- For the modern variant, see M60E4.
The M60 is a light machine gun featured in Call of Duty: Black Ops, Call of Duty: Black Ops (DS), Call of Duty: Black Ops: Declassified, Call of Duty: Black Ops II and Call of Duty: Black Ops Cold War.
Call of Duty: Black Ops[]
Campaign[]
The portable M60 is only available in "S.O.G."; it is one of the starting weapons in the level, and a version with Extended Mag ("Big Ammo") can also be picked up. However, the mounted M60 appears frequently throughout the campaign. It is used to defend the C-130 in "Operation 40" as it is taxiing down a runway under heavy enemy fire. Several mounted M60s also can be used in "S.O.G.". In "The Defector", a mounted M60 can be found at the end of the mission. It is extremely accurate and powerful enough to gib enemies. It is last seen in "Rebirth," being used on Mi-8 helicopters against the advancing CIA soldiers.
Multiplayer[]
The M60 is unlocked at level 21 in multiplayer.
At any range short of 25 meters, the M60 will deal fifty damage per bullet, taking two shots to kill. At any range beyond that, the M60 will need three shots to kill. At any range at or beyond 37.5 meters, the M60 will deal forty damage per bullet, which is its minimum damage value. The M60 deals 40% extra damage on a headshot, which makes the M60 deal at least 56 damage per bullet on a headshot, and up to 70 damage per bullet on a headshot. This allows the M60 to get a two shot kill at any range with consecutive headshots, and at medium ranges, potentially get two shot kills with just one headshot. In Hardcore game types, the M60 is a one shot kill at any range, only failing to get a one shot kill against Second Chance users and/or potentially when shooting through objects. The M60 has high penetration power.
The M60 fires fully automatically, with a rate of fire of 535 RPM.
The M60 has recoil values of 80 to the left and 80 to the right. The M60 has no downwards recoil value, so it will always kick upwards with every shot. The M60 will kick up with a value of either 10 or 60 on every shot. The M60 has a centerspeed value of 1500.
The M60 restricts users to 87.5% of the base movement speed with the M60 in use, or 40% of the base movement speed when strafing. The M60 has an aim down sight time of 350 millseconds, and the M60's hip-fire accuracy is poor. The M60's reload animation is 9.7 seconds long. The user can Reload Cancel after 7.5 seconds.
The M60 has a default capacity of 100 rounds, and a default starting ammo loadout of 200 rounds.
The M60 has access to the standard assortment of LMG attachments, in addition to the Grip. Most attachments work as expected on the M60 with no unusual properties, but Extended Mags has unusual properties on the M60.
Extended Mags is uniquely referred to as "Big Ammo" when the weapon is on the ground or when the weapon is currently equipped by the player in-game. Extended Mags doubles the M60's magazine capacity from 100 to 200 rounds, as expected when using an LMG with Extended Mags. However, this causes the M60 to have no reserve ammo whatsoever, and thus, the user does not have the ability to reload the M60 unless additional ammo is picked up off the ground via Scavenger or ammo from an identical M60 is picked up off the ground.
Attachments[]
Zombies[]
The M60 makes a very brief appearance in Zombies. It is the primary weapon in Dead Ops Arcade for all characters, and can only be replaced by power-ups or if the player receives the Fate of Firepower, upgrading the M60 to a Death Machine permanently. It never needs to reload and never runs out of ammo. It has a different firing sound in Dead Ops Arcade.
Gallery[]
- For camouflage images, see M60/Camouflage.
- For attachment images, see M60/Attachments.
Video[]
Call of Duty: Black Ops (DS)[]
The M60 appears in Call of Duty: Black Ops (DS) with its original iron sights, unlike the console/PC versions. It has a low fire rate and very high recoil, though not as much as the XM22. In multiplayer, through the use of the perk Nerves of Steel, the recoil can be reduced. It has a 100 round box magazine with 200 reserve ammo and a slow reload. In multiplayer, it is unlocked for the allied faction after 150 kills with the XM22, and in Zombies, the M60 can be found in the Mystery Box. It looks very similar to the MG4 despite the ammo being placed below the gun. It is found only twice in the campaign, and it is always more or less hidden.
Call of Duty: Black Ops: Declassified[]
The M60 returns in Call of Duty: Black Ops: Declassified, using its Call of Duty: Black Ops appearance. It also keeps its usual high damage and low fire rate from previous games.
Campaign[]
The M60 appears in the first mission, where it can be picked from dead NVA gunners. The M60 also appears in the last mission, where it can be picked up from a Cartel gunner.
Gallery[]
Call of Duty: Black Ops II[]
- "Fully automatic with high power. Effective at medium to long range."
- — Description
The M60 appears again in Call of Duty: Black Ops II. It retains the same model as the M60 from Call of Duty: Black Ops, and performs similarly. It can be found in the missions "Time and Fate" and "Suffer With Me" and can be unlocked in the customized loadout.
Attachments[]
Gallery[]
- For attachment images, see M60/Attachments.
- For camouflage images, see M60/Camouflage.
