The M67 fragmentation grenade (Sometimes referred to as the M2 Fragmentation Grenade throughout the series) is a small handheld anti-personnel weapon in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty 4: Modern Warfare (Mobile), Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Find Makarov: Operation Kingfish, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty Online, Call of Duty: Ghosts and Call of Duty: Modern Warfare Remastered. It is designed to be thrown, and then explode after a short amount of time.
Call of Duty 4: Modern Warfare & Modern Warfare RemasteredEdit
The fragmentation grenade can be used in several situations; learning how to effectively arc, bounce, and/or cook a grenade can make a player highly lethal (especially with the Frag x3 perk). In the game, the grenade functions like a concussion grenade (It emits no fragments, it only relies on explosive power). This has been done to balance the grenades. The fragmentation grenade will usually kill the player if they see the Grenade indicator. If the player cooks the grenade long enough it will explode in the air when thrown; this can catch targets off-guard and gives them no time to react before the grenade detonates.
Experienced players know the "hotspots" (where players are most likely to frequent) of each map and will utilize this knowledge accordingly. If aimed properly, throwing the grenade up in the air will cause it to land on the path where enemies are still sprinting to gain a field advantage. This tactic could possibly end up in multiple kills, sometimes killing two or even three opponents, giving the player's team an early UAV. It usually pays off not to be the person in front running for front lines. This tactic can be used in conjunction with the perks Frag x3 and Sonic Boom and is known as grenade mortaring. This tactic could also be used to lob fragmentation grenades toward a defended objective or a group of red dots, although experienced players will usually refrain from this tactic and use their fragmentation grenades more efficiently.
In the campaign, the player spawns with four grenades and can find frags in grenade bags dropped by some enemies.
Old School ModeEdit
The Frag Grenade appears in Old School Mode. Every player spawns with one grenade. Each sprite gives one grenade. It is possible for a player to own 4 grenades in this mode.
- Ambush - Found in the pipeline underneath the eastern half of the main road.
- Found in the middle of the north-easternmost road, near the P90.
- Found next to the boxes on the south-easternmost road, in front of the Ferris Wheel.
- Found in the south-westernmost building, near Double Tap and the P90.
- Found behind the eastern wall, near the highway.
- Chinatown - Found in front of the dry cleaning store with the mounted M249 SAW, near Stopping Power.
- Found in the south-easternmost corner of the map next to a missile launcher.
- Found outside the north-westernmost hangar, near the W1200 and P90.
- Found inside the westernmost accessible building, near the AK-47.
- Found inside the mid-northern building next to the bus.
- Found inside the laundromat building towards the north-easternmost corner of the map.
- Found next to two greenhouses at the northeastern corner of the map.
- Found inside a building north of the western building with the mounted M249 SAW, towards the western edge of the map.
- Found in the southern building next to the destroyed trucks towards the western half of the riverbed.
- Found at the south-eastern corner of the map, on the road.
- Pipeline - Found in the small house overlooking the train tracks towards the northeastern corner of the map.
- Showdown - Found at the western edge of the map.
- Found in the north-eastern corner of the parking lot
- Found near the destroyed fuel tanker by the loading dock, next to Juggernaut.
- Wet Work
- Found on top of the northern bridge.
- Found on top of the southern bridge.
Call of Duty 4: Modern Warfare (Nintendo DS)Edit
The DS variant is very similar to the console version. It can be cooked by holding the button down, but only for four seconds.
Call of Duty 4: Modern Warfare (Mobile)Edit
The Grenade in Call of Duty 4: Modern Warfare (Mobile)appears in the levels "Roadway," "Ultranationalist Town," and "Hostile Town." Instead of having a fuse, it explodes on impact with the ground.
Call of Duty: Modern Warfare 2Edit
- "Note that frags tend to roll on sloped surfaces. So think twice before throwing one up hill."
- — Sgt. Foley
Known in-game as the M2 Fragmentation grenade, the M67 grenade returns as the only fragmentation grenade, but this time it is in the Equipment category, which means the player can replace it with another weapon that is in the Equipment category. Players are now limited to a single fragmentation grenade per life in multiplayer. However, if the player has equipped the Scavenger Perk, they can get multiple fragmentation grenades. Infinity Ward has stated that new physics will be added to grenades to make them react to the environment more realistically (rolling them down a hill, for instance). Fragmentation grenades are useful for assaulting corridors and small, enclosed areas as players can bounce them into the desired location to kill enemy personnel or destroy equipment.
Due to its smaller range and somewhat "nerfed" damage, it is recommended the player throws as far as he can and let it roll to its target.
Call of Duty: Black OpsEdit
The M67 grenade is the main grenade used by both the player and the enemy.
The M67 Fragmentation Grenade returns in the game Call of Duty: Black Ops with an updated kill icon in the bottom left corner.
