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For other variants, see Thompson (weapon) and M1927.

The M1928 (referred to as Thompson in game files) is a submachine gun featured in Call of Duty: WWII.

Call of Duty: United OffensiveEdit

The M1928 can be seen in some loading screens in Call of Duty: United Offensive. It is not available for use during gameplay, where it is replaced by the Thompson M1A1.

Call of Duty: World at WarEdit

The M1928 is seen in the game cover of Call of Duty: World at War.

GalleryEdit

Call of Duty: WWIIEdit


"Automatic SMG with moderate recoil and high fire rate."
— Description

CampaignEdit

The M1928 is commonly available in the campaign. It is a starting weapon for Ronald "Red" Daniels in the missions "Stronghold" and "Collateral Damage", and is used by Joseph Turner throughout the campaign. A unique M1928 fitted with a drum magazine, top-mounted charging handle, ribbed barrel, vertical foregrip and buttstock pouch is the primary weapon of choice of Technical Sergeant William Pierson, who uses it in the entire singleplayer campaign.

MultiplayerEdit

The M1928 is a weapon that caters heavily to an aggressive playstyle. It boasts a high rate of fire counterbalanced by low accuracy at range and low damage. As such, the weapon performs most effectively in close quarters, where its high rate of fire outweighs its other weaknesses. Its iron sights, while too cluttered to be effective at long ranges, are fine for combat within the weapon's effective range. Its high rate of fire and consistent four-shot-kill in close quarters results in a quick time-to-kill that can compete closely with the PPSh-41, although the M1928's higher unlock level means that it is less common in online play. The PPSh-41 also boasts lower recoil and more manageable ranged performance, meaning that the M1928 is outclassed by it at anywhere beyond close range. The weapon's ranged performance is hampered by a unique recoil pattern pulling in all directions, resulting in reduced predictability as compared to other automatic weapons. Using the M1928 at any range beyond close range is strongly discouraged, and using the M1928 at any range beyond medium range is almost useless, as the recoil will pull the point of aim off target relatively quickly. Combined with the weapon's six-shot-kill at range, the low accuracy cripples the M1928's long range performance and prevents it from being a competitor to assault rifles and even to certain low-recoil SMGs, like the Type 100 and aforementioned PPSh-41.

In order to effectively utilize the M1928, players are advised to equip this weapon on close-quarters maps such as Pointe du Hoc and stick to areas with tight corners and broken lines of sight. Straying into open areas should only be done as a last resort, as the M1928 will consistently lose gunfights at range. The weapon is incredibly effective in close quarters, but is less effective anywhere beyond that. Grip and Steady Aim can help make the gun more controllable. Surprisingly Rapid Fire can increase the gun's already high TTK, though an Extended Mag will become a must in this configuration. FMJ and Advanced Rifling should be avoided as the gun lacks the penetration power to make real use of FMJ and Advanced Rifling only adds 2-3 meters to the guns 5 shot kill range.

After the player reaches social rank 5 in Headquarters, the M1928 - Wilco variant will be rewarded. It is similar to the M1928 that William Pierson used in the campaign.

Nazi ZombiesEdit

The M1928 is available in Weapon Lockers within all maps, excluding Prologue, from the Mystery Box in all maps for 1,000 Jolts and from the Submachine gun Waffenboxes in The Tortured Path for 2,000 Jolts. When upgraded either by the Ubersprengen or via the Freefire perk "MK. II" it becomes the Chicago Typewriter gaining an increased magazine size increased maximum reserve ammo and increased increased damage.

AttachmentsEdit

Attachment Unlock level Stats Upgraded Stats
Lens Sight menu icon WWII
Lens Sight
Weapon Level 2
Automatically unlocked in Zombies
Sight changed to a Lens Sight.
Quickdraw menu icon WWII
Quickdraw
Weapon Level 3
Zombies level 4
Faster aim down sights time.
Reflex Sight menu icon WWII
Reflex Sight
Weapon Level 4
Zombies level 11
Sight changed to a Reflex Sight.
Grip menu icon WWII
Grip
Weapon Level 5
Zombies level 4
Reduced recoil while aiming down sight.
Steady Aim menu icon WWII
Steady Aim
Weapon Level 6
Zombies level 15
Reduced hipfire cone size.
FMJ menu icon WWII
Full Metal Jacket
Weapon Level 7
Zombies level 18
Increased surface penetration and increased damage done to Scorestreaks.
Increased penetration power against zombies.
Advanced Rifling menu icon WWII
Advanced Rifling
Weapon Level 8
Zombies level 32
Increased damage falloff range.
Extended Mag menu icon WWII
Extended Mags
Weapon Level 9
Zombies level 29
Magazine increased to 45
Reserve ammo increased to
Magazine increased to 75
Reserve ammo increased to
Rapid Fire menu icon WWII
Rapid Fire
Weapon Level 10
Zombies level 25
Rate of fire increase to 967 RPM
SMG Suppressor menu icon WWII
Suppressor
Weapon Level 11 Suppresses weapon, lowering firing sound and shots do not cause radar pings. N/A

VariantsEdit

Name Rarity Perk Operation Notes
Wayfinder Epic Soldier Exp Bonus Items WWII 10% Bonus Soldier XP
Wayfinder II Heroic Soldier Exp Bonus Items WWII 15% Bonus Soldier XP
Handler Epic Soldier Exp Bonus Items WWII 10% Bonus Soldier XP
Handler II Heroic Soldier Exp Bonus Items WWII 15% Bonus Soldier XP
Wilco Epic Soldier Exp Bonus Items WWII 10% Bonus Soldier XP Social Rank Level 5 reward
Wilco II Heroic Soldier Exp Bonus Items WWII 15% Bonus Soldier XP
Buck Private Epic Soldier Exp Bonus Items WWII 10% Bonus Soldier XP
Zombies Mode Perk Icon WWII Body Count
Buck Private II Heroic Soldier Exp Bonus Items WWII 15% Bonus Soldier XP

GalleryEdit

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