Call of Duty: United OffensiveEdit
Call of Duty: World at WarEdit
The M1928 is seen in the game cover of Call of Duty: World at War.
Call of Duty: WWIIEdit
- "Automatic SMG with moderate recoil and high fire rate."
- — Description
The M1928 is commonly available in the campaign. It is a starting weapon for Ronald "Red" Daniels in the missions "Stronghold" and "Collateral Damage", and is used by Joseph Turner throughout the campaign. A unique M1928 fitted with a drum magazine, top-mounted charging handle, ribbed barrel, vertical foregrip and buttstock pouch is the primary weapon of choice of Technical Sergeant William Pierson, who uses it in the entire singleplayer campaign.
The M1928 is a weapon that caters heavily to an aggressive playstyle. It boasts a high rate of fire counterbalanced by low accuracy at range and low damage. As such, the weapon performs most effectively in close quarters, where its high rate of fire outweighs its other weaknesses. Its iron sights, while too cluttered to be effective at long ranges, are fine for combat within the weapon's effective range. Its high rate of fire and consistent four-shot-kill in close quarters results in a quick time-to-kill that can compete closely with the PPSh-41, although the M1928's higher unlock level means that it is less common in online play. The PPSh-41 also boasts lower recoil and more manageable ranged performance, meaning that the M1928 is outclassed by it at anywhere beyond close range. The weapon's ranged performance is hampered by a unique recoil pattern pulling in all directions, resulting in reduced predictability as compared to other automatic weapons. Using the M1928 at any range beyond close range is strongly discouraged, and using the M1928 at any range beyond medium range is almost useless, as the recoil will pull the point of aim off target relatively quickly. Combined with the weapon's six-shot-kill at range, the low accuracy cripples the M1928's long range performance and prevents it from being a competitor to assault rifles and even to certain low-recoil SMGs, like the Type 100 and aforementioned PPSh-41.
In order to effectively utilize the M1928, players are advised to equip this weapon on close-quarters maps such as Pointe du Hoc and stick to areas with tight corners and broken lines of sight. Straying into open areas should only be done as a last resort, as the M1928 will consistently lose gunfights at range. The weapon is incredibly effective in close quarters, but is less effective anywhere beyond that. Grip and Steady Aim can help make the gun more controllable. Surprisingly Rapid Fire can increase the gun's already high TTK, though an Extended Mag will become a must in this configuration. FMJ and Advanced Rifling should be avoided as the gun lacks the penetration power to make real use of FMJ and Advanced Rifling only adds 2-3 meters to the guns 5 shot kill range.
After the player reaches social rank 5 in Headquarters, the M1928 - Wilco variant will be rewarded. It is similar to the M1928 that William Pierson used in the campaign.
The M1928 is available in Weapon Lockers within all maps, excluding Prologue, from the Mystery Box in all maps for 1,000 Jolts and from the Submachine gun Waffenboxes in The Tortured Path for 2,000 Jolts. When upgraded either by the Ubersprengen or via the Freefire perk "MK. II" it becomes the Chicago Typewriter gaining an increased magazine size increased maximum reserve ammo and increased increased damage.
|Attachment||Unlock level||Stats||Upgraded Stats|
|Weapon Level 2 |
Automatically unlocked in Zombies
|Sight changed to a Lens Sight.|
|Weapon Level 3 |
Zombies level 4
|Faster aim down sights time.|
|Weapon Level 4 |
Zombies level 11
|Sight changed to a Reflex Sight.|
|Weapon Level 5 |
Zombies level 4
|Reduced recoil while aiming down sight.|
|Weapon Level 6 |
Zombies level 15
|Reduced hipfire cone size.|
Full Metal Jacket
|Weapon Level 7 |
Zombies level 18
|Increased surface penetration and increased damage done to Scorestreaks.|
Increased penetration power against zombies.
|Weapon Level 8 |
Zombies level 32
|Increased damage falloff range.|
|Weapon Level 9 |
Zombies level 29
|Magazine increased to 45|
Reserve ammo increased to
|Magazine increased to 75|
Reserve ammo increased to
|Weapon Level 10 |
Zombies level 25
|Rate of fire increase to 967 RPM|
|Weapon Level 11||Suppresses weapon, lowering firing sound and shots do not cause radar pings.||N/A|
|Wayfinder||Epic||10% Bonus Soldier XP|
|Wayfinder II||Heroic||15% Bonus Soldier XP|
|Handler||Epic||10% Bonus Soldier XP|
|Handler II||Heroic||15% Bonus Soldier XP|
|Wilco||Epic||10% Bonus Soldier XP||Social Rank Level 5 reward|
|Wilco II||Heroic||15% Bonus Soldier XP|
|Buck Private||Epic|| 10% Bonus Soldier XP|
|Buck Private II||Heroic||15% Bonus Soldier XP|