- For the assault rifle variant, see MK14.
- For other rifles, see M14 and M21.
- For a reimagined version in Black Ops 4, see SDM.
The M14 EBR (also referred to as the M21 EBR) is a semi-automatic rifle appearing as a sniper rifle in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Mobile and Call of Duty: Modern Warfare 2 Campaign Remastered, and as a marksman rifle in Call of Duty: Ghosts and Call of Duty: Modern Warfare.
Call of Duty: Modern Warfare 2
Campaign
It is seen multiple times in the campaign in "S.S.D.D.", "Wolverines!", "The Only Easy Day... Was Yesterday" during the ending stage of the mission, "The Gulag", "Contingency", "The Enemy of My Enemy", "Of Their Own Accord", and "Museum". Soap is also seen using it on "Cliffhanger" to give Roach support when he is infiltrating the base. It can also be seen on the hands on Archer and Toad in "Loose Ends".
Multiplayer
The M14 EBR is labeled as the M21 EBR and is unlocked at level 56. Because of its very low recoil and large magazine (for a sniper rifle), most players will instinctively fire two or more quick shots. This causes its users to burn through ammo faster than other sniper rifles in the hands of most players. This is popular as a stealth weapon online, as it takes two shots anywhere on the body with a Silencer and without Stopping Power to kill. The weapon's low recoil and large magazine makes it the preferred sniper rifle for two-shot kills in Core mode and one-shot kills in Hardcore mode. When used without a Silencer and with Stopping Power, it is capable of one-shot kills to the head, neck and upper torso. If equipped with either a Silencer and Stopping Power or neither of the two, one-shot kills only apply to the head, making it ideal for sharpshooters who prefer to get the harder headshots than the easier body shots in order to get camouflages and Master challenges faster. Because of its high rate of fire and low recoil, it is popular amongst users with rapid-fire controllers, and in Hardcore modes. Considering the maximum health in Hardcore is reduced to only 30, using a Silencer will still retain one-shot kills, unless shooting through thick surfaces or against a Last Stand, Final Stand or Painkiller user.
If an ACOG Scope is equipped, it can be used as a powerful battle rifle. With the ACOG Scope, equipped, it is similar to the FAL, except the M21 EBR can kill in one to two shots and fires faster than the FAL (although with a Holographic Sight and Stopping Power the FAL is always a two-shot kill from any range and one-shot to the head at close range). However, the M21 EBR has idle sway while the FAL does not. Finally, the M21 EBR will give the user a handy ghillie suit, and, in the right hands, it can be a devastating tide-turner.
Special Ops
The M14 EBR appears in the Special Ops missions "Evasion", where it is a starting weapon equipped with a Silencer, "Suspension", where it is in the initial area, "Body Count" and "Homeland Security", where it is in the initial area, in Joe's Diner, and on the roof of Nate's Restaurant equipped with a Thermal Scope, and "Acceptable Losses", where it is in the initial area equipped with a silencer.
An unscoped M14 EBR with iron sights is available in the mission "Breach & Clear". This is the only time in the game where this weapon can be used without a scope. Although it is unscoped, it retains a relatively large amount of idle sway. The iron sights have the same amount of zoom as an ACOG Scope. The recoil is purely visual, having no effect on the accuracy.
Weapon Attachments
- Sniper Scope (attachment in Multiplayer and Singleplayer)
- Silencer
- Heartbeat Sensor
- ACOG Scope
- Thermal Scope
- FMJ
- Extended Mags
- Iron sights (Spec Ops only)
Gallery
- For camouflage images, see M14 EBR/Camouflage.
- For attachments images, see M14 EBR/Attachments.
Call of Duty: Modern Warfare 3
Campaign
The M14 EBR makes an appearance in Call of Duty: Modern Warfare 3; it is available in three campaign missions. In "Back on the Grid", Yuri uses a silenced M14 EBR with Variable Zoom. In "Goalpost", four M14 EBRs with a sniper scope and can be found and used; the model of this one differs from that of the variable zoom by having a slightly taller rail underneath the scope, and the third-person view of this variant is that of the Modern Warfare 2 model. In "Bag and Drag", it is possible to find a M14 EBR by the fallen GIGN soldiers. "Scorched Earth", the player has an M14 EBR with Variable Zoom as part of their starting weapons, and another one can be found within the level with the same attachment.
