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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Warzone The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops 6 The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Warzone Mobile
For other uses, see Barrel.
For similar attachments, see Rifled Barrel, Particle Amp and Advanced Rifling.
For a weapon proficiency with a similar effect, see Range (Weapon Proficiency).

The Long Barrel is an attachment featured in Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Mobile and Call of Duty: Black Ops 6. It was also cut from Call of Duty: Modern Warfare Remastered.

Call of Duty: Black Ops II[]

The Long Barrel increases the range benchmarks of a weapon by 16%. Therefore, the longer the initial range of a gun is, the longer the maximum range will be. The attachment is available for submachine guns, shotguns and handguns. It is incompatible with the suppressor attachment, for balancing reasons.

For weapons such as the PDW-57 and the Five-Seven that have several separate range benchmarks, Long Barrel will affect each of these range benchmarks.

For shotguns and the Executioner, the fact that the range of these weapons is finite means that the total range of the shotguns is made longer, increasing the range at which the user can damage enemies with the shotgun. Even with the KSG, which has a very long overall range, this benefit is extremely valuable. Even beyond just boosting the limited range of these weapons, the attachment will make the shotguns more effective even at ranges where they can comfortably hit enemies. This attachment is extremely popular on shotguns as a result, with it being considered indispensable by many shotgun users.

On handguns, Long Barrel is not as effective, especially since the Suppressor is a much more competitive attachment on the handguns due to a reduced range penalty and the lacking fear of finite range like the shotguns have. However, the attachment is extremely useful on the Executioner, as previously mentioned. The Tac-45 also benefits greatly from the Long Barrel, as the Tac-45's defining strength as a handgun is its decent two shot kill range, which the Long Barrel will enhance.

Long Barrel is a very safe attachment choice overall, as it will never provide a downside while providing an upside that is very relevant in some cases. Its benefit is constantly in effect, and for certain weapons, that constant benefit significantly improves their consistency and ability to win gunfights. Despite being a net positive attachment choice, there will be weapons or use cases where Long Barrel doesn't provide much, but even in these lesser cases, the attachment can still help.

Call of Duty: Black Ops: Declassified[]

"Increased effective weapon range."
— In-game description.

The Long Barrel returns as the Extended Barrel.

Call of Duty: Black Ops III[]

The Long Barrel appears as an attachment for several weapons in Call of Duty: Black Ops III. It functions a lot differently compared to the Long Barrel from Call of Duty: Black Ops II.

The long barrel changes every weapon category differently:

  • 100% longer range for all assault rifles except KN-44 and KVK 99m.
  • KN-44's range is increased by 13% and KVK 99m's range is increased by 30%.
  • Submachine guns have their minimum damage range increased by 25%.
  • Shotguns have their minimum damage range increased by 13% and minimum base damage decreased by 20% (meaning it does not help with one-shot kills, but allows them to reach further with decreased damage).
  • Handguns have their range increased by 13%.

Aesthetically, it adds an extension to a weapon's muzzle. It is now compatible with the Suppressor barrel attachment.

Gallery[]

Call of Duty: Modern Warfare Remastered[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information can lack context, the content on this page may not be accurate and is subject to change.

The Long Barrel was a planned attachment for Call of Duty: Modern Warfare Remastered[1], referenced with strings in the game files.


Call of Duty: Black Ops 4[]

"Increased damage falloff ranges."
— DescriptionThe Long Barrel reappears in Call of Duty: Black Ops 4.

Some weapons allow players to attach the optional Long Barrel II after the normal Long Barrel is equipped. The weapon's range is greatly increased when equipping two Long Barrels.

Call of Duty: Mobile[]

In addition to the multiple barrel customizations, the attachment appears in Call of Duty: Mobile as the Extended Barrel, also formerly referred to as "RTC Tac Impaler" in the attachment unlock screen. It is available to the BY15 and KRM-262 shotguns.

In Battle Royale, the Long Barrel appears as a weapon mod that can be equipped on all shotguns. It's a mod that increases the ammo density on Shotguns, the Legendary version of the mod increases accuracy, speed and ammo density while sliding, and sliding with it also reloads one ammo.

Call of Duty: Black Ops Cold War[]

"Extended shotgun barrel with chrome lined bore. Improves damage range."
Gallo SA12 Gunsmith description

Within Call of Duty: Black Ops Cold War, the Long Barrel returns as the Extended barrel family of barrel attachments, giving increased muzzle velocity for most weaponry it can be attached to. However, it gives increased effective range for Shotguns and the Marshal, with the Marshal also gaining a worsened sprinting to fire time. The LAPA also gains an increased fire rate at the cost of reduced damage.

Effects[]

Assault Rifle[]

Weapon Length Unlock Level Stats
XM4 11.8" Weapon Level 4 + 30% Bullet Velocity
Grav 23.2" Weapon Level 4 + 30% Bullet Velocity

Submachine Gun[]

Weapon Length Unlock Level Stats
MP5 9.5" Weapon Level 4 + 40% Bullet Velocity
Milano 821 8.9" Weapon Level 4 + 40% Bullet Velocity
AK-74U 9.3" Weapon Level 4 + 40% Bullet Velocity
KSP 45 8.9" Weapon Level 4 + 40% Bullet Velocity
Bullfrog 7.1" Weapon Level 4 + 40% Bullet Velocity
MAC-10 5.3" Weapon Level 4 + 40% Bullet Velocity
LC10 12.5" Weapon Level 4 + 40% Bullet Velocity
PPSh-41 14.3" Weapon Level 4 + 40% Bullet Velocity
OTs 9 14.3" Weapon Level 4 + 40% Bullet Velocity
TEC-9 5.8" Weapon Level 4 + 40% Bullet Velocity
LAPA 8.9" Weapon Level 4 + 8% Fire Rate
+ 33% Bullet Velocity
- 6% Damage
UGR 14.5" Weapon Level 4 + 40% Bullet Velocity

Sniper Rifle[]

Weapon Length Unlock Level Stats
Pelington 703 25" Weapon Level 4 + 17% Bullet Velocity
LW3 - Tundra 28.2" Weapon Level 4 + 18% Bullet Velocity
M82 22.2" Weapon Level 4 + 13% Bullet Velocity
ZRG 20mm 41.9" Weapon Level 4 + 10% Bullet Velocity
Swiss K31 24.9" Weapon Level 4 + 16% Bullet Velocity

Pistol[]

Weapon Length Unlock Level Stats
1911 6.83" Weapon Level 4 + 40% Bullet Velocity
Magnum 7.2" Weapon Level 4 + 40% Bullet Velocity
Diamatti 7.8" Weapon Level 4 + 40% Bullet Velocity
AMP63 6.1" Weapon Level 4 + 40% Bullet Velocity
Marshal 12.1" + 15% Effective Damage Range
- 10% Sprint to Fire Time

Shotgun[]

Weapon Length Unlock Level Stats
Hauer 77 22" Weapon Level 4 + 12% Effective Damage Range
Gallo SA12 22.7" Weapon Level 4 + 12% Effective Damage Range
Streetsweeper 13.7" Weapon Level 4 + 13% Effective Damage Range
.410 Ironhide 20.9" Weapon Level 4 + 12% Effective Damage Range

Call of Duty: Black Ops 6[]

"Improve long range combat effectiveness with an extended barrel that greatly improves damage range."
— Gunsmith Description

The Long Barrel returns in Call of Duty: Black Ops 6 under the Barrel attachment category. It once more increases the effective range that weaponry are able to deal their maximum effectively damage before fall-off occurs. There is an alternate version in the Suppressed Long Barrel. The Marine SP also gains increased ammo capacity and in turn, a technical reduction in reload speed due to the barrel not gaining any speed loader addition alongside the barrel.

Assault Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
XM4 Level 21 + 40.00% Effective Damage Range (16.5 to 23.1 meters)
+ 40.14% Drop-Off Range (40.6 to 56.9 meters)
AK-74 Level 9 + 39.89% Effective Damage Range (38.1 to 53.3 meters)
+ 39.89% Drop-Off Range (38.1 to 53.3 meters)
AMES 85 Level 2 + 29.92% Effective Damage Range (50.8 to 66 meters)
+ 29.92% Drop-Off Range (50.8 to 66 meters)
GPR 91 Level 20 + 39.79% Effective Damage Range (19.1 to 26.7 meters)
+ 40.04% Drop-Off Range (45.7 to 64 meters)
Model L Level 3 + 30.18% Effective Damage Range (44.4 to 57.8 meters)
+ 30.18% Drop-Off Range (44.4 to 57.8 meters)
Goblin Mk2 Level 6 + 39.84% Effective Damage Range (39.4 to 55.1 meters)
+ 39.84% Drop-Off Range (39.4 to 55.1 meters)
Krig C Level 9 + 40.76% Effective Damage Range (41.7 to 58.7 meters)
+ 40.76% Drop-Off Range (41.7 to 58.7 meters)

SMGs[]

Weapon Unlock Level Positive Stats Negative Stats
C9 Level 2 + 30.07% Effective Damage Range (13.3 to 17.3 meters)
+ 29.83% Drop-Off Range (30.5 to 39.6 meters)
KSV Level 3 + 39.81% Effective Damage Range (10.8 to 15.1 meters)
+ 40.06% Drop-Off Range (29.2 to 40.9 meters)
Tanto .22 Level 4 + 31.74% Effective Damage Range (6.3 to 8.3 meters)
+ 30.10% Drop-Off Range (27.9 to 36.3 meters)
PP-919 Level 4 + 35.15% Effective Damage Range (16.5 to 22.3 meters)
+ 34.90% Drop-Off Range (31.8 to 42.9 meters)
Jackal PDW Level 13 + 20.39% Effective Damage Range (15.2 to 18.3 meters)
+ 20.13% Drop-Off Range (29.8 to 35.8 meters)
Kompakt 92 Level 6 + 20.17% Effective Damage Range (11.4 to 13.7 meters)
+ 19.85% Drop-Off Range (26.7 to 32 meters)
Saug Level 5 + 30.70% Effective Damage Range (11.4 to 14.9 meters)
+ 30.03% Drop-Off Range (27.3 to 35.5 meters)

Shotguns[]

Weapon Unlock Level Positive Stats Negative Stats
Marine SP Level 12 + 12.12% Effective Damage Range (3.3 to 3.7 meters)
+ 9.36% Drop-Off Range (26.7 to 29.2 meters)
+ 33% Magazine Ammo Capacity (6 to 8 ammo capacity)
+ 27% Reload Quickness (5.58 to 7.08 seconds)
+ 24% Empty Reload Quickness (6.18 to 7.68 seconds)
ASG-89 Level 3 + 15.99% Effective Damage Range (2.5 to 2.9 meters)
+ 14.93% Drop-Off Range (24.1 to 27.7 meters)

LMGs[]

Weapon Unlock Level Positive Stats Negative Stats
PU-21 Level 3 + 29.97% Effective Damage Range (45.7 to 59.4 meters)
+ 29.97% Drop-Off Range (45.7 to 59.4 meters)
XMG Level 2 + 39.83% Effective Damage Range (61 to 85.3 meters)
+ 39.83% Drop-Off Range (61 to 85.3 meters)
GPMG-7 Level 7 + 29.87% Effective Damage Range (55.9 to 72.6 meters)
+ 29.87% Drop-Off Range (55.9 to 72.6 meters)

Marksman Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
SWAT 5.56 Level 4 + 29.87% Effective Damage Range (31.8 to 41.3 meters)
+ 29.86% Drop-Off Range (43.2 to 56.1 meters)
Tsarkov 7.62 Level 16 + 29.77% Effective Damage Range (35.6 to 46.2 meters)
+ 30.09% Drop-Off Range (71.1 to 92.5 meters)
AEK-973 Level 2 + 34.98% Effective Damage Range (34.3 to 46.3 meters)
+ 35.08% Drop-Off Range (53.3 to 72 meters)
DM-10 Level 6 + 29.92% Effective Damage Range (25.4 to 33 meters)
+ 30.08% Drop-Off Range (69.8 to 90.8 meters)

Sniper Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
LW3A1 Frostline Level 17 + 25.03% Effective Damage Range (63.5 to 79.4 meters)
+ 24.97% Drop-Off Range (88.9 to 111.1 meters)
SVD Level 2 + 20.07% Effective Damage Range (50.8 to 61 meters)
+ 19.94% Drop-Off Range (76.2 to 91.4 meters)
LR 7.62 Level 4 + 25.06% Effective Damage Range (76.2 to 95.3 meters)
+ 25.00% Drop-Off Range (101.6 to 127 meters)

Pistols[]

Weapon Unlock Level Positive Stats Negative Stats
9mm PM Level 9 + 29.41% Effective Damage Range (10.2 to 13.2 meters)
+ 30.04% Drop-Off Range (20.3 to 26.4 meters)
Grekhova Level 9 + 30.26% Effective Damage Range (7.6 to 9.9 meters)
+ 29.52% Drop-Off Range (21 to 27.2 meters)
GS45 Level 3 + 36.50% Effective Damage Range (6.3 to 8.6 meters)
+ 35.13% Drop-Off Range (22.2 to 30 meters)
Stryder .22 Level 6 + 34.83% Effective Damage Range (8.9 to 12 meters)
+ 34.55% Drop-Off Range (19.1 to 25.7 meters)

Specials[]

Weapon Unlock Level Positive Stats Negative Stats
Sirin 9mm + 24.28% Effective Damage Range (7 to 8.7 meters)
+ 25.10% Drop-Off Range (24.1 to 29.4 meters)


Trivia[]

Call of Duty: Black Ops II[]

  • The only weapons to change in appearance when outfitted with the Long Barrel are the Executioner and the Olympia
  • The Long Barrel doesn't actually increase the damage inflicted. Despite the statistic increase, rather it increases the distance of the damage drop-off by increasing the range.
  • Menendez's Executioner in "Odysseus" has a long barrel attached, while in "Achilles' Veil", it has a standard barrel.
  • The Long Barrel icon uses the M8A1 barrel, despite the attachment not being available to assault rifles.
    • This icon reappears in Black Ops III.

References[]

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