The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered
For the assault rifle variant, see MK14.
For other rifles, see M14 and M21.
For a reimagined version in Black Ops 4, see SDM.

The M14 EBR (also referred to as the M21 EBR) is a semi-automatic rifle appearing as a sniper rifle in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Mobile and Call of Duty: Modern Warfare 2 Campaign Remastered, and as a marksman rifle in Call of Duty: Ghosts and Call of Duty: Modern Warfare.

Call of Duty: Modern Warfare 2[edit | edit source]

Campaign[edit | edit source]

It is seen multiple times in the campaign in "S.S.D.D.", "Wolverines!", "The Only Easy Day... Was Yesterday" during the ending stage of the mission, "The Gulag", "Contingency", "The Enemy of My Enemy", "Of Their Own Accord", and "Museum". Soap is also seen using it on "Cliffhanger" to give Roach support when he is infiltrating the base. It can also be seen on the hands on Archer and Toad in "Loose Ends".

Multiplayer[edit | edit source]

The M14 EBR is labeled as the M21 EBR and is unlocked at level 56.

The M21 EBR is the lowest damage sniper rifle in its class. By default, the M21 EBR can only achieve a one shot kill to the head. An M21 EBR equipped with a Silencer cannot achieve a one shot kill at all. An M21 EBR with Stopping Power can achieve a one shot kill to the head, neck, and upper torse. Combining Stopping Power with the Silencer brings the M21 EBR back to its default power. Even with the optimal power loadout, the M21 EBR will struggle to score one shot kills. The M21 EBR has excellent penetration power, allowing for high damage to be dealt through walls.

The M21 EBR is semi-automatic. Like other semi-automatic weapons in the game, the M21 EBR lacks a firecap. As such, the M21 EBR can fired as fast as the user can maange, up to a theoretical limit of 1200 RPM. No limit on the firecap allows the M21 EBR user with a quick trigger finger to lay down a lot of fire.

The M21 EBR's accuracy is unrivalled in the sniper rifle class. Its recoil is remarkably small for a sniper rifle, nearly on par with assault rifles with regards to recoil per shot. There is a caveat to this accuracy, in that the M21 EBR has the second lowest centerspeed in its class at 750. While the recoil per shot may be very low for sniper rifle standards, shooting quickly will cause the recoil to climb.

The M21 EBR's handling traits are good for a sniper rifle. Like all other snipers, users move at 100% of the base speed, move at 40% speed when strafing, takes 400 milliseconds to aim down the sight, and has terrible hip-fire accuracy. The M21 EBR has the fastest switch speeds in its tier, and the reloads are very quick, taking 1.89 seconds to perform a Reload Cancel. Overall, the M21 EBR has great handling.

The M21 EBR is tied for the largest magazine capacity in its class, with ten rounds per magazine. This is a deceiving number, however. As the M21 EBR regularly needs two shots to kill, the ten round magazine can be depleted in short order. The M21 EBR gets a thirty round starting ammo loadout, which isn't terribly large for a sniper of the M21 EBR's power.

The M21 EBR has the standard assortment of attachments available. Of all the sniper rifles, the Silencer is perhaps the best fit on the M21 EBR. It simply loses the one headshot kill, and gains all the stealth benefits.

The M21 EBR is also very well equipped to use the ACOG Scope. The M21 EBR's very low recoil makes it very capable of being used at longer ranges, but also makes the M21 EBR easier to use at medium ranges as well. The ACOG Scope will transform the M21 EBR into a battle rifle of sorts. The issue with the ACOG Scope is that the idle sway cannot be steadied. Use this attchment with caution.

The Heartbeat Sensor provides portable radar on the side of the weapon to alert the player of nearby enemies. Ninja will counter the Heartbeat Sensor, so don't come to rely on it too much.

