Call of Duty Wiki
Call of Duty Wiki
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{{Game|mw2g|mw3|bo2|codo|codg|aw|bo3|iw|bo4|z}}
{{Game|mw2g|mw3|bo2|codo|codg|aw|bo3|iw|bo4|z}}The '''[[wikipedia:Laser sight|Laser Sight]]''' is an attachment featured in ''[[Modern Warfare 2: Ghost]]'', ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty Online]]'', ''[[Call of Duty: Ghosts]]'', [[Call of Duty: Advanced Warfare]], ''[[Call of Duty: Black Ops III]] ''and ''[[Call of Duty: Infinite Warfare]]''.
 
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{{For|a list of other laser sights|Laser}}
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The '''[[wikipedia:Laser sight|Laser Sight]]''' is an attachment featured in ''[[Modern Warfare 2: Ghost]]'', ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty Online]]'', ''[[Call of Duty: Ghosts]]'', [[Call of Duty: Advanced Warfare]], ''[[Call of Duty: Black Ops III]] ''and ''[[Call of Duty: Infinite Warfare]]''.
   
 
==Modern Warfare 2: Ghost==
 
==Modern Warfare 2: Ghost==
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|name = Laser Sight
 
|name = Laser Sight
 
|image = [[File:Laser Sight Menu icon BO2.png]]
 
|image = [[File:Laser Sight Menu icon BO2.png]]
|level = Completing [[Time and Fate]] (SP)<br><u>MP:</u><br>· Weapon level 3 (Submachine guns and [[Executioner]]) <br> · Weapon level 4 (Handguns) <br> · Weapon level 5 (Shotguns) <br> · Weapon level 8 (Assault rifles and Sniper rifles) <br> · Weapon level 10 (Light machine guns)
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|level = Completing [[Time and Fate]] (SP)<br><u>MP:</u><br>· Weapon level 3 (Submachine guns and [[Executioner]]) <br> · Weapon level 4 (Pistols) <br> · Weapon level 5 (Shotguns) <br> · Weapon level 8 (Assault rifles and Sniper rifles) <br> · Weapon level 10 (Light machine guns)
 
|used = All teams}}
 
|used = All teams}}
   
 
The Laser Sight is available to all weapon classes in ''[[Call of Duty: Black Ops II]]'', excluding launchers and special weapons.
 
The Laser Sight is available to all weapon classes in ''[[Call of Duty: Black Ops II]]'', excluding launchers and special weapons.
Laser Sight increases the hip fire accuracy of the player's weapon, essentially replacing the [[Steady Aim]] perk from previous ''Call of Duty'' games. When attached to a weapon, it emits a beam of light pointing where the weapon is facing, tightening the hip fire crosshairs and thus increasing the weapons hip fire accuracy by reducing the bullet spread. Contrary to widespread belief, the rounds do not land exactly where the laser points. The laser, which emits from the gun, can only be seen by the player using it and not the enemies, and the beam of light becomes completely invisible when the player aims down the sights of the weapon. 
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Laser Sight increases the hip fire accuracy of a weapon, essentially replacing the [[Steady Aim]] perk from previous ''Call of Duty'' games.
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When attached to a weapon, it emits a beam of light pointing where the weapon is facing, tightening the hip fire crosshairs and thus increasing the weapons hip fire accuracy by reducing the bullet spread. Contrary to widespread belief, the rounds do not land exactly where the laser points. The laser, which emits from the gun, can only be seen by the player using it and not the other people, and the beam of light becomes completely invisible when the player aims down the sights of the weapon.
   
 
It affects each weapon class differently. [[Submachine Guns]] benefit the least from this attachment, whereas the [[Shotguns]] benefit the most, with [[Sniper Rifles]], [[Light Machine Gun]]s, and [[Pistols]] in between. It grants roughly a 50-70% accuracy increase over all weapon classes. There is a potential disadvantage to this attachment; while it will aid the player if they are accurate, a weapon with no Laser Sight will compliment players who have inferior aim by giving them a bigger hipfire area, thus a higher chance to hit enemies when not looking directly at them.
 
