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(Call of Duty: Modern Warfare 3: Fixed spelling error on MW3, (Attacthment to Attachment))
(Call of Duty 4: Modern Warfare & Modern Warfare Remastered)
 
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{{game|cod4|mw2|mw3}}
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{{game|cod4|mw2|bo|mw3|mwr}}{{For|the variant in [[Call of Duty: Black Ops]] and [[Black Ops II]]|M60}}
{{For|the variant in [[Call of Duty: Black Ops]] and [[Black Ops II]]|M60}}
 
   
The '''[[wikipedia:M60 machine gun#M60E4/Mk43 Mod 0/1|M60E4]]''' is a [[light machine gun]] featured in ''[[Call of Duty 4: Modern Warfare]]'', ''[[Call of Duty: Modern Warfare 2]]'', and ''[[Call of Duty: Modern Warfare 3]].''
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The '''[[wikipedia:M60 machine gun#M60E4/Mk 43 Mod 0/1|M60E4]]''' is a [[light machine gun]] featured in ''[[Call of Duty 4: Modern Warfare]]'', ''[[Call of Duty: Modern Warfare 3]]'' and ''[[Call of Duty: Modern Warfare Remastered]]''. It can also be obtained in ''[[Call of Duty: Modern Warfare 2]]'' via console commands.
   
==Call of Duty 4: Modern Warfare==
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==Call of Duty 4: Modern Warfare & Modern Warfare Remastered==
 
{{quote|Fully automatic with high power. Effective at medium to long range.|Weapon description}}
 
{{quote|Fully automatic with high power. Effective at medium to long range.|Weapon description}}
 
{{Infobox/weapon
 
{{Infobox/weapon
|name = ''Call of Duty 4: Modern Warfare''
+
|name = M60E4
|image = [[File:M60E4 menu icon CoD4.png|M60E4]]
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|imagecod4 = [[File:M60E4 menu icon CoD4.png]]
|damage = 150-100 (SP), 50-40 (MP)
+
|imagemwr = [[File:M60E4 Menu Icon MWR.png|256px]]
|mult = Head: 3, Chest: 1, Limbs: 1 (SP),
+
|damage = 150-100 (SP), 50-40 (MP)
  +
|mult = Head: 3, Chest: 1, Limbs: 1 (SP)
 
Head: 1.4, Chest: 1, Limbs: 1 (MP)
 
Head: 1.4, Chest: 1, Limbs: 1 (MP)
|magazine = 100 rounds
+
|magazine = 100 rounds (MP, SP)<br>200 rounds ([[Old School]])
|level = Level 19
+
|level = Level 19
|startammo = 100 + 100 (MP)
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|startammo = 100 + 100 (MP)<br>200 + 0 (Old School)
|maxammo = 100+200 (SP), 100+300 (MP)
+
|maxammo = 100+200 (SP)<br>100+300 (MP)<br>200+300 (Old School)
|reload = 9.7 seconds
+
|reload = 9.7 seconds
|rof = 759 RPM (SP), 600 RPM (MP)
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|rof = 759 RPM (SP), 600 RPM (MP)
|range = 1500-3500 (SP), 1000-1500 (MP) [[File:M60E4Range COD4.png|175px]]
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|range = 1500-3500 (SP), 1000-1500 (MP) [[File:M60E4Range COD4.png|175px]]
|recoil = High, Medium ([[Grip]])
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|recoil = High, Medium ([[Grip]])
|pen = High
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|pen = High
|fire = Automatic
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|fire = Automatic
|used = [[Ultranationalists]]
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|used = [[Ultranationalists]]
|HUD = [[File:MW Pickup M60E4.png]]
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|HUD = <tabber>CoD4=[[File:MW Pickup M60E4.png]]|-|MWR=<br/>[[File:M60E4 HUD Icon MWR.png|128px]]</tabber>
|console = <tt>M60E4</tt>}}
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|console = <tt>m60e4</tt>}}
  +
 