Special Ops
The M14 EBR is available in the downloadable mission "Arctic Recon" on the mat near the spawn point. In this mission it is unscoped, and has no auto aim, despite being unscoped, similarly to the Call of Duty: Modern Warfare 2 mission "Breach & Clear".
The M14 EBR is not available in multiplayer or Survival mode, and is instead replaced by the MK14.
Attachments
Gallery
- For attachments images, see M14 EBR/Attachments.
Call of Duty Online
The M14 EBR appears in Call of Duty Online, labeled as the M21 EBR.
Attachments
- Quickdraw Handle
- Variable Zoom
- Thermal Scope
- ACOG scope
- Bipod
- Silencer
- Special Silencer
- Heartbeat Sensor
- Laser
- Fast Mag
- Adjustable Stock
- Ballistic CPU
- FMJ
- Extended Mags
- Variable Thermal Scope
Gallery
Call of Duty: Ghosts
- "Single shot. Moderate recoil, highest damage per round in class."
- — Description.
The M14 EBR appears in Call of Duty: Ghosts under the name MK14 EBR. It is now classed as a marksman rifle rather than a sniper rifle.
Campaign
The MK14 EBR is found with its standard scope in the level "Brave New World", before the massive concrete wall. It also appears in the mission "Homecoming" in the weapons cache, with an ACOG Scope.
Multiplayer
The MK14 EBR has a low fire rate and high damage. It has the highest maximum damage in its category, but as a downside it doesn't have any damage multiplier to the neck, unlike other Marksman Rifles. Like the other marksman rifles, the MK14 EBR boasts a fast time to kill, but its slow rate of fire and moderate recoil can make close range engagements challenging. This makes the MK14 a good choice for shooting through objects, especially when using Armor-Piercing, and it will also more easily dispatch enemies who might already be injured slightly. One drawback is its smallest magazine size at 18, smallest in its category, tied to the IA-2 and the SVU, which may increase the need for Extended Mags or Sleight of Hand.
It has very high range, beaten only by the SVU due to its perpetual two shot kill nature. As such, it benefits greatly from both the Muzzle Brake and Silencer attachments; it will attain a greater increase to its two shot kill range than other weapons in its class, while the reduced range when using a silencer is not as severe.
The MK14 EBR's damage allows it to effectively one-shot headshot an enemy before and during the damage dropoff (maximum of about 37 meters without a barrel attachment), making it a preferred weapon amongst sharpshooters, similarly to its brother in Modern Warfare 2. This also makes the Crocodile Camouflage easier to obtain, as the first hit to the head will most likely be your only bullet needed. If one wants this one-headshot kill range to occur very often, it is highly advised to use Muzzle Brake attachment.
In conclusion, the MK14 EBR is a deadly mid-range weapon that can go up against many other players with relative ease, able to fit the needs of many players who use it; however, it is statistically beaten in many categories: It has the second-lowest firecap (beaten by MR-28 and IA-2), only the second-largest range (beaten by SVU), and doesn't have the most manageable recoil in the category (beaten again by MR-28), and drops off to a slow 3-shot kill at extreme ranges, and combined with the low firecap, makes a very slow time to kill, which makes its alternatives the better choice in many situations.
Like other Marksman Rifles, the MK14 EBR has 15% less recoil when using the default scope.
Extinction
The MK14 EBR appears in the map Awakening. It costs $2000. It is very comparable to the IA-2, having the same magazine capacity and reserve capacity. The MK14 EBR however has higher recoil and a lower rate of fire. These traits combined with the equal cost makes the IA-2 statistically better.
Attachments
Sights
Barrel
- Flash Suppressor
- Silencer
- Muzzle Brake
- ARK (in Extinction only)
Mod
Gallery
- For camouflage images, see M14 EBR/Camouflage.
- For attachments images, see M14 EBR/Attachments.
Call of Duty: Mobile
- "Semi-automatic sniper rifle. Higher rate of fire with better stability."
- — Description
The weapon returns in Call of Duty: Mobile as the M21 EBR.
Attachments
Optics
Other
- Suppressor
- Extended Mag
- FMJ
- Fast Reload
- Stock
- Long Barrel (Battle Royale only)
- Heavy Mag (Battle Royale only)
Call of Duty: Modern Warfare
- "Semi-automatic long range battle rifle balances rate of fire with lethality."
- — Description
The EBR-14 appears in Call of Duty: Modern Warfare as a marksman rifle. It is manufactured by FORGE TAC.
Attachments
Muzzle
- Flash Guard
- Tactical Suppressor
- Breacher Device
- Muzzle Brake
- Compensator
- Lightweight Suppressor
- Monolithic Suppressor
Barrel
Laser
Optic
- Operator Reflex Sight
- Corp Combat Holo Sight
- Aim-Op Reflex Sight
- Scout Combat Optic
- APX5 Holographic Sight
- Integral Hybrid
- G.I. Mini Reflex
- VLK 3.0x Optic
- PBX Holo 7 Sight
- Solozero NVG Enhanced
- Sniper Scope
- 4.0 Flip Hybrid
- Viper Reflex Sight
- Canted Hybrid
- Monocle Reflex Sight
- Variable Zoom Scope
- Cronen C480 Pro Optic
- Merc Thermal Optic
- Thermal Hybrid
Stock
Ammunition
- 15 Round Mags
- 20 Round Mags
Underbarrel
Perks
- Heavy Hitter
- FMJ
- Fast Melee
- Sleight of Hand
- Frangible - Wounding
- Fully Loaded
- Mo' Money
- Presence of Mind
- Recon
- Focus
- Frangible - Disabling
Blueprints
Name blueprint | Rarity | How to obtain |
---|---|---|
Flesh Wound | Rare | Bundle The Unseen |
Stay Frosty | Rare | Battle Pass Season 1 Tier 27 |
Messenger | Epic | Bundle Battle Hardened I |
Swamp Weed | Epic | Battle Pass Season1 Tier 95 |
Line Breaker | Epic | Battle Pass Season 2 Tier 51 |
Stiff Arm | Epic | Warzone complete a Battle Royale Practice training |
Lead The Pack | Epic | Bundle SERE Kit: Designated Marksman |
Class Clown | Epic | Bundle Clown Town |
Eradication | Legendary | Bundle Gun Nut |
ZLR Special | Legendary | Bundle ZLR Special |
Moonphase | Legendary | Bundle Infinite |
Cottonmouth | Legendary | Bundle Snakeskin |
Rip Current | Legendary | Bundle The Octopus Garden |
Icebreaker | Legendary | Bundle Snowstorm |
Muckrake | Legendary | Battle Pass Season 4 Tier 76 |
Trivia
Call of Duty: Modern Warfare 2
- On Infinity Ward's website the M14 EBR was voted as the favorite sniper rifle in Call of Duty: Modern Warfare 2.
- The following can be seen written on the gun:
- Players can still see the M14 EBR's Iron Sights even with the scope attached.
- The M14 EBR's Heartbeat Sensor will not be camouflaged if camouflage is applied. The same goes for the Thermal Scope.
- Fall Camouflage appears purple/rainbow on the inside of the M14 EBR's scope.
- The M14 EBR's pickup icon always shows a scope regardless of the gun lacking a scope in Breach & Clear.
- In the Create-a-Class picture, the M14 EBR has a tan magazine, but in-game it has a black magazine.
- Like the WA2000 and the Barret .50 cal, the M14 EBR all have an extremley high firecap of 1200 RPM, faster than almost every other weapon in the game. Players using modded/ turbo controllers can abuse this in close quarters and empty the magazine in less than a second, allowing for near-instant kills, though this is very difficult due to the high recoil.
Call of Duty: Modern Warfare 3
- The M14 EBR in third person has a floating rail over the bolt, but the rail doesn't appear in first person.
Call of Duty: Ghosts
- The MK14 EBR's serial number is K 042613.
- The rim on the original scope appears to be worn, as there are various spots where the paint has come off. This is best seen while in ADS with the original scope.
- The MK14's iron sights are not folded or removed when optical attachments are in use. The front sight, due to this, can slightly obstruct the Red Dot Sight and ACOG Scope.
|
|
|
|
|
|