It affects each weapon class differently. [[Submachine Guns]] benefit the least from this attachment, whereas the [[Shotguns]] benefit the most, with [[Sniper Rifles]], [[Light Machine Gun]]s, and [[Pistols]] in between. It grants roughly a 50-70% accuracy increase over all weapon classes. There is a potential disadvantage to this attachment; while it will aid the player if they are accurate, a weapon with no Laser Sight will compliment players who have inferior aim by giving them a bigger hipfire area, thus a higher chance to hit enemies when not looking directly at them.
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|used = All teams
 
|used = All teams
 
|image =[[File:Laser Sight menu icon BO3.png|180px]]
 
|image =[[File:Laser Sight menu icon BO3.png|180px]]
|level = Weapon level 6 (Handguns) <br/> Weapon level 7 (Shotguns) <br/> Weapon level 9 (SMGs/LMGs) <br/> Weapon level 11 (Assault Rifles)
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|level = Weapon level 6 (Pistols) <br/> Weapon level 7 (Shotguns) <br/> Weapon level 9 (SMGs/LMGs) <br/> Weapon level 11 (Assault Rifles)
 
|name = Laser Sight
 
|name = Laser Sight
 
|console = <tt>+steadyaim</tt>}}
 
|console = <tt>+steadyaim</tt>}}
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|used = All teams
 
|used = All teams
 
|image =[[File:Laser Sight Model IW.png|180px]]
 
|image =[[File:Laser Sight Model IW.png|180px]]
|level = Weapon level 3 (Shotguns) <br> Weapon level 5 (Submachine Guns and Handguns) <br> Weapon level 12 (Assault Rifles) <br> Weapon level 13 (Light Machine Guns)
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|level = Weapon level 3 (Shotguns) <br> Weapon level 5 (Submachine Guns and Pistols) <br> Weapon level 12 (Assault Rifles) <br> Weapon level 13 (Light Machine Guns)
 
|name = Laser Sight}}
 
|name = Laser Sight}}
 
{{Quote|Reduces bullet spread when firing from the hip.|In-game description}}
 
{{Quote|Reduces bullet spread when firing from the hip.|In-game description}}
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The Laser Sight returns in [[Call of Duty: Infinite Warfare|''Call of Duty: Infinite Warfare'']], this time emitting a green laser instead of a red laser like its predecessors.
 
The Laser Sight returns in [[Call of Duty: Infinite Warfare|''Call of Duty: Infinite Warfare'']], this time emitting a green laser instead of a red laser like its predecessors.
   
The Laser Sight is available for all weapons except the [[Combat Knife]], [[Sniper Rifle]]s and [[Launcher]]s. The Laser Sight acts similarly to its predecessors, by decreasing bullet spread upon firing from the hip.
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The Laser Sight is available for all weapons except the [[Combat Knife]], [[Sniper Rifle]]s and [[Launcher]]s. The Laser Sight acts similarly to its predecessors, by decreasing bullet spread upon firing from the hip. In ''Infinite Warfare'', this attachment can be paired with [[Dual Wield]], makes Akimbo weapons accurater.
   
 
Usage of the laser sight is majorly beneficial when equipped on a [[Submachine Gun|submachine gun]] or [[Assault Rifle|assault rifle]], as these weapon classes provide a viable last ditch option in ambushes or surprise attacks laid upon the player.
 
Usage of the laser sight is majorly beneficial when equipped on a [[Submachine Gun|submachine gun]] or [[Assault Rifle|assault rifle]], as these weapon classes provide a viable last ditch option in ambushes or surprise attacks laid upon the player.
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RPR Evo Laser Sight IW.png|The [[RPR Evo]] with a Laser Sight
 
RPR Evo Laser Sight IW.png|The [[RPR Evo]] with a Laser Sight
 
</gallery>
 
</gallery>
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==Trivia==
 
==Trivia==
 
===Call of Duty: Black Ops II===
 
===Call of Duty: Black Ops II===
*If used on Sniper Rifles (except those with an ACOG scope), when the player aims down the sights, the laser beam will disappear. The Laser Sight shares this trait with the "<tt>cg_laserForceOn 1</tt>" console command from earlier games; this is because the weapon model disappears while in a scoped view (scope layer).
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*If used on sniper rifles (except those with an ACOG scope), when the player aims down the sights, the laser beam will disappear. The laser sight shares this trait with the "<tt>cg_laserForceOn 1</tt>" console command from earlier games; this is because the weapon model disappears while in a scoped view (scope layer).
*In the campaign, the player can seldom find a weapon with Laser Sight and [[Dual Band Scope]] despite this combination is impossible when customizing the loadout.
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*In the campaign, the player can seldom find a weapon with laser sight and [[Dual Band Scope]] despite this combination is impossible when customizing the loadout.
*It should be noted that when equipping the Laser Sight on all primary weapons, the player's character will turn on the Laser Sight instead of cocking the weapon.
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*It should be noted that when the laser sight is equipped on all primary weapons, the character will turn on the laser when he picks up the weapons or a match begins.
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**If a primary weapon already has a [[foregrip]] or a [[grenade launcher]] on it, equipping the laser won't change the animation.
   
 
{{MW2G Weapons}}
 
{{MW2G Weapons}}

Revision as of 04:55, 1 June 2020

The subject of this article appeared in Modern Warfare 2: Ghost. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode
For a list of other laser sights, see Laser.

The Laser Sight is an attachment featured in Modern Warfare 2: Ghost, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Ghosts, Call of Duty: Advanced WarfareCall of Duty: Black Ops III and Call of Duty: Infinite Warfare.

Modern Warfare 2: Ghost

The Laser Sight is attached to Simon "Ghost" Riley's Desert Eagle in the cover for Dead Won't Rise.

Call of Duty: Modern Warfare 3

It appears only once in Call of Duty: Modern Warfare 3, attached to the Starstreak as an integrated attachment. It is used to guide its missiles to its targets when playing Vertigo on solo. In co-op, however, one player uses the Starstreak while another guides the missiles with a Laser Sight on their gun.

Call of Duty: Black Ops II

"Increases hip fire accuracy."
Create-A-Class description.

The Laser Sight is available to all weapon classes in Call of Duty: Black Ops II, excluding launchers and special weapons. Laser Sight increases the hip fire accuracy of a weapon, essentially replacing the Steady Aim perk from previous Call of Duty games.

When attached to a weapon, it emits a beam of light pointing where the weapon is facing, tightening the hip fire crosshairs and thus increasing the weapons hip fire accuracy by reducing the bullet spread. Contrary to widespread belief, the rounds do not land exactly where the laser points. The laser, which emits from the gun, can only be seen by the player using it and not the other people, and the beam of light becomes completely invisible when the player aims down the sights of the weapon.

It affects each weapon class differently. Submachine Guns benefit the least from this attachment, whereas the Shotguns benefit the most, with Sniper Rifles, Light Machine Guns, and Pistols in between. It grants roughly a 50-70% accuracy increase over all weapon classes. There is a potential disadvantage to this attachment; while it will aid the player if they are accurate, a weapon with no Laser Sight will compliment players who have inferior aim by giving them a bigger hipfire area, thus a higher chance to hit enemies when not looking directly at them.

Call of Duty Online

The Laser Sight appears in Call of Duty Online.

Gallery

Call of Duty: Ghosts

The Laser Sight returns in Call of Duty: Ghosts, and it is only integral to the ARX-160, the Chain SAW, and the MAAWS. The MAAWS is fitted with a laser sight in all game modes, whereas the ARX-160 and the Chain SAW are only equipped with one in multiplayer. This attachment has the same effect on the ARX-160 and Chain SAW as from Black Ops II: it reduces the radius of the hipfire circle, thus making hipfire accuracy a lot better. The one on the MAAWS however, is used to laze targets for the rockets. It is possible to pair this attachment with Steady Aim, leading to the best hipfire accuracy.

Call of Duty: Advanced Warfare

The Laser Sight returns in Call of Duty: Advanced Warfare. It can be attached to all assault rifles (except the AE4), heavy weapons (except the EM1 and the EPM3), submachine guns, shotguns (except the Blunderbuss), and to the Atlas 45, MP443 Grach and M1 Irons.

It decreases the radius of the hip-fire cone by 15%. The Laser Sight is significantly weaker than past iterations of the attachment.

It is best paired with weapons that are Akimbo by default (XMG and SAC3), as it increases accuracy overall instead of just accuracy without aiming. Additionally, the Laser Sight is once again present on the MAAWS by default to guide the rockets.

This attachment cannot be paired with the Tactical Knife nor with Akimbo (on pistols only) via Secondary Gunfighter.

Gallery

Call of Duty: Black Ops III

The Laser Sight returns in Call of Duty: Black Ops III.

Gallery

Call of Duty: Infinite Warfare

"Reduces bullet spread when firing from the hip."
— In-game description


The Laser Sight returns in Call of Duty: Infinite Warfare, this time emitting a green laser instead of a red laser like its predecessors.

The Laser Sight is available for all weapons except the Combat Knife, Sniper Rifles and Launchers. The Laser Sight acts similarly to its predecessors, by decreasing bullet spread upon firing from the hip. In Infinite Warfare, this attachment can be paired with Dual Wield, makes Akimbo weapons accurater.

Usage of the laser sight is majorly beneficial when equipped on a submachine gun or assault rifle, as these weapon classes provide a viable last ditch option in ambushes or surprise attacks laid upon the player.

Gallery


Trivia

Call of Duty: Black Ops II

  • If used on sniper rifles (except those with an ACOG scope), when the player aims down the sights, the laser beam will disappear. The laser sight shares this trait with the "cg_laserForceOn 1" console command from earlier games; this is because the weapon model disappears while in a scoped view (scope layer).
  • In the campaign, the player can seldom find a weapon with laser sight and Dual Band Scope despite this combination is impossible when customizing the loadout.
  • It should be noted that when the laser sight is equipped on all primary weapons, the character will turn on the laser when he picks up the weapons or a match begins.