===Campaign ===
 
===Campaign ===
The M60E4 is available briefly in the campaign of ''[[Call of Duty 4: Modern Warfare]]'', appearing only at the end of the level "[[Game Over]]". The enemy carrying it jumps out of the passenger's side of the first truck that is transporting troops to the battle (this truck will hit the brakes, ram a car, then reverse). This soldier will end up running to a destroyed green car at the far left hand side of the bridge. It is hard to obtain the M60E4 as it will be dropped near the [[BMP-2|BMP]], and if the player tries to obtain it, the BMP is likely to kill the them before they can retrieve it. This version of the M60E4 fires noticeably faster than in Multiplayer. Also, one of [[Imran Zakhaev|Zakhaev]]'s bodyguards is armed with one and he uses it to kill a [[SAS]] operative and to fire at the [[loyalist]] helicopter, but it is unobtainable.
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The M60E4 is available briefly in the campaign, appearing only at the end of the level "[[Game Over]]". The enemy carrying it jumps out of the passenger's side of the first truck that is transporting troops to the battle (this truck will hit the brakes, ram a car, then reverse). This soldier will end up running to a destroyed green car at the far left hand side of the bridge. It is hard to obtain the M60E4 as it will be dropped near the [[BMP-2|BMP]], and if the player tries to obtain it, the BMP is likely to kill them before they can retrieve it. This version of the M60E4 fires noticeably faster than in Multiplayer, with lower recoil. Also, one of [[Imran Zakhaev|Zakhaev]]'s bodyguards is armed with one and he uses it to kill a [[SAS]] operative and to fire at the [[loyalist]] helicopter, but it is unobtainable.
  +
  +
For the brief time it is available in the campaign, the M60E4 is extremely powerful, killing in one shot, anywhere to the body, at any range.
   
 
===Multiplayer===
 
===Multiplayer===
In ''Call of Duty 4: Modern Warfare''<nowiki>'</nowiki>s multiplayer, the M60E4 is unlocked at level 19. It can be equipped with a [[Red Dot Sight]], a [[Grip]], or an [[ACOG Scope]]. It is also one of the few weapons with the option for [[Golden Camouflage|golden camouflage]]. The M60E4 is the most powerful machine gun in multiplayer, with one of the highest damage outputs per shot in the game, but has high recoil and a low rate of fire compared to the [[M249 SAW]] or [[RPD]]. It is often used with the [[Double Tap]] or [[Stopping Power]] perks, with Stopping Power being more effective at long range and Double Tap being more effective at medium and close range.
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In multiplayer, the M60E4 is unlocked at level 19. It can be equipped with a [[Red Dot Sight]], a [[Grip]] or an [[ACOG Scope]]. It is also one of the few weapons with the option for [[golden camouflage]], however this exclusivity is nullified in ''Call of Duty: Modern Warfare Remastered'', as all weapons can accept Gold Camouflage. The M60E4 is the most powerful machine gun in multiplayer in terms of per-bullet damage, with one of the highest damage outputs per shot in the game, but has high recoil and a low rate of fire compared to the [[M249 SAW]] or [[RPD]].
   
Like all the light machine guns in the game, it has a large belt capacity of 100 rounds but also suffers from a slow reload time of nearly 10 seconds, and slow speed when switching to it. Thanks to its high damage per shot, some players use [[Sleight of Hand]] rather than Stopping Power in order to cut down on reload time. The M60E4 with the grip attachment is less popular because of the large, obstructive [[Iron Sights|iron sights]]; however, it does significantly reduce the high recoil of the gun. To compound the weakness of the iron sights, the M60E4 has extremely obstructive muzzle flash, making tracking targets at range near impossible.
+
An unusual property of the M60E4 is that it suffers damage drop-off at range. Neither the M249 SAW nor the RPD suffer this, although it is likely for balance due to the M60E4's potential for a two-shot kill. The M60E4 is unique in suffering damage drop-off in ''Call of Duty: Modern Warfare''; in ''Call of Duty: Modern Warfare Remastered'' it is joined in suffering damage drop-off with the [[Bered MK8]] and the [[PKM]].
   
If used in [[Hardcore]], it will kill in one shot at any range regardless of whether your enemy using [[Juggernaut (perk)|Juggernaut]] or is behind light cover. However, the low rate of fire causes it to suffer in this regard, as a faster-firing weapon will be more likely to land a shot. (Such as Assault Rifles, SMGs, and even other LMGs).
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The M60E4 is often used with the [[Double Tap]] or [[Stopping Power]] perks, with Stopping Power being more effective at long range and Double Tap being more effective at medium and close range. Stopping Power allows the M60E4 to kill with two shots at any distance, but does not reduce time to kill at short range; Double Tap, on the other hand, has superior killing speed over stopping power for the M60E4 at close range, but increases recoil. In practice, the RPD is superior to the M60E4 at long range, with or without Stopping Power, due to its slightly faster default firing rate and its lower recoil. However the M60E4 is superior at close range with Double Tap as Double Tap increases its rate of fire past that of the RPD's while retaining a two hit kill.
   
A unique property of the M60E4 is that it suffers damage drop-off at range. This is unusual, as neither the [[M249 SAW]] nor the [[RPD]] suffer this, although it is likely for balance due to the M60E4's potential for a 2-shot kill.
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Like most light machine guns in the game, the M60E4 has a large belt capacity of 100 rounds but also suffers from a slow reload time of nearly 10 seconds and slow speed when switching to it. Thanks to its high damage per shot, some players use [[Sleight of Hand]] rather than Stopping Power in order to cut down on reload time. The M60E4 with the grip attachment is less popular because of the large, obstructive [[iron sights]]; however, it significantly reduces the high recoil of the gun. To compound the weakness of the iron sights, the M60E4 has extremely obstructive muzzle flash, making tracking targets at range near impossible.
   
It is also found on [[Old School]] mode on the maps [[Downpour]] with a [[Red Dot Sight]], found behind the greenhouse near [[Stopping Power]] and the [[M67 Grenade]] and in [[Bloc]] with an [[ACOG Scope]], this is found in the swimming pool at the back of the map, near the [[M67 Grenade]], [[G36C]] and [[Juggernaut]], [[Countdown]], with a [[Red Dot Sight]].
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In [[Hardcore]], the M60E4 always kills in one shot at any range regardless of any factors such as [[Juggernaut (perk)|Juggernaut]] or light cover. However, the low rate of fire causes it to suffer in this regard, as faster-firing weapons are more likely to land successful shot first.
   
 
===Weapon Attachments===
 
===Weapon Attachments===
 
 
*[[Red Dot Sight]]
 
*[[Red Dot Sight]]
 
*[[Grip]]
 
*[[Grip]]
 
*[[ACOG Scope]]
 
*[[ACOG Scope]]
  +
  +
=== Old School Mode ===
  +
The M60E4 appears in [[Old School Free-for-All|Old School Mode]] with 200 rounds in the magazine and zero rounds of reserve ammunition.
  +
* [[Bloc]] - Found with an [[ACOG Scope]] inside the swimming pool at the southern end of the map.
  +
* [[Countdown]] - Found with a [[Red Dot Sight]] inside the south-eastern hangar.
  +
* [[Downpour]]/[[Daybreak]] - Found behind the greenhouse at the easternmost part of the map.
  +
* [[Killhouse (Call of Duty 4)|Killhouse]] - Found with a [[Grip]] inside the tower, above [[Stopping Power]].
  +
* [[Showdown (map)|Showdown]] - Found with a Red Dot Sight in the eastern tunnel.
   
 
===Gallery===
 
===Gallery===
 
{{For|camouflage images|M60E4/Camouflage}}
 
{{For|camouflage images|M60E4/Camouflage}}
  +
{{For|attachment images|M60E4/Attachments}}
   
<gallery widths="120">
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====Call of Duty 4: Modern Warfare====
M60E4 CoD4.png|The M60E4.
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<gallery>
M60E4 Iron Sights CoD4.png|Aiming down the [[Iron Sights]].
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M60E4 CoD4.png|The M60E4 in first-person.
  +
M60E4 Iron Sights CoD4.png|Aiming down the [[Iron Sights|sights]].
 
M60E4 Reloading CoD4.png|Reloading the M60E4.
 
M60E4 Reloading CoD4.png|Reloading the M60E4.
 
M60E4_Cocking_CoD4.png|Cocking the M60E4.
 
M60E4_Cocking_CoD4.png|Cocking the M60E4.
 
