The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Black Ops Cold War
For the modern variant, see M60E4.

The M60 is a light machine gun featured in Call of Duty: Black Ops, Call of Duty: Black Ops (DS)Call of Duty: Black Ops: Declassified and Call of Duty: Black Ops II.

Call of Duty: Black Ops[edit | edit source]


Campaign[edit | edit source]

The portable M60 is only available in "S.O.G."; it is one of the starting weapons in the level, and a version with Extended Mag ("Big Ammo") can also be picked up. However, the mounted M60 appears frequently throughout the campaign. It is used to defend the C-130 in "Operation 40" as it is taxiing down a runway under heavy enemy fire. Several mounted M60s also can be used in "S.O.G.". In "The Defector", a mounted M60 can be found at the end of the mission. It is extremely accurate and powerful enough to gib enemies. It is last seen in "Rebirth," being used on Mi-8 helicopters against the advancing CIA soldiers.

Multiplayer[edit | edit source]

The M60 is unlocked at level 21 in multiplayer.

The M60 has the highest per shot damage of any fully automatic weapon. At any range short of 25 meters, the M60 will deal fifty damage, taking two shots to kill. At any range beyond that, the M60 will need three shots to kill, or two shots if both are headshots. In Hardcore game types, the M60 is a one shot kill at any range. Only the Skorpion can boast a two shot kill while firing fully automatic, but its range is pitiful, whereas the M60's two shot kill range is very respectable. The M60 also has high penetration power, allowing users to shoot liberally at enemies behind cover.

The M60's fire rate is abysmal. It is the worst rate of fire of any fully automatic weapon in the game, at 535 RPM, the same speed as the CZ-75 with the Full-Auto Upgrade. The rate of fire holds the M60 back considerably, as the M60's time to kill increases more severely the more shots the player misses.

The M60's accuracy is a mixed bag. The M60's iron sights are very clean, but the recoil is very unusual. The M60 has extremely heavy horizontal recoil, and it has no downwards recoil value, meaning the M60's vertical kick is always upwards. Usually that means that a weapon will have a lot of vertical recoil, but the recoil values going upwards aren't that high, and the rate of fire is so low that it allows the M60 to naturally counteract the vertical recoil between shots. The M60's centerspeed is 1500, an average value.

The M60's handling characteristics are abysmal, even for LMG standards. The user can only move at 87.5% of the movement speed with the M60 in use, strafes at 40% of the base speed, takes 350 millseconds to aim down the sight, and has a very large hip-fire spread. The M60's switch speeds are slow, and the reload is the longest reload in the game. Whether or not the M60 is performing a tactical or dry reload doesn't matter; either way, the M60 takes 9.7 seconds to reload the belt of ammo, or 7.5 seconds if a Reload Cancel is performed. The M60 has abysmal handling all-around.

The M60's big strength is in its capacity. As a belt fed weapon, the M60 boasts a huge 100 round belt capacity, by far the largest in the game, with nothing coming close to the M60's magazine capacity. The RPK with Extended Mags is the next closest, with eighty round magazines. The big belt also means that the user spawns in with a lot of ammo. Two belts on spawn means 200 rounds of ammunition to work with, which is plenty.

The M60 has a slgihtly larger attachment selection than usual, as the Grip is available.

Extended Mags is referred to in-game as Big Ammo. When Extended Mags is equipped, all 200 rounds the M60 has is put into one belt, meaning reloads are not necessary in the vast majority of cases. Not having to reload is a pretty nice benefit.

The ACOG Scope lowers the M60's centerspeed to 1100 and increases the aim down sight time to 400 milliseconds. It's overall a terrible attachment.

The Infrared Scope lowers the M60's centerspeed to 1300, also slowns down aiming to 400 milliseconds, and adds a ton of idle sway to the M60. Avoid it.

The Red Dot Sight and Reflex Sight are both available to the M60, although they are usually ignored. The M60's iron sights are excellent, and there are strictly better attachments to choose from.