When a grenade is thrown back, and as soon as it is released by the player it becomes his own, therefore even if the grenade is within lethal range when it detonates, it will be counted as a suicide. This is useful when around multiple team-mates, denying the enemy team kills, which is especially useful in games like TDM.
The M67 also appears in Zombies, being the standard grenade for all players in Black Ops, replacing the Stielhandgranate from Call of Duty: World at War, except for the remastered World at War maps which retain the Stielhandgranate. Each player starts the game with two grenades and receives an additional two grenades every subsequent round. However, the player cannot carry more than four M67s at a time. On Kino der Toten, "Five", and Ascension, Frags can be bought off the wall for 250 points. Buying them resupplies the players stock to the maximum of four grenades. An interesting fact is that damage will increase with every round.
- Kino der Toten - In the Pack-a-Punch room, on the wall to the left of the projector.
- "Five" - In the room across from the Testing Room.
- Ascension - To the right of Lunar Lander D (Д), across from PhD Flopper.
Call of Duty: Black Ops ZombiesEdit
The M67 Grenades also appear in Call of Duty: Black Ops Zombies. Like in Call of Duty: Black Ops, the player starts with two and earns two more every round. Unlike the console/PC version of the grenade, however, it is thrown much less farther.
Find Makarov: Operation KingfishEdit
An M67 Grenade is used by John Price inside the house.
Call of Duty: Modern Warfare 3Edit
The M67 Grenade is seen again in Call of Duty: Modern Warfare 3, as the standard-issued grenade.
The M67 returns as a cookable Frag Grenade in Modern Warfare 3. Its damage, throwing range, and blast radius are somewhat less than the Modern Warfare 2 version, and grenades cannot be resupplied by Scavenger.
Compared to the Semtex, the other lethal grenade, they have exactly the same damage and blast radius, and only their fuse times and properties are different. Frags can be thrown farther due to its longer fuse (both grenades follow the same path when in the air) and can bounce, while Semtex has a shorter fuse and sticks to surfaces and players. Semtex also cannot be thrown back and has a distinctive beeping sound and red light when active, which often alarms nearby players.
The M67 appears as the starting grenade in the Survival Mode for Modern Warfare 3. It can be refilled for $750. The player starts with two M67 grenades on Easy and Regular maps (Tier 1 and 2), but none on Hard and Insane maps (Tier 3 and 4).
Call of Duty: Black Ops IIEdit
- "Produces lethal radius damage upon detonation."
- — Create-A-Class description.
The M67 Grenade returns in Call of Duty: Black Ops II. It is only available in the 1980's section of the campaign, while in the 2025 section, and in multiplayer and Zombies, it is replaced by the Fragmentation Grenades.
Call of Duty: Black Ops: DeclassifiedEdit
- "Fragmentation grenade that causes lethal radius damage"
- — In-game description.
The M67 Grenade returns in Call of Duty: Black Ops: Declassified.
Call of Duty OnlineEdit
The M67 Grenade returns in Call of Duty Online.
Call of Duty: GhostsEdit
The M67 Grenade returns in Call of Duty: Ghosts.
The M67 Grenade appears in multiplayer. It plays the same role as previous versions of it, being an all-rounded grenade that's good for clearing rooms of enemies and taking out enemies that are out of view. Versus the Semtex, it has a longer fuse time, but cannot stick to surfaces like the Semtex can. If you have Thermobaric Grenades and Extra Tactical equipped, you may not need the M67 Grenade, as the Thermobaric Grenade can be used in a similar role of clearing rooms or killing enemies that are out of sight as long as you throw both of the Thermobaric Grenades at the same target.
- There is a mistake in Call of Duty: Modern Warfare 2; when the player runs out of grenades, a notification appears saying "No M2 Frag Grenade Ammo Available" when the grenades used are M67s. This has been fixed in Modern Warfare 3, but the mistake is once again present in Call of Duty: Ghosts.
- When using the Riot Shield, a well timed melee will bounce the grenade back. If it kills an enemy, it will count as a Throwback kill.
- A Direct Impact kill with a thrown back grenade does not count as a Throwback kill.
- Although difficult to perform, having the Pentagon Thief take the player's last weapon and then during next Thief round having him take the player's "nothing", the player will be equipped with a grenade "weapon". In third person the player will readily have a grenade primed and grenade throwing time is faster. The grenade can oddly be stuck in the Pack-a-Punch Machine, freezing the game in the process.
- Cooking the grenade until it explodes will deal exactly 50000 points of damage to the player. This can only be seen by hacking the armor number in the survival mode or using trainers.
- The menu icon for it in Call of Duty: Black Ops seems to have a flat bottom.
- When in the 1980's in Call of Duty: Black Ops II, when throwing back a grenade, the crosshairs will be outlined in blue, rather than the traditional black, making it appear as if the crosshairs were from 2025.