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The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Zombies mode The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Warzone


The Winchester M1897 Trench Gun is a 12 gauge American shotgun featured in Call of Duty 2, Call of Duty 3, Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: WWII, Call of Duty: Black Ops 4 and Call of Duty: Vanguard.

Call of Duty 2

The M1897 Trench Gun is usable by every faction. It carries six shells in its magazine and packs a one shot kill at close or medium-close ranges. Because of a relatively tight eight-pellet spread, accuracy is not an enormous issue in the ranges that it is effective in. The slow ADS speed and poor sights discourage aiming down the sights; simply point in the direction of the enemy and fire. If they survive the first hit, it is best to quickly switch to the pistol and dispatch them instead of waiting to pump the action again.

The Trench Gun's only flaw is the slow pumping action after each shot. The player should always make sure they are feeling confident about one shot killing the target before firing, because the target may be able to kill the player while the player is pumping the action.

Interestingly, the M1897 does not have any damage multipliers; a pellet will deal the same damage regardless where it hits. This may be to prevent a single pellet from scoring an instant kill headshot at close range.

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Call of Duty 3

"Trench gun. Powerful 12 gauge shotgun with six round capacity first issued to U.S. troops in World War One for trench assault and clearing. Brutal at close range."
— In-game description


The M1897 Trench Gun (listed as Winchester M1897 in the Bonus Materials) appears in Call of Duty 3. Once again, it holds six shells and is used by the Americans and British in the campaign and both factions in multiplayer. In campaign, it is mostly seen being used by Leroy Huxley in most levels as it is his signature weapon. It is available during the missions "Night Drop", "Mayenne Bridge", "The Forest" and "Hostage!". When found in Mayenne Bridge it is simply called "Trenchgun", whereas in all other instances of the game it is referred to as M1897 Trench Gun. In multiplayer, it is only obtainable by playing as the Medic class. It is best used at close ranges only for a guaranteed one shot kill. At medium ranges, it can take up to four shots to kill an enemy player. It is less accurate than in other games so aiming down the sights is helpful as it reduces spread.

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Call of Duty: World at War

"American pump action shotgun. Deadly at close range."
— Description


Campaign

The M1897 Trench Gun is a pump-action shotgun and is often seen on the hands of Sgt. Sullivan. It can be used in the missions "Little Resistance", "Burn 'em Out" and "Relentless". Like all shotguns, it is useless at far range, but excels at close range, making it extremely effective in the mortar pits of "Burn 'em Out" and the tunnels of "Relentless". It is advised to conserve ammo as the Trench Gun is a very valuable weapon. It is given a Bayonet Lug whether it has a Bayonet attached or not, unlike in previous installments.

Multiplayer

The Trench Gun is unlocked by default.

The Trench Gun fires eight pellets per shot. At any range short of 7.5 meters, the Trench Gun will deal thirty damage per pellet, needing four pellets to kill. Damage linearly decreases until fifteen meters. At the edge of the Trench Gun's effective range, the Trench Gun will deal ten damage per pellet, needing ten pellets to kill, necessitating two shots at minimum. Past fifteen meters, the Trench Gun ceases to do any damage. The Trench Gun has a four pellet kill range of 9.3 meters and a five pellet kill range of 11.25 meters. Past 11.25 meters, the Trench Gun will require six or more pellets to kill. Overall, this damage per pellet is quite poor. In Hardcore game types, the Trench Gun is a one pellet kill up to 7.5 meters, and at the edge of the Trench Gun's range, three pellets will need to hit the target to kill in one shot. The Trench Gun, oddly, has medium penetration power, rendering it somewhat capable of shooting at targets behind cover, especially light cover. However, the Trench Gun is ill-suited to shooting through walls. Like most shotguns, the Trench Gun does not get a damage bonus if a pellet hits the head, so aiming for headshots is not advantageous.

The Trench Gun's damage improves immensely when using Stopping Power. At any range short of 7.5 meters, the Trench Gun will deal 42 damage per pellet, needing three pellets to kill. Damage will linearly decrease until fifteen meters. At the edge of the Trench Gun's effective range, the Trench Gun will deal fourteen damage per pellet, needing eight pellets to kill, or every pellet in a single shot. The range thresholds for the Trench Gun's pellets to kill ranges are notably increased. Stopping Power should almost always be used on the Trench Gun in Core game types, as it improves the Trench Gun's one shot kill consistency in virtually all situations where the Trench Gun is capable of hitting the enemy.

The Trench Gun's rate of fire is abysmally slow. Being pump-action, the Trench Gun fires at a lowly 73 RPM, just a tad slower than the PTRS-41. This means that, should the user need a follow-up shot, they will have to wait a long period of time before they can shoot again.

