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{{game|BO2}}
 
{{game|BO2}}
 
{{For|a [[Campaign Perks|Campaign perk]] with the same effect|Hip Accuracy}}
 
{{For|a [[Campaign Perks|Campaign perk]] with the same effect|Hip Accuracy}}
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{{For|the multiplayer [[Perks|perk]] from previous games with the same effect|Steady Aim}}
   
   
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The Laser Sight essentially replaces the [[Steady Aim]] perk from previous ''Call of Duty ''games. When attached to a weapon, it emits a beam of light pointing where the weapon is facing, tightening the hip fire crosshairs and thus increasing the weapons hip fire accuracy by reducing the bullet spread. Contrary to widespread belief, the rounds do not land exactly where the laser points. The attachment is available to all weapon classes excluding launchers and special weapons. The laser, which emits from the gun, can only be seen by the player using it and not the enemies, and the beam of light becomes completely invisible when the player aims down the sights of the weapon. 
 
The Laser Sight essentially replaces the [[Steady Aim]] perk from previous ''Call of Duty ''games. When attached to a weapon, it emits a beam of light pointing where the weapon is facing, tightening the hip fire crosshairs and thus increasing the weapons hip fire accuracy by reducing the bullet spread. Contrary to widespread belief, the rounds do not land exactly where the laser points. The attachment is available to all weapon classes excluding launchers and special weapons. The laser, which emits from the gun, can only be seen by the player using it and not the enemies, and the beam of light becomes completely invisible when the player aims down the sights of the weapon. 
   
It affects each weapon class differently. [[Submachine Guns]] benefit the least from this attachment, whereas the [[Shotguns]] benefit the most, with [[Sniper Rifles]], [[Light Machine Gun]]s, and [[Pistols]] in between. It grants roughly a 50-70% accuracy increase over all weapon classes. There is no disadvantage to this attachment; unlike some which increases recoil, this attachment is only beneficial to the weapon. <span style="line-height:20px;">Another good use for the attachment is that in Hardcore modes, since there is no crosshair, it can help with the player's aim, effectively making a good replacement for a crosshair.</span>
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It affects each weapon class differently. [[Submachine Guns]] benefit the least from this attachment, whereas the [[Shotguns]] benefit the most, with [[Sniper Rifles]], [[Light Machine Gun]]s, and [[Pistols]] in between. It grants roughly a 50-70% accuracy increase over all weapon classes. There is no disadvantage to this attachment; unlike some which increases recoil, this attachment is only beneficial to the weapon. Another good use for the attachment is in Hardcore modes; since there is no crosshair, it can help with the player's aim, effectively making a good replacement for a crosshair.
   
 
===Gallery===
 
===Gallery===
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*In the campaign, the player can seldom find a weapon with Laser Sight and [[Dual Band]] despite this combination is impossible when customizing the loadout.
 
*In the campaign, the player can seldom find a weapon with Laser Sight and [[Dual Band]] despite this combination is impossible when customizing the loadout.
 
*When affected by the [[EMP]], the laser sight will turn off, like any other electronics, but the steady aim effect will still be present.
 
*When affected by the [[EMP]], the laser sight will turn off, like any other electronics, but the steady aim effect will still be present.
*If used on Sniper Rifles (without ACOG scope), when the player aims down the sights, the laser beam will disappear. The Laser Sight shares this trait with "<tt>cg_laserForceOn 1</tt>" console command from earlier games, this is because the weapon model disappears while in a scoped view (scope layer).
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*When a laser sight and a foregrip are equipped on a weapon, the normal pick-up animation will play, but at a faster rate. 
*When a laser sight and a grip is equiped on a weapon, the normal pick-up animation will play, but at a faster rate. 
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*Notably on the sniper rifles in multiplayer, when adding the Laser Sight, the weapon will be more steady when turning. Without it, there will be more like the Modern Warfare games if the player spins on a low to medium sensitivity.
*Notibly on the sniper rifles in multiplayer, when adding the Laser Sight, the weapon will be more steady when turning. Without it, there will be more like the Modern Warfare games if the player spins on a low to medium sensitivity.
 
   
   

Revision as of 06:27, May 11, 2013

BO2topright
For a Campaign perk with the same effect, see Hip Accuracy.
For the multiplayer perk from previous games with the same effect, see Steady Aim.


"Increases hip fire accuracy."
Create-A-Class description.

The Laser Sight is an attachment featured in Call of Duty: Black Ops IIwhich increases the hipfire accuracy of the player's weapon. 

Call of Duty: Black Ops II

The Laser Sight essentially replaces the Steady Aim perk from previous Call of Duty games. When attached to a weapon, it emits a beam of light pointing where the weapon is facing, tightening the hip fire crosshairs and thus increasing the weapons hip fire accuracy by reducing the bullet spread. Contrary to widespread belief, the rounds do not land exactly where the laser points. The attachment is available to all weapon classes excluding launchers and special weapons. The laser, which emits from the gun, can only be seen by the player using it and not the enemies, and the beam of light becomes completely invisible when the player aims down the sights of the weapon. 

It affects each weapon class differently. Submachine Guns benefit the least from this attachment, whereas the Shotguns benefit the most, with Sniper Rifles, Light Machine Guns, and Pistols in between. It grants roughly a 50-70% accuracy increase over all weapon classes. There is no disadvantage to this attachment; unlike some which increases recoil, this attachment is only beneficial to the weapon. Another good use for the attachment is in Hardcore modes; since there is no crosshair, it can help with the player's aim, effectively making a good replacement for a crosshair.

Gallery

Trivia

  • In the campaign, the player can seldom find a weapon with Laser Sight and Dual Band despite this combination is impossible when customizing the loadout.
  • When affected by the EMP, the laser sight will turn off, like any other electronics, but the steady aim effect will still be present.
  • When a laser sight and a foregrip are equipped on a weapon, the normal pick-up animation will play, but at a faster rate. 
  • Notably on the sniper rifles in multiplayer, when adding the Laser Sight, the weapon will be more steady when turning. Without it, there will be more like the Modern Warfare games if the player spins on a low to medium sensitivity.


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