- For a similarly named weapon, see M1216.
The M1014 is a semi-automatic shotgun featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2, Call of Duty Online, Call of Duty: Modern Warfare Remastered, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. It was seen in pre-release footage from Call of Duty: Modern Warfare 3, but was cut from the finalized game.
Call of Duty 4: Modern Warfare & Modern Warfare Remastered[]
- "Semi-automatic combat shotgun. Effective at close range."
- — Create-a-Class description
Campaign[]
In the campaign, the magazine holds seven shells with up to 70 shells in reserve, which are loaded individually. It can be found in "Hunted", "Safehouse", "Ultimatum", "All In", "No Fighting In The War Room", and "Mile High Club".
Multiplayer[]
In multiplayer, the M1014 is unlocked at Level 31.
The M1014 is the lower-damage but longer-range shotgun compared to the W1200. The M1014 fires eight pellets per shot. At any range short of 7.5 meters, the M1014 will deal thirty damage per pellet, needing four pellets out of eight in the shot to hit in order to get a one shot kill. Damage decreases linearly until fifteen meters. At fifteen meters, the M1014 will deal ten damage per pellet, needing ten pellets to kill, more than one shot. The M1014 ceases to do any damage past fifteen meters. The M1014 has a four pellet kill range of 9.4 meters, and a five pellet kill range of 11.25 meters. The W1200 is much more reliable as it pertains to getting one-shot kills, but the M1014 has superior overall range and performs significantly better at the edge of its effective range compared to the W1200. The M1014 has low penetration power and no positive body multipliers.
The M1014's damage per pellet increases significantly when using Stopping Power. At any range short of 7.5 meters, the M1014 will deal 42 damage per pellet, needing three pellets in a shot to hit in order to secure a one shot kill. Damage decreases linearly until fifteen meters. At fifteen meters, the M1014 will deal fourteen damage per pellet, needing all eight pellets in a shot to hit in order to get a one shot kill. The M1014 ceases to do damage past fifteen meters still.
The M1014 has a good fire rate. It is semi-automatic, and has a fire rate of 300 RPM.
The M1014 has decent accuracy for a shotgun. The M1014 has a centerspeed of 1000.
The M1014 has decent handling overall. The M1014 allows users to move at 100% of the base movement speed, but only strafe at 40% of the base movement speed. The M1014 can be aimed down the sight in 200 milliseconds. The M1014 reloads shell-by-shell, with the first shell takes 0.6 seconds to load, and all subsequent shells take 0.57 seconds to load. At most, the M1014 can take up to three seconds to fully load, and that's without using any Reload Cancel techniques.
The M1014's shell capacity is small, holding four shells in its tube magazine, twenty starting shells. Bandolier increases the starting ammo loadout to 36 rounds.
The M1014 has two attachments available: the Red Dot Sight and the Grip.
Weapon Attachments[]
Old School Mode[]
The M1014 appears in Old School Mode with 4 shells loaded and 16 shells in reserve ammunition.
- Bloc - Found with a Grip behind the stairs on the ground floor in the western apartment building.
- Bog - Found behind the center building, among cinder block foundations.
- Broadcast - Found with a Grip in the recording room behind the backdrop at the north-easternmost part of the map.
- Crash and Winter Crash - Found with a Red Dot Sight underneath the canopy building south of the crashed helicopter, next to Stopping Power.
- Crossfire - Found with a Red Dot Sight inside the corner building on the south-eastern inside corner of the main road.
- Pipeline - Found with a Red Dot Sight inside the southern warehouse on the ground floor.
- Shipment - Found at the center of the map.
- Strike - Found inside the market towards the northern end of the map.
- Vacant - Found with a Red Dot Sight in the room to the east of the center of the map, by the parking lot, near the RPD.
Gallery[]
- For camouflage images, see M1014/Camouflage.
- For attachment images, see M1014/Attachments.