Call of Duty: Black Ops Cold War[]
- "Full-auto light machine gun. Consistent ammo capacity with heavy - grain rounds provides premium stopping power and bullet economy. Slower fire rate and handling speeds."
- — In-game description
The M60 returns in Call of Duty: Black Ops Cold War.
Overview[]
Campaign[]
Bell uses the M60 when fighting the Viet Cong at the end of "Fracture Jaw", and it's the primary weapon for Alex Mason in the side mission "Operation Chaos", and can also be picked up from Aldrich's men.
Zombies[]
As with all weaponry in Call of Duty: Black Ops Cold War, the M60 can be set as the starting weapon for a Loadout to enter a map with alongside being available from the Mystery Box for 950 Essence. When upgraded by the Pack-a-Punch Machine, it becomes the Slow Burn.
Attachments | Magazine Size and Max Capacity | Pack-A-Punch Magazine Size and Max Capacity |
---|---|---|
No Magazine Affecting Attachments Fast Mag Vandal Speed Loader |
75/300 | 90/360 |
22.8” Task Force Vandal Speed Loader + 22.8” Task Force |
70/280 | 84/336 |
100 Rnd 100 Rnd Speed Mag |
100/400 | 120/480 |
STANAG 125 Rnd Salvo 125 Rnd Fast Mag |
125/500 | 150/600 |
100 Rnd + 22.8” Task Force 100 Rnd Speed Mag + 22.8” Task Force |
93/372 | 111/444 |
STANAG 125 Rnd + 22.8” Task Force Salvo 125 Rnd Fast Mag + 22.8” Task Force |
116/464 | 140/560 |
Attachments[]
Optic[]
- Kobra Red Dot
- Axial Arms 3x
- Visiontech 2x
- Millstop Reflex
- Sillix Holoscout
- Royal & Kross 4x
- SUSAT Multizoom
- Quickdot LED
- Hawksmoor
- Hangman RF
- Vulture Custom Zoom
- AN/PVS-4 Thermal
Muzzle[]
- Muzzle Brake 7.62
- Flash Guard 7.62
- Suppressor
- Infantry Compensator
- SOCOM Eliminator
- Agency Suppressor
Barrel[]
- 18" Cut Down
- 18.9" Cavalry Lancer
- 18.9" Division
- 17.5" SOR Cut Down
- 22.8" Match Grade
- 22.8" Task Force
Body[]
- Steady Aim Laser
- Mounted Flashlight
- SOF Target Designator
- SWAT 5mw Laser Sight
- Tiger Team Spotlight
- Ember Sighting Point
Underbarrel[]
Magazine[]
Handle[]
Stock[]
Blueprints[]
Blueprint | Image | Rarity | How to obtain |
---|---|---|---|
Chemtaminate | Legendary | Play Zombies Onslaught | |
Cold Cannon | Legendary | Cold Fusion Bundle | |
Cold Spear | Legendary | Tracer Pack: NecroKing Mastercraft Bundle | |
Flying Pig | Epic | Chopper Gunner Bundle | |
Jackal | Legendary | Warthog Warrior Bundle | |
Marble Resolution | Legendary | Tracer Pack: Hudson Operator Bundle | |
Ohaguro | Legendary | Samurai Spirit Bundle | |
Rambo Classic | Legendary | Tracer Pack: Rambo Operator Bundle | |
Requiem Heavy | Legendary | Requiem Reconnaissance Bundle | |
Shillelagh | Legendary | Tracer Pack: Lucky Bundle | |
Slow Death | Legendary | Battle Pass Season Three Tier 55 | |
Steel Trap | Legendary | The Tanker Bundle | |
Steeled Might | Legendary | Mechanized Fury Mastercraft Bundle | |
Violent Crash | Legendary | Biker Babes Reactive Bundle |
Gallery[]
- For camouflage images, see M60/Camouflage#Call of Duty: Black Ops Cold War.
- For attachment images, see M60/Attachments#Call of Duty: Black Ops Cold War.
Trivia[]
Call of Duty: Black Ops[]
- When the M60 is equipped with Extended Mag, its pickup icon identifies it simply as the "M60 Big Ammo."
- The M60 used to have a different Create-a-Class image, as seen in the gallery above. This is also true for the Commando.
- In "Operation 40", the M60 fires area-of-effect rounds.
- Also, in "The Defector" when the player is waiting for the boat to arrive, there is a undeleted M60 that fires area-of-effect rounds. It is right by the original M60, by the car.
- Before a patch, if the player puts a Red Dot Sight on the M60, its pickup text reads "M60 Reflex Sight" instead of "M60 Red Dot Sight" due to a coding error. The reverse is also true; equipping a Reflex Sight names it as the "M60 Red Dot."
- In Call of Duty: Black Ops, while the ammo belt does show ammo moving, and being fed into the M60 while firing, it always appears to still have more ammo on the belt, even when the weapon is out of ammo and needs to be reloaded.
- When mounted, however, the M60's ammo belt does not move at all while being fired.
- The ammo box on the side of the M60 is a card-board box with a cut-off top and straps on it. "UP" arrows can be seen on the box.
- The carrying handle does not move while firing, but it does when reloading.
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