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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile
For the assault rifle variant, see MK14.
For other rifles, see M14 and M21.
For a reimagined version in Call of Duty: Black Ops 4, see SDM.

The M14 EBR (also referred to as the M21 EBR) is a semi-automatic rifle appearing as a sniper rifle in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Mobile and Call of Duty: Modern Warfare 2 Campaign Remastered, and as a marksman rifle in Call of Duty: Ghosts, Call of Duty: Modern Warfare, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III.

Call of Duty: Modern Warfare 2[]

Campaign[]

It is seen multiple times in the campaign in "S.S.D.D.", "Wolverines!", "The Only Easy Day... Was Yesterday" during the ending stage of the mission, "The Gulag", "Contingency", "The Enemy of My Enemy", "Of Their Own Accord", and "Museum". Soap is also seen using it on "Cliffhanger" to give Roach support when he is infiltrating the base. It can also be seen on the hands on Archer and Toad in "Loose Ends".

Multiplayer[]

The M14 EBR is labeled as the M21 EBR and is unlocked at level 56.

The M21 EBR is the lowest damage sniper rifle in its class. By default, the M21 EBR can only achieve a one shot kill to the head. An M21 EBR equipped with a Silencer cannot achieve a one shot kill at all. An M21 EBR with Stopping Power can achieve a one shot kill to the head, neck, and upper torso. Combining Stopping Power with the Silencer brings the M21 EBR back to its default power. Even with the optimal power loadout, the M21 EBR will struggle to score one shot kills. The M21 EBR has excellent penetration power, allowing for high damage to be dealt through walls.

The M21 EBR is semi-automatic. Like other semi-automatic weapons in the game, the M21 EBR lacks a firecap. As such, the M21 EBR can fired as fast as the user can manage, up to a theoretical limit of 1200 RPM. No limit on the firecap allows the M21 EBR user with a quick trigger finger to lay down a lot of fire.

The M21 EBR's accuracy is unrivalled in the sniper rifle class. Its recoil is remarkably small for a sniper rifle, nearly on par with assault rifles with regards to recoil per shot. There is a caveat to this accuracy, in that the M21 EBR has the second lowest centerspeed in its class at 750. While the recoil per shot may be very low for sniper rifle standards, shooting quickly will cause the recoil to climb.

The M21 EBR's handling traits are good for a sniper rifle. Like all other snipers, users move at 100% of the base speed, move at 40% speed when strafing, takes 400 milliseconds to aim down the sight, and has terrible hip-fire accuracy. The M21 EBR has the fastest switch speeds in its tier, and the reloads are very quick, taking 1.89 seconds to perform a Reload Cancel. Overall, the M21 EBR has great handling.

The M21 EBR is tied for the largest magazine capacity in its class, with ten rounds per magazine. This is a deceiving number, however. As the M21 EBR regularly needs two shots to kill, the ten round magazine can be depleted in short order. The M21 EBR gets a thirty round starting ammo loadout, which isn't terribly large for a sniper of the M21 EBR's power.

The M21 EBR has the standard assortment of attachments available. Of all the sniper rifles, the Silencer is perhaps the best fit on the M21 EBR. It simply loses the one headshot kill, and gains all the stealth benefits.

The M21 EBR is also very well equipped to use the ACOG Scope. The M21 EBR's very low recoil makes it very capable of being used at longer ranges, but also makes the M21 EBR easier to use at medium ranges as well. The ACOG Scope will transform the M21 EBR into a battle rifle of sorts. The issue with the ACOG Scope is that the idle sway cannot be steadied. Use this attachment with caution.

The Heartbeat Sensor provides portable radar on the side of the weapon to alert the player of nearby enemies. Ninja will counter the Heartbeat Sensor, so don't come to rely on it too much.

The Thermal Scope is a nice scope to use on maps without snow. Stopping Power is by far the most popular red perk in Modern Warfare 2 multiplayer, and as a result, the Thermal Scope will illuminate a slew of targets. Cold-Blooded Pro counters the Thermal Scope, but Cold-Blooded isn't nearly as prevalent and widespread as stealth perks in later games.

If in doubt over what attachment to use, FMJ is never a bad option. FMJ makes the M21 EBR even more effective at shooting through walls.

Extended Mags gives the M21 EBR a 50% increase in magazine capacity, boosting the M21 EBR up to fifteen round magazines, and splitting the ammo loadout between just two magazines. This attachment makes reloads less frequent and is never a bad choice.

Overall, the M21 EBR is a sniper rifle that does not play very similarly to the other sniper rifles. Instead of specializing in power, the M21 EBR instead specializes in accuracy and maximizing the player's ability to land a follow-up shot. The M21 EBR is not a good Sniper to use Stopping Power on, as that simply brings the M21 EBR's one shot potential up to par with the WA2000, which doesn't need Stopping Power at all, and simply makes use of red perks like Lightweight and Cold-Blooded instead. The M21 EBR is far the best sniper in hardcore game types, as its damage deficiency is negated, and it retains the accuracy and ammo advantages. The M21 EBR is best put to use on a class without Stopping Power, and is a very good fit for a full stealth loadout with Cold-Blooded and the Silencer.

Special Ops[]

The M14 EBR appears in the Special Ops missions "Evasion", where it is a starting weapon equipped with a Silencer, "Suspension", where it is in the initial area, "Body Count" and "Homeland Security", where it is in the initial area, in Joe's Diner, and on the roof of Nate's Restaurant equipped with a Thermal Scope, and "Acceptable Losses", where it is in the initial area equipped with a silencer.

An unscoped M14 EBR with iron sights is available in the mission "Breach & Clear". This is the only time in the game where this weapon can be used without a scope. Although it is unscoped, it retains a relatively large amount of idle sway. The iron sights have the same amount of zoom as an ACOG Scope. The recoil is purely visual, having no effect on the accuracy.

Weapon Attachments[]

Gallery[]

For camouflage images, see M14 EBR/Camouflage.
For attachments images, see M14 EBR/Attachments.

Call of Duty: Modern Warfare 3[]

Campaign[]

The M14 EBR makes an appearance in Call of Duty: Modern Warfare 3; it is available in three campaign missions. In "Back on the Grid", Yuri uses a silenced M14 EBR with Variable Zoom. In "Goalpost", four M14 EBRs with a sniper scope and can be found and used; the model of this one differs from that of the variable zoom by having a slightly taller rail underneath the scope, and the third-person view of this variant is that of the Modern Warfare 2 model. In "Bag and Drag", it is possible to find a M14 EBR by the fallen GIGN soldiers. "Scorched Earth", the player has an M14 EBR with Variable Zoom as part of their starting weapons, and another one can be found within the level with the same attachment.

Special Ops[]

The M14 EBR is available in the downloadable mission "Arctic Recon" on the mat near the spawn point. In this mission it is unscoped, and has no auto aim, despite being unscoped, similarly to the Call of Duty: Modern Warfare 2 mission "Breach & Clear".

The M14 EBR is not available in multiplayer or Survival mode, and is instead replaced by the MK14.

Attachments[]

Gallery[]

For attachments images, see M14 EBR/Attachments.

Call of Duty Online[]

The M14 EBR appears in Call of Duty Online, labeled as the M21 EBR.

Attachments[]

Gallery[]

Call of Duty: Ghosts[]

"Single shot. Moderate recoil, highest damage per round in class."
— Description.

The M14 EBR appears in Call of Duty: Ghosts under the name MK14 EBR. It is now classed as a marksman rifle rather than a sniper rifle.

Campaign[]

The MK14 EBR is found with its standard scope in the level "Brave New World", before the massive concrete wall. It also appears in the mission "Homecoming" in the weapons cache, with an ACOG Scope.

Multiplayer[]

The MK14 EBR has a low fire rate and high damage. It has the highest maximum damage in its category, but as a downside it doesn't have any damage multiplier to the neck, unlike other Marksman Rifles. Like the other marksman rifles, the MK14 EBR boasts a fast time to kill, but its slow rate of fire and moderate recoil can make close range engagements challenging. This makes the MK14 a good choice for shooting through objects, especially when using Armor-Piercing, and it will also more easily dispatch enemies who might already be injured slightly. One drawback is its smallest magazine size at 18, smallest in its category, tied to the IA-2 and the SVU, which may increase the need for Extended Mags or Sleight of Hand.

It has very high range, beaten only by the SVU due to its perpetual two shot kill nature. As such, it benefits greatly from both the Muzzle Brake and Silencer attachments; it will attain a greater increase to its two shot kill range than other weapons in its class, while the reduced range when using a silencer is not as severe.

The MK14 EBR's damage allows it to effectively one-shot headshot an enemy before and during the damage dropoff (maximum of about 37 meters without a barrel attachment), making it a preferred weapon amongst sharpshooters, similarly to its brother in Modern Warfare 2. This also makes the Crocodile Camouflage easier to obtain, as the first hit to the head will most likely be your only bullet needed. If one wants this one-headshot kill range to occur very often, it is highly advised to use Muzzle Brake attachment.

In conclusion, the MK14 EBR is a deadly mid-range weapon that can go up against many other players with relative ease, able to fit the needs of many players who use it; however, it is statistically beaten in many categories: It has the second-lowest firecap (beaten by MR-28 and IA-2), only the second-largest range (beaten by SVU), and doesn't have the most manageable recoil in the category (beaten again by MR-28), and drops off to a slow 3-shot kill at extreme ranges, and combined with the low firecap, makes a very slow time to kill, which makes its alternatives the better choice in many situations.

Like other Marksman Rifles, the MK14 EBR has 15% less recoil when using the default scope.

Extinction[]

The MK14 EBR appears in the map Awakening and Exodus (Extinction). It costs $2000.

The MK14 EBR plays almost identically to the IA-2 and the SVU, having similar damage properties, firecap, handling characteristics, and identical magazine capacity and ammo loadout. Like the IA-2 and SVU, the MK14 EBR lags behind the assault rifles in every category except for damage, and even then, the MK14 EBR's damage isn't such a big advantage to justify using it over an assault rifle. At best, the MK14 EBR can get an instant one shot kill on scouts, something that assault rifles cannot do instantly. Other than that, the MK14 EBR doesn't have much of a reason to be used. Even with a good trigger finger, the MK14 EBR is usually inferior to the assault rifles.

Locations[]

  • Awakening: Located in the first area near the Vanguard table. Located in the second area near the cliff.
  • Exodus: Located on the back road behind the car garage and past the gas station. Also located in the slums outside the east gate of the base.

Attachments[]

Sights[]

Barrel[]

Mod[]

Gallery[]

For camouflage images, see M14 EBR/Camouflage.
For attachments images, see M14 EBR/Attachments.

Call of Duty: Mobile[]

"Higher rate of fire sniper rifle with better stability."
— In-game description

The M14 EBR returns in Call of Duty: Mobile as the M21 EBR.

Multiplayer[]

Unlike other sniper rifles in the game, this gun cannot effectively do one-shot kills. It mostly needs 2 shots to kill a full health enemy, therefore it is a rather hard gun to master. It can only score a one-hit kill when hitting headshots, or when hitting the upper chest at below 10m (can be extended with attachments), or when the gun is used in hardcore mode. It has moderate sprint speed and average ADS speed.

Battle Royale[]

The M21 EBR is featured in Battle Royale. It has a high rate of fire and moderate damage output.