Call of Duty 4: Modern Warfare (DS)[]
The M1014 is the only shotgun in the Nintendo DS version of Call of Duty 4: Modern Warfare, and as such, is used by all factions. The NDS version of the M1014 looks similar to the M1014 on the consoles, but does not have the green dots on the iron sight. The M1014 is semi-automatic as well, but it has an incredibly low Firecap, comparable to the rate of fire of a pump-action shotgun. Despite this limitation, the M1014 has several unique advantages not seen on other shotguns. First of all, its pellets have unlimited range, though they will spread apart as the range between the player an the target increases. The spread eventually stops after a certain distance, though it is still spread apart enough to eliminate its one-shot kill ability. The pellets also spread in the same pattern each time. This allows the player to expend all eight shells to make a kill at long ranges, but on a moving target it is just a waste of bullets as it's near impossible to achieve a kill as the opponent can counterattack or hide. The qualities of the M1014 makes it excellent for all ranges, though it is recommended to keep an assault rifle or submachinegun as well. Even though the M1014 is an excellent weapon, it is only recommended for close ranges in multiplayer. Otherwise, the player can be easily outgunned by long range weapons, such as assault rifles (M16A4, AK-47), or SMGs (MAC-10, MP5). The game files name the weapon the "M90".
Gallery[]
Call of Duty: Modern Warfare 2[]
Campaign[]
The M1014 is used by the U.S. Army Rangers, Task Force 141, Shadow Company, and the U.S. Navy SEALs. In the campaign, the magazine holds seven shells loaded individually, and can have up to 70 shells in reserve. In missions such as "Takedown", it is useful for close quarter engagements due to its high power.
Multiplayer[]
The M1014 returns in Call of Duty: Modern Warfare 2, and is unlocked at Level 54 in multiplayer.
The M1014 fires eight pellets per shot. At any range short of 7.5 meters, the M1014 will deal forty damage per pellet, needing three of the eight pellets in the shot to hit to secure a kill. Damage decreases linearly until 12.5 meters. At 12.5 meters, the M1014 will deal twenty damage per pellet, needing five of the eight pellets in the shot to hit to secure a kill. The M1014 does no damage past 12.5 meters. The M1014 has a three pellet kill range of nine meters, and a four pellet kill range of 11.3 meters. The M1014 gets no headshot damage multiplier and the M1014 has low penetration power.
The M1014's damage profile improves with Stopping Power. At any range short of 7.5 meters, the M1014 will deal 56 damage per pellet, needing just two of the eight pellets in a given shot to hit to secure a kill. Damage decreases linearly until 12.5 meters. At 12.5 meters, the M1014 will deal 28 damage per pellet, needing four of the eight pellets in a shot to hit to secure a kill. The M1014 does no damage past 12.5 meters. The M1014 has a two pellet kill range of 8.6 meters, and a three pellet kill range of 11.4 meters.
The M1014 is semi-automatic, and has a firecap of 300 RPM. There is a mandatory 200 millisecond delay in between shots.
The M1014 has the standard shotgun hip-fire accuracy, which is good, on par with the SMGs. Aiming down the sights with the M1014 expands the pellet spread of the M1014 by ten percent, making the weapon less accurate.
The M1014 has standard handling characteristics for a shotgun. The M1014 allows users to move at 100% of the base movement speed, or strafe at forty percent of the base movement speed. The M1014 reloads shell-by-shell. Depending on how many shells are loaded and when the user decides to perform a Reload Cancel, the reload can take anywhere from 0.6 seconds to 4.2 seconds.
The M1014 has a shell capacity of four rounds, and a starting ammo loadout of twenty rounds.
The M1014 has the standard assortment of shotgun attachments to choose from. All attachments work as expected on the M1014.
Weapon Attachments[]
Gallery[]
- For camouflage images, see M1014/Camouflage.
- For attachment images, see M1014/Attachments.
Call of Duty: Modern Warfare 3[]
The M1014 was cut from Call of Duty: Modern Warfare 3. The pickup icon and game files remain unchanged from Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2, suggesting it was cut during early development. However, real-time memory editing on the PC version will allow the gun to be used only on the Survival Mode version of Terminal.
Call of Duty Online[]
The M1014 appears in Call of Duty Online as the Benelli M1014.
Attachments[]
- Holographic Sight
- Reflex Sight
- Red Dot Sight
- Flash Suppressor
- Silencer
- Foregrip
- Extended Mags
- Angled Grip
- Quickdraw Handle
- Adjustable Stock
- FMJ
- Fast Mag
- Laser Sight
Gallery[]
Call of Duty: Modern Warfare II & Modern Warfare III[]
- "A practiced hand can control the Expedite 12's recoil to devastating effects. This semi-auto shotgun features a regulated gas system, ergonomic stock, and standard rail."