The Thermal Scope is a nice scope to use on maps without snow. Stopping Power is by far the most popular red perk in Modern Warfare 2 multiplayer, and as a result, the Thermal Scope will illuminate a slew of targets. Cold-Blooded Pro counters the Thermal Scope, but Cold-Blooded isn't nearly as prevalent and widespread as stealth perks in later games.

If in doubt over what attachment to use, FMJ is never a bad option. FMJ makes the M21 EBR even more effective at shooting through walls.

Extended Mags gives the M21 EBR a 50% increase in magazine capacity, boosting the M21 EBR up to fifteen rouund magazines, and splitting the ammo loadout between just two magazines. This attachment makes reloads less frequent and is never a bad choice.

Overall, the M21 EBR is a sniper rifle that does not play very similarly to the other sniper rifles. Instead of specializing in power, the M21 EBR instead specializes in accuracy and maximizing the player's ability to land a follow-up shot. The M21 EBR is not a good Sniper to use Stopping Power on, as that simply brings the M21 EBR's one shot potential up to par with the WA2000, which doesn't need Stopping Power at all, and simply makes use of red perks like Lightweight and Cold-Blooded instead. The M21 EBR is far the best sniper in hardcore game types, as its damage deficiency is negated, and it retains the accuracy and ammo advantages. The M21 EBR is best put to use on a class without Stopping Power, and is a very good fit for a full stealth loadout with Cold-Blooded and the Silencer.

Special Ops[edit | edit source]

The M14 EBR appears in the Special Ops missions "Evasion", where it is a starting weapon equipped with a Silencer, "Suspension", where it is in the initial area, "Body Count" and "Homeland Security", where it is in the initial area, in Joe's Diner, and on the roof of Nate's Restaurant equipped with a Thermal Scope, and "Acceptable Losses", where it is in the initial area equipped with a silencer.

An unscoped M14 EBR with iron sights is available in the mission "Breach & Clear". This is the only time in the game where this weapon can be used without a scope. Although it is unscoped, it retains a relatively large amount of idle sway. The iron sights have the same amount of zoom as an ACOG Scope. The recoil is purely visual, having no effect on the accuracy.

Weapon Attachments[edit | edit source]

Gallery[edit | edit source]

For camouflage images, see M14 EBR/Camouflage.
For attachments images, see M14 EBR/Attachments.

Call of Duty: Modern Warfare 3[edit | edit source]

Campaign[edit | edit source]

The M14 EBR makes an appearance in Call of Duty: Modern Warfare 3; it is available in three campaign missions. In "Back on the Grid", Yuri uses a silenced M14 EBR with Variable Zoom. In "Goalpost", four M14 EBRs with a sniper scope and can be found and used; the model of this one differs from that of the variable zoom by having a slightly taller rail underneath the scope, and the third-person view of this variant is that of the Modern Warfare 2 model. In "Bag and Drag", it is possible to find a M14 EBR by the fallen GIGN soldiers. "Scorched Earth", the player has an M14 EBR with Variable Zoom as part of their starting weapons, and another one can be found within the level with the same attachment.

Special Ops[edit | edit source]

The M14 EBR is available in the downloadable mission "Arctic Recon" on the mat near the spawn point. In this mission it is unscoped, and has no auto aim, despite being unscoped, similarly to the Call of Duty: Modern Warfare 2 mission "Breach & Clear".

The M14 EBR is not available in multiplayer or Survival mode, and is instead replaced by the MK14.

Attachments[edit | edit source]

Gallery[edit | edit source]

For attachments images, see M14 EBR/Attachments.

Call of Duty Online[edit | edit source]

The M14 EBR appears in Call of Duty Online, labeled as the M21 EBR.

Attachments[edit | edit source]

Gallery[edit | edit source]

Call of Duty: Ghosts[edit | edit source]

"Single shot. Moderate recoil, highest damage per round in class."
— Description.


The M14 EBR appears in Call of Duty: Ghosts under the name MK14 EBR. It is now classed as a marksman rifle rather than a sniper rifle.

