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The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies
For a similarly named pistol, see M1911.

"Automatic rifle with a fast fire rate and moderate damage."
— Description

The M1941 (referred to as M1941 Johnson in the game files) is an automatic rifle that appears in Call of Duty: WWII.


The M1941 is seen rarely throughout the campaign, but is wielded by some US soldiers in the campaign missions Collateral Damage and The Rhine.


The M1941 is a low damage-per-bullet rifle. It kills in four shots at most ranges, and five in extreme ranges the rifle shouldn't be touching. However, this weakness is remedied by a high fire rate of 800 RPM, the highest in its class. It's the third fastest firing automatic weapon in the game, only beaten out by the Thompson and Waffe 28. The M1941's four-shot kill range is very long, and can score four-shot kills across the vast majority of sightlines on many maps. To counteract this range, the M1941 suffers from moderate but inconsistent recoil. In fighting multiple enemies the M1941 has a tendency to struggle as a result of its high rate of fire and its 25-round magazine, which is depleted rather quickly. Characteristics like this make this weapon more suited to close range combat.

The rifle's fire rate and hipfire spread are the best in class, allowing it to easily kill unaware enemies and mow down small groups in quick time. The M1941 competes with the BAR and most submachine guns as a top-class close quarters weapon. The M1941's weakness is its inaccuracy at longer ranges. The per-shot recoil is fairly high, aggravated by the high rate of fire. The recoil is also unpredictable, kicking randomly and severely if not limited to short bursts. The rifle's stability is weak compared to most other rifles, especially when compared to the lower-recoil STG44. Enemies with more stable weapons will easily kill the player at even medium distances as the M1941 sprays around them.

The Quickdraw Handle is one of the better attachments to use on this weapon, allowing players to more effectively utilize the weapon by more quickly directing the M1941's deadly spray onto targets. The Grip is a good choice of an attachment to fight off the rifle's recoil and aid staying on target at longer ranges. Extended Mags is useful, as the M1941's high fire rate runs through its 25-round magazine; 37 rounds allows for engagements against larger groups and to go longer without reloading. The Hustle basic training skill is useful with this weapon, counteracting the below-average reload time of the Johnson. High Caliber and FMJ are effective, like on most rifles, allowing you to take one less shot to kill (granted one lands on the head and you're in it's 4-shot kill range) and tackle opponents behind cover. All other attachments, including optical attachments and Advanced Rifling, are largely unnecessary as they provide little benefit.

This weapon is best used with either the Infantry or Armored Division, as the M1941 is best suited to close ranges and these divisions lend themselves to better suitability in close quarters; Infantry Divison grants the rifle a bayonet, more attachments, and better strafing; Armored gives resistance to shell shock, tactical grenades, fire, and explosives, which can be useful for facing off against shotgun-wielding enemies using the Expeditionary division or for negating the stunning effects of both enemy and friendly explosives.

Nazi Zombies

The M1941 can be obtained from a Weapon Locker in the map The Final Reich for 1500 Jolts, and can be obtained from the Mystery Box in all of the current maps. When upgraded via the Ubersprengen, or by Mk. II Freefire special mod, it becomes the Emma Gee.


Attachment Unlock level Stats Upgraded Stats
Lens Sight menu icon WWII.png
Lens Sight
Weapon Level 2
Automatically unlocked in Zombies
Sight changed to a Lens Sight.
Quickdraw menu icon WWII.png
Weapon Level 3
Zombies level 4
Faster aim down sights time.
Grip menu icon WWII.png
Weapon Level 4
Zombies level 4
Reduced recoil while aiming down sight.
Reflex Sight menu icon WWII.png
Reflex Sight
Weapon Level 5
Zombies level 11
Sight changed to a Reflex Sight.
High Caliber menu icon WWII.png
High Caliber
Weapon Level 6
Zombies level 39
Increased headshot damage.
Steady Aim menu icon WWII.png
Steady Aim
Weapon Level 7
Zombies level 15
Reduced hipfire cone size.
FMJ menu icon WWII.png
Full Metal Jacket
Weapon Level 8
Zombies level 18
Increased surface penetration and increased damage done to Scorestreaks.
Increased penetration power against zombies.
4x Optic menu icon WWII.png
4x Optic
Weapon Level 9
Zombies level 22
Optic changed to a 4x Optic.
Rapid Fire menu icon WWII.png
Rapid Fire
Weapon Level 10
Zombies level 25
Rate of fire increase to 857 RPM
Extended Mag menu icon WWII.png
Extended Mags
Weapon Level 11
Zombies level 29
Magazine increased to 37
Reserve ammo increased to
Magazine increased to 75
Reserve ammo increased to 750
Advanced Rifling menu icon WWII.png
Advanced Rifling
Weapon Level 12
Zombies level 32
Increased damage falloff range.
Bayonet menu icon WWII.png
Weapon Level 13 Bayonet added to weapon, giving ability to one hit melee and charge by holding the melee button. N/A
Rifle Grenade menu icon WWII.png
Rifle Grenade
Weapon Level 14 Gives two grenades that can be fired from rifle, must be equipped first to fire. N/A


Name Rarity Perk Operation Notes
Savior Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Savior II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
Jawbreaker Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Zombies Mode Perk Icon WWII.png Headhunter
Collection reward
Jawbreaker II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
Battle Watch Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Battle Watch II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
The Cook Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
The Cook II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP