|Previous level||Whiskey Hotel|
|Next level||The Enemy of My Enemy|
|Game||Call of Duty: Modern Warfare 2|
|Character||Sgt. Gary "Roach" Sanderson|
|Team||Task Force 141|
|Place||Georgian-Russian Border, Caucasus Mountains|
|Date||Day 6 (August 15th), 2016 - 15:36:11|
|Objective||Neutralize Vladimir Makarov.|
Breach and clear Makarov's safehouse.
Regroup with Ghost.
Connect the DSM to Makarov's computer network.
Protect the DSM until the transfer is complete.
Retrieve the DSM.
Get to the landing zone for extraction.
Shadow Company (after Shepherd's betrayal)
|Special Ops||Estate Takedown|
- "Find and kill Makarov at his safe house on the Georgian-Russian border."
- — Mission Description
"Loose Ends" is the fifteenth mission of Call of Duty: Modern Warfare 2. This is the last level the player where plays as Gary "Roach" Sanderson, and also the last level the player sees Ghost alive. This level has become infamous amongst fans, as it sees the death of two key protagonists in Call of Duty: Modern Warfare 2, while also showing how General Shepherd betrayed his allies.
- Gary "Roach" Sanderson (playable, K.I.A.)
- Simon "Ghost" Riley (K.I.A.)
- Thunder Two-One
- Vladimir Makarov (mentioned only)
- Archer (Alive/K.I.A.) (player-determined)
- Toad (Alive/K.I.A.) (player-determined)
- Ozone (K.I.A.)
- Scarecrow (K.I.A.)
- John Price (heard only)
- John "Soap" MacTavish (mentioned only)
Knowing that Makarov is hiding in one of two places, General Shepherd sends Task Force 141 to both locations to kill him. Soap and Price go to the Boneyard in Afghanistan while Ghost, Roach and the other members head to a safehouse on the Georgian-Russian border.
Roach and Ghost's team make their way to the safehouse but are ambushed on the approach by a garrison force using anti-personnel mines and mortars which kills several members of the team. Roach barely avoids being killed himself and the surviving members manage to repel the ambush. Archer and Toad notice two jeeps attempting to leave the compound but Roach orders them to be destroyed with Javelin missiles. They have no way of knowing if Makarov was in them so continue to the house.
They find no sign of Makarov, only the few remaining members of the garrison but they do find Makarov's computer which provides them with a wealth of information so Roach sets up a DSM to download the information. More of Makarov's men arrive whilst the download is underway prompting the Task Force to defend the hardware until the download completes. Upon gathering the intelligence, Roach and the group make their way to the extraction point. On the way, Roach is struck by mortar shrapnel and Ghost has to carry him. The remaining members of the Task Force are soon killed leaving the two as the only survivors.
Arriving at the extraction point, a Little Bird gunship provides cover fire while Shepherd personally walks out before commenting on cutting "loose ends". He suddenly shoots Roach, then kills Ghost before he is able to react. Shepherd grabs the DSM from Roach before two Shadow Company soldiers soak them in gasoline before Shepherd tosses his cigar on their bodies, setting them alight. Price's voice can be heard on Ghost's radio, warning them of Shepherd's betrayal, but it is too late.
The first challenge is to make it past the mine field (the player must go prone after the first one is triggered, or else it will kill him) and the ambushing troops advancing through the smokescreen, while being fired on by mortars.
At the safehouse, there are multiple breaching points, the front door and the basement door. Also, after getting inside the house, the top floor must be breached. After fighting resistance and not finding Makarov, they find a computer which regards on his intel. The player can then stock up and prepare defenses; the basement has a weapons room, ammo cache, and Claymores, the last of which are very useful for slowing down the enemy. It is recommended to place all the Claymores available to the player before activating the download. The player is then ordered to download all the information.
The player must then defend the computer as its files get downloaded. As the files download at varying speeds, it is difficult to accurately gauge how quickly the process takes (it actually takes five minutes, if the player doesn't die). After completing the download, the surviving members of the team fall back to the extraction point. Scarecrow, Ozone and Ghost are three men on the frontline of the defense.
The player must then make a run to the helicopter while being assaulted by mortars. At one point, Roach is wounded by a mortar strike and finds himself being carried by Ghost as a Little Bird gunship provides covering fire.
|Found in level|
These weapons can be found with and without attachments.
The following weapons can be found in the basement armory along with an Ammunition Crate.
|After Ghost handling Roach|
- Intel No. 36: (1/3 Intel) Docking house to the far southwest of the main villa.
- Intel No. 37: (2/3 Intel) Upstairs in the main house, in the breach-able room, on a desk.
- Intel No. 38: (3/3 Intel) Inside the armory in the basement.
- Main article: Loose Ends/Transcript
The Pawn (15 / Bronze Trophy ) - Obtained by beating "Loose Ends" on any difficulty.
- Main article: Loose Ends/Trivia