The Trench Gun's accuracy is good for a shotgun. The Trench Gun's iron sights are simple, but the aim down sight function should never be used on the Trench Gun as it actually increases the shot spread. The Trench Gun has tight hip-fire crosshairs that don't expand when moving, with its crosshairs being a bit tighter than those on the Double-Barreled Shotgun. The Trench Gun will pull upwards heavily with each shot, and the centerspeed is very poor, at just 500. However, the Trench Gun's incredibly slow rate of fire, in tandem with the limited range at which the Trench Gun can be used, makes the recoil profile much less important.

The Trench Gun's handling characteristics are standard for a shotgun. The Trench Gun allows users to move at 100% of the base movement speed, but strafe at only 40% of the base movement speed. The Trench Gun aims down the sight in 200 milliseconds.

The Trench Gun reloads shell-by-shell. The first shell is loaded in 0.75 seconds and every subsequent shell takes 0.6 seconds to be loaded. When full, a 1.5 second long animation plays, but that can be skipped with a Reload Cancel.

The Trench Gun has a larger shell capacity than the Double-Barreled Shotgun, holding four shells total. Despite holding more shells, the Trench Gun's starting ammo loadout is identical to the Double-Barreled Shotgun, as the user will spawn in with twenty rounds total.

The Trench Gun has two attachments on offer: the Grip and the Bayonet.

The Grip is a terrible choice on the Trench Gun. It will reduce recoil per shot, but this comes at the expense of the player's perk 1 slot. The Trench Gun's recoil is not problematic enough to justify foregoing the player's perk 1 slot.

The Bayonet does not take up a perk slot, unlike the Grip, and unlike the Grip, the Bayonet can prove beneficial in some situations, providing a range boost to the player's melee attack. This can help in situations where the player wishes to be stealthy, or needs to resort to a melee attack should the Trench Gun be out of ammo and there's no chance to reload.

The Trench Gun can gib enemies that die from the Trench Gun.

Nazi Zombies

The M1897 Trench Gun appears in Nazi Zombies, obtainable from off the wall and the Mystery Box. It is very advantageous to use here due to its better ammo capacity, and a tighter pellet spread than the Double-Barreled Shotgun. It has a longer reload time, due to the individual shells being inserted into the magazine, which is its biggest disadvantage. After Round 12, it loses its one-shot kill ability; however, against the Hellhounds, the Trench Gun is always a one-hit kill.

In Der Riese, the Trench Gun can be upgraded to the "Gut Shot" via the Pack-a-Punch Machine, giving it more power, a capacity of 10 shells, and causing it to reload two rounds at a time. The Gut Shot focuses the pellets into a closer proximity, increasing the stopping power, making it an excellent backup close range weapon to have. This shotgun works best with Speed Cola and Double Tap Root Beer, making it a very fast and very powerful weapon capable of clearing massive crowds easier. However, the ammo count runs out three times faster than a normal Trench Gun without perks. In addition, the Gut Shot's guaranteed one shot kill to the chest ability will end around round 25 for zombies.

M1897 Trench Gun vs. Gut Shot

M1897 Trench Gun Gut Shot
M1897 Trench Gun WaW.png Gut Shot.png
Damage 120x8 (960) 240x10 (2400)
Fire mode Pump-action Pump-action
Rate of fire ~70 ~70
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.3 for each shell
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Weapon Attachments

For Attachment images, see M1897 Trench Gun/Attachments.

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Call of Duty: World at War: Final Fronts

The Trench Gun appears as a Secondary Weapon in "Betio Airfield", and is found in other Pacific campaign levels. The Trench Gun can kill enemies in medium range as long as it is aimed at the chest.

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Call of Duty: Zombies

The Trench Gun appears in Call of Duty: Zombies in all maps. It is available off the wall or out of the Mystery Box. It, along with its Pack-a-Punched version, functions the same as the console game.

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Call of Duty: Black Ops

The M1897 Trench Gun returns in the revised Call of Duty: World at War zombie maps for Black Ops, available in the special editions of Call of Duty: Black Ops, and also available with the Rezurrection map pack.

It is statistically identical to its counterpart in Call of Duty: World at War.

It is held as if it had a pistol grip, although it does not have one. This can be seen when cocking after reloading.

M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
M1897 Trench Gun BO.png Gut Shot BO.png
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 55 RPM 55 RPM
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Gallery


Call of Duty: WWII

"Pump-action shotgun with high damage that delivers one hit kills in close quarters."
— Description


The M1897 Trench Gun (referred to as Winchester 1897 in the alpha and the private beta, and as M97 Trench Gun in the open beta) returns in Call of Duty: WWII, under the pseudonym Combat Shotgun.