Attachments[]

Muzzle[]

Barrel[]

Optic[]

Stock[]

Perks[]

Laser[]

Underbarrel[]

Ammunition[]

Blueprints[]

Epic[]

  • Royal Crimson
  • Magmacomb
  • Oil Spill
  • Politician
  • Flesh Wound
  • Citrine
  • Cardboard
  • Grim Gold
  • Shiver

Legendary[]

  • Rising Ashes

Gallery[]

Call of Duty: Modern Warfare[]

"Semi-automatic long range battle rifle balances rate of fire with lethality."
— In-game description

The M14 EBR returns in Call of Duty: Modern Warfare as the EBR-14, now classed as a marksman rifle.

Overview[]

Campaign[]

It appears as Gaz's primary weapon in "Going Dark".

Attachments[]

Muzzle[]

Barrel[]

Laser[]

Optic[]

Stock[]

Underbarrel[]

Ammunition[]

Perks[]

Blueprints[]

Blueprint Rarity How to obtain
Flesh Wound Rare The Unseen Bundle
Stay Frosty Rare Battle Pass Modern Warfare Season 1 Tier 27
Messenger Epic Battle Hardened I Bundle
Swamp Weed Epic Battle Pass Modern Warfare Season 1 Tier 95
Line Breaker Epic Battle Pass Modern Warfare Season 2 Tier 51
Stiff Arm Epic Warzone complete a Battle Royale Practice training
Lead The Pack Epic SERE Kit: Designated Marksman Bundle
Class Clown Epic Clown Town Bundle
Romulus Epic Wolf’s Bane Bundle
Eradication Legendary Gun Nut Bundle
ZLR Special Legendary ZLR Special Bundle
Moonphase Legendary Infinite Bundle
Cottonmouth Legendary Snakeskin Bundle
Rip Current Legendary The Octopus Garden Bundle
Icebreaker Legendary Snowstorm Bundle
Muckrake Legendary Battle Pass Modern Warfare Season 4 Tier 76
Karbonite Legendary Reward for completing a Contraband contract during a Call Of Duty: Warzone game Modern Warfare Season 5
War Horse Legendary Fallen King Bundle

Gallery[]

Call of Duty: Modern Warfare II & Modern Warfare III[]

"The semi-automatic EBR-14 is chambered in 7.62x51mm NATO and balances fire rate long-range lethality."
— In-game description

The M14 EBR returns in Call of Duty: Modern Warfare II as the EBR-14. It is classified as a marksman rifle.

The EBR-14 is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.

Overview[]

Campaign[]

It appears as the primary weapon in Kill or Capture and Prison Break.

Attachments[]

Muzzle[]

  • Bore-490
  • Cronen Dark KX30
  • Echoline GS-X
  • Eight-Point Flash Hider
  • GL Clear Breach
  • Husher-65 Silencer
  • Kastovia DX90
  • Lockshot KT85
  • Polarfire-S
  • Sakin Tread-40
  • TA Hul-Breach KL
  • Tempus GH50
  • TY-LR8
  • TZL-90 V3
  • Zulu-60
  • ZLR Talon 5

Barrel[]

  • 16" Chrome-Lined RFX40 Barrel
  • 18" Lonestar Barrel
  • 18" T3000 Barrel
  • 22" Boremaster Barrel

Laser[]

  • SZ 1MW PEQ
  • Corio LAZ-44 V3
  • FSS OLE-V Laser
  • 1MW Laser Box
  • STOVL DR Laser Box
  • Schlager PEQ Box IV
  • Canted Vibro-Dot 7
  • Corvus PEQ Beam-5
  • FTAC Grimline Laser
  • Luminate-44
  • DX Flash 90

Optic[]

Stock[]

  • FTAC Valor Stock
  • SO-90 Factory Stock
  • SO-R55 Adaptor

Comb[]

Underbarrel[]

Ammunition[]

  • 7.62 Armor Piercing
  • 7.62 Frangible
  • 7.62 High Velocity
  • 7.62 Hollowpoint
  • 7.62 Incendiary
  • 7.62 Overpressurized +P

Magazine[]

  • 15 Round Mag
  • 20 Round Mag

Rear Grip[]

  • Cronen EM55 Grip
  • FSS Gen. 7 Grip
  • FSS Spider Grip

Receiver[]

Blueprints[]

Blueprint Image How to Obtain
Custodian Custodian EBR-14 Blueprint MWII Weapons Locker Bundle
Fond Memories Fond Memories EBR-14 Blueprint MWII Classic Ghost Pack Bundle
Hostile Takeover Hostile Takeover EBR-14 Blueprint MWII Battle Pass Season One Sector A5
Raid Whisperer Raid Whisperer EBR-14 Blueprint MWII Raid: Season 1 Bundle

Trivia[]

Call of Duty: Modern Warfare 2[]

  • On Infinity Ward's website the M14 EBR was voted as the favorite sniper rifle in Call of Duty: Modern Warfare 2.
  • The following can be seen written on the gun:
    • 'U.S. RIFLE'
    • '7.62 MM M14'
    • 'IW4'
    • 'SD-619', referring to the abbreviation and area code of the city of San Diego, California.
    • '111408'
      • The symbol "IW4" is a reference to Infinity Ward developing their fourth game, or Call of Duty: Modern Warfare 2 running on IW Engine 4.0.
  • Players can still see the M14 EBR's Iron Sights even with the scope attached.
  • The M14 EBR's Heartbeat Sensor will not be camouflaged if camouflage is applied. The same goes for the Thermal Scope.
  • Fall Camouflage appears purple/rainbow on the inside of the M14 EBR's scope.
  • The M14 EBR's pickup icon always shows a scope regardless of the gun lacking a scope in Breach & Clear.
  • In the Create-a-Class picture, the M14 EBR has a tan magazine, but in-game it has a black magazine.

Call of Duty: Modern Warfare 3[]

  • The M14 EBR in third person has a floating rail over the bolt, but the rail doesn't appear in first person.

Call of Duty: Ghosts[]

  • The MK14 EBR's serial number is K 042613.
  • The rim on the original scope appears to be worn, as there are various spots where the paint has come off. This is best seen while in ADS with the original scope.
  • The MK14's iron sights are not folded or removed when optical attachments are in use. The front sight, due to this, can slightly obstruct the Red Dot Sight and ACOG Scope.

Call of Duty: Mobile[]

  • The M21 EBR's serial number is 09132057
  • The right side of a M21 EBR can be seen written on the gun through weapon inspection:
    • 'EBR CHASSIS STOCK'
    • 'S/N#769132057'
  • The following can be seen written on the gun:
    • 'ASSAULT RIFLE'
    • '7.62 MM M14'
    • 'ARMORY'
    • '132057'

Call of Duty: Modern Warfare[]

  • The EBR-14 was called M14 in early stages.
  • Alex, in cinematic cutscenes as well as his in-game appearance as an NPC in The Embassy, uses the EBR-14 as his preferred loadout.
  • The EBR-14 has nearly no bullet drop at all, even in the Warzone game mode. This is odd, as with the Kar98k and the MK2 Carbine, they have bullet drop, even in Ground War.
  • The "Flesh Wound" blueprint of the EBR-14 is a direct reference to the Ghillie camouflage seen in the Call of Duty 4: Modern Warfare missions All Ghillied Up and One Shot, One Kill.

Call of Duty: Modern Warfare II[]

  • "Soap" MacTavish can be seen handling an EBR-14 as one of his two starting weapons (alongside the Fennec) right before ascending onto the platform in the reveal footage of "Dark Water". Curiously, the weapon is replaced with a TAQ-56 during the assault phase of the mission.
    • Additionally, in the full version of the game, Soap will start the mission with the FTac Recon and the Fennec.
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