwieldy. Should the user ever want to use the ACOG Scope, it is highly advised to combine it with the Grip, which combats the ACOG Scope's centerspeed reduction.
The Thermal Scope adds a thermal overlay, long range scope that illuminates enemies white hot. As Cold-Blooded is more of a niche perk choice due to the sheer prominence of Stopping Power and Danger Close, rarely will there be enemies that can't be highlighted by the Thermal Scope. Although it is a more palatable sight option than the ACOG Scope, it adds a significant amount of idle sway to the L86 LSW, rendering it even less accurate.
When fitted with the Heartbeat Sensor, while in ADS, the player can still view all but the very bottom edge of the Sensor screen, an unusual advantage the L86 LSW can possess. In conjunction with a grip, it can make a very good mid-range support weapon.
FMJ increases the L86 LSW's penetration power, making it more proficient at shooting through surfaces. Usage of FMJ is very dependent on a user's playstyle. It is very beneficial to those that are willing and do shoot through walls and the like. Those who don't play like that will see little need for the attachment.
Extended Mags doubles the L86 LSW's magazine capacity to a gargantuan 200 rounds, leaving no reserve ammo when not using Scavenger Pro. This means that the user will almost never have to reload the L86 LSW, and the weapon's sustained fire capability is greatly increased. However, due to the L86 LSW's swift reload speed and already large drums, in addition to the benefit that other attachments bring to the table, Extended Mags is often considered a redundant luxury good on the L86 LSW. It never hurts to use Extended Mags, but usually the user will be better off using another attachment.
The L86 LSW compares best to the RPD, another early-unlock LMG. Both LMGs kick upwards with every shot, hold 100 rounds, and deal a base forty damage per bullet. Compared to the RPD, the L86 LSW has a much faster rate of fire and significantly quicker reloads. the RPD has monumentally less recoil per shot and cleaner iron sights. The RPD is better served in a more traditional and defensive LMG role, with its far superior accuracy making it better suited for longer sightlines, and its cleaner iron sights making it easier to visually notice targets. The L86 LSW is better suited for a more aggressive LMG user, being much more capable in closer quarters, where the L86 LSW's disadvantages as an LMG are far less pronounced. The L86 LSW has some of the greatest potential of any LMG, but realizing that potential can be tricky on account of its poor accuracy.
- Red Dot Sight
- ACOG Scope (SUSAT)
- Holographic Sight
- Heartbeat Sensor
- Thermal Scope
- Extended Mags
Behind the Scenes
The L86 was supposed to be an L85 rifle at one point in Call of Duty: Modern Warfare 2, as the L86's texture sheet has the L85's 30-round magazine on it. The campaign pick-up icon also has the L85's 30-round magazine. The L86's kill icon in multiplayer is still an L85, giving further evidence that the L86 was once an L85. Also, the maximum ammunition amount in the campaign is 420, which is divisible by 30, the usual Assault Rifle magazine size, further suggesting it was the L85 earlier in development.
Call of Duty: Modern Warfare 3
- "Possessing the highest rate of fire in its class, the L86 LSW suppresses enemy targets with a relentless stream of bullets. Its heavy frame noticeably slows mobility, and high recoil combined with low accuracy makes pinpoint targeting difficult. Find a defensible position, get low, and tear down incoming targets from afar."
- — Call of Duty: Elite description
The L86 LSW is featured in Call of Duty: Modern Warfare 3. It is similar in appearance to the Call of Duty: Modern Warfare 2 variant, but with new iron sights using an L85 carry handle as the rear of the sight, and the removal of the rear-fitted grip. In the Redemption trailer, it is shown briefly with the Call of Duty: Modern Warfare 2-styled Red Dot Sight, but was unavailable in-game, being replaced in that part with the carry handle variant.
The L86 LSW is found in the mission "Bag and Drag" with a Red Dot Sight in the blue van that Delta Force uses to chase down Volk. It is also found in the mission "Stronghold". The L86 LSW on Stronghold uses the Modern Warfare 2 model as well as the SUSAT scope, used by Inner Circle Light Machine gunners.
The L86 LSW is unlocked at Level 4 in Call of Duty: Modern Warfare 3's multiplayer.