</gallery>
 
</gallery>
{{Clear}}
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  +
====Call of Duty: Modern Warfare Remastered====
  +
<gallery>
  +
M60E4 MWR.png|The M60E4 in first-person.
  +
M60E4 ADS MWR.png|Aiming down the sights.
  +
M60E4 Reloading MWR.png|Reloading the M60E4.
  +
M60E4 Cocking MWR.png|Cocking the M60E4.
  +
M60E4 Inspect 1 MWR.png|Inspecting the M60E4.
  +
M60E4 Inspect 2 MWR.png|Inspecting the M60E4.
  +
M60E4 Empty MWR.png|An empty M60E4.
  +
M60E4 Model MWR.png|The M60E4's model.
  +
</gallery>
   
 
==Call of Duty: Modern Warfare 2==
 
==Call of Duty: Modern Warfare 2==
The M60E4 appears in Modern Warfare 2, through the use of the [[Developer console|console command]] "<tt>give m60e4</tt>". It reuses the same model and sounds from the previous game.
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The M60E4 appears in Modern Warfare 2, through the use of the [[Developer console|console command]] "<tt>give m60e4</tt>". They can be obtained in campaign levels such as [[Team Player]] and [[The Only Easy Day... Was Yesterday]], as well as Special Ops missions [[Wetwork (Special Ops)|Wet Work]] and [[Armor Piercing (Special Ops)|Armor Piercing]]. It reuses the same model and sounds from the previous game, with the exception of firing sound taken from [[MG4]].
 
<gallery>
 
<gallery>
 
M60E4 MW2.png|M60E4 being used in level [[Team Player]]
 
M60E4 MW2.png|M60E4 being used in level [[Team Player]]
 
M60E4 iron sights MW2.png|Iron Sights
 
M60E4 iron sights MW2.png|Iron Sights
 
</gallery>
 
</gallery>
  +
  +
==Call of Duty: Black Ops==
  +
The M60E4 appears in Black Ops as a mount weapon in the boat from the mission [[Crash Site|"Crash Site"]]. It used the same model as the ''[[Call of Duty 4: Modern Warfare]]'' model.
   
 
==Call of Duty: Modern Warfare 3==
 
==Call of Duty: Modern Warfare 3==
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|name = ''Call of Duty: Modern Warfare 3''}}
 
|name = ''Call of Duty: Modern Warfare 3''}}
 
The M60E4 was first seen in the'' [[Call of Duty: Modern Warfare 3]]'' Special Ops [[Survival Mode#Call of Duty: Modern Warfare 3|Survival Mode]] trailer, as a purchasable weapon. It is also seen on the [http://www.youtube.com/watch?v=m3bS8btKH0o&feature=channel_video_title second Multiplayer Trailer].
 
The M60E4 was first seen in the'' [[Call of Duty: Modern Warfare 3]]'' Special Ops [[Survival Mode#Call of Duty: Modern Warfare 3|Survival Mode]] trailer, as a purchasable weapon. It is also seen on the [http://www.youtube.com/watch?v=m3bS8btKH0o&feature=channel_video_title second Multiplayer Trailer].
  +
 
===Campaign===
 
===Campaign===
 
The M60E4 can be found within an elevated shack in "[[Back on the Grid]]" and in one of the houses near the church. It can also be dropped by [[Africa Militia]] men.
 
The M60E4 can be found within an elevated shack in "[[Back on the Grid]]" and in one of the houses near the church. It can also be dropped by [[Africa Militia]] men.
   
 
===Multiplayer===
 
===Multiplayer===
The M60E4 is unlocked at Level 72 in ''[[Call of Duty: Modern Warfare 3]]''<nowiki>'</nowiki>s multiplayer. It features extremely high power up close (a 2 shot kill anywhere up to 18 meters), but a slow rate of fire and the slowest reload time of any [[LMG]]. It is also the primary weapon equipped with the [[Juggernaut (Assault Strike Chain)|Juggernaut]] pointstreak, along with the [[MP412]].
+
The M60E4 is unlocked at level 72 in as the last light machine gun to be unlocked. It features extremely high power up close (a 2 shot kill anywhere up to 18 meters), but a slow rate of fire and the slowest reload time of any [[LMG]]. It is also the primary weapon equipped with the [[Juggernaut (Assault Strike Chain)|Juggernaut]] pointstreak, along with the [[MP412]].
   