The Grip is a huge addition to the M60's arsenal, and is by far the most useful attachment on the M60. The centerspeed of the M60 is increased by 200, instead of the usual 100, taking the centerspeed up to 1700, an excellent value. With a huge centerspeed and a very low rate of fire, the M60 becomes one of the most accurate guns in the game as a result of using the Grip. The horizontal recoil of the M60 is much better kept in check when using the Grip. Tap firing is almost never needed as a result.

Attachments[edit | edit source]

Zombies[edit | edit source]

The M60 makes a very brief appearance in Zombies. It is the primary weapon in Dead Ops Arcade for all characters, and can only be replaced by power-ups or if the player receives the Fate of Firepower, upgrading the M60 to a Death Machine permanently. It never needs to reload and never runs out of ammo. It has a different firing sound in Dead Ops Arcade.

Gallery[edit | edit source]

For camouflage images, see M60/Camouflage.
For attachment images, see M60/Attachments.

Video[edit | edit source]

Call of Duty: Black Ops (DS)[edit | edit source]

The M60 appears in Call of Duty: Black Ops (DS) with its original iron sights, unlike the console/PC versions. It has a low fire rate and very high recoil, though not as much as the XM22. In multiplayer, through the use of the perk Nerves of Steel, the recoil can be reduced. It has a 100 round box magazine with 200 reserve ammo and a slow reload. In multiplayer, it is unlocked for the allied faction after 150 kills with the XM22, and in Zombies, the M60 can be found in the Mystery Box. It looks very similar to the MG4 despite the ammo being placed below the gun. It is found only twice in the campaign, and it is always more or less hidden.

Call of Duty: Black Ops: Declassified[edit | edit source]

The M60 returns in Call of Duty: Black Ops: Declassified, using its Call of Duty: Black Ops appearance. It also keeps its usual high damage and low fire rate from previous games.

Campaign[edit | edit source]

The M60 appears in the first mission, where it can be picked from dead NVA gunners. The M60 also appears in the last mission, where it can be picked up from a Cartel gunner.

Gallery[edit | edit source]

Call of Duty: Black Ops II[edit | edit source]

"Fully automatic with high power. Effective at medium to long range."
— Description


The M60 appears again in Call of Duty: Black Ops II. It retains the same model as the M60 from Call of Duty: Black Ops, and performs similarly. It can be found in the missions "Time and Fate" and "Suffer With Me" and can be unlocked in the customized loadout.

Attachments[edit | edit source]

Gallery[edit | edit source]

For attachment images, see M60/Attachments.
For camouflage images, see M60/Camouflage.

Trivia[edit | edit source]

Call of Duty: Black Ops[edit | edit source]

  • When the M60 is equipped with Extended Mag, its pickup icon identifies it simply as the "M60 Big Ammo."
  • The M60 used to have a different Create-a-Class image, as seen in the gallery above. This is also true for the Commando.
  • In "Operation 40", the M60 fires area-of-effect rounds.
    • Also, in "The Defector" when the player is waiting for the boat to arrive, there is a undeleted M60 that fires area-of-effect rounds. It is right by the original M60, by the car.
  • Before a patch, if the player puts a Red Dot Sight on the M60, its pickup text reads "M60 Reflex Sight" instead of "M60 Red Dot Sight" due to a coding error. The reverse is also true; equipping a Reflex Sight names it as the "M60 Red Dot."
  • In Call of Duty: Black Ops, while the ammo belt does show ammo moving, and being fed into the M60 while firing, it always appears to still have more ammo on the belt, even when the weapon is out of ammo and needs to be reloaded.
    • When mounted, however, the M60's ammo belt does not move at all while being fired.
  • The ammo box on the side of the M60 is a card-board box with a cut-off top and straps on it. "UP" arrows can be seen on the box.
  • The carrying handle does not move while firing, but it does when reloading.
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