- — In-game description
The M1014 returns in Call of Duty: Modern Warfare II as the Expedite 12.
The Expedite 12 is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.
Overview[]
Campaign[]
In the mission El Sin Nombre, a stock Expedite 12 can be found inside a wardrobe near the elevator in the 3rd floor.
DMZ[]
In the DMZ mode, the Expedite 12 is used primarily by Konni Group and Shadow Company Agents. It is sometimes used by Al-Qatala Special Forces.
Zombies[]
In Modern Warfare III, the Expedite 12 can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the Reaper By The Dozen.
Attachments[]
Muzzle[]
Barrel[]
- 18.5" Emperor Barrel
- 14" Polarize Barrel
- 14" Shorty Barrel
- 18.5" Battlemaster
- 419mm Schlager Salvo
Laser[]
Optic[]
Stock[]
- Resonance Stock Collapsed
- FSS Frame Stock
- Bryson Reverb-55 Stock
- Schlager Resonance
Bolt[]
- Expedite L-Bolt
- Expedite HZ3 Bolt
Underbarrel[]
Ammunition[]
- Explosive Shells
- Slug Rounds
- Dragon's Breath Shells
Rear Grip/Comb[]
- Schlager Fang Grip
- Goliath 77 Grip
- Schlager Void Grip
- Padded Shotgun Comb
- FSS Ammo Sleeve
Blueprints (Modern Warfare II)[]
Blueprint | Image | How to Obtain |
---|---|---|
Battering Ram | Battle Pass Season Four Sector D3 | |
Fatal Rose | Dark Rose Bundle | |
Hell's Gate | Torments Return Bundle | |
Knight's Lance | Knight's Command Bundle | |
Louder Than Words | Complete the Crown "Triple Clear" Tier 3 mission in DMZ during Season Four and Season Five. | |
Man Eater | Devour Bundle | |
Ransack | Protoforce Bundle | |
Serene Resolve | Battle Pass Season Two Sector B9 | |
Vigilant | Battle Pass Season One Sector A11 | |
Villains | Log in Modern Warfare II or Warzone 2.0 between October 6th and October 16th, 2023 |
Blueprints (Warzone Mobile)[]
Blueprint | Image | Rarity | How to Obtain |
---|---|---|---|
Lethal Luxe | Epic | Arcstorm The Keep |
Trivia[]
Call of Duty 4: Modern Warfare[]
- If the game is set to the French language, the M1014 will be called the "Benelli M4", and when playing in German the M1014 is called "M4".
- There are six shells in a holder on the side of the M1014.
- In the official BradyGames strategy guide, the M1014 is incorrectly shown as the M14 on the weapon list.
- Strangely, if a Grip attachment is applied, the grip disappears in the reloading animation, and the M1014 is reloaded as if it did not have a grip.
Call of Duty: Modern Warfare 2[]
- In the Create-A-Class image, the M1014's trigger is not visible.
- The M1014 has an unusable flashlight attached in front of the hand guard.
- In the "Museum", there is an M1014 with Arctic Camouflage, while in multiplayer camouflage cannot be applied to any secondary weapon without hacking or modding.
- The iron sights on the M1014 are misaligned, similar to the Desert Eagle, M9, and M93 Raffica's.
- Despite the fact that the Call of Duty: Modern Warfare 2 M1014 does not have the spare rounds on the receiver, the pickup icon in Call of Duty: Modern Warfare 2 still shows the spare shells. The flashlight located right under the hand guard is also not present.
- When playing the German version, the M1014 is called "M4" in Create-A-Class. However, in-game it says M1014.
- At the end of the level "Of Their Own Accord" after the player covers the Washington Monument Evac Site and is ordered by Foley to leave the crow's nest, a Ranger uses an M1014 to destroy a door. This is very similar to the final door breach at the end of "Charlie Don't Surf", but the soldier actually pumps the M1014 to blow the door down. This is strange, as the M1014 doesn't have a pump handle.
Call of Duty: Modern Warfare II[]
- The "Villains" blueprint features Chibi versions of Shepherd, Vladimir Makarov, and Raul Menendez.
- Despite supposedly being manufactured by Expedite, the receiver, rear iron sight, handguard, stock pad, and bolt carrier read: "Singuard Arms".
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