Campaign[edit | edit source]

The MK14 EBR is found with its standard scope in the level "Brave New World", before the massive concrete wall. It also appears in the mission "Homecoming" in the weapons cache, with an ACOG Scope.

Multiplayer[edit | edit source]

The MK14 EBR has a low fire rate and high damage. It has the highest maximum damage in its category, but as a downside it doesn't have any damage multiplier to the neck, unlike other Marksman Rifles. Like the other marksman rifles, the MK14 EBR boasts a fast time to kill, but its slow rate of fire and moderate recoil can make close range engagements challenging. This makes the MK14 a good choice for shooting through objects, especially when using Armor-Piercing, and it will also more easily dispatch enemies who might already be injured slightly. One drawback is its smallest magazine size at 18, smallest in its category, tied to the IA-2 and the SVU, which may increase the need for Extended Mags or Sleight of Hand.

It has very high range, beaten only by the SVU due to its perpetual two shot kill nature. As such, it benefits greatly from both the Muzzle Brake and Silencer attachments; it will attain a greater increase to its two shot kill range than other weapons in its class, while the reduced range when using a silencer is not as severe.

The MK14 EBR's damage allows it to effectively one-shot headshot an enemy before and during the damage dropoff (maximum of about 37 meters without a barrel attachment), making it a preferred weapon amongst sharpshooters, similarly to its brother in Modern Warfare 2. This also makes the Crocodile Camouflage easier to obtain, as the first hit to the head will most likely be your only bullet needed. If one wants this one-headshot kill range to occur very often, it is highly advised to use Muzzle Brake attachment.

In conclusion, the MK14 EBR is a deadly mid-range weapon that can go up against many other players with relative ease, able to fit the needs of many players who use it; however, it is statistically beaten in many categories: It has the second-lowest firecap (beaten by MR-28 and IA-2), only the second-largest range (beaten by SVU), and doesn't have the most manageable recoil in the category (beaten again by MR-28), and drops off to a slow 3-shot kill at extreme ranges, and combined with the low firecap, makes a very slow time to kill, which makes its alternatives the better choice in many situations.

Like other Marksman Rifles, the MK14 EBR has 15% less recoil when using the default scope.

Extinction[edit | edit source]

The MK14 EBR appears in the map Awakening. It costs $2000. It is very comparable to the IA-2, having the same magazine capacity and reserve capacity. The MK14 EBR however has higher recoil and a lower rate of fire. These traits combined with the equal cost makes the IA-2 statistically better.

Attachments[edit | edit source]

Sights[edit | edit source]

Barrel[edit | edit source]

Mod[edit | edit source]

Gallery[edit | edit source]

For camouflage images, see M14 EBR/Camouflage.
For attachments images, see M14 EBR/Attachments.

Call of Duty: Mobile[edit | edit source]

"Semi-automatic sniper rifle. Higher rate of fire with better stability."
— Description


The weapon returns in Call of Duty: Mobile as the M21 EBR.

Multiplayer[edit | edit source]

Unlike other sniper rifles in the game, this gun cannot do one-shot kills. It needs 2 shots to kill a full health enemy, therefore it is a rather hard gun to master. It can only score a one-hit kill when hitting headshots, which is extremely challenging, or when the gun is used in hardcore mode. It is also rather sluggish and has low ADS speed.

Battle Royale[edit | edit source]

The M21 EBR was featured in Battle Royale. It has high rate of fire but low damage output. It is one of the two sniper rifles that can use Light Trigger Mods (removed), which significantly increases its fire rate. However, unlike the XPR-50, it cannot fire automatically when equipped with the mod. The gun was removed in Season 9. It can now only become available for use as a customized Arsenal blueprint.