 
The M60E4's [[Iron Sights|iron sights]] are regarded as extremely bulky and difficult to use at long ranges. Therefore, a [[Red Dot Sight]] or [[Holographic Sight]] is extremely useful when engaging targets at long range. Recoil can be compensated for by using [[Kick]] or the [[Grip]] [[attachment]]. [[Rapid Fire]] can be an interesting choice, as it allows a player to dispatch enemies very quickly at close to medium range; however, recoil is also dramatically increased, as the low rate of fire is supposed to counteract what is supposed to be very large recoil. Using Kick or the [[Attachments (Weapon Proficiency)|Attachments]] Proficiency to pair the Grip with Rapid Fire can mitigate this somewhat. The M60E4, like in previous games, is the only fully automatic weapon in the game that is capable of killing in two shots without any perk modification, excluding the [[USAS 12]], [[Skorpion]] (from [[Call of Duty 4: Modern Warfare]] and [[Call of Duty: Black Ops|Black Ops]]), and [[AA-12]]. It is very good for taking down air support due to its high damage. If combined with Blind Eye Pro perk, it becomes even better for that task. Like the [[PKP Pecheneg]], this weapon cannot mount a [[Heartbeat Sensor]], which can frustrate some players who use it on other LMGs.
 
The M60E4's [[Iron Sights|iron sights]] are regarded as extremely bulky and difficult to use at long ranges. Therefore, a [[Red Dot Sight]] or [[Holographic Sight]] is extremely useful when engaging targets at long range. Recoil can be compensated for by using [[Kick]] or the [[Grip]] [[attachment]]. [[Rapid Fire]] can be an interesting choice, as it allows a player to dispatch enemies very quickly at close to medium range; however, recoil is also dramatically increased, as the low rate of fire is supposed to counteract what is supposed to be very large recoil. Using Kick or the [[Attachments (Weapon Proficiency)|Attachments]] Proficiency to pair the Grip with Rapid Fire can mitigate this somewhat. The M60E4, like in previous games, is the only fully automatic weapon in the game that is capable of killing in two shots without any perk modification, excluding the [[USAS 12]], [[Skorpion]] (from [[Call of Duty 4: Modern Warfare]] and [[Call of Duty: Black Ops|Black Ops]]), and [[AA-12]]. It is very good for taking down air support due to its high damage. If combined with Blind Eye Pro perk, it becomes even better for that task. Like the [[PKP Pecheneg]], this weapon cannot mount a [[Heartbeat Sensor]], which can frustrate some players who use it on other LMGs.
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As with the rest of the LMGs, the M60E4 has a slight increase to its minimum damage in a Title Update, making it require only three shots at most to kill an enemy (where as before was four).
 
As with the rest of the LMGs, the M60E4 has a slight increase to its minimum damage in a Title Update, making it require only three shots at most to kill an enemy (where as before was four).
   
Overall, the M60E4 is a solid choice, however, there are disadvantages. Rapid fire increases it's effectiveness in close quarters however this also increases recoil. The grip can counter this, however without an optic it is difficult to engage targets at long range, making attachment choices an important process.
+
Overall, the M60E4 is a solid choice, however, there are disadvantages. Rapid fire increases its effectiveness in close quarters however this also increases recoil. The grip can counter this, however without an optic it is difficult to engage targets at long range, making attachment choices an important process.
   
 
===Special Ops===
 
===Special Ops===
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===Proficiencies===
 
===Proficiencies===
*[[Kick]] - Unlocked at weapon level 4.
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*[[Kick (weapon proficiency)|Kick]] - Unlocked at weapon level 4.
 
*[[Impact]] - Unlocked at weapon level 9.
 
*[[Impact]] - Unlocked at weapon level 9.
*[[Attachments (Weapon Proficiency)|Attachments]] - Unlocked at weapon level 12.
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*[[Attachments (weapon proficiency)|Attachments]] - Unlocked at weapon level 12.
*[[Focus]] - Unlocked at weapon level 16.
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*[[Focus (weapon proficiency)|Focus]] - Unlocked at weapon level 16.
 
*[[Speed]] - Unlocked at weapon level 21.
 
*[[Speed]] - Unlocked at weapon level 21.
 
*[[Stability]] - Unlocked at weapon level 28.
 
*[[Stability]] - Unlocked at weapon level 28.
   
=== Gallery ===
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===Gallery===
 
{{For|attachment images|M60E4/Attachments}}
 
{{For|attachment images|M60E4/Attachments}}
 
{{For|camouflage images|M60E4/Camouflage}}
 
{{For|camouflage images|M60E4/Camouflage}}
   
<gallery widths="120" captionalign="left">
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<gallery>
 
M60E4 MW3.png|First person view of the M60E4.
 
M60E4 MW3.png|First person view of the M60E4.
 
M60E4 Iron Sights MW3.png|Aiming the M60E4.
 
M60E4 Iron Sights MW3.png|Aiming the M60E4.
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====Demonstration====
 
====Demonstration====
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[[File:Modern Warfare 3 - M60E4 Demonstration|300px|center]]
[[File:Modern Warfare 3 - M60E4 Demonstration|300px]]
 
   
 
==Trivia==
 
==Trivia==
 
 
===Call of Duty 4: Modern Warfare===
 
===Call of Duty 4: Modern Warfare===
 
*The Create-a-Class picture has no ammo feeding into the weapon.
 
*The Create-a-Class picture has no ammo feeding into the weapon.
  +
*The bipod of the M60E4 is folded in the world model, HUD icon and Create-a-Class icon.
   
 
===Call of Duty: Modern Warfare 3===
 
===Call of Duty: Modern Warfare 3===
*The Create-a-Class picture shows the grip attached.
+
*The Create-a-Class picture and the HUD icon show the grip attached.
*The left side of the stock has a ripped sticker of the U.S. flag that makes the United States.
+
*The left side of the stock has a ripped sticker of the U.S. flag.
*The M60E4 model in ''Call of Duty:'' ''Modern Warfare 3'' is much older and war-torn, which is shown in the scratches and markings on the body of the gun.
+
*The M60E4 model in ''Call of Duty: Modern Warfare 3'' is much older and war-torn, which is shown in the scratches and markings on the body of the gun. The ammo can also appears to be a carboard box.
*A [[Heartbeat Sensor]] cannot be attached to this weapon, which also applies for the [[PKP Pecheneg]]. This is because the ammunition belt is in place of where the sensor would be mounted.
 
 
*In the campaign, the M60E4 has a higher zoom when aiming down the sights.
 
*In the campaign, the M60E4 has a higher zoom when aiming down the sights.
  +
  +
=== Call of Duty: Modern Warfare Remastered ===
  +
* "C.C 55" can be seen engraved on the right side of the weapon near the stock.
  +
* "65519739" can be seen engraved on the right side of the weapon above the fire selector and the trigger.
  +
* "AU880IU" can be seen engraved on the both sides of the weapon underneath the back iron sight.
  +
* "MACHINE GUN 7.62 MM : M60-E3 PROPERTY OF U.S. GOVT OC211095" can be seen written in between the back iron sight and the carrying handle.
  +
* "7.62 MM NATO LINKED 4 BALL M80 1 TRACER M62 8120CK4812D" and "619" can be seen written on both sides of the ammunition box.
  +
* "MACHINE GUN CAL 7.62 MOD M60E4/M43 SN 21-109" can be seen engraved on the left side of the weapon in between the grip and the stock.
  +
* "INFINITY WARD, INC" can be seen engraved on the left side of the weapon underneath the back iron sight.
  +
* "O2M-R2RM 1-C9815.U.S." can be seen engraved on both sides of the carrying handle.
  +
* The bipod of the M60E4 is folded in the world model, HUD icon and Create-a-Class icon.
   
 
{{CoD4 Weapons}}
 
{{CoD4 Weapons}}
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[[Category:Call of Duty: Modern Warfare 2 Light Machine Guns]]
 
[[Category:Call of Duty: Modern Warfare 2 Light Machine Guns]]
 
[[Category:The Vet & The n00b Weapons]]
 
[[Category:The Vet & The n00b Weapons]]
  +
[[Category:Call of Duty: Modern Warfare Remastered Light Machine Guns]]

Latest revision as of 08:13, September 20, 2019

Cod4topright MW2icontr BlackopsNewTopright MW3tr MWRtr
For the variant in Call of Duty: Black Ops and Black Ops II, see M60.

The M60E4 is a light machine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 3 and Call of Duty: Modern Warfare Remastered. It can also be obtained in Call of Duty: Modern Warfare 2 via console commands.

Call of Duty 4: Modern Warfare & Modern Warfare RemasteredEdit

"Fully automatic with high power. Effective at medium to long range."
— Weapon description


Campaign Edit

The M60E4 is available briefly in the campaign, appearing only at the end of the level "Game Over". The enemy carrying it jumps out of the passenger's side of the first truck that is transporting troops to the battle (this truck will hit the brakes, ram a car, then reverse). This soldier will end up running to a destroyed green car at the far left hand side of the bridge. It is hard to obtain the M60E4 as it will be dropped near the BMP, and if the player tries to obtain it, the BMP is likely to kill them before they can retrieve it. This version of the M60E4 fires noticeably faster than in Multiplayer, with lower recoil. Also, one of Zakhaev's bodyguards is armed with one and he uses it to kill a SAS operative and to fire at the loyalist helicopter, but it is unobtainable.

For the brief time it is available in the campaign, the M60E4 is extremely powerful, killing in one shot, anywhere to the body, at any range.

MultiplayerEdit

In multiplayer, the M60E4 is unlocked at level 19. It can be equipped with a Red Dot Sight, a Grip or an ACOG Scope. It is also one of the few weapons with the option for golden camouflage, however this exclusivity is nullified in Call of Duty: Modern Warfare Remastered, as all weapons can accept Gold Camouflage. The M60E4 is the most powerful machine gun in multiplayer in terms of per-bullet damage, with one of the highest damage outputs per shot in the game, but has high recoil and a low rate of fire compared to the M249 SAW or RPD.

An unusual property of the M60E4 is that it suffers damage drop-off at range. Neither the M249 SAW nor the RPD suffer this, although it is likely for balance due to the M60E4's potential for a two-shot kill. The M60E4 is unique in suffering damage drop-off in Call of Duty: Modern Warfare; in Call of Duty: Modern Warfare Remastered it is joined in suffering damage drop-off with the Bered MK8 and the PKM.

The M60E4 is often used with the Double Tap or Stopping Power perks, with Stopping Power being more effective at long range and Double Tap being more effective at medium and close range. Stopping Power allows the M60E4 to kill with two shots at any distance, but does not reduce time to kill at short range; Double Tap, on the other hand, has superior killing speed over stopping power for the M60E4 at close range, but increases recoil. In practice, the RPD is superior to the M60E4 at long range, with or without Stopping Power, due to its slightly faster default firing rate and its lower recoil. However the M60E4 is superior at close range with Double Tap as Double Tap increases its rate of fire past that of the RPD's while retaining a two hit kill.

Like most light machine guns in the game, the M60E4 has a large belt capacity of 100 rounds but also suffers from a slow reload time of nearly 10 seconds and slow speed when switching to it. Thanks to its high damage per shot, some players use Sleight of Hand rather than Stopping Power in order to cut down on reload time. The M60E4 with the grip attachment is less popular because of the large, obstructive iron sights; however, it significantly reduces the high recoil of the gun. To compound the weakness of the iron sights, the M60E4 has extremely obstructive muzzle flash, making tracking targets at range near impossible.

In Hardcore, the M60E4 always kills in one shot at any range regardless of any factors such as Juggernaut or light cover. However, the low rate of fire causes it to suffer in this regard, as faster-firing weapons are more likely to land successful shot first.

Weapon AttachmentsEdit

Old School Mode Edit

The M60E4 appears in Old School Mode with 200 rounds in the magazine and zero rounds of reserve ammunition.

GalleryEdit

For camouflage images, see M60E4/Camouflage.
For attachment images, see M60E4/Attachments.

Call of Duty 4: Modern WarfareEdit

Call of Duty: Modern Warfare RemasteredEdit

Call of Duty: Modern Warfare 2Edit

The M60E4 appears in Modern Warfare 2, through the use of the console command "give m60e4". They can be obtained in campaign levels such as Team Player and The Only Easy Day... Was Yesterday, as well as Special Ops missions Wet Work and Armor Piercing. It reuses the same model and sounds from the previous game, with the exception of firing sound taken from MG4.

Call of Duty: Black OpsEdit

The M60E4 appears in Black Ops as a mount weapon in the boat from the mission "Crash Site". It used the same model as the Call of Duty 4: Modern Warfare model.

Call of Duty: Modern Warfare 3Edit

The M60E4 was first seen in the Call of Duty: Modern Warfare 3 Special Ops Survival Mode trailer, as a purchasable weapon. It is also seen on the second Multiplayer Trailer.

CampaignEdit

The M60E4 can be found within an elevated shack in "Back on the Grid" and in one of the houses near the church. It can also be dropped by Africa Militia men.

MultiplayerEdit

The M60E4 is unlocked at level 72 in as the last light machine gun to be unlocked. It features extremely high power up close (a 2 shot kill anywhere up to 18 meters), but a slow rate of fire and the slowest reload time of any LMG. It is also the primary weapon equipped with the Juggernaut pointstreak, along with the MP412.

The M60E4's iron sights are regarded as extremely bulky and difficult to use at long ranges. Therefore, a Red Dot Sight or Holographic Sight is extremely useful when engaging targets at long range. Recoil can be compensated for by using Kick or the Grip attachment. Rapid Fire can be an interesting choice, as it allows a player to dispatch enemies very quickly at close to medium range; however, recoil is also dramatically increased, as the low rate of fire is supposed to counteract what is supposed to be very large recoil. Using Kick or the Attachments Proficiency to pair the Grip with Rapid Fire can mitigate this somewhat. The M60E4, like in previous games, is the only fully automatic weapon in the game that is capable of killing in two shots without any perk modification, excluding the USAS 12Skorpion (from Call of Duty 4: Modern Warfare and Black Ops), and AA-12. It is very good for taking down air support due to its high damage. If combined with Blind Eye Pro perk, it becomes even better for that task. Like the PKP Pecheneg, this weapon cannot mount a Heartbeat Sensor, which can frustrate some players who use it on other LMGs.

As with the rest of the LMGs, the M60E4 has a slight increase to its minimum damage in a Title Update, making it require only three shots at most to kill an enemy (where as before was four).

Overall, the M60E4 is a solid choice, however, there are disadvantages. Rapid fire increases its effectiveness in close quarters however this also increases recoil. The grip can counter this, however without an optic it is difficult to engage targets at long range, making attachment choices an important process.

Special OpsEdit

The M60E4 is available for both Survival and Mission modes.

Mission ModeEdit

The M60E4 is found in the Mission Mode challenges Hit and Run and Fatal Extraction.

Survival ModeEdit

The M60E4 is available in Survival Mode at level 12 and costs $7000. The early unlock and high damage makes it useful against Juggernauts and heavy commando troops, along with helicopters, but Sleight of Hand is recommended, as the slow reload becomes a problem.

AttachmentsEdit

ProficienciesEdit

  • Kick - Unlocked at weapon level 4.
  • Impact - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 16.
  • Speed - Unlocked at weapon level 21.
  • Stability - Unlocked at weapon level 28.

GalleryEdit

For attachment images, see M60E4/Attachments.
For camouflage images, see M60E4/Camouflage.

DemonstrationEdit

Modern Warfare 3 - M60E4 Demonstration

Modern Warfare 3 - M60E4 Demonstration

TriviaEdit

Call of Duty 4: Modern WarfareEdit

  • The Create-a-Class picture has no ammo feeding into the weapon.
  • The bipod of the M60E4 is folded in the world model, HUD icon and Create-a-Class icon.

Call of Duty: Modern Warfare 3Edit

  • The Create-a-Class picture and the HUD icon show the grip attached.
  • The left side of the stock has a ripped sticker of the U.S. flag.
  • The M60E4 model in Call of Duty: Modern Warfare 3 is much older and war-torn, which is shown in the scratches and markings on the body of the gun. The ammo can also appears to be a carboard box.
  • In the campaign, the M60E4 has a higher zoom when aiming down the sights.

Call of Duty: Modern Warfare Remastered Edit

  • "C.C 55" can be seen engraved on the right side of the weapon near the stock.
  • "65519739" can be seen engraved on the right side of the weapon above the fire selector and the trigger.
  • "AU880IU" can be seen engraved on the both sides of the weapon underneath the back iron sight.
  • "MACHINE GUN 7.62 MM : M60-E3 PROPERTY OF U.S. GOVT OC211095" can be seen written in between the back iron sight and the carrying handle.
  • "7.62 MM NATO LINKED 4 BALL M80 1 TRACER M62 8120CK4812D" and "619" can be seen written on both sides of the ammunition box.
  • "MACHINE GUN CAL 7.62 MOD M60E4/M43 SN 21-109" can be seen engraved on the left side of the weapon in between the grip and the stock.
  • "INFINITY WARD, INC" can be seen engraved on the left side of the weapon underneath the back iron sight.
  • "O2M-R2RM 1-C9815.U.S." can be seen engraved on both sides of the carrying handle.
  • The bipod of the M60E4 is folded in the world model, HUD icon and Create-a-Class icon.
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