The L86 LSW is a low damage per bullet LMG. The L86 LSW does 38 damage per bullet at all ranges. This makes the L86 LSW a three hit kill at all ranges, or a two hit kill if both bullets hit the head. The L86 LSW also has high penetration power, making it retain most of the bullet damage when shooting through various surfaces.
The L86 LSW has the second best rate of fire in its class, at 800 RPM. This fire rate makes it have one of the better time to kill ratios among LMGs.
The L86 LSW is a mixed bag in terms of accuracy. The iron sights are quite clean, but the L86 LSW has enormous gunkick that makes it virtually impossible for the user to track their aim properly. The recoil per shot is very low, with light kick to the sides and upwards. Making the recoil profile even nicer is the L86 LSW's large centerspeed value of 1700. The recoil profile is easily the smallest out of all the LMGs, to the point where a Grip is more of a luxury than the must-have status it is on other LMGs.
The L86 LSW's handling characteristics are impressive for an LMG, but sluggish in the grand scheme. The L86 LSW user moves at a terrible 80% of the base speed, or 32% of the base speed when strafing. The hip-fire crosshairs are large. The aim down sight time is slightly faster than most other LMGs, at 380 milliseconds. The L86 LSW also has easily the fastest reloads in its class, with the reload animation taking 3.76 seconds to perform, but a Reload Cancel can be performed after 3 seconds. This is easily the fastest reload speed in the L86 LSW's class, with the next closest, the MG36, being a full second slower, and the rest of the LMGs needing double that amount of time to perform a reload cancel. Reloads are relatively painless for the L86 LSW, although one must remember that is a slow reload overall, so the user shouldn't be overly cavalier when using the L86 LSW.
The L86 LSW has the standard LMG capacity of 100 rounds per drum. The L86 LSW user spawns in with two drums by default, for a starting ammo loadout of 200 rounds.
The L86 LSW has the standard assortment of attachments on offer. The Red Dot Sight and Holographic Sight provide an alternative to the iron sights. Sadly, the obnoxious gunkick still remains. The iron sights are clean enough, making these two attachments pointless.
The Silencer removes muzzle flash, makes the L86 LSW much quieter when firing, and makes it so that the user's position isn't revealed by a red dot when firing on the mini-map. The Silencer has no downside, seeing how the L86 LSW lacks damage drop-off, making the Silencer one of the best attachments on offer.
The Grip reduces the L86 LSW's recoil values by ten percent, and increases the L86 LSW's centerspeed to a huge 2125. This makes the L86 LSW have virtually no recoil. It is definitely an overkill attachment, seeing how the L86 LSW already has one of the best recoil profiles in the game. The Grip also makes the reload animation extend to five seconds long, although the reload cancel time is unaffected. Even when considering this, the Grip isn't a bad attachment choice, especially if the user wants a weapon with practically no recoil. Possibly the key defining feature of the L86 LSW is that it is not reliant on the Grip to be accurate, unlike a slew of other LMGs in its class.
Rapid Fire increases the L86 LSW's rate of fire to 1000 RPM. This attachment makes the L86 LSW even more deadly, and with little penalty. As the L86 LSW is already very accurate, the extra recoil Rapid Fire brings is minimal.
The ACOG Scope provides a long range sight for the user, having a higher innate zoom level than the Iron Sights, the Red Dot Sight, and the Holographic Sight. The L86 LSW excels at a distance due to its high damage at range and great accuracy, so this attachment definitely suits the L86 LSW.
The Heartbeat Sensor provides portable radar on the side of the weapon, detecting nearby enemies. Assassin users do not show up on the Heartbeat Sensor, and given how popular said perk is in Multiplayer, the Heartbeat Sensor cannot be relied upon. Only use this attachment if no other attachment options stand out.
Extended Mags increases the L86 LSW's drum capacity to 150 rounds, and increases the starting ammo loadout to 300 rounds. This attachment is another attachment with no downside and a large tangible benefit. Extended Mags is never a bad attachment choice, but it is an overkill attachment on LMGs, which already have superb capacity and starting ammo loadouts. If the other attachments don't jump off the page, Extended Mags is a solid option.
The Thermal Scope provides a long range optic that illuminates enemies white hot, at the expense of doubling the idle sway speed. Assassin users will not be illuminated white hot, but the scope retains enough detail on the environment to adequately spot Assassin users. Most importantly, the Thermal Scope completely removes gunkick. This makes the L86 LSW much easier to use, as the ridiculous amount of gunkick is eliminated altogether, and the user can see precisely where the L86 LSW's aim is at. This attachment is one of the most common attachments to see used on the L86 LSW for this reason alone. Like the ACOG Scope, the Thermal Scope plays right into the L86 LSW's long range strengths. If the user is having a hard time getting used to the gunkick, the Thermal Scope is a worthy attachment option.
Its minimum damage was increased via hotfix, and now it only needs three bullets to kill at all ranges, even when using a silencer.
The L86 LSW is available for both Survival and Mission modes.
The L86 LSW is available in Survival Mode at level 41 and costs $7000. Compared to other LMGs, it is rather versatile due to its fast reload speed and high fire rate, but due to its low damage, is beaten in almost every aspect by the MG36. Adding the Grip is highly recommended for the L86 as its recoil is rather high. When using the grip, its recoil tends to walk upward, but this can be remedied by pushing slightly down with your mouse/R-stick.
- Red Dot Sight - Unlocked at weapon level 2.
- Silencer - Unlocked at weapon level 5.
- Grip - Unlocked at weapon level 8.
- ACOG Scope - Unlocked at weapon level 11.
- Rapid Fire - Unlocked at weapon level 14.
- Heartbeat Sensor - Unlocked at weapon level 20.
- Holographic Sight - Unlocked at weapon level 22.
- Extended Mags - Unlocked at weapon level 25.
- Thermal Scope - Unlocked at weapon level 27.
- SUSAT Scope (campaign only)
- Kick - Unlocked at weapon level 4.
- Impact - Unlocked at weapon level 9.
- Attachments - Unlocked at weapon level 12.
- Focus - Unlocked at weapon level 16.
- Speed - Unlocked at weapon level 21.
- Stability - Unlocked at weapon level 28.
Call of Duty Online
The L86 LSW reappears in Call of Duty Online as the SA80-LSW.
- Reflex Sight
- Quickdraw Handle
- Angled Grip
- Fast Mag
- Flash Suppressor
- COS Scope
- Bipod Grip
- Adjustable Stock
- Heartbeat Sensor
- Holographic Sight
- Thermal Scope
- ORS Red Dot Sight
- Extended Mags
Call of Duty: Mobile
- "Fully automatic LMG, excellent for fire support."
- — Description
The L86 LSW returns in Call of Duty: Mobile as the UL736.
It has the lowest magazine size of all LMG's in the game, however it features better damage, good fire rate and better ADS speed than its peers. Due to the low mag size, the reload speed and sprint speed on this gun is also relatively faster. It has low recoil, however the horizontal recoil might kick in unexpectedly.
The UL736 has low mag size for a LMG, however its damage output is higher than its peers. It can be found as Uncommon and Rare blueprints.
- OWC Light Suppressor
- OWC Light Compensator
- RTC Light Muzzle Brake
- Tactical Suppressor
- YKM Light Flash Guard
- Monolithic Suppressor
- RTC 12.4" Light Barrel
- RTC 18.2" Short
- RTC 25.4" Extended Barrel
- Classic Red Dot Sight
- Red Dot Sight 1
- Tactical Scope
- Classic Holographic Sight
- Red Dot Sight 2
- Holographic Sight 2
- Holographic Sight 1
- 3X Tactical Scope 2
- RTC 4.4X Tactical Scope
- Red Dot Sight 3
- 3X Tactical Scope 1
- Holographic Sight 3
- Red Dot Sight 4
- Red Dot Sight 5
- Red Dot Sight 6
- 4X Tactical Scope
- 3X Tactical Scope 3
- OWC 4.4X Tactical Scope
- Meteor Shower
- Teal Steal
- Direct Heat
- Solar Wind
- Oil Spill
- X Marks the Spot
- All Out War
- Cat's Clan
- Gourd Loader
- Depth Charge
Call of Duty: Modern Warfare
- "Fully automatic bullpup light machine gun. Lower rate of fire and 5.56mm ammunition keeps this rifle stable and effective at long ranges."
- — Description
The L86 LSW returns in Call of Duty: Modern Warfare as the SA87 (referred to as L86A2 in early stages).
- Flash Guard
- Tactical Suppressor
- Muzzle Brake
- CQB Breacher Device
- Lightweight Suppressor
- Compensator (Lv. 34)
- Monolithic Suppressor (Lv. 44)
- G.I. Mini Reflex
- Corp Combat Holo Sight
- Operator Reflex Sight
- Viper Reflex Sight
- Scout Combat Optic
- APX5 Holographic Sight
- Solozero Optics Mini Reflex (Lv. 22)
- Solozero NVG Enhanced (Lv. 25)
- Integral Hybrid (Lv. 29)
- VLK 3.0x Optic (Lv. 33)
- Aim-Op Reflex Sight (Lv. 36)
- Cronen LP945 Mini Reflex (Lv. 39)
- Sniper Scope (Lv. 42)
- Merc Thermal Optic (Lv. 45)
- PBX Holo 7 Sight (Lv. 47)
- Cronen C480 Pro Optic (Lv. 49)
- Thermal Hybrid (Lv. 51)
- Monocle Reflex Sight (Lv. 54)
- Canted Hybrid (Lv. 56)
- Commando Foregrip
- Merc Foregrip (Lv. 24)
- Tactical Foregrip (Lv. 32)
- Operator Foregrip (Lv. 41)
- Bipod (Lv. 46)
- Ranger Foregrip (Lv. 55)
- Heavy Hitter
- Frangible - Disabling
- Sleight of Hand
- Mo' Money (Lv. 26)
- Fast Melee (Lv. 30)
- FMJ (Lv. 40)
- Fully Loaded (Lv. 48)
- Frangible - Wounding (Lv. 52)
|Blueprint||Rarity||How to obtain|
|Fishbone||Rare||Ripple Effect Bundle|
|Marooned||Rare||X Marks The Spot Bundle|
|Cover Of Night||Rare||Battle Pass Modern Warfare Season 5 Tier 1|
|Buzzsaw||Epic||Executive Armory II Bundle|
|Ironed Out||Epic||The Royal Armory I Bundle|
|Stone Cutter||Epic||Bronze Knight Bundle|
|The Kraken||Epic||Sushi Dinner Bundle|
|Prism||Epic||Tacticolor III Bundle|
|Cruel Mistress||Epic||Puddle Of Blood Bundle|
|Abyss Walker||Legendary||Pale Abyss Bundle|
|Stratagem||Legendary||Gun Nut Bundle|
|Survivalist||Legendary||Tactical Human II Bundle|
|Wolf-Charmer||Legendary||Lone Wolf Bundle|
|Blue Note||Legendary||Battle Pass Modern Warfare Season 6 Tier 51|
|Breath Of The Gods||Legendary||Battle Pass Modern Warfare Season 6 Tier 76|
- In Campaign, the HUD icon of the L86 LSW with SUSAT scope shows "L86 LSW Scoped" rather than "L86 LSW ACOG".
Call of Duty: Modern Warfare 2
- The Silencer is not centered on the LSW's barrel. It appears to be mounted slightly below the muzzle.
- In the campaign, Special Ops and multiplayer, when turning, the L86 stays at the same angle as when the player is still. However, this is different from most of the other weapons. In multiplayer, most weapons rotate on the muzzle, whereas in the campaign, most weapons act like the L86 does in multiplayer.
- When using a grip with this weapon, the players thumb is on the front of the grip along with his other fingers.
- The Create-a-Class model, the third person model, and the HUD model of the L86-LSW have a grip behind the drum mag.
Call of Duty: Modern Warfare 3
- The serial number of the weapon is DW120381.
- In "Bag and Drag", during the car chase sequence the L86 found in the back of the van seems to reload at a speed as if Sleight of Hand was in use. This also applies to the L86s in the Special Ops missions Invisible Threat and Smack Town.
- When reloading, the grip increases reload time; however, only the motions are slowed down, since the time for the bullets to be refilled remains the same as without the grip. This means reload canceling works.
Call of Duty: Modern Warfare
- In the Alpha, the gun had its original name.