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Optic[edit | edit source]

Stock[edit | edit source]

Ammunition[edit | edit source]

Underbarrel[edit | edit source]

Laser[edit | edit source]

Perks[edit | edit source]

Blueprints[edit | edit source]

Epic[edit | edit source]

  • Royal Crimson
  • Magmacomb
  • Oil Spill
  • Politician
  • Flesh Wound
  • Citrine

Call of Duty: Modern Warfare[edit | edit source]

"Semi-automatic long range battle rifle balances rate of fire with lethality."
— Description


The M14 EBR appeared in Call of Duty: Modern Warfare as the EBR-14 marksman rifle. It is manufactured by FORGE TAC.

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Laser[edit | edit source]

Optic[edit | edit source]

Stock[edit | edit source]

Ammunition[edit | edit source]

Underbarrel[edit | edit source]

Perks[edit | edit source]

Blueprints[edit | edit source]

Name blueprint Rarity How to obtain
Flesh Wound Rare Bundle The Unseen
Stay Frosty Rare Battle Pass Season 1 Tier 27
Messenger Epic Bundle Battle Hardened I
Swamp Weed Epic Battle Pass Season 1 Tier 95
Line Breaker Epic Battle Pass Season 2 Tier 51
Stiff Arm Epic Warzone complete a Battle Royale Practice training
Lead The Pack Epic Bundle SERE Kit: Designated Marksman
Class Clown Epic Bundle Clown Town
Romulus Epic Bundle Wolf’s Bane
Eradication Legendary Bundle Gun Nut
ZLR Special Legendary Bundle ZLR Special
Moonphase Legendary Bundle Infinite
Cottonmouth Legendary Bundle Snakeskin
Rip Current Legendary Bundle The Octopus Garden
Icebreaker Legendary Bundle Snowstorm
Muckrake Legendary Battle Pass Season 4 Tier 76
Karbonite Legendary Reward for completing a Contraband contract during a Call Of Duty: Warzone game Season 5
War Horse Legendary Bundle Fallen King

Trivia[edit | edit source]

Call of Duty: Modern Warfare 2[edit | edit source]

  • On Infinity Ward's website the M14 EBR was voted as the favorite sniper rifle in Call of Duty: Modern Warfare 2.
  • The following can be seen written on the gun:
    • 'U.S. RIFLE'
    • '7.62 MM M14'
    • 'IW4'
    • 'SD-619', referring to the abbreviation and area code of the city of San Diego, California.
    • '111408'
      • The symbol "IW4" is a reference to Infinity Ward developing their fourth game, or Call of Duty: Modern Warfare 2 running on IW Engine 4.0.
  • Players can still see the M14 EBR's Iron Sights even with the scope attached.
  • The M14 EBR's Heartbeat Sensor will not be camouflaged if camouflage is applied. The same goes for the Thermal Scope.
  • Fall Camouflage appears purple/rainbow on the inside of the M14 EBR's scope.
  • The M14 EBR's pickup icon always shows a scope regardless of the gun lacking a scope in Breach & Clear.
  • In the Create-a-Class picture, the M14 EBR has a tan magazine, but in-game it has a black magazine.
  • Like the WA2000 and the Barret .50 cal, the M14 EBR all have an extremley high firecap of 1200 RPM, faster than almost every other weapon in the game. Players using modded/ turbo controllers can abuse this in close quarters and empty the magazine in less than a second, allowing for near-instant kills, though this is very difficult due to the high recoil. 

Call of Duty: Modern Warfare 3[edit | edit source]

  • The M14 EBR in third person has a floating rail over the bolt, but the rail doesn't appear in first person.

Call of Duty: Ghosts[edit | edit source]

  • The MK14 EBR's serial number is K 042613.
  • The rim on the original scope appears to be worn, as there are various spots where the paint has come off. This is best seen while in ADS with the original scope.
  • The MK14's iron sights are not folded or removed when optical attachments are in use. The front sight, due to this, can slightly obstruct the Red Dot Sight and ACOG Scope.

Call of Duty: Modern Warfare (2019)[edit | edit source]

  • Alex in cinematic cutscenes as well as his in game appearance as an NPC in The Embassy, uses the EBR-14 as his preferred loadout.
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