Multiplayer

The Combat Shotgun is a shotgun unlocked by default. It has the second highest capacity of all the shotguns with seven shells loaded as default, up to 10 with Extended Mags. It has an average pellet amount of eight, along with an above average one-hit kill range. The main advantage of the Combat Shotgun is its damage and capacity, only lacking in a slow reload time due to the requirement of manually reloading a single shell at a time. Like all shotguns, it benefits from Rapid Fire and Advanced Rifling.

Nazi Zombies

The Combat Shotgun can be obtained from a Weapon Locker in the map The Final Reich for 1000 Jolts in the tavern and can also be obtained from the Mystery Box. The Combat Shotgun boasts high damage, being a one hit kill until the middle teen waves. With Kugelblitz, this can even extend to the early 20s. The Combat Shotgun boasts the highest capacity of all shotguns in Nazi Zombies, having eight shells, up to 12 with Extended Mags. While not the best for earning Jolts, The high damage and decent ammo reserves allow the Combat Shotgun to be a reliable single target destroyer; This is hampered by the single shell reload of the non Ubersprengen variant. When upgraded via the Ubersprengen, it becomes the Diplomatic Solution. Similarly to past pump action shotguns, it reloads two shells at a time once upgraded. Damage is increased, as well as ammo doubling to 16 shells in the tube, up to 24 with Extended Mags. One shot kills extend until the late 20s and early 30s.


Attachments

Attachment Unlock level Stats Upgraded Stats
Reflex Sight menu icon WWII.png
Reflex Sight
Weapon Level 6
Zombies level 11
Sight changed to a Reflex Sight.
Quickdraw menu icon WWII.png
Quickdraw
Weapon Level 3
Zombies level 4
Faster aim down sights time.
Steady Aim menu icon WWII.png
Steady Aim
Weapon Level 4
Zombies level 36
Reduced hipfire cone size.
Extended Mag menu icon WWII.png
Extended Mags
Weapon Level 5
Zombies level 32
Magazine increased to 12
Reserve ammo increased to
Magazine increased to 24
Reserve ammo increased to
Advanced Rifling menu icon WWII.png
Advanced Rifling
Weapon Level 6
Zombies level 18
Increased damage falloff range.
Rapid Fire menu icon WWII.png
Rapid Fire
Weapon Level 7
Zombies level 25
Rate of fire increase to 85 RPM
Incendiary Rounds menu icon WWII.png
Incendiary Shells
Weapon Level 8 Eight Incendiary Shells that can be swapped to. N/A

Variants

Name Rarity Zombies Perk Operation Unlock Notes
Trench Runner Epic Supply Drop
Daily Orders reward.
Unique Inspection Animation
Trench Runner II Heroic Supply Drop
Daily Orders reward.
Disruptor Epic The Resistance Item Icon WWII.png The Resistance Supply Drop
Daily Orders reward.
Battleaxe Epic Supply Drop
Daily Orders reward.
Battleaxe II Heroic Zombies Mode Perk Icon WWII.png One Shot, One Kill Supply Drop
Daily Orders reward.
Catchpole Epic Supply Drop
Daily Orders reward.
Catchpole II Heroic Supply Drop
Daily Orders reward.

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Call of Duty: Black Ops 4

"Pump-action shotgun. Quick action but fast damage falloff."
— Description


The Trench Gun returns as the M1897 Trebuchet, appearing in Zombies mode. When Pack-a-Punched, it becomes the M9-TKG Home Wrecker, where it turns into a pump action grenade launcher with no ability to utilize sights. it holds 16 grenades and reloads four shells at a time.

Call of Duty: Vanguard

"Pump-action shotgun offering additional effective range."
— In-game description

The M1897 Trench Gun returns in Call of Duty: Vanguard as the Combat Shotgun.

Zombies

The Combat Shotgun can be brought into any map via Create-A-Class, at Loadout rarity and can be found at any rarity via the Mystery Box for 950 Essence.

Blueprints

Blueprint Image Rarity How to Obtain
Dasher Epic
Huntsman Legendary
Ivory Tusk Legendary

Trivia

Call of Duty 3

  • In the PS2 version of Call of Duty 3, AI (most notably Huxley) will not pump the shotgun after firing. Instead, they will stop for a second (like a cool down).
    • In the Xbox 360 version, Huxley pumps the shotgun even though he hasn't fired.

Call of Duty: World at War

  • Kills with the bayonet with it will not count towards the weapon dossier on callofduty.com.
  • Using a M1897 with a Double Barreled Shotgun in Nazi Zombies will give the player 120 ammo.

Call of Duty: WWII

  • In third person, users only pump the gun after reloading.
    • Also, anyone using it can be seen firing it in semi-auto.
  • The name of the upgraded Combat Shotgun, Diplomatic Solution, refers to the term "Shotgun Diplomacy", where bullets are fired instead of words being used.

Call of Duty: Black Ops 4

  • The name "Trebuchet" comes from the ancient French catapult design.
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