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|image=[[File:Laser Sight menu icon AW.png]]
 
|image=[[File:Laser Sight menu icon AW.png]]
 
|name=Laser Sight}}
 
|name=Laser Sight}}
The Laser Sight returns in ''[[Call of Duty: Advanced Warfare]]''. It can be attached to all [[assault rifle]]s (except the [[AE4]]), [[submachine gun]]s, [[shotgun]]s, [[heavy weapon]]s (except the [[EM1]] and the [[EPM3]]), and pistols (except the [[RW1]]). It decreases the radius of the hip-fire cone by 15%. The Laser Sight is significantly weaker than past iterations of the attachment. It is best paired with weapons that are Akimbo by default ([[XMG]] and [[SAC3]]), as it increases accuracy overall instead of just accuracy without aiming. The Laser Sight is once again present on the [[MAAWS]] by default to guide the rockets.
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The Laser Sight returns in ''[[Call of Duty: Advanced Warfare]]''. It can be attached to all [[assault rifle]]s (except the [[AE4]]), [[submachine gun]]s, [[shotgun]]s, [[heavy weapon]]s (except the [[EM1]] and the [[EPM3]]), and pistols (except the [[RW1]] and [[PDW]]). It decreases the radius of the hip-fire cone by 15%. The Laser Sight is significantly weaker than past iterations of the attachment. It is best paired with weapons that are Akimbo by default ([[XMG]] and [[SAC3]]), as it increases accuracy overall instead of just accuracy without aiming. The Laser Sight is once again present on the [[MAAWS]] by default to guide the rockets.
   
 
This attachment cannot be paired with the [[Tactical Knife]] nor with [[Akimbo]] (on pistols only) via [[Secondary Gunfighter]].
 
This attachment cannot be paired with the [[Tactical Knife]] nor with [[Akimbo]] (on pistols only) via [[Secondary Gunfighter]].

Revision as of 19:30, 28 April 2015

The subject of this article appeared in Modern Warfare 2: Ghost. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III.
For a similar attachment in previous games, see AN/PEQ-6.
For the multiplayer perk from other games with the same effect, see Steady Aim.
For the Campaign perk with the same effect, see Hip Accuracy.

The Laser Sight is an attachment featured in Modern Warfare 2: Ghost, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Ghosts, Call of Duty: Advanced Warfareand Call of Duty: Black Ops III.

Modern Warfare 2: Ghost

The Laser Sight is attached to Simon "Ghost" Riley's Desert Eagle in the cover for Dead Won't Rise.

Call of Duty: Modern Warfare 3

It appears only once in Call of Duty: Modern Warfare 3, attached to the Starstreak as an integrated attachment. It is used to guide its missiles to its targets when playing Vertigo on solo. In co-op, however, one player uses the Starstreak while another guides the missiles with a Laser Sight on their gun.

Call of Duty: Black Ops II

"Increases hip fire accuracy."
Create-A-Class description.

The Laser Sight is available to all weapon classes in Call of Duty: Black Ops II, excluding launchers and special weapons. Laser Sight increases the hip fire accuracy of the player's weapon, essentially replacing the Steady Aim perk from previous Call of Duty games. When attached to a weapon, it emits a beam of light pointing where the weapon is facing, tightening the hip fire crosshairs and thus increasing the weapons hip fire accuracy by reducing the bullet spread. Contrary to widespread belief, the rounds do not land exactly where the laser points. The laser, which emits from the gun, can only be seen by the player using it and not the enemies, and the beam of light becomes completely invisible when the player aims down the sights of the weapon. 

It affects each weapon class differently. Submachine Guns benefit the least from this attachment, whereas the Shotguns benefit the most, with Sniper Rifles, Light Machine Guns, and Pistols in between. It grants roughly a 50-70% accuracy increase over all weapon classes. There is little disadvantage to this attachment; unlike some which increases recoil, this attachment is only beneficial to the weapon, unless the player wants a larger hip fire area in order to hit more often when not directly looking at the enemy.

Call of Duty: Ghosts

The Laser Sight returns in Call of Duty: Ghosts, and it is only integral to the ARX-160, the Chain SAW, and the MAAWS. The MAAWS is fitted with a laser sight in all game modes, whereas the ARX-160 and the Chain SAW are only equipped with one in multiplayer. This attachment has the same effect on the ARX-160 and Chain SAW as from Black Ops II: it reduces the radius of the hipfire circle, thus making hipfire accuracy a lot better. The one on the MAAWS however, is used to laze targets for the rockets. It is possible to pair this attachment with Steady Aim, leading to the best hipfire accuracy.

Call of Duty: Advanced Warfare

The Laser Sight returns in Call of Duty: Advanced Warfare. It can be attached to all assault rifles (except the AE4), submachine guns, shotguns, heavy weapons (except the EM1 and the EPM3), and pistols (except the RW1 and PDW). It decreases the radius of the hip-fire cone by 15%. The Laser Sight is significantly weaker than past iterations of the attachment. It is best paired with weapons that are Akimbo by default (XMG and SAC3), as it increases accuracy overall instead of just accuracy without aiming. The Laser Sight is once again present on the MAAWS by default to guide the rockets.

This attachment cannot be paired with the Tactical Knife nor with Akimbo (on pistols only) via Secondary Gunfighter.

Call of Duty: Black Ops III

The Laser Sight returns in Call of Duty: Black Ops III.

Trivia

Call of Duty: Black Ops II

  • If used on Sniper Rifles (except those with an ACOG scope), when the player aims down the sights, the laser beam will disappear. The Laser Sight shares this trait with the "cg_laserForceOn 1" console command from earlier games; this is because the weapon model disappears while in a scoped view (scope layer).
  • In the campaign, the player can seldom find a weapon with Laser Sight and Dual Band Scope despite this combination is impossible when